Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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I really feel that the 'right' way to play ME3 is to use a save where as many people as possible died. That way you don't care as much about the replacement people (because you haven't spent as long with them) and there are less loose ends.
 
I feel like the simplest answer is the best one. They do it for their own survival, while Sovereign talks like they are god like figures, the events that take place in the following games prove that they are not. It took the reapers over a 100 years to defeat the Prothenas, and it was suggested that it would take nearly as long to defeat the various races of this cycle. The reason the Reapers have to clean house every 50,000 years is that they have hit their evolutionary peak, and they are concerned about being destroyed by the other races, thus the reason they hide in dark space. This also explains the reason the built the mass relays and the Citadel, it's easier to win the war when you can heavily influence the ways and means of your opponents.
 
Post #11613. It's a copy of an essay from BSN (Bioware Social Network?) and while it may be quite long and a little melodramatic it's the best analysis I recall from this thread if you want to read just one thing.

You know, he's right though. It's not death that bothers me. Because these 2 deaths were done well and I love those moments:

When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.

When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.

Shepard's fate, however, is one hell of a clusterfuck.
 
I really feel that the 'right' way to play ME3 is to use a save where as many people as possible died. That way you don't care as much about the replacement people (because you haven't spent as long with them) and there are less loose ends.

Whaaaat.

The returning cast from ME1/ME2 is amazing. It's the only reason I still believe that ME3 is a great game in some parts.

I would never recommend ME3 to someone who has never played ME1 or ME2.
 
I really feel that the 'right' way to play ME3 is to use a save where as many people as possible died. That way you don't care as much about the replacement people (because you haven't spent as long with them) and there are less loose ends.

Nah, half the fun of ME3 is seeing all the old crew return in various ways. The other half is seeing those storylines revolving around the old crew be resolved.
 
If they were absolutely insistent on this sort of ending they should have completely cut out the Catalyst, and had it so it was simply the Reapers themselves who had been built by these highly advanced organics who were too caught up in their own hubris to understand what they were getting into.

The Catalyst doesn't seem necessary outside of the silliness about him being "the embodiment of the Citadel" or whatever. He's like the middle man. The guy created by organics who then creates Reapers, and is far less fun to talk to than even a basic Reaper.

If they were going to keep a similar ending it should have just been ancient organics who created some variation on the Reapers who then coldly wiped them out, and then the Reapers themselves self-evolved to a hybrid form by assimilating various races. They're not actually interested in preserving primitive races; they just want to wipe out any possible challengers to the throne, so they ignore the primitives.

The problem with the Catalyst is he totally neuters the Reapers. They go from this awesome force to basically robot slaves who are ordered around by an arrogant synthetic. He doesn't really evoke the kind of danger the Reapers do, so the whole organic vs synthetic theme is less effective. It was also a stupid idea to have him voiced by a kid because it's hard to take him seriously despite the power he wields.

I thought this was hilarious for some reason and I don't know why.

I wonder what the Catalyst would do with a genetically engineered species. Would it implode? They are both organic and synthetic they also know the answer to all the questions normal organic do.
 
He's a highly advanced A.I. who appears godlike because he has grown extremely technologically powerful over time. That concept is fine, at least. It's a sci-fi staple.

okay but he wasn't created by the reapers right? He indicated that he somehow controls the reapers. Who created him? That's why I'm thinking he is like some sort of God.
 
Don't really think that the original endings were much better, though.

Humans being special due to genetic diversity struck me as wrong when Mordin mentioned it in ME2. It's also kind of...racist? Aliens look all similar to you not because they are less diverse, but because as a human you are not equipped to distinguish alien features. It's like saying that, say, asians all look the same to a white person. Of course they don't, if the white guy has never been in contact with asians.
 
Whaaaat.

The returning cast from ME1/ME2 is amazing. It's the only reason I still believe that ME3 is a great game in some parts.

I would never recommend ME3 to someone who has never played ME1 or ME2.

I mean so that the ending doesn't disappoint as much. The ending isn't as bad if everyone you care about has already had their closure (via death).
 
just a question, is the consensus here the little ghost child in the end was some sort of God?

