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Bungie: Do they deserve more credit?

I said "true big FPS". I meant the real legendary ones. Anyways I can answer your question by saying something simple and obvious to me:
A true FPS is a game where movement and tactics are as important as aiming.

When I said brainwash it's because the ad campaign was on a propaganda scale and tried to "educate" people with fallacies.

To everyone who very maturely pointed at trollface gifs and pictures I can only ask you this. Are you happy that games like q3 or even Half-Life can't exist anymore? The Arena shooters are gone, is this good for the genre?

You mean like Halo?
 
I said "true big FPS". I meant the real legendary ones. Anyways I can answer your question by saying something simple and obvious to me:
A true FPS is a game where movement and tactics are as important as aiming.

When I said brainwash it's because the ad campaign was on a propaganda scale and tried to "educate" people with fallacies.

To everyone who very maturely pointed at trollface gifs and pictures I can only ask you this. Are you happy that games like q3 or even Half-Life can't exist anymore? The Arena shooters are gone, is this good for the genre?
And Halo is the closest you'll get these days to a popular arena shooter these days. Be happy it's not a modern day shooter with a scripted campaign and a bunch of unlocks in multiplayer (yet).

Also, are you implying that movement and tactics are not as important as aiming or the other way around? Just wondering because I wasn't quite clear to me.

Lastly, Half-Life can't exist anymore? Hmm?
 
Talking about horseshit you put Valve, Blizzard and IW together? Hahaha.

Halo's influence on the industry is the destruction of the FPS genre. The attempt to create a competitive community in halo is such a joke I can't even tell. It made people think the game was balanced, interesting to play and fast paced which it is not. It appealed to the hipster community that's all. What you list as achievements in game developping are either irrelevant (AI really?) or laughably wrong (weapon sandbox...). I don't consider match making as awesome or innovative. It's just a way to simplify matches setup for console gamers. How does this make the genre improve? It doesn't. Finally the stat tracking you talk about is probably the biggest joke of all. So Bungie introduced a Facebook type application in their game, how cool! You don't even know how many stats could be collected from PC games more than 10 years ago.

True big FPS were released around 2000 and were infinitely superior to any kind of Halo.
Your everyday Halo fans, everyone:

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You heard it here first!
 
I said "true big FPS". I meant the real legendary ones. Anyways I can answer your question by saying something simple and obvious to me:
A true FPS is a game where movement and tactics are as important as aiming.

When I said brainwash it's because the ad campaign was on a propaganda scale and tried to "educate" people with fallacies.

To everyone who very maturely pointed at trollface gifs and pictures I can only ask you this. Are you happy that games like q3 or even Half-Life can't exist anymore? The Arena shooters are gone, is this good for the genre?

Half Life, the greatest arena shooter.
 
Not like Blizzard, Valve, and some other devs.

Because they aren't as good as those devs. They have made some good games, but where their credit should be more of how to make a good infrastructure. I feel their games to be somewhat average (halo has the only good campaign and halo 2 had the only great multiplayer).

Also you have a halo avatar.
 
I like how everyone overlooked what I feel Bungie brought to the table best, is stat tracking. I would love to see other devs put the effort into creating a system that is as good as Bungie.net's stat system.
 
I said "true big FPS". I meant the real legendary ones. Anyways I can answer your question by saying something simple and obvious to me:
A true FPS is a game where movement and tactics are as important as aiming.

When I said brainwash it's because the ad campaign was on a propaganda scale and tried to "educate" people with fallacies.

To everyone who very maturely pointed at trollface gifs and pictures I can only ask you this. Are you happy that games like q3 or even Half-Life can't exist anymore? The Arena shooters are gone, is this good for the genre?

Did you ever strafe in Halo? Time weapon spawns? Force player spawns on maps with placement? Control parts of maps? I'm going to go ahead and guess no and that you haven't a fucking clue what you're talking about.
 
Who knows what the future holds, but Bungie deserves to be mentioned with Activision, Valve, and Blizzard, etc.

The sheer world-building they did with Halo (which goes unnoticed) and lore they spread is great. The imagery and creative design is top-notch, and beautiful. Their soundtracks from Martin O'Donnell were probably the best of their respective gens. They redefined the console FPS.

