Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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These are all the possible flashbacks. I think they showed all of them in my playthrough.

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Come to think of it, I probably did see Liara as well as Kaidan. LOL

I fucked Ashley in the first game :/

Then she should be in the flashback too. See above.
 
I got Kaidan both times I finished the game. Did you have several love interests over the course of the games? I only had Kaidan.

I feel so fucking sad writing this post.

Nope, never touched Liara on my first Shepard, nearly happened with Ashley but got bored of her so ended up with no one and then Tali in the second and third, strange.

Maybe it is based on your ME1 romance and if you don't have one or end up with a non-ME1 romance it defaults to Liara.
I would be unsurprised at this point at such laziness by Bioware.

fakedit:
And after I post we now know there are only 5, it is hard to defend anything Bioware has done with anything past Harbingers Beam at this point, such laziness on their behalf with everything.
 
Nope, never touched Liara on my first Shepard, nearly happened with Ashley but got bored of her so ended up with no one and then Tali in the second and third, strange.

Maybe it is based on your ME1 romance and if you don't have one or end up with a non-ME1 romance it defaults to Liara.
I would be unsurprised at this point at such laziness by Bioware.

ME1 romance makes sense I guess.
 
Star Child built them presumably, along with practically everything else of importance. Not that it's really relevant. The point is a life form which is clearly superior could very easily know of a different way of deposing of them.

To me this is kind of an occam's razor situation. Plausible or not, the need to find a way to explain away our existing understanding of this piece of lore, which Bioware themselves reinforced by making it a major plot point of the Arrival dlc, is a bad thing--especially since Bioware decided that destroying the mass relay network in the final seconds of their trilogy was a good time to not bother explaining anything about what that would mean. Sure space magic can explain away the 'mechanical' problems with the ending, but more space magic is not the cure to the collective disappointment with their conclusion.
 
"@GAF_RebelLeader I do. But only if you get it placed in the next Superbowl add break. Make it happen"
damn marauder sheilds..
 
Speaking of Liara, what did she do when you spoke to her for the last time? Moar space magic? Also, was that a head on a shoulder gesture motivated by her feeling as your BFF or her (unrequited, in my game) crush on you?
 
That was annoying, all the dedicated cutscenes, scripting, and "I love you" with Tali LI and yet no simple coinciding flashback. Liara did say in ME2 she hesitated to note Tali's interest in Shep to minimize competition...sneaky little asari probably just wiped her from my mind at that last London mind-meld...
 
Speaking of Liara what did she do when you spoke to her for the last time? Also, was that a head on a shoulder gesture motivated by her feeling as your BFF or her (unrequited, in my game) crush on you?

I thought it was some werid space sexperience, but the someone told me it was her sharing her memory.
 
I thought it was some werid space sexperience, but the someone told me it was her sharing her memory.

Doesn't she do it in ME1 too? There's some point where you merge to get some sort of understanding of the Cipher, but I don't think you get to see how Shepard percieves it.
 
I thought it was some werid space sexperience, but the someone told me it was her sharing her memory.
That was annoying, all the dedicated cutscenes, scripting, and "I love you" with Tali LI and yet no simple coinciding flashback. Liara did say in ME2 she hesitated to note Tali's interest in Shep to minimize competition...sneaky little asari probably just wiped her from my mind at that last London mind-meld...

I was sexually violated and I didn't even know it? God damn it, Bioware!
 
To me this is kind of an occam's razor situation. Plausible or not, the need to find a way to explain away our existing understanding of this piece of lore, which Bioware themselves reinforced by making it a major plot point of the Arrival dlc, is a bad thing--especially since Bioware decided that destroying the mass relay network in the final seconds of their trilogy was a good time to not bother explaining anything about what that would mean. Sure space magic can explain away the 'mechanical' problems with the ending, but more space magic is not the cure to the collective disappointment with their conclusion.
I don't see it as any different to humanity believing FTL is impossible, to being able to do it. The fact that the Alliance had little understanding of an object they display they don't know a whole lot about doesn't seem at all out of the ordinary to me. In fact, they go from believing they are indestructible, to believing they can be destroyed, it seems very plausible they could also go from believing their destruction will have one effect, to being able to destroy them in a way that doesn't have that result.