I'm watching the end again, and he never actually states what he is. He does say he is the Catalyst and the Citadel is a part of him though. And he later tells Shepard he is the first organic to stand here, perhaps implying he is not organic. He also states that the Crucible changed him and allowed for new possibilities. He calls himself the master of the Reapers and refers to them and himself as "us". He also says the Synthesis ending requires both of us, referring to Shepard and himself/reapers. This seems to imply that he is not organic, and the use of 'us' does seem to suggest he and the reapers are similar in being, but this is not explicit. He could be a god/mystic being and still refer to the reapers and himself as us as part of a collective group.
 
What do you feel about the similarities of the themes, the overall journey, and the conclusion?

Infinite Space was more of a wacky anime version of Childhood's End, from what I remember, what with
the moon/Dyson Sphere getting all screwed up was the reason for Earth/Terra being all screwed up and all that jazz
, but I guess they do sorta end similarly, yeah.
They both end with warp gates being destroyed!


Where's the video?

Like halfway done, although a little pointless now thanks to the Final Hours app. I'll probably still post it at some point, but god so many names to make strobing logos for!
 
okay but he wasn't created by the reapers right? He indicated that he somehow controls the reapers. Who created him? That's why I'm thinking he is like some sort of God.

No, he created the Reapers. He himself was almost certainly created by organics a long time ago, and almost certainly wiped them out. It's the only real explanation for why he has such a hard-on for exterminating organics before they can build powerful synthetics.
 
I thought the best part of the game was the comedy writing of crew interactions on the Normandy.

Can we get the comedy writer's version of the ending? You can even set it to Benny Hill and go full on farcical with it.
 
just a question, is the consensus here the little ghost child in the end was some sort of God?
It is not a god just a program (VI) that controls the operations of the Reapers.

okay but he wasn't created by the reapers right? He indicated that he somehow controls the reapers. Who created him? That's why I'm thinking he is like some sort of God.
Speculating on what little we know, we don't know who created it or the Reapers.

Harbinger stated in ME1 that they have no beginning, but that's a lie because he makes it seem like the Reapers are gods and they are not. They (BW) simply didn't want to tell us.

My favorite quote:

[We] [g]ive you the details that you need to know, but don’t get into the stuff that you don’t need to know. Like “How long have they been reaping?” You don’t need to know the answers to the mass effect universe.


Awesome.
 
Infinite Space was more of a wacky anime version of Childhood's End, from what I remember, what with
the moon/Dyson Sphere getting all screwed up was the reason for Earth/Terra being all screwed up and all that jazz
, but I guess they do sorta end similarly, yeah.
They both end with warp gates being destroyed!




Like halfway done, although a little pointless now thanks to the Final Hours app. I'll probably still post it at some point, but god so many names to make strobing logos for!

Thanks for doing it. I look forward to it if you finish.
 
It's okay man.

We were all there.

Let it out.

It hurts less after a while.

No, it doesn't. There is no other franchise in games like this... one with such a massive scope with decisions that carry over from game to game. Not a single game like it, not one. This was a 5 year journey. I'm not going to feel better about it.
 
watching the endings on youtube made me realize I got the worst possible ending (according to CVG). I wonder what I did wrong. I guess I should play some multiplayer.
 
Remember when the internet decided Halo 2 had the worst ending ever?


Lol.

I remember that. But at least we knew for sure there was going to be a Halo 3. I personally thought the ending was rather cool. This ending though... doesn't really leave any room open for a ME4.
 
Remember when the internet decided Halo 2 had the worst ending ever?


Lol.

Not having an ending is a totally different can of worms than what ME3 did.

At least Halo 2 ended with Master Chief saying something badass.

Wasn't the last thing Shepard said, "Duhhhh, I don't know..."
 
Okay, beat the game a few hours ago and have been reading hard ever since. Let me throw in my two pennies.

The Catalyst is a VI, much like the Prothean VI. It appears as a child because it's rendering itself in Shepard mind, much like how Shep saw the Quarians as having suits inside the Geth server.

