Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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That was my theory: ending the series in a way that paves the road for something new. But according to Hudson and Walters they didn't even want to make post-ME3 games, with future Mass Effect games taking place during or before ME3.


What is sad is that following this ending, it really soured me on the whole universe. Not only do I have zero interest in playing through ME3 again, but knowing how the universe ends draws away heavily from any events in the past (the first contact wars etc.). I honestly can not think of a prequel setting or DLC that takes place prior to the final events that would get me to bite. The only other time such a loss of an appetite for further fiction in a game universe has occurred for me was, ironically, with Dragon Age II.
 
Question: what does the EMS actually do in the ending?

Determines if the red wave destroys all life on earth and you don't see anybody coming out of the normandy, even if the door starts to open.
Determines if the red or blue waves destroy big ben.
Determines if after the red wave, you see shepard laying in rubble in london taking a breath.
 
Pre-ME3, Geth out-matched Quarians in every way. Quarians recieved a massive upgrade in Military strength even between ME2 and ME3, which is never explained.

Neither species is limited by the Treaty of Farixen, but Geth should of had the advantage.

Yes it is explained. Tali mentions a few times during the quests how Xen's research has helped them against the Geth.

I just went back and read the leaked ending because I never read it before. To think people were up in arms about that. It made no sense, yet still made more sense than this ending..
 
Question: what does the EMS actually do in the ending?

- Determines how much damage Earth takes from the explosion when the Crucible is activated (how does this make sense?)
- Makes Vent Kid give you the Synergy option
- Allows Shepard to live if it is maxed out and Destroy is chosen
 
The worst part is that the War Assets and Galactic Readiness mechanics are pretty compelling in concept, but there's absolutely no payoff at the end other than enabling a few seconds of interchangeable video clips that in no way call back to anything you've done. There's so much missed possibility.

It's doubly frustrating because the Suicide Mission was such a great way of incorporating your actions throughout the game into the final sequence.

At least the multiplayer is fun!
If there's one word to sum up the disappointment around the ending it's "pay-off".

Yup. I hoped we'd see something similar on a scale of entire factions, but no, we get a reset button with three flavours, questions and vagueness and a DLC hook for an epilogue. It's making me grumpy all over again.

Eh, I got tired of it rather quickly. I was back to BF3 the moment I hit 100%.
 
Xen develops something that scrambles Geth communications, or something. It's why they were willing to accept Reaper code upgrades--Quarians couldn't mess up their codes anymore.

Xen develops signal that scrambles Geth communication.

Geth have signal towers that scrambles everyones communication.

Wait.... wat.

They started loading guns on on all of their life ships too.

Previous games went out of their way to state that while they have the largest fleet by far, the majority of them aren't combat worthy. Its akin to slapping a shotgun on a bus and saying its a B-52 bomber.

Also, Geth built the super-dreadnaught within a month.

Edit: Just to be clear; The Quarian-Geth conflict is one of my favorite elements in the Universe.
 
I completed the game about two hours ago and I still haven't got a clue what that was all about (everything after you get knocked out by the Reaper laser). Literally none of it made any sense to me. Didn't really answer any questions or provide closure and instead just opened up more questions.

Actually had to search on the internet to make sure that I wasn't being insanely stupid, and discovered it wasn't just me.

This is an interesting read for those who haven't seen it, or for those asking what all the fuss is about.
 
Question: what does the EMS actually do in the ending?

-If you have a low amount your party members will die when you get struck by the reaper's beam and you will see their corpse while limping to the conduit.

-If you have a low amount you will see Earth burning in the end

-If you have a very high amount like 4000+ you see a 2-3 seconds movie showing Shepard breathing if you chose the destroy ending

-Synthesis ending requires something like 3000 EMS to be unlocked

that's it.
 
Ending was fine. little kid bit was weird but still fine. i think the best ending canon wise would be the orange one where all synthetics are destroyed. the boy even mentioned that they would eventually be rebuilt...so you wouldn't have Geth or Reapers but everything else could move forward.

The green ending was neat and the one i chose, but following it up would be very difficult. Other than the boy stuff i don't see the problem.
 
If they decide not to do a "fix the ending" dlc I wouldn't mind a DLC where I play as say one of the survivors on the Normandy and work to figure out where I am/how to get home, discovering the truth about what really happened and eventually finding out what truly happened to Shepard.
 
The percentage was somewhere around 80% for ME2.

Perhaps I'm alone but generally I like to play as a character something that resembles myself (as much as can be realistically expected). Thus my 'canon' playthrough' has always been with a soldier, rather than as magic classes.
 
Perhaps I'm alone but generally I like to play as a character something that resembles myself (as much as can be realistically expected). Thus my 'canon' playthrough' has always been with a soldier, rather than as magic classes.

Your not alone I do that as well. At least for my first play though after that i go wild.
 
Javik knows Shepard is fucking Kaidan just from pheromones? Creepster. Why do I get the impression that Bioware got the idea from reading BSN's Tali sweat thread?

Tali being drunk and calling Miranda a bitch is gold.

