Mark Rein: "I'd be shocked if Wii U doesn't do well." UE3 better than Zelda Demo.

You linked to a video Nintendo made to promote their own hardware.

The E3 reaction to the 3DS was incredibly positive, from devs on down. It's not hard to dig up reactions from back then. Shit didn't start going south until they announced the price and the awful launch lineup.
 
WII U SPEC THREAD REGULARS. I SUMMON YOU. COME TO MY AID

*thunderclap*

The E3 reaction to the 3DS was incredibly positive, from devs on down. It's not hard to dig up reactions from back then. Shit didn't start going south until they announced the price and the awful launch lineup.

GAF's initial reaction to the 3DS was also very positive.

:-P
 
Has anyone brought up the idea that it might've been running in UE3 in the first place?
 
Im on my phone.


My point was that if we go by past Zelda tech demos, the final product looked nowhere near as good as the original demo.

What!?

I DARE you to say the N64 Zelda demo looked any better than OoT. Or that the GC Zelda Spaceworld demo looked any better than Wind Waker or Twilight Princess. I double dare you!
 
Has anyone brought up the idea that it might've been running in UE3 in the first place?

The Zelda demo? Nah, Nintendo people implied it was made internally by leveraging the Twilight Princess engine as some sort of base. Or something like that.
 
First party studios don't use UE3. Unless I'm missing a big example of that happening, which I don't think I am.

Microsofts Kinect Adventures uses UE3. Sonys Sorcery uses UE3. Fable: The Journey uses UE3. Lionhead is working on an MMO using UE3. I'm sure there are more.
 
First party studios don't use UE3. Unless I'm missing a big example of that happening, which I don't think I am.
I don't think it's a rule though.

The Zelda demo? Nah, Nintendo people implied it was made internally by leveraging the Twilight Princess engine as some sort of base. Or something like that.
They never said anything about an engine.
 
What!?

I DARE you to say the N64 Zelda demo looked any better than OoT. Or that the GC Zelda Spaceworld demo looked any better than Wind Waker or Twilight Princess. I double dare you!

What are you ten?

This is why I hate Nintendo fanboys, they treat any opinion that doesn't coincide with sucking Nintendos cock as an assault on their personal manhood.

I'm not familiar enough with the n64 demo but take away the art and look at it from a technical level and yes, the GameCube demo outperformed twilight princess in most aspects.

You had no aliasing, better lighting and shadows, more polygons for the characters, 60 fps vs 30 fps and slightly better textures.
 
What are you ten?

This is why I hate Nintendo fanboys, they treat any opinion that doesn't coincide with sucking Nintendos cock as an assault on their personal manhood.

I'm not familiar enough with the n64 demo but take away the art and look at it from a technical level and yes, the GameCube demo outperformed the final product.

You had no aliasing, better lighting and shadows, more polygons for the characters, 60 fps vs 30 fps and slightly better textures.

I think the idea is that it was ugly and the final product wasn't ugly (for the time). And it was also the case with the n64 demo.
 
If UE3 can beat the Zelda demo, they will have to prove it.

I own the 3 consoles and a gaming pc so i've seen plenty of ue3 this gen. I would say, that actually i've seen too much. But the question is that the lighting in the Zelda demo was spectacular. Much much better than anything on ue3 (yes, i played mirror's edge but Beast doesn't count)
 
I think the idea is that it was ugly and the final product wasn't ugly (for the time). And it was also the case with the n64 demo.

Oh I certainly agree its ugly artistically speaking - at least compared to wind waker which is still beautiful IMO - though twilight princess didn't do much for me.
 
I can see why some of these ports were announced when people thought early/mid 2012 was a possibility, but who is seriously going to buy Batman with a November 2012 launch? Are there really that many Nintendo only gamers who don't own PS3/360/PC?

I own all 4, but I knew this would be coming to Wii U, so I held off buying it until it launches on it.

I’m doing the same thing with Darksiders 2 and Assassins Creed 3.

I’m sure there will be others that will do the same :)
 
GLad to hear from such a graphic whore that Wii U can handle in-game graphics better than Zelda demo. And that at E3 Wii U will surprise a lot of people.
Doesn't matter to me if with UE3.9 or UE4 or AnvilNext or Cryengine3 or Frostbite2 or Nintendo own engine.
At the same time it seems that they are not developing nothing directly.
 
"I played Batman: Arkham City on the Wii U and they are doing some really cool stuff with the controller.

I don't wanna do cool stuff with the controller. Just play something other than disguised TPS.

Gimme the N library in HD and I'll buy that thing. But please don't make me move more than necessary, to me that's one of the main reason I play VG in the first place.
 
I don't wanna do cool stuff with the controller. Just play something other than disguised TPS.

Gimme the N library in HD and I'll buy that thing. But please don't make me move more than necessary, to me that's one of the main reason I play VG in the first place.

He's probably not talking about motion control but using the second screen to point at your TV and see through walls or that kind of stuff. Glad to hear at least one developer is actually using that feature, I was pretty disappointed when I heard that AC3 will use it for the map screen.
 