The Catalyst race had created the Citadel and the Mass Relays, but then an AI ended their culture. They defeated the AI, but still could not save themselves (succumbing to something like the Krogan with the Genophage). Knowing that organic life would evolve again, only to make the same mistakes, they created the Reapers as "The Solution." The Reapers were meant to destroy all advanced civilisations every ~50k years in order to prevent a massive AI related genocide.

Each cycle builds upon the last, and each Reaper cycle advances as well, until the events of ME3 where the organics pass the Reapers. Shep meets the Catalyst who is changed by the Crucible ("Creating new, 'possibilities'"), and then deems organics as having advanced enough to make the choice of mastering the synthetics, or merging with them. The Catalyst is still pretty down on the idea of destroying synthetic life.

I still don't know how the fuck Shep survives dropping on London out of mother-loving SPACE. Crank 3.

End thoughts on ending.

As to the "holy crap, with the Relays destroyed, everyone's FUCKED," angle.

FTL still exists. So, people in neighbouring solar systems can still get around.

Mass Relays destroy solar systems? Possibly the kind of detonation created by Shep is different than the one in the Arrival.

Thoughts on implications of the ending.

Even if everyone is fsked. The point is that Shep ends the cycles. Even if all the major races die out, the future races of the galaxy are safe to pursue their own destinies. That should satisfy everyone thinking this game is too human focused.

Overall game nitpicks.

How come the only city is on the Citadel? That suuuucks.

The Prothean seems like a pretty damned essential character.

I would have liked more of a Fallout type ending, where if you had gotten your galactic readiness up, you would have seen happy endings for each of the homeworlds, and if your rating was low, it would have shown all the planets in ruins. Have this tie in to who you recruited, so that the more readied the various races were, the better job they did at defending their homeworlds.

Is the only new non-DLC squad character Vega? Lame.

You have an Elcor describe the amazing battles on Dekuuna, and you don't let me see them?!

Final thoughts.

It's pretty disheartening to read some stuff on here. That lame "Final Hours" note, "LOTS OF SPECULATION FROM EVERYONE." I had really hoped this whole thing was developed from before ME1. But Honestly, the plot makes sense. I like how the ending isn't just, "Shep lives, Reapers die, Mass Relays for everyone!"

Ungh... Tali clip-art.
Unnnggghh... Wintersun Starchild...

I wasn't too freaked out by the "lack" of dialog choices. I made my point when I needed to.

The Udina stuff seems tacked on. I'm reading that they just ret-con Udina as councillor in ME3, even if you made Anderson councillor in ME2.

I liked the trilogy, but it could have been tighter.
 
watching the endings on youtube made me realize I got the worst possible ending (according to CVG). I wonder what I did wrong. I guess I should play some multiplayer.

After looking at all the endings online, turned out I got the best possible ending (in terms of the conversation that took place). I had above 5000 EMS iirc.

Also before doing the last mission I made sure of having 100% Galactic Readiness. Don't how much of an impact it makes, but it made a difference in my ending.
 

But even if we assume that this time, the Mass Relay Network’s destruction was a completely different kind of explosion that didn’t wipe out hundreds of star systems, (that players are forced to fill in blanks like this is another point of contention, incidentally), even a relatively benign end to the Galaxy’s most critical technology suggests a terrible outcome: Everyone in the galaxy is stranded where they happened to be at that moment, including thousands of ships and millions of alien races now orbiting a ruined Earth.

It’s safe to assume that the fleets who travelled to Earth for the final Reaper battle were stocked with supplies, but with the Mass Relay network knocked out, they’re all basically stuck there. That ending’s not just bleak — it implies outright extinction. While the galactic races have access to faster-than-light travel, the relay network is what made moving about the galaxy possible. Even conventional faster-than-light travel means decades before any of those ships makes it home, or even to another star system. It’s more than safe to assume no one, not the Quarians, not the Turians, not the krogan, Asari or Salarians, no one is going see home again.

Unfortunately, the burned husk of Earth certainly can’t support the combined military forces of the galaxy. And remember folks, Turians and Quarians can’t eat human food anyway. The assumption then has to be that everyone scrambles to find a colony to support them, and/or they all die. In all likelihood — faced with starvation, the krogan slowly eat everybody.

