Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Did anyone relate or hav any attachment to shepard beyong him/her being an avatar of our choices?

Patrick brings this up on the bombcast that having shepard be more than a decision maker was a poor decision by bioware.

I disagree, beyond the dream/kid sequences they do a relay marvelous job in making me care for shepard as a character. Throughout Tuchunka, Thessia and the final earth mission, my shepard was more than an avatar of my description and I did felt empathetic about everything happening around her.

Just a thought...
I had this thought back in the black-bar thread.

Shep becomes more than a voiced avatar in this game. S/he becomes an individual. I wish there were a few more moments where s/he interacts with characters and lets his/her personality out. But I like what we were given.
 
DanyM said:
Did anyone relate or hav any attachment to shepard beyong him/her being an avatar of our choices?

I never see Shepard as my avatar. Just a character that I created and like to see interact with other characters. I never like FPS games or games where YOU are the main character. The great thing about Shepard is that you can turn him into almost anything since our POV is that of a 3rd person. He can be you or he can be just another character.
 
Now, when you say 'changes the ending' how do you mean that? Do you mean if they simply add in that the indoctrination theory was intentional or that they actually change what shepard actually did during the original game(for example, they say that shepard never actually talked to Starchild. The scene just didn't happen so we may as well erase it from our memories.)?

Is 'changes the ending' really not specific enough? As in, the DLC changes the end of the game from what it originally was to something else? The reason I didn't say specifics is because it's not about how they change it, it's the question of whether they change it at all.

So, I'm not quite understanding what your saying. First you say that we will have to re-evaluate the new product as it changes. So we take whatever the present product is as canon, whatever the intentions of the past or future will be? But then you say what it was before still matters. In what way? Then you say that it depends on whether bioware did it for the right reasons or whether it was done because they're asshats. How would you even know for sure that bioware is telling the truth? So which is it exactly? Which do you take as canon, the 'official' sequence of events and what becomes of the versions left behind?

Ah I think I see where we're not connecting. I'm saying that the past product, ME 3 with the 3 color ending, is its own entity. And that a future DLC that changed that ending, however it did so, would be a new entity. The canon of one does not force itself upon the canon of the other. Evaluate each on its own merits, where merits is what you consider important or relevant (author's intent, just the work, context, etc).

In regards to the motives of Bioware and why its important, would you consider an altered DLC ending a recton or the true ending? That's a really interesting question, but it will depend on how you evaluate evidence. Based on what I know, I would call it a retcon if it happened. Ed: By that I mean it's a new continuity that exists because of an alteration to the old one, which have to exist separately.
 
Nihlus Kryik:
Hopes: To get to the bottom of the mysteries on Eden Prime.
Results: Killed by his former mentor, his body was somehow smuggled to the Reapers at an unknown time, where it was made into a Marauder reinforced with Shields. Indoctrinated into an anti-Shepard program, the Nihlus shell was one of the best minions the Reaper arsenal boasted, achieving 97.835% lethality and success rates in the field. Finally met its match when fighting an injured Shepard in the ruins of London. Despite the termination of the shell, this Marauder unit was forever lionized within the Reaper hivemind, achieving posthumous honors and awards. Great songs of terrible splendor devoted to his actions were composed in a trillion languages synthesized from the tongues of long-reaped species.

better than the real ending tbqh
 
Did anyone relate or hav any attachment to shepard beyong him/her being an avatar of our choices?

Oh yes, its actually one of the strengths of the series for me. The strong voice acting coupled with the presentation values help connect me both to Shepard and to the other characters. I wish that such presentation values could be given to a team with ambition and a better writing staff...
 
Paragon Male Shep is such a goober.

I think my favorite moment is when Vega calls him Loco and, instead of shutting that shit down like a proper officer would (ala Renegade Shep), he's like, oh yeah, that's a cool name! Sigh.
 
I had this thought back in the black-bar thread.

Shep becomes more than a voiced avatar in this game. S/he becomes an individual. I wish there were a few more moments where s/he interacts with characters and lets his/her personality out. But I like what we were given.