For fuck's sake, they're the reason Microsoft was successful in console gaming.

Yes, they deserve far more credit.
 
I like how everyone overlooked what I feel Bungie brought to the table best, is stat tracking. I would love to see other devs put the effort into creating a system that is as good as Bungie.net's stat system.

But then the game becomes a service. And services require subscriptions. Or so Activision and EA believe.
 
Quite a lot of hatred always seems to come up when Halo is mentioned. It's strange because usually it's the fans who speak out more often on their concerns for the game. Here on GAF, as long as you exclude the community thread because that's an exceptional concentration, it appears to be the opposite. It seems like a disproportionate number of people who have barely touched the series go to great lengths to discredit Bungie. It's strange.

I do find it hilarious reading the comments from people who quite clearly dont play the games/ or play at a very low level. Halo looks simple, its one of those games that's easy to pick up but extremely difficult to master. I think a lot of people play a few matches, play against low level opponents and mistake the game for being simplistic.

Bungie deserve a lot of credit for the Halo series, and I think they are on the cutting edge of understanding player interaction which goes beyond simply playing the game. That said I think its only fair to see how Destiny turns out before rating them as a developer. Even the Halo games have HUGE flaws and I say that as a fan.
 
I do find it hilarious reading the comments from people who quite clearly dont play the games/ or play at a very low level. Halo looks simple, its one of those games that's easy to pick up but extremely difficult to master. I think a lot of people play a few matches, play against low level opponents and mistake the game for being simplistic.

Bungie deserve a lot of credit for the Halo series, and I think they are on the cutting edge of understanding player interaction which goes beyond simply playing the game. That said I think its only fair to see how Destiny turns out before rating them as a developer. Even the Halo games have HUGE flaws.

Yeah, like 95% of the people in this thread clearly haven't played Halo much. Like you said, if they have, it probably was a couple games in social slayer running around with an AR and spamming grenades.
 
I do find it hilarious reading the comments from people who quite clearly dont play the games/ or play at a very low level. Halo looks simple, its one of those games that's easy to pick up but extremely difficult to master. I think a lot of people play a few matches, play against low level opponents and mistake the game for being simplistic.
But it's a shooter that caters to peasant console gamers instead of the glorious master race! >:(
 
Yeah, like 95% of the people in this thread clearly haven't played Halo much. Like you said, if they have, it probably was a couple games in social slayer running around with an AR and spamming grenades.

That sounds about right. Compare that to the extreme amount of effective tactics and coherent teamwork required in level 45+ Team Doubles in Halo 3. It becomes a completely different game, one that most of the critics here have never played. Weapon control, map zone and spawn control, door and lift lockdowns, hyper accurate jumps and bounces, grenade traps, etc.
 
I think Bungie are one of the few developers, that HAVE yet to make a bad game for me, hell I even enjoyed the hell out of Oni!

Marathon, Halo, Myth = The Shit.
 
The way I see it, bar the notable exception that was the Half Life series, Halo saved the 'genre' from the absolute disgraceful form that it took on PC.

No longer were we plagued by the gritty, brown, constantly indoor, lonely and unnecessarily gory environments that plagued the platform, Halo absolutely trashed those tropes and showed that the genre could be absolutely beautiful.

And damn beauty is what we got. One of the most phenomenal soundtracks across the entirety of entertainment, some of the most colourful, diverse and aesthetically pleasing settings across Science Fiction. We got both allied and enemy AI, they thought complex thoughts and provided the most intelligent and dynamic combat scenarios in the entire genre. With instant grenades, melee and to this date the single most unparalleled vehicular combat systems we were given one of the most intuitive, accessible and fun control schemes seen in gaming, and most importantly we were allowed to share the whole experience with friends.

To claim the genre stagnated and died with Halo is absolute fallacy, because the FPS genre never truly lived and breathed until Halo was born.
 
And I am a monument to all of your sins?

Yes, and I am your shield. I am your sword.

I give Bungie all the credit I possibly can. They built something amazing and did their best handling it. They've left their work in the hands of capable people and I am entirely confident they're about to do something even greater than their greatest work.
 
The way I see it, bar the notable exception that was the Half Life series, Halo saved the 'genre' from the absolute disgraceful form that it took on PC.