There are some many issues with the ending of this game, that this element coming up so frequently, and to me being so acceptable, just seems odd.
 
Replace Captain Falcon with Shepard, and Black Shadow with the star child, and you've got a new ending.
 
I'm made my arguments on the relay thing before (letting energy out all at once by breaking the container versus utilizing it in a specific manner), but honestly I think the best solution there would've been to have not made Arrival in the first place. Relays were portrayed as obscenely durable when a super nova sent one flying but left intact, so why does ramming an asteroid into one suddenly allow it to be broken like it were nothing? Maybe they could've had it driven into a sun or something instead, at least then the requirements (and likely mixture of Element Zero with a star) could've been the reason for the destruction. That, and without the DLC period we'd instead have ONLY the shock value of all the relays being destroyed rather than making people go "wait a second, wouldn't that have destroyed all of civilization anyway?"
 
Speaking of Liara, what did she do when you spoke to her for the last time? Moar space magic? Also, was that a head on a shoulder gesture motivated by her feeling as your BFF or her (unrequited, in my game) crush on you?

If you're in a romance with her, she tells you she loves you.

Not so sure about others. She's treating a guy's wounds.
 
Would you have been as pleased with the screen fading to black and getting credits the second Saren died? You still would have known that Ashley lived.

That would depend on how Mass Effect played out in that hypothetical universe.

I don't understand. ME2 DLC hammered into you that destroying a mass relay cripples its solar system. So we blew up every single mass relay and destroyed all the colonised worlds?

The Crucible doesn't blow up relays. They relays just brake as a side effect of overloading by releasing all their energy to fire like the Crucible. It's nothing like what happens in Arrival.

But then again some people just ignore this.
 
That would depend on how Mass Effect played out in that hypothetical universe.



The Crucible doesn't blow up relays. They relays just brake as a side effect of overloading by releasing all their energy to fire like the Crucible. It's nothing like what happens in Arrival.

But then again some people just ignore this.

No. You just speculated it.
 
The Crucible doesn't blow up relays. They relays just brake as a side effect of overloading by releasing all their energy to fire like the Crucible. It's nothing like what happens in Arrival.

But then again some people just ignore this.

Yeah, I think Bioware can claim that the Relays basically self-heating and then perished into space dust as opposed to exploding in this particular case.

I don't think I can defend their stupid "Reapers kill organics to save them from other synthetics" BS. But the relays' destruction, after a closer look, is pretty easy to explain. The consequences of relays destruction, however, is pretty stupid. Lots of races stranded on Earth, possibly dead for not being able to go back to their homeworld.
 
That would depend on how Mass Effect played out in that hypothetical universe.



The Crucible doesn't blow up relays. They relays just brake as a side effect of overloading by releasing all their energy to fire like the Crucible. It's nothing like what happens in Arrival.

But then again some people just ignore this.

OK. Let's assume that. We also see the magic taking out the Normandy's engines. What happens to all the ships in the sol system still in space near earth?
 
The Crucible doesn't blow up relays. They relays just brake as a side effect of overloading by releasing all their energy to fire like the Crucible. It's nothing like what happens in Arrival.

But then again some people just ignore this.

You can't make up nice-sounding explanations to plot holes and pretend they're canon. I would be playing Mass Effect 14 in my head right now if that counted. I want a good canon ending, the current ending is so intentionally open and unclear that what little canon there is doesn't even fit into the previous games or even this one.
 
"totally survived that" this is good.
Someone pointed those out in the thread a while back, so I merged them and added the tag.

OK. Let's assume that. We also see the magic taking out the Normandy's engines. What happens to all the ships in the sol system still in space near earth?
It doesn't make sense for Joker to bail out if there's no danger in the space magic.
 
Star Child built them presumably, along with practically everything else of importance. Not that it's really relevant. The point is a life form which is clearly superior could very easily know of a different way of deposing of them.

Somehow this superior being doesn't realise just how stupid and contradictory its plan is.

We're stopping synthetics from destroying organic life by using synthetics to destroy organic life.