Interested in the reason for Mark Rein's change of tune since Cliffy B is usually the Nintendo fan. Maybe just pimping the UE3 games (Arkham City/Aliens Colonial Marines) or is their another motive?
 
Someone bring out that image comparing the 64 + Cube Zelda demos to the final games. The final games are much more detailed in both cases.
 
He's probably not talking about motion control but using the second screen to point at your TV and see through walls or that kind of stuff. Glad to hear at least one developer is actually using that feature, I was pretty disappointed when I heard that AC3 will use it for the map screen.

I'm good with anything that doesn't involve my lazy ass putting any actual effort in playing games ;)

Actually I'm cool with developers using them for HUD or maps since I'm one of those people who love playing with a clean screen. Especially Nintendo games drive me mad with all the stuff they put on the screen like in F-Zero/Mario Kart:

fzero_screen001.jpg


Do I really need to see the freaking faces of my opponents on the left side?

Same with Mario Kart:

600full-mario-kart-wii-screenshot.jpg


It's not even only about the horrible aesthetics but you can't see shit when you turn a corner.
 
I know that this is GAF and we'll discuss the 'discussion of a discussion' at the drop of a hat but where is the debate about the 'potential processing power of the WiiU' coming from?

It seems perfectly clear what he's implying in that article's quote.

Mark Rein wants the WiiU to be a success so that developers will produce titles for it and use EPIC's Unreal Engine 3 for those said titles. I imagine it's a similar thought process for the Vita as well.

That way UE 3 will continue to generate revenue for EPIC alongside the 'next gen' of PC and consoles titles that will be developed using UE 4.

I honestly don't see where the debate comes in......
 
I know that this is GAF and we'll discuss the 'discussion of a discussion' at the drop of a hat but where is the debate about the 'potential processing power of the WiiU' coming from?

It seems perfectly clear what he's implying in that article's quote.

Mark Rein wants the WiiU to be a success so that developers will produce titles for it and use EPIC's Unreal Engine 3 for those said titles. I imagine it's a similar thought process for the Vita as well.

That way UE 3 will continue to generate revenue for EPIC alongside the 'next gen' of PC and consoles titles that will be developed using UE 4.

I honestly don't see where the debate comes in......

Probably because this is the nicest thing Mark Rein has EVER said about a Nintendo platform ever. EVER. And since previous quotes from Rein allude to him being a graphics whore, him being excited is deemed a good thing for the specs.
 
What are you ten?

This is why I hate Nintendo fanboys, they treat any opinion that doesn't coincide with sucking Nintendos cock as an assault on their personal manhood.

I'm not familiar enough with the n64 demo but take away the art and look at it from a technical level and yes, the GameCube demo outperformed twilight princess in most aspects.

You had no aliasing, better lighting and shadows, more polygons for the characters, 60 fps vs 30 fps and slightly better textures.

So this....

linkinspaceworld2000.jpg

Zelda_Space_World--2000+Gamecube+prototype+Zelda+Link+vs+Ganondorf.jpg


... is technically superior to THIS?!

the-legend-of-zelda-twilight-princess-20061113011308668.jpg


the_Legend_of_zelda_Twilight_Princess_Link_costume_ver_01-5-03.jpg


Sorry, my EYES must be "sucking Nintendo's cock" then, as you put it. Art aside, Twilight Princess is a high level of technical superiority away from the tech demo.
 
Why are you posting racing games?
You want that stuff on the screen in the game that you can't afford to look away from. The best case would be a way to hide/show the HUD with a button, not moving the HUD to the subscreen.
 
ah, so now last year's Zelda tech demo went from "impossible to put on all other consoles" to "average looking"

just reminding you one thing: look at what Nintendo could do with Galaxy on a much less powerful hardware. It's always up to the devs and I admit only a few of them have the same proficiency when it comes to squeezing every bit of horsepower out, but still
 
The -trend- is that Nintendo have moved to push hardware at a profit, with tech prices generally going up Nintendo have (justifiedly so) chosen not to fight to get to a certain tech level and avoid the usual razor/blade model that Sony/MS go for (though force into a period of it with 3DS).

Iwata's Pre-Wii TGS keynote DOCUMENTS that Nintendo believed that the industry could not persist with a spec war. If it's not a trend, it's certainly the companies strategy and the DS, 3DS, Wii, and Wii U will be testiment to this.

I don't see what the problem is - Wii U will have the biggest delta between the current platform performance and the next gen platforms performance. Whilst that is going to <mystery random % or X factor here> better than X360/PS3 it will inevitably end up being weaker than X720/PS4 - but the perceived improvement, platform to platform, is going to be astonishingly large for Nintendo fans.

Again - i think when Nintendo fans get on the #rolleyeweakesthardware horse, they're missing the point.

Nintendo doesn't fundamentally change anything about the razor/blade model though - the only difference is they aren't losing money on the razor. That hasn't made the blades any cheaper.
 