I tend to agree with the voiced avatar description. Whenever I made decisions for my Shepard, I was making them for my Shepard. It was a personalized character with my own concocted little personality that explained his various choices (primarily renegade because it was no nonsense, paragon bro choices for Garrus Wrex et al., help needy, tell non-military to eff off, etc. etc.). I stopped, looked at the dialogue options or plot decisions, and asked "what would this character I made do?".

When the individuality came out in ways that didn't mesh with the character I had created, it legitimately annoyed me.


Paragon Male Shep is such a goober.

I think my favorite moment is when Vega calls him Loco and, instead of shutting that shit down like a proper officer would (ala Renegade Shep), he's like, oh yeah, that's a cool name! Sigh.

That's one of the choices where I felt annoyed, actually. I didn't want my Renegade Shepard to be some tight-ass military officer who would shut down nicknames from the dudebro grunt. But christ, the Paragon dialogue choice affirming the nickname was such a pansy line.

I guess I had a warped view of Paragon/Renegade there, because I remember thinking "wouldn't a Paragon want order and a Renegade encourage this sort of... well, renegade behavior?"
 
As usual the amount of stupid N4G articles accusing people of whining and telling them how they should feel about the endings is staggering.

I'm glad people enjoyed the endings, I really am. I mean someone had to. I'm not gonna begrudge anyone for enjoying this fucking, trainwreck into a government transport carrying nuclear weapons causing a chain reaction of destructively epic proportions, but it just wasn't good enough for me.

I've put 100 hours into ME2 alone ffs, I just wanted some damn closure.
 
*looks at pile of books and comics*
*grimaces in disgust*
 
Paragon Male Shep is such a goober.

I think my favorite moment is when Vega calls him Loco and, instead of shutting that shit down like a proper officer would (ala Renegade Shep), he's like, oh yeah, that's a cool name! Sigh.

people act like paragon and renegade are the same as good and evil

theyre really not

theyre more like good cop/bad cop

or fucking idiot/competent commander

renegade choices make more sense like at least 75% of the time in all three games

paragon is just if you feel bad being mean to your virtual friends :(

instead of realising theyre your subordinates and that there is no way getting buddy buddy with them at all times is a smart thing to do

*looks at pile of books and comics*
*grimaces in disgust*

you actually supported that garbage

like with your own money
 
*looks at pile of books and comics*
*grimaces in disgust*

Matches + books = pretty fire?

I think the only time I really lost it and went for complete renegade was when that douchebag Quarians Admiral shot at the Geth ship while I was in it. I told him to get off my ship after punching his balls, assuming he had one. I was so angry that I didn't give a shit if that'd caused the Quarians to die later on. They didn't though. Apparently my Reputation meter is too high for them to ignore my awesumness.
 
As usual the amount of stupid N4G articles accusing people of whining and telling them how they should feel about the endings is staggering.

I'm glad people enjoyed the endings, I really am. I mean someone had to. I'm not gonna begrudge anyone for enjoying this fucking, trainwreck into a government transport carrying nuclear weapons causing a chain reaction of destructively epic proportions, but it just wasn't good enough for me.

I've put 100 hours into ME2 alone ffs, I just wanted some damn closure.

I think when people start petitioning to have the ending changed. They start to look completely insane to me.
 
So what other DLC would you guys like to see other than the almost obvious Omega one?

I think I've said this before here but I really want to see Palaven with a massive space battle going on in the sky. I don't exactly know what kind of mission it would be, I just want to go down there and see the Turian homeworld with my best bro Garrus.
 
When the individuality came out in ways that didn't mesh with the character I had created, it legitimately annoyed me.
I didn't find it annoying, but I think it's obvious that they did that because of the Story and Action modes. They needed to give Shepard a bit of personality.

It's also probably why each conversation was streamlined and there weren't too many options on the investigate wheel for most things, including characters in your party.
 
Ah I think I see where we're not connecting. I'm saying that the past product, ME 3 with the 3 color ending, is its own entity. And that a future DLC that changed that ending, however it did so, would be a new entity. The canon of one does not force itself upon the canon of the other. Evaluate each on its own merits, where merits is what you consider important or relevant (author's intent, just the work, context, etc).