They also outright ignore that they are disproven by the geth allying with organics and even living alongside them.

Superior my arse.


Yeah, I think Bioware can claim that the Relays basically self-heating and then perished into space dust as opposed to exploding in this particular case.

See I'd agree, but they clearly explode and they even show us pretty big explosions on the galaxy map. I'm going off of my "good" synthesis ending.

The consequences of relays destruction, however, is pretty stupid. Lots of races stranded on Earth, possibly dead for not being able to go back to their homeworld.
I imagine a lot of ships were disabled like the Normandy was too.
 
OK. Let's assume that. We also see the magic taking out the Normandy's engines. What happens to all the ships in the sol system still in space near earth?
I'm assuming that's from attempting to jump mid-destruction, which would undoubtedly cause things to get fucked. Though it's probably worth rewatching that ending and trying to see just WHAT the state of ships near the Citadel were. Still, that whole scenario was stupid and nonsensical.
That's all pure speculation on Your part
It seems to me that "everyone must have died!" is equally speculation: both appear to be obvious under certain lights, especially given we don't see a star system destroyed from the relay destruction (especially if what happened with the Citadel was exactly the same).
 
Well it wasn't very good. But then has there been anything in the ME series that has made any of you think that it was capable of being so? Or did you just now realise that modern Bioware isn't talented at stories? Did the lack of good writing in ME and ME2 pass any of you by?
 
Well it wasn't very good. But then has there been anything in the ME series that has made any of you think that it was capable of being so? Or did you just now realise that modern Bioware isn't talented at stories? Did the lack of good writing in ME and ME2 pass any of you by?

Never played ME but honestly ME2's ending felt great to me. Sure, it was in a dumb blockbuster kind of way but it made sense and it was fun for what it was.
 
I'm made my arguments on the relay thing before (letting energy out all at once by breaking the container versus utilizing it in a specific manner), but honestly I think the best solution there would've been to have not made Arrival in the first place. Relays were portrayed as obscenely durable when a super nova sent one flying but left intact, so why does ramming an asteroid into one suddenly allow it to be broken like it were nothing? Maybe they could've had it driven into a sun or something instead, at least then the requirements (and likely mixture of Element Zero with a star) could've been the reason for the destruction. That, and without the DLC period we'd instead have ONLY the shock value of all the relays being destroyed rather than making people go "wait a second, wouldn't that have destroyed all of civilization anyway?"

As someone commented earlier, ME2 should just not have had the whole "the reapers are coming, the reapers are coming" at all. They were much better off being stuck in dark space, with the collectors working on a way to bring them over here.

The fact that they could just fly over made Sovereign kind of useless. So there was that clear 'FY' to ME1 already in ME2. They didn't even go for the Citadel in ME3.

And the silly part is of course when you 'intervene' to sent someone to Sanctuary OR have them stay on the citadel. Either way, they die.


There is just no point to any of it, ever since ME2 made those changes in genesis and capability.
 
Well it wasn't very good. But then has there been anything in the ME series that has made any of you think that it was capable of being so? Or did you just now realise that modern Bioware isn't talented at stories? Did the lack of good writing in ME and ME2 pass any of you by?
I think most of us were sensible and expected we weren't going to be in for the MOST AMAZING ENDING EVER, the appeal of Bioware games story-wise is their malleability and that they're good ENOUGH. Part of why the ending's such a letdown, it doesn't really fall under either of those to a notable degree, even KotOR's handling would've been preferred, and more along the lines of what I expected anyway.

As someone commented earlier, ME2 should just not have had the whole "the reapers are coming, the reapers are coming" at all. They were much better off being stuck in dark space, with the collectors working on a way to bring them over here.
I think one way that could've been redeemed is if the Reapers were SEVERELY weakened by that travel. Could've just had ME3 end that way really, cut out the crucible and it's a straight up slugfest between them and the rest of the galaxy, with them brought down to a level playing field because they were robbed of their shortcut and had to expend a lot of energy just to get back to the galaxy.
 
Never played ME but honestly ME2's ending felt great to me. Sure, it was in a dumb blockbuster kind of way but it made sense and it was fun for what it was.