Rein's comments about UE3/4 and next gen development have me slightly worried. It sounded like he was saying you could develop a multiplatform game targetted to the lower end consoles by using UE3, but that next-gen only you'd use UE4. Where does WiiU come into that equation?

If thats limited to UE3 and becomes a success, does that mean Xbox 720/PS4 would also be limited to UE3 for multiplatform titles to keep the development costs down, rather than being forced to use two sets of tools? Or are UE3/4 tools designed to work well and scale between them so you can use both in developing one game?
 
That hasn't made the blades any cheaper.
Hmm, not sure about that.

I used to buy day-one GC first party games in the 49-59€ range, with the Wii I've never paid more than 49€ (quite often 45, and recently even as low as 39€ for regular - disk only - editions)
 
I hope this has been said before but: You do understand that this is just PR-talk for UE3 and has no other relevance wahtsoever since even Mark Rein is under NDA?
 
I hope this has been said before but: You do understand that this is just PR-talk for UE3 and has no other relevance wahtsoever since even Mark Rein is under NDA?
Exactly. Mark knows the specs of Wii U and Durango but he is under NDA. Specifically the Durango he basically has to pretend doesn't exist when talking about next gen for now. Same with Crytek and Dice and probably a lot of other developers. Hell someone was sacked just for mentioning they were at the Durango conference on Twitter. You won't get much out of them right now that can't be viewed in multiple lights.
 
Exactly. Mark knows the specs of Wii U and Durango but he is under NDA. Specifically the Durango he basically has to pretend doesn't exist when talking about next gen for now. Same with Crytek and Dice and probably a lot of other developers. Hell someone was sacked just for mentioning they were at the Durango conference on Twitter. You won't get much out of them right now that can't be viewed in multiple lights.

Durango? Is that what we're calling the next Xbox now?
 
I hope this has been said before but: You do understand that this is just PR-talk for UE3 and has no other relevance wahtsoever since even Mark Rein is under NDA?

Absolutely, everything he says about UE3/4 is meant to promote and sell that engine. Who knows how he really feels about the hardware, the tech demos, the engines, etc?

His job is to try to get as many devs to use his tools so of course he's going to speak favorably of all the hardware platforms and basically say that UE is the best engine no matter what comparison.
 
I know that this is GAF and we'll discuss the 'discussion of a discussion' at the drop of a hat but where is the debate about the 'potential processing power of the WiiU' coming from?

It seems perfectly clear what he's implying in that article's quote.

Mark Rein wants the WiiU to be a success so that developers will produce titles for it and use EPIC's Unreal Engine 3 for those said titles. I imagine it's a similar thought process for the Vita as well.

That way UE 3 will continue to generate revenue for EPIC alongside the 'next gen' of PC and consoles titles that will be developed using UE 4.

I honestly don't see where the debate comes in......

and thats all.....

Epic wins if there is another console in the market running their engines for developers to use and make games.
 
I just think WiiU was way too late. Say the next-gen starts in mid-2013. At that point, the WiiU will be outdated and can't support new games. That's the same reason the Wii failed(I'm not talking raw sales).
 
I just think WiiU was way too late. Say the next-gen starts in mid-2013. At that point, the WiiU will be outdated and can't support new games. That's the same reason the Wii failed(I'm not talking raw sales).

If WiiU launches end of 2012 and the others launch mid-2013, there is no reason they can't be in the hardware ballpark (similar to how 360 and PS3 launched a year apart, but have comparable capabilities).

I agree that it's very important for Nintendo to make sure this happens, however.
 
I just think WiiU was way too late. Say the next-gen starts in mid-2013. At that point, the WiiU will be outdated and can't support new games. That's the same reason the Wii failed(I'm not talking raw sales).

That was hilarious, but careful - someone will think you're serious.
 
I just think WiiU was way too late. Say the next-gen starts in mid-2013. At that point, the WiiU will be outdated and can't support new games. That's the same reason the Wii failed(I'm not talking raw sales).

It's all relative. We have no solid idea what the Wii U is capable of. If rumors and leaks are anything to go by, the kits the tech demos were running on last year were incredibly early and a lot has changed. Hell, the ubisoft team hadn't even seen the official upad prototype until a few days before the conference. If the Wii U can run UE4, even a scaled down version, it'll be able to support the majority of the next gen's games. But that's dependent on several factors as well, namely how powerful the Wii U actually is and how scalable UE4 will end up being.

Also, the reason the Wii couldn't support this gen's games had to do with its lack of shader support. Devs had to rewrite large chunks of games to get them to run on the Wii. That wont be a problem with Wii U. Well...shouldn't be anyway. Probably. Maybe. We'll see.
 
The Zelda demo looked good because it was a small closed demo area with canned animation. Not because of some advanced tech behind it.

Indeed. Just like that PS3 Kara demo. Very closed off. You can even see a the beginning of the demo of sprite metal "bars" in the door.

Anyway, I still think the Wii U will come out with impressive software, it has to. There is NO reason why we won't get anything unless Nintendo really is skimping that much, but considering Rein is having a boner for it, I'll assume he can showcase his product well on it.
 
Top Bottom