In regards to the motives of Bioware and why its important, would you consider an altered DLC ending a recton or the true ending? That's a really interesting question, but it will depend on how you evaluate evidence. Based on what I know, I would call it a retcon if it happened.

Well, that depends on how you define retcon. For me, a retcon is when you change something that has already been firmly established within the narrative. By that definition, continuing the series by implementing the indoctrination theory would not be a retcon, because in existing continuity exists.

But okay, so your saying that each stands on their own? There would be basically 2 entities, ME3 Vanilla and ME3+DLC, each with independent canon of each other? But didn't you use Blade Runner as an example against me of how the DC was the canon version because that one is the one that held the writer's original intention?
 
6988992151_c196d6cd0f_z.jpg


Marauder Shields concept art.
 
I didn't find it annoying, but I think it's obvious that they did that because of the Story and Action modes. They needed to give Shepard a bit of personality.

It's also probably why each conversation was streamlined and there weren't too many options on the investigate wheel for most things, including characters in your party.

I played on PC, so I forget those modes existed. I think there was an option to automate dialogue, but that's about it.
 
I think when people start petitioning to have the ending changed. They start to look completely insane to me.

I don't think you have ever experienced true insanity first hand then.

It's perfectly reasonable for desperate people to do whatever they think it takes to get something they want. It's not exactly shocking, unoriginal, or impossible to understand behavior.

I personally can't ever see them changing it.
 
So what other DLC would you guys like to see other than the almost obvious Omega one?

I think I've said this before here but I really want to see Palaven with a massive space battle going on in the sky. I don't exactly know what kind of mission it would be, I just want to go down there and see the Turian homeworld with my best bro Garrus.

I would like more missions on Thessia, and revist Virmire for some more shooty awesome fun.
 
people act like paragon and renegade are the same as good and evil

theyre really not

theyre more like good cop/bad cop

or fucking idiot/competent commander

renegade choices make more sense like at least 75% of the time in all three games

paragon is just if you feel bad being mean to your virtual friends :(

instead of realising theyre your subordinates and that there is no way getting buddy buddy with them at all times is a smart thing to do

I am a neutral Commander Shepard. Which sucks, because you generally have to be red or blue to get the best option. And yet I still hated green the most when we were given that option.

I find that I trend towards renegade probably 70% of the time in your basic interactions with randoms, but wouldn't go so far in describing paragon Shep as a tool. In the broad strokes and big game events I tend more towards the Paragon side, though. Probably a 50/50 split in character interactions, based on the character. For example, be nice to Jack, but when she is whining tell her to cut the shit. Stuff like that.

I have reloaded many times when the dialogue option clue didn't mean the same thing to me as it did to the writers, though.

edit: And I'm completely okay with the way conversations worked in this game. I feel like we got much more content, and if it was a necessary sacrifice to lose the wheel, then so be it. Sure, the same amount of content with a wheel that occasionally allowed us to direct Shepard's tone would have been better, but I can compromise on certain things. Especially when it was countered by cross-crew interaction.
 
Well, that depends on how you define retcon. For me, a retcon is when you change something that has already been firmly established within the narrative. By that definition, continuing the series by implementing the indoctrination theory would not be a retcon, because in existing continuity exists.

But okay, so your saying that each stands on their own? There would be basically 2 entities, ME3 Vanilla and ME3+DLC, each with independent canon of each other? But didn't you use Blade Runner as an example against me of how the DC was the canon version because that one is the one that held the writer's original intention?

I don't think I said it was the canon version, just that it was the version the Director originally intended to release. If I did say canon, I'm sorry that was a big mistake. The theatrical release supports an ambiguous interpretation, and the DC is a replicant interpretation. It's the 'same' film in one sense, and two in another. I actually prefer the ambiguous version, but I know that the original intent for it was something else. That doesn't make the canon of the original cut false though. I'm going to find my old post so I can apologize if I'm being a big stupid jellyfish.