No longer were we plagued by the gritty, brown, constantly indoor, lonely and unnecessarily gory environments that plagued the platform

What?!

This HAS to be a God-level troll, because nothing here said is possibly making sense. There were tons of FPSs on the PC, that weren't indoor, brown or gritty.
 
The way I see it, bar the notable exception that was the Half Life series, Halo saved the 'genre' from the absolute disgraceful form that it took on PC.

No longer were we plagued by the gritty, brown, constantly indoor, lonely and unnecessarily gory environments that plagued the platform, Halo absolutely trashed those tropes and showed that the genre could be absolutely beautiful.

And damn beauty is what we got. One of the most phenomenal soundtracks across the entirety of entertainment, some of the most colourful, diverse and aesthetically pleasing settings across Science Fiction. We got both allied and enemy AI, they thought complex thoughts and provided the most intelligent and dynamic combat scenarios in the entire genre. With instant grenades, melee and to this date the single most unparalleled vehicular combat systems we were given one of the most intuitive, accessible and fun control schemes seen in gaming, and most importantly we were allowed to share the whole experience with friends.

To claim the genre stagnated and died with Halo is absolute fallacy, because the FPS genre never truly lived and breathed until Halo was born.
I don't think you understand:

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What?!

This HAS to be a God-level troll, because nothing here said is possibly making sense. There were tons of FPSs on the PC, that weren't indoor, brown or gritty.

Wait, weren't you the guy who referred to console players as "cancers" in other threads?

Yes, you were. Say hello to my ignore list.
 
What?!

This HAS to be a God-level troll, because nothing here said is possibly making sense. There were tons of FPSs on the PC, that weren't indoor, brown or gritty.

I remember very few, but gameplay wise they were weak. Care to mention a few? I loved Quake etc back in the day, but to say that Halo killed Arena shooters is hilarious.
 
The way I see it, bar the notable exception that was the Half Life series, Halo saved the 'genre' from the absolute disgraceful form that it took on PC.

No longer were we plagued by the gritty, brown, constantly indoor, lonely and unnecessarily gory environments that plagued the platform, Halo absolutely trashed those tropes and showed that the genre could be absolutely beautiful.

And damn beauty is what we got. One of the most phenomenal soundtracks across the entirety of entertainment, some of the most colourful, diverse and aesthetically pleasing settings across Science Fiction. We got both allied and enemy AI, they thought complex thoughts and provided the most intelligent and dynamic combat scenarios in the entire genre. With instant grenades, melee and to this date the single most unparalleled vehicular combat systems we were given one of the most intuitive, accessible and fun control schemes seen in gaming, and most importantly we were allowed to share the whole experience with friends.

To claim the genre stagnated and died with Halo is absolute fallacy, because the FPS genre never truly lived and breathed until Halo was born.

Yeah... I'm gonna go out on a limb and assume you've never played an FPS on PC, certainly none from the late 90s early 00s.
 
The way I see it, bar the notable exception that was the Half Life series, Halo saved the 'genre' from the absolute disgraceful form that it took on PC.

No longer were we plagued by the gritty, brown, constantly indoor, lonely and unnecessarily gory environments that plagued the platform, Halo absolutely trashed those tropes and showed that the genre could be absolutely beautiful.

And damn beauty is what we got. One of the most phenomenal soundtracks across the entirety of entertainment, some of the most colourful, diverse and aesthetically pleasing settings across Science Fiction. We got both allied and enemy AI, they thought complex thoughts and provided the most intelligent and dynamic combat scenarios in the entire genre. With instant grenades, melee and to this date the single most unparalleled vehicular combat systems we were given one of the most intuitive, accessible and fun control schemes seen in gaming, and most importantly we were allowed to share the whole experience with friends.

To claim the genre stagnated and died with Halo is absolute fallacy, because the FPS genre never truly lived and breathed until Halo was born.

I am flabbergasted by how terrible this post is.
 
Well within Halo's timeframe (give or take a year), Serious Sam 1+2, Tribes 2, Battlefield 1942

Four solid games. However a lot of the beauty I referenced in my post was mainly referencing the Halo camapigns, I hadn't really gotten on to the multiplayer yet. The games you mentioned are multiplayer focused except Serious Sam. Whilst SS is a lot of fun, the campaign doesn't really live up to Halo's does it...
 