I can't agree with this criticism at all. The notion that Mass Relays blowing up should be devastating star systems, sure. That rather seems like an oversight unless it's a "different type of explosion" or whatever.

But that Mass Relays blowing up creates a dark ending? Well, yeah, that's kinda the whole point. With the Reapers came some rather useful things - the Citadel, the Mass Relay network, and other bits of technology that helped these races advance far ahead of what they could have. It sort of stands to reason that without the Reapers terrorizing the galaxy, most of these things should cease to exist. Even if the Citadel isn't destroyed in the ending you get, it still packs its bags and dips out of the galaxy with the Reapers.

These things were solely built as an insidious plan by the Catalyst in order to make sure these organics were led down a specific technological path, so it makes perfect sense that these things no longer exist after the Catalyst and the Reapers are out of the equation. Can't have your cake and eat it too; you want those Mass Relays kept intact, then maybe you should have let the Catalyst do his thing. :P Besides, they still have FTL and QECs.
 
Okay, beat the game a few hours ago and have been reading hard ever since. Let me throw in my two pennies.

The Catalyst is a VI, much like the Prothean VI. It appears as a child because it's rendering itself in Shepard mind, much like how Shep saw the Quarians as having suits inside the Geth server.

The Catalyst race had created the Citadel and the Mass Relays, but then an AI ended their culture. They defeated the AI, but still could not save themselves (succumbing to something like the Krogan with the Genophage). Knowing that organic life would evolve again, only to make the same mistakes, they created the Reapers as "The Solution." The Reapers were meant to destroy all advanced civilisations every ~50k years in order to prevent a massive AI related genocide.

Each cycle builds upon the last, and each Reaper cycle advances as well, until the events of ME3 where the organics pass the Reapers. Shep meets the Catalyst who is changed by the Crucible ("Creating new, 'possibilities'"), and then deems organics as having advanced enough to make the choice of mastering the synthetics, or merging with them. The Catalyst is still pretty down on the idea of destroying synthetic life.

I still don't know how the fuck Shep survives dropping on London out of mother-loving SPACE. Crank 3.

End thoughts on ending.

As to the "holy crap, with the Relays destroyed, everyone's FUCKED," angle.

FTL still exists. So, people in neighbouring solar systems can still get around.

Mass Relays destroy solar systems? Possibly the kind of detonation created by Shep is different than the one in the Arrival.

Thoughts on implications of the ending.

Even if everyone is fsked. The point is that Shep ends the cycles. Even if all the major races die out, the future races of the galaxy are safe to pursue their own destinies. That should satisfy everyone thinking this game is too human focused.

Overall game nitpicks.

How come the only city is on the Citadel? That suuuucks.

The Prothean seems like a pretty damned essential character.

I would have liked more of a Fallout type ending, where if you had gotten your galactic readiness up, you would have seen happy endings for each of the homeworlds, and if your rating was low, it would have shown all the planets in ruins. Have this tie in to who you recruited, so that the more readied the various races were, the better job they did at defending their homeworlds.

Is the only new non-DLC squad character Vega? Lame.

You have an Elcor describe the amazing battles on Dekuuna, and you don't let me see them?!

Final thoughts.

It's pretty disheartening to read some stuff on here. That lame "Final Hours" note, "LOTS OF SPECULATION FROM EVERYONE." I had really hoped this whole thing was developed from before ME1. But Honestly, the plot makes sense. I like how the ending isn't just, "Shep lives, Reapers die, Mass Relays for everyone!"

Ungh... Tali clip-art.
Unnnggghh... Wintersun Starchild...

I wasn't too freaked out by the "lack" of dialog choices. I made my point when I needed to.

The Udina stuff seems tacked on. I'm reading that they just ret-con Udina as councillor in ME3, even if you made Anderson councillor in ME2.

I liked the trilogy, but it could have been tighter.

Like everybody else you will come back in less then a day and go ugh those ending were terrible.
 
I can't agree with this criticism at all. The notion that Mass Relays blowing up should be devastating star systems, sure. That rather seems like an oversight unless it's a "different type of explosion" or whatever.