EDIT: Yeah I never said canon, but I can see why you interpreted it the way you did. I could have been clearer. All I was saying was that two versions exist, with radically different interpretations, but one represents what the vision of the director was (I mean that as a neutral, no-value added statement). Given the nature of movie production, both these versions existed at essentially the same time. For ME 3 ending and possible end-changing DLC, unless they've had DLC planned from the start, the ending we got in the box was the original both in terms of time and intent and the future ending is something else, a second canon. One they initially planned for and created, and a second they made in reaction to the response to the first. Both can be equally valid, but only one represents what they initially wanted.
 
I don't think I said it was the canon version, just that it was the version the Director originally intended to release. If I did say canon, I'm sorry that was a big mistake. The theatrical release supports an ambiguous interpretation, and the DC is a replicant interpretation. It's the 'same' film in one sense, and two in another. I actually prefer the ambiguous version, but I know that the original intent for it was something else. That doesn't make the canon of the original cut false though. I'm going to find my old post so I can apologize if I'm being a big stupid jellyfish.

http://www.neogaf.com/forum/showpost.php?p=36106588&postcount=14121

Well, technically, you didn't call it anything, but you were just talking about how my theory doesn't apply because the author decides what the official version is, and then you brought up blade runner saying how Ridley, the author, meant for it to be the replicant interpretation, so I put 2 and 2 together. I'm not sure what you were implying by mentioning Bladerunner if not that.

But yeah, what is canon to you? It's restricted to whatever the product is? But where does author intent come in then? By your reasoning, since Ridley intended the movie to have replicants, whether your watching the DC or not, by your logic, you should be interpreting the movie with the replicant interpretation in mind because you know that's what HE wanted. Otherwise, your only evaluating the product itself, and...hey, this sounds familiar.
 
I would like more missions on Thessia, and revist Virmire for some more shooty awesome fun.

Yeah I'd like more to do on Thessia instead of an extremely short and linear walkway. Hopefully the DLC as a whole, no matter where it takes us, adds more of the light exploration and more hub areas. Maybe add some form of hacking back in. I'd like more variety than just more linear combat hallways.
 
I am a neutral Commander Shepard. Which sucks, because you generally have to be red or blue to get the best option. And yet I still hated green the most when we were given that option.

I find that I trend towards renegade probably 70% of the time in your basic interactions with randoms, but wouldn't go so far in describing paragon Shep as a tool. In the broad strokes and big game events I tend more towards the Paragon side, though. Probably a 50/50 split in character interactions, based on the character. For example, be nice to Jack, but when she is whining tell her to cut the shit. Stuff like that.

I have reloaded many times when the dialogue option clue didn't mean the same thing to me as it did to the writers, though.

edit: And I'm completely okay with the way conversations worked in this game. I feel like we got much more content, and if it was a necessary sacrifice to lose the wheel, then so be it. Sure, the same amount of content with a wheel that occasionally allowed us to direct Shepard's tone would have been better, but I can compromise on certain things. Especially when it was countered by cross-crew interaction.

thats pretty much how i played actually

at random citadel fuckos id always yell at them and call them out on their garbage

but the game tends to shift paragon to generally being the moral option when it comes to the big decisions

altho really i was just trying to answer how i would in the situation in real life

i always had enough points for stuff though
 
I had two points where I didn't have enough points, Zaeed and Morinth. I think Morinth might have been bugged because I gave myself a ton of points (but not max bar) but still couldn't use either paragon or renegade option.

Or possibly the character editor points are not effective because of the percentage calculation in ME2. I kind of figured that if you do 50% Paragon you would have 50/100 Paragon, 50/100 Renegade, and if you cheated it would have been 90/100 for each, adding up to more than 100%, but it might simply have made it so each was 90/180 or the like, and still 50%.
 
So what other DLC would you guys like to see other than the almost obvious Omega one?

I think I've said this before here but I really want to see Palaven with a massive space battle going on in the sky. I don't exactly know what kind of mission it would be, I just want to go down there and see the Turian homeworld with my best bro Garrus.
I want to visit Klencory and find the real ending. Maybe Space Orphan's parents are there.
 
http://www.neogaf.com/forum/showpost.php?p=36106588&postcount=14121

Well, technically, you didn't call it anything, but you were just talking about how my theory doesn't apply because the author decides what the official version is, and then you brought up blade runner saying how Ridley, the author, meant for it to be the replicant interpretation, so I put 2 and 2 together. I'm not sure what you were implying by mentioning Bladerunner if not that.