Wait, weren't you the guy who referred to console players as "cancers" in other threads?

Yes, you were. Say hello to my ignore list.

Lol. Clearly you misunderstood the entirety of my previous posts or failed grammar sometime in your life. I never called "console" gamers cancers. I mainly game on consoles, and I have never or try to limit myself from partaking in cancerous behavior that would destroy this hobby. I called people who engage and actively support dubious nickle and dime schemes, CoD casuals, and all other nefarious blights on gaming as a whole, that is too long to mention in this thread; cancers. Please atleast read and understand what I say before you start becoming melodramatic.
 
Sorry if I've offended anyone chums, I just feel really strongly about Halo. It seemed like a remarkable step up from any FPS' I had played back in the day, notably games like Doom, Quake and Duke Nukem.

Funny story, I actually used to hate Halo back when I was a Nintendo fanboy, thinking it'd just be another overly serious title that couldn't match the charm of Nintendo's own titles. My best friend at the time convinced me to play it, and doing co-op on TSC was one of the best memories of my life.

I will admit that I was what, 10 years old in 2001? So yeah, my opinion will obviously be warped in comparison to some of the older members. My reaction was more of a kneejerk response to PC elitists who seem to think the IP sucks, when it quite clearly doesn't.
 
Sorry if I've offended anyone chums, I just feel really strongly about Halo. It seemed like a remarkable step up from any FPS' I had played back in the day, notably games like Doom, Quake and Duke Nukem.

Funny story, I actually used to hate Halo back when I was a Nintendo fanboy, thinking it'd just be another overly serious title that couldn't match the charm of Nintendo's own titles. My best friend at the time convinced me to play it, and doing co-op on TSC was one of the best memories of my life.

I will admit that I was what, 10 years old in 2001? So yeah, my opinion will obviously be warped in comparison to some of the older members. My reaction was more of a kneejerk response to PC elitists who seem to think the IP sucks, when it quite clearly doesn't.
Weren't you the guy who mentioned that games are your friends a ton of times in another Halo thread?
 
Reading this thread, it seems like some Halo/Bungie fans have a serious persecution complex. If you don't like the game, it's simply because you didn't play it enough. Or you simply weren't very good at it. Or you're some sheep hating on the game because it's a popular thing to do.

I've played close to a combined 20,000 games spread across the entire series starting from LAN/XBC games on Halo: Combat Evolved. I, and the people I play with, are pretty damn good. And I really don't give a damn about some follow-the-leader mentality of liking one game and shitting on another. But there have been some valid points raised in this thread that people seem to pass off as "blind hate." Nothing Bungie did with Halo outside of a matchmaking party system was ever really original in FPS gaming. And I say that as someone who liked the series with the notable exception of the bastard game that is Halo 3. Many things the series did like the two-weapon system and a matchmaking system that shoves god awful gametypes down player throats (hai Flag Slayer!) were actually detrimental in the same way that Call of Duty has now caused the shoehorning of perks in every game imaginable.

Sure, if you've never played an FPS before I'm sure Halo was probably one of the greatest experiences ever when it first came out. Even compared to Goldeneye and Perfect Dark, it was certainly impressive. But it did nothing special that PC games hadn't done before. Now I really doubt it caused the downfall of arena shooters. That's like saying Mario Kart caused the downfall of racing sims. But it's certainly lead to a lot of questionable design choices that may work fine in Halo being shoehorned into other games where it's simply not needed. Some people talk about the strategy of having only two weapons. That's fine and all. But when I load up a Duke Nukem 3D-esque game, I care more about blowing shit up and shooting aliens in the face with whatever weapon I feel like choosing, not standing around deciding whether I want the machine gun to mow them down quickly or a sniper rifle instead. Then again, I put more blame on the developers trying to chase that quick cash instead of Bungie. I, and I'm sure others that are posting in here, just get annoyed some times by the high pedestal that some fans put the series and Bungie on for "innovation" when neither are really a beacon.
 
Most of HaloGAF is aware what Bungie established or didn't establish, what we tend to take umbrage with in the Halo threads is flat out stupid shit like the community are "hipsters" or Halo "isn't a true fps." Different Halo thread on gaming side, same stupid pile of shit.
 
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