But that ending fit in exactly with what Mass Effect is all about. It felt right because it was right for the series, epic explosions, getting out against all odds, seeing how all your choices mattered. Cliched or not it was the right ending. Attempting to make some deep meaningful open ended crap like they did in ME3 was completely wrong for the series.
 
Bioware isn't exactly renowned for GREAT DEEP ENGAGING WRITING. It's about the characters and the proven success of the Bioware Formula (see, BGII: Chapter 2, from which every Bioware game since then has been modeled after).

The problem is that they dropped the ball on the whole characters part. I still think a good number of fans would've accepted any number of asspulls so long as the characters they loved got satisfying conclusions.
 
Well it wasn't very good. But then has there been anything in the ME series that has made any of you think that it was capable of being so? Or did you just now realise that modern Bioware isn't talented at stories? Did the lack of good writing in ME and ME2 pass any of you by?
As someone who isn't in any way enamoured with the series, and thinks Bioware have been on a steady enough decline for ten years, I figured they would still manage hit the right notes, even if it wasn't a particularly interesting piece of music. Instead it was a discordant mess.

As people have said, ME2 did it right. Even though the overall plot of ME2 was a clusterfuck and the human Reaper thing nonsensical (and all but abandoned in ME3, to the extent that the events of ME2 neither make sense nor seem important in retrospect)... they still made the ending feel right, and exciting.
 
He used common sense.
Common sense or not, let's say it uses different energy, the codex even states that the relay simply has to be ruptured to destroy the system, space magic be damned.

"Although it has recently been proven that mass relays can be destroyed, a ruptured relay liberates enough energy to ruin any terrestrial world in the relay's solar system."
 
But that ending fit in exactly with what Mass Effect is all about. It felt right because it was right for the series, epic explosions, getting out against all odds, seeing how all your choices mattered. Cliched or not it was the right ending. Attempting to make some deep meaningful open ended crap like they did in ME3 was completely wrong for the series.
It's also not very deep or even meaningful. All people are preoccupied about is the explosion of the relays. :p
 
Well it wasn't very good. But then has there been anything in the ME series that has made any of you think that it was capable of being so? Or did you just now realise that modern Bioware isn't talented at stories? Did the lack of good writing in ME and ME2 pass any of you by?
lol this guy is crazy.
 
Common sense or not, let's say it uses different energy, the codex even states that the relay simply has to be ruptured to destroy the system, space magic be damned.

"Although it has recently been proven that mass relays can be destroyed, a ruptured relay liberates enough energy to ruin any terrestrial world in the relay's solar system."
That was a yellow explosion. RGB explosions don't destroy the solar system.
 
Common sense or not, let's say it uses different energy, the codex even states that the relay simply has to be ruptured to destroy the system, space magic be damned.

"Although it has recently been proven that mass relays can be destroyed, a ruptured relay liberates enough energy to ruin any terrestrial world in the relay's solar system."
Then where did the energy come from? JUST the Crucible, and enough to affect damn near the entire galaxy? That's even more of a stretch just to justify the idea that they blew up and killed nearly everything.
 
I think one way that could've been redeemed is if the Reapers were SEVERELY weakened by that travel. Could've just had ME3 end that way really, cut out the crucible and it's a straight up slugfest between them and the rest of the galaxy, with them brought down to a level playing field because they were robbed of their shortcut and had to expend a lot of energy just to get back to the galaxy.

could have, indeed.

But ME3 is king in not spelling out thing that needs spelling out. When you see the bodies at the citadel, what you conclude at that point, is that the Citadel is where the new reapers of each cycle are made. Basically, that the citadel is not 'just' something build by the reapers, but rather where they came from in the first place (which is what space boy tells you).

Shepard states "makes sense", but then doesn't make a lick of sense because he fails to tell us, as viewers, what we should be thinking about at this point.

And there are quite a few other moments where this happens. Such as the implied destruction of the fleets at the end, where we see reapers destroying them, as well as the ground force being destroyed. Basically, that Shepard is going along with space boy because there is nothing else LEFT he can do.

Or something like that.


edit: oh right, and TIM bringing back Shepard because of the Cipher. Which he never actually states or is concluded by other characters.
 
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