But yeah, what is canon to you? It's restricted to whatever the product is? But where does author intent come in then? By your reasoning, since Ridley intended the movie to have replicants, whether your watching the DC or not, by your logic, you should be interpreting the movie with the replicant interpretation in mind because you know that's what HE wanted. Otherwise, your only evaluating the product itself, and...hey, this sounds familiar.

Yeah, I did a disservice by using the word official and other language which is rightfully interpreted to mean canon. That's all on me. This gets so complicated because director's cuts and the theatrical release are both cut from the same cloth so to speak, and games are not. Let's imagine there was no Director's Cut, just the ambiguous ending.

I would interpret it as ambiguous, and then I hear Ridley Scott say he meant for me to come to the Replicant conclusion. Upon watching the film again, I might, with this knowledge, see more signs that point to this than don't and agree. Or I might not see enough, that is, his original intent does not come across strongly enough in this cut to support an absolute interpretation.

I see ME 3 as different because it's not a case of the developer putting forward two ambiguous interpretations and saying he favors one, it's the developer putting a firm established ending on it and saying he never even designed it with ambiguity at all. It would be like watching the Director's Cut of Blade Runner and trying to say it was still ambiguous.

I think you're right in that I didn't make my points clear enough to avoid this kind of confusion though, so sorry. ED: I'm going to bed now, not ignoring you in case you keep posting :-).
 
Yeah I'd like more to do on Thessia instead of an extremely short and linear walkway. Hopefully the DLC as a whole, no matter where it takes us, adds more of the light exploration and more hub areas. Maybe add some form of hacking back in. I'd like more variety than just more linear combat hallways.

I like that on both Thessia and earth the action was just constant. Unlike Rannoch and citadel/sanctuary where it was very corridor base; one thing Thessia and Earth excelled at was having quick 'down times' and just punching you in the gut to move forward and keep on going.
 
people act like paragon and renegade are the same as good and evil

theyre really not

theyre more like good cop/bad cop

or fucking idiot/competent commander

renegade choices make more sense like at least 75% of the time in all three games

paragon is just if you feel bad being mean to your virtual friends :(

instead of realising theyre your subordinates and that there is no way getting buddy buddy with them at all times is a smart thing to do
Except the problem with all the ME games is that Paragon choices end up working better for everyone 90% of the time.
 
Yeah, I never finished the Witcher 2. Various reasons, mostly school, a summer job, bugged quests (early on, resolved before I quit, but they slowed my playthrough), went home and my laptop can't handle (my desktop barely could) and then eventually the Enhanced Edition which I am waiting on. I was moderately into Act 2. Great game.
 
Yeah I'd like more to do on Thessia instead of an extremely short and linear walkway. Hopefully the DLC as a whole, no matter where it takes us, adds more of the light exploration and more hub areas. Maybe add some form of hacking back in. I'd like more variety than just more linear combat hallways.

I was kinda hoping I could visit the crucible build site and see its construction in progress and see all of the resources and scientists I brought together at work.

Silly me.
 
EDIT: Yeah I never said canon, but I can see why you interpreted it the way you did. I could have been clearer. All I was saying was that two versions exist, with radically different interpretations, but one represents what the vision of the director was (I mean that as a neutral, no-value added statement). Given the nature of movie production, both these versions existed at essentially the same time. For ME 3 ending and possible end-changing DLC, unless they've had DLC planned from the start, the ending we got in the box was the original both in terms of time and intent and the future ending is something else, a second canon. One they initially planned for and created, and a second they made in reaction to the response to the first. Both can be equally valid, but only one represents what they initially wanted.