But that Mass Relays blowing up creates a dark ending? Well, yeah, that's kinda the whole point. With the Reapers came some rather useful things - the Citadel, the Mass Relay network, and other bits of technology that helped these races advance far ahead of what they could have. It sort of stands to reason that without the Reapers terrorizing the galaxy, most of these things should cease to exist. Even if the Citadel isn't destroyed in the ending you get, it still packs its bags and dips out of the galaxy with the Reapers.

These things were solely built as an insidious plan by the Catalyst in order to make sure these organics were led down a specific technological path, so it makes perfect sense that these things no longer exist after the Catalyst and the Reapers are out of the equation. Can't have your cake and eat it too; you want those Mass Relays kept intact, then maybe you should have let the Catalyst do his thing. :P Besides, they still have FTL and QECs.
If you choose the Control option then you could just rebuild them because you have the technology - Reaper Force Activate!
 
Started a replay, and I think I'm indoctrinated - all I see are those 'signs' that indoctrination theorists warned about. Lol.

Like the first dream sequence, where you meet the vent kid and there's a Reaper growl. I think it's too late for me.
 
FTL still exists. So, people in neighbouring solar systems can still get around.

Yeah it'd just take years for certain species to make it home, and oh where are they gonna get their food? Oh and where's their fuel gonna come from? What about those ships huh?

The catalyst explosion took down the normandy, why would any other ships keep flying.
 
Started a replay, and I think I'm indoctrinated - all I see are those 'signs' that indoctrination theorists warned about. Lol.

Like the first dream sequence, where you meet the vent kid and there's a Reaper growl. I think it's too late for me.

Indoctrination confirmed.

Edit: Wait, why are you replaying from ME3 instead of from ME1? :)
 
If they were absolutely insistent on this sort of ending they should have completely cut out the Catalyst, and had it so it was simply the Reapers themselves who had been built by these highly advanced organics who were too caught up in their own hubris to understand what they were getting into.

The Catalyst doesn't seem necessary outside of the silliness about him being "the embodiment of the Citadel" or whatever. He's like the middle man. The guy created by organics who then creates Reapers, and is far less fun to talk to than even a basic Reaper.

If they were going to keep a similar ending it should have just been ancient organics who created some variation on the Reapers who then coldly wiped them out, and then the Reapers themselves self-evolved to a hybrid form by assimilating various races. They're not actually interested in preserving primitive races; they just want to wipe out any possible challengers to the throne, so they ignore the primitives.

The problem with the Catalyst is he totally neuters the Reapers. They go from this awesome force to basically robot slaves who are ordered around by an arrogant synthetic. He doesn't really evoke the kind of danger the Reapers do, so the whole organic vs synthetic theme is less effective. It was also a stupid idea to have him voiced by a kid because it's hard to take him seriously despite the power he wields.

I think that the catalyst is actually the first AI that (successfully) rebelled against organics.

Consumed by guilt after realizing he had committed genocide, and knowing first hand how synthetic minds work, he decides that AIs killing organics is inevitable and sets up the reapers to keep a registry of each organic civilization.

Now this answers what was the crucible. It wasn't a device to kill the reapers, but a device to kill the Catalyst, which each cycle discovered was the Citadel. When the Protheans cut off the mass relay in the Citadel, they not only delayed the next reaper invasion, but also cut off the catalyst from its natural defenses, which was an important step in destroying the Citadel.

Of course this only answers for the red and blue ending. Being inside the Crucible, the Catalyst is fucked and has to bullshit his way out. Control let's the catalyst live for another battle. Destroy uses the Crucible to his intended goal. But Synthesis? You got me there. That's plain old bullshit.
 
Like everybody else you will come back in less then a day and go ugh those ending were terrible.

You know that feeling when you got a bit of a sore throat, and you just know you're going to wake up tomorrow with a cold, but you're just praying that you're not going to get sick?
 
Started a replay, and I think I'm indoctrinated - all I see are those 'signs' that indoctrination theorists warned about. Lol.

Like the first dream sequence, where you meet the vent kid and there's a Reaper growl. I think it's too late for me.

I swear I hear a weird humming in Liara's room now. Goddammit.
 
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