I laughed at this too. Plus the line he says right after is calm as hell.
Hahaha yeah. That was so odd.
STEEEEEEEEEEEEEEEVE
You okay
Zeliard wants Harbinger's autograph.
#1 Harbinger fan
I laughed at this too. Plus the line he says right after is calm as hell.
Zeliard wants Harbinger's autograph.
picture of TIM
I approve of Zeliard's class, squad, armor, and weapons choice as they are all identical to mine.
owh man., i love that running to the beam sequence.
so intense.
All those screenshots are doing is reminding me that I loved everything up until the floating platform. Earth sequence owned.
#1 Harbinger fan
All those screenshots are doing is reminding me that I loved everything up until the floating platform. Earth sequence owned.
OMGI approve of Zeliard's class, squad, armor, and weapons choice as they are all identical to mine.
How cute[IM G]http://th05.deviantart.net/fs71/PRE/i/2012/074/f/2/control_perks_by_aimlessgun-d4svcql.jpg[/IMG]
Not sure why my Shepard didn't just cloak his way to the beam, or you know not run right down the middle.
#1 Harbinger fan
Does every ending get that odd (but cool) scene with the seemingly random trio of Joker, Anderson and Liara appearing as memories while Shepard is dying?
I wonder why those three.
Agreed. Bioware managed to combine the mechanical aspect, the narrative situation and the art style into a holistic experience that made sense in relation to what you previously had experienced. Right from the drop-off you get swarmed by enemies in order to incite pressure on you, the plot had set the stage up to be the big climax, and the illuminated black (insert shooter joke here) art style contrasted really well with the colourful 80's environments from earlier on. I think Bioware did a marvellous job with it in terms of establishing a more dreadful, wartorn, extinction-like atmosphere in most aspects.
The ending (in whichever of its three flavours) is perfectly fitting as far as I'm concerned: I found it to be about as smart and empowering as the rest of the game, and no less of a mess than the rest of the series' plotting. I am aware I am in a minority opinion, but give it a year or so and my corner will be a little busier.I don't think even among the most ardent haters of the ending you'll find many people to support that notion.
and telephone boxes in 21xx, because it's like London and people never got to use omni-tools like everyone else. Poor sods. They were never even warned about those reapers, were they?
"I'll be outside. Gotta make a call"
"hey, what is th- aaaargh"
Yeah, no wonder all those bodies were piled up there. Those were all the suicide runs for the damn phone.
Or maybe they though that would let them exit the Matrix. Kinda makes sense.
Excellent post.The ending (in whichever of its three flavours) is perfectly fitting as far as I'm concerned: I found it to be about as smart and empowering as the rest of the game, and no less of a mess than the rest of the series' plotting. I am aware I am in a minority opinion, but give it a year or so and my corner will be a little busier.
Over three games we've got to watch the losing battle of videogames as it has played out this generation. The story of Mass Effect to Mass Effect 3 is of a (once rightly lauded) developer slowly reducing player agency in favour of an increasing number of increasingly 'cinematic' cutscenes, all the while jettisoning broken features instead of fixing them, and iterating on uninteresting third-person shooting that never reached the level where it could reasonably sustain a trilogy. This is literally a game where you grind cutscenes in order to win more cutscenes, with bad combat to spin those cutscenes out to 40 hours. When the writing doesn't engage (and for much of ME2 and ME3, I was frankly baffled by how often they tripped over their own lore and backstory while fumbling for something, anything, that made narrative sense), that's all the game is. But the actual videogame part is a janky, uninteresting, stripped-down mess, and it's staggering to me that people don't see it.
Don't get me wrong, it was more or less worth it for individual character moments from the likes of Thane, Mordin, and Legion. And there was some truly impressive and intricate decision trees that branched across three games (I say some, because the majority of 'choices' in this game are illusory, which is fine, whatever, if they sold it better), such that I was sometimes surprised by the variability of the experience.
More often, though, I was not.
Perfect
Anybody else notice that the Crucible is a Move controller
Anybody else notice that the Crucible is a Move controller
yeah does about as much.
yeah does about as much.
Possibly because every other character could have died in earlier games or wasn't a big deal (e.g. Vega).
On my :lolIf it was a real move controller we'd have more endings.
Real Great Bomb.
I've been thinking: Do Bioware have any editors? Like employees who go through what the writers have drafted? Because I cannot see any editor ever approving the whole Vent Kid in the beginning and killing him off in the span of 5 minutes in order to foster empathy in the player. The whole thing just screams that the writer is a complete hack.
Shit, you reminded me of the fucking telephone boxes. Statement retracted.
Just occurred to me that he looks like a Metapod from pokemon.
caterpie-> metapod -> butterfree
pre reaper goo -> reaper -> mass relay
The relays blow up because they are reapers. They all live in the pokemon universe. Pokemon theory.
believe.
I've been thinking: Do Bioware have any editors? Like employees who go through what the writers have drafted? Because I cannot see any editor ever approving the whole Vent Kid in the beginning and killing him off in the span of 5 minutes in order to foster empathy in the player. The whole thing just screams that the writer is a complete hack.
EDIT: Lol @ vamphuntr. The exact same thing I was just thinking.
I've been thinking: Do Bioware have any editors? Like employees who go through what the writers have drafted? Because I cannot see any editor ever approving the whole Vent Kid in the beginning and killing him off in the span of 5 minutes in order to foster empathy in the player. The whole thing just screams that the writer is a complete hack.
Is this true?
If you give Legion to Cerberus in ME2, you fight him in ME3 as a Geth Assassin.
Morinth is a named Banshee and if you fail to save Jack in Grissom Academy (I didn't even know that was possible) she reappears as a Cerberus Phantom.
What happens if you don't open Grunt's storage in ME2? Do you fight him too?
I have a silly question, but I guess it's more about 2. If you're femshep, does Legion have boobs? He's wearing shep's armor after all.
I have a silly question, but I guess it's more about 2. If you're femshep, does Legion have boobs? He's wearing shep's armor after all.