Well, first off, I don't think you can say that they both existed at the start. I don't know how it all went, but according to wiki, it was released 10 years after the original and 7 versions in total were released based on various marketing schemes. I highly, HIGHLY doubt that Ridley's vision of the film didn't alter in ALL that time. Unless you believe a creator can maintain one solid vision one movie for an entire decade before he releases his own cut, changing nothing whatsoever, I don't think you can claim the movies existed at the same time, even in Ridley's mind. And if Ridley changed it because he didn't get his vision through the first time, that is a reaction to the audience as well. It's just that the reaction isn't bad like ME3's is. He tried to do something, realized he messed up when the audience didn't react to the product the way he wanted, and went back and fixed it. Really, the only thing you can say that Bioware (other than Ridley's motivations were more pure) would be doing differently than Ridley would be that instead of going back and editing various parts of the game, they'd simply be continuing on the story where we left off. Their methods differ, but the essence of what they are doing is the same.

But here's what I don't get. If you are saying that both of them are equally valid, except the directors cut has Ridley's intentions on it (which you say in your own words is "a neutral, no-value added" quality of the film), then what power does the author's intention hold again? You mocked me for disregarding authors intentions before. But now your admitting that the authors intentions really don't matter because despite the DC being the version that is inline with his original intentions, the scenes cut from the original still maintain their canon. As far as I can tell, the only distinction you make is that you acknowledge the DC has carries Ridley's intention more, but it's no better or valid for it than the other film. I acknowledged that too.

Edit: whoa, I somehow completely missed your post at the very top of the page. Apologies.


Yeah, I did a disservice by using the word official and other language which is rightfully interpreted to mean canon. That's all on me. This gets so complicated because director's cuts and the theatrical release are both cut from the same cloth so to speak, and games are not. Let's imagine there was no Director's Cut, just the ambiguous ending.

I would interpret it as ambiguous, and then I hear Ridley Scott say he meant for me to come to the Replicant conclusion. Upon watching the film again, I might, with this knowledge, see more signs that point to this than don't and agree. Or I might not see enough, that is, his original intent does not come across strongly enough in this cut to support an absolute interpretation.

I see ME 3 as different because it's not a case of the developer putting forward two ambiguous interpretations and saying he favors one, it's the developer putting a firm established ending on it and saying he never even designed it with ambiguity at all. It would be like watching the Director's Cut of Blade Runner and trying to say it was still ambiguous.

I think you're right in that I didn't make my points clear enough to avoid this kind of confusion though, so sorry. ED: I'm going to bed now, not ignoring you in case you keep posting :-).

Well, The Director's cut is suppose to be explicitly emphasizing the Replicant ending, isn't it? With or without Ridley's statement, it seems like it's suppose to be the most enforced interpretation of the movie, so you'd probably come to this conclusion regardless of what ridley says. But if you watch the original ending, your saying you still might not interpret the way he wanted, even though you know that's what he intended. That's...evaluating the product itself. You consider the authors intent, but ultimately YOU decide what it means. You interpret the DC as the replicant ending because that's what the product emphasizes, not what ridley says. You'd make a stronger argument for author intention if you interpreted the original with Ridley's intent despite the ambiguity. The way you look at it, the fact that it's ridley doesn't seem to matter. If you meet a completely random fan, and he suggested the replicant interpretation, you'd be doing the exact same thing. Rewatching the movie with this in mind, but ultimately deciding for yourself whether the interpretation applies or not. In this sense, isn't Ridley's comment no more valid than any random fans?

Now, I will acknowledge that ME3 is a different case in that the interpretation would change rather than shift emphasis in the transition between main game and DLC. To this, I can say only 2 things.

1. The only reason your saying that ME3's straight forward ending is the real one is the author's commentary. If you can disregard Ridley's commentary on how the original ambiguous ending is not the real one because you don't feel it has enough evidence, then I don't see why you can't evaluate ME3 by itself and decide whether there is enough evidence to support the author's intention. Because the indoctrination theory makes far more sense than the straight forward theory right now and it has evidence for it. If you feel that the evidence is not enough, that's fine, but decide that on your own rather than because Bioware told you, the same way you decide whether the replicant ending fits on your own rather than because Ridley told you.

2. I will only say this: The story was not written by a single person. Consider the possibility that atleast someone on the team was going for the indoctrination theory, and urged these hints in the game, even though the main writer of the arc was out doing his own thing. So, if one person in bioware didn't intend it, but others did. They're not speaking up because they can't contradict the bosses, but what if these odd changes (like the music change in the destroy ending) were purposeful rather than strangely appropriate accidents? I'm not saying they are, I doubt that myself, but the possibility is there. You are inclined to take an ambiguous ending because of how the editor of the original movie changed things around, despite knowing what Ridley wanted. With this doubt in mind would, is it not reasonable to atleast be willing to admit that the indoctrination theory is possible interpretation of the game if it's possible that the editors (however unlikely that may be) did intend it and are simply not saying so?

If you get around to reading this, you should probably PM me, as this discussion isn't strictly relevant to ME3's ending. It's more about the nature of canon.
 
I like that on both Thessia and earth the action was just constant. Unlike Rannoch and citadel/sanctuary where it was very corridor base; one thing Thessia and Earth excelled at was having quick 'down times' and just punching you in the gut to move forward and keep on going.
Except for the last part on Earth in which you had to wait and press a button.

I didn't like the Earth mission as much as the others because, as I've stated, the color palette sent me back to 2008 where everything was monochromatic, and the waiting made it like a ridiculous MP mission.


Yeah, I never finished the Witcher 2. Various reasons, mostly school, a summer job, bugged quests (early on, resolved before I quit, but they slowed my playthrough), went home and my laptop can't handle (my desktop barely could) and then eventually the Enhanced Edition which I am waiting on. I was moderately into Act 2. Great game.
I've had similar circumstances regarding The Witcher. I have the EE, but for some reason I just got bored in Act 3. I don't have much will to continue it, either. I have the sequel, too, but I kinda wanted to finish the first.
 
Except for the last part on Earth in which you had to wait and press a button.

I didn't like the Earth mission as much as the others because, as I've stated, the color palette sent me back to 2008 where everything was monochromatic, and the waiting made it like a ridiculous MP mission.

The waiting was bad, those 5+ brutes were assholes but I liked everything up to that, color palette aside, it was one of missiosn that for me, felt like it was constantly on and on the move.
 
So what other DLC would you guys like to see other than the almost obvious Omega one?

I think I've said this before here but I really want to see Palaven with a massive space battle going on in the sky. I don't exactly know what kind of mission it would be, I just want to go down there and see the Turian homeworld with my best bro Garrus.

I was tired of the combat and level design in this game before I even reached the final mission. If single-player DLC is combat-heavy, then I probably won't be interested. I'd only consider buying any DLC if it featured extensive exploration (more hub worlds) and more varied quests that don't solely involve shooting mans that are between you and your goal.
 
Earth turned out to be the most boring place in the Mass Effect universe. Who knew?

Well, that's not fair. We never got to explore it properly. Though all the characters from earth (Ashley, Kaiden, Vega) certainly are less interesting than the aliens.
 
Earth turned out to be the most boring place in the Mass Effect universe. Who knew?

focus on earth/humans gave us:

horrible opening

vent kid

james vega

london levels

Imagine if the final level in ME3 was basically Shepard and Co. going back to the Citadel to take it back from the Reapers, no Earth involved. A callback to ME1's spacewalk.
 
Best class for Insanity? Hardcore was a piece of cake with my adept. I think I might stick with that class, any specific power up options I should use?

Also, those final moments on the citadel with TIM and Anderson were fucking rad, very nice looking.
 
Earth turned out to be the most boring place in the Mass Effect universe. Who knew?
It's not like the planet is worth exploring or anything. (It would have been nice, actually.) It just so happens that the beginning and the end happen on Earth and dampen the game.

However, I thought Mars was pretty dull. It felt like a mini Arrival mission.

Imagine if the final level in ME3 was basically Shepard and Co. going back to the Citadel to take it back from the Reapers, no Earth involved. A callback to ME1's spacewalk.
That's what I was expecting to do after going through the beam.
 
Best class for Insanity? Hardcore was a piece of cake with my adept. I think I might stick with that class, any specific power up options I should use?

Also, those final moments on the citadel with TIM and Anderson were fucking rad, very nice looking.

Adept? Take Stasis and never look back.
 
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