The Keepers still working like a trooper despite all of the dead bodies piling up on Citadel was fucking creepy. I thought the beam took me to Silent Hill's alternate universe.
 
Determines if the red wave destroys all life on earth and you don't see anybody coming out of the normandy, even if the door starts to open.
Determines if the red or blue waves destroy big ben.
Determines if after the red wave, you see shepard laying in rubble in london taking a breath.

I know this has probably been brought up but is there any justification for this ? It seems like the EMS was a neat gameplay mechanic they built the game around and since that was the core of the game it also must determine what color of space magic you pick at the end. I just watched the bad end and he says"there is only one option" without any justification.
 
Previous games went out of their way to state that while they have the largest fleet by far, the majority of them aren't combat worthy. Its akin to slapping a shotgun on a bus and saying its a B-52 bomber.

Also, Geth built the super-dreadnaught within a month.

Edit: Just to be clear; The Quarian-Geth conflict is one of my favorite elements in the Universe.

No it's more akin to putting several rocket launchers on hundreds of busses and putting them behind a bunch of tanks.

I know this has probably been brought up but is there any justification for this ? It seems like the EMS was a neat gameplay mechanic they built the game around and since that was the core of the game it also must determine what color of space magic you pick at the end. I just watched the bad end and he says"there is only one option" without any justification.

Just another reason it's a crap ending.
 
The Keepers still working like a trooper despite all of the dead bodies piling up on Citadel was fucking creepy. I thought the beam took me to Silent Hill's alternate universe.

Yea the part where it turns to look at you when you first show up, almost like he was saying "Hey man!" then went right back to work.
 
Proof that even when you give the shooter crowd choices they still choose to just shoot shit.

To be fair, Bioware pretty much eggs you to play soldier. The shepard on all the boxes are soldiers (a bit more ambiguous for 3 though). You never see shepard use biotics in cutscenes. And that ghost assault rifle that pops up in half the cutscenes (part of my ghost kid/gun theory ;P).
 
I think I'm in the acceptance phase. It's just it's really disappointing that this is the way Bioware ended it. We were given such an in-depth universe and grandiose themes, but in the end they throw 99% of it out of the window and toss in something that I have no control over to fill in their own story, not the player's story. I feel like my Shepard was robbed of what he would do, and forced in into what Mac Shepard would do.
 
To be fair, Bioware pretty much eggs you to play soldier. The shepard on all the boxes are soldiers (a bit more ambiguous for 3 though). You never see shepard use biotics in cutscenes. And that ghost assault rifle that pops up in half the cutscenes (part of my ghost kid/gun theory ;P).

I played soldier for grenades, really nothing else. Oh a horde is coming at me, grenade em, k lets move on.
 
To be fair, Bioware pretty much eggs you to play soldier. The shepard on all the boxes are soldiers (a bit more ambiguous for 3 though). You never see shepard use biotics in cutscenes. And that ghost assault rifle that pops up in half the cutscenes (part of my ghost kid/gun theory ;P).

I think it being the default choice ingame adds a lot, people generally like being the recommended one. Also in a series like ME where you transfer game to game people may not like swapping classes while retaining the same character, while starting as a soldier. I was a soldier in 1 but made it vanguard in 2/3.
 
Determines if the red wave destroys all life on earth and you don't see anybody coming out of the normandy, even if the door starts to open.
Determines if the red or blue waves destroy big ben.
Determines if after the red wave, you see shepard laying in rubble in london taking a breath.

- Determines how much damage Earth takes from the explosion when the Crucible is activated (how does this make sense?)
- Makes Vent Kid give you the Synergy option
- Allows Shepard to live if it is maxed out and Destroy is chosen

-If you have a low amount your party members will die when you get struck by the reaper's beam and you will see their corpse while limping to the conduit.

-If you have a low amount you will see Earth burning in the end

-If you have a very high amount like 4000+ you see a 2-3 seconds movie showing Shepard breathing if you chose the destroy ending

-Synthesis ending requires something like 3000 EMS to be unlocked

that's it.

Huh. Those sort of make sense (less EMS = the Reapers can do more damage and off your squadmates/Big Ben, the Crucible didn't have the proper research/resources to properly fire, Heavy Rain Kid sees rallying the galaxy as proof organic/synthetics can combine (rather than proof that they can exist side-by-side, but that's a different debate)). Still, they're pretty esoteric, and you should have seen the results reflected more in the actual final mission.

And of course, who knows how it warps Shepard back to Earth if you decide to blow up the Reapers.
 
The Keepers still working like a trooper despite all of the dead bodies piling up on Citadel was fucking creepy. I thought the beam took me to Silent Hill's alternate universe.
Yeah, beamed straight to hell. I actually thought it was a dream sequence at first.
What where they doing to the bodies? I liked seeing the keeper(s) mill around in the citadel before the ending, them doing whatever to the corpses was a very good reminder of the Citadel's purpose.

Why didn't they turn off the beam? Actually, never mind...
 
I think I'm in the acceptance phase. It's just it's really disappointing that this is the way Bioware ended it. We were given such an in-depth universe and grandiose themes, but in the end they throw 99% of it out of the window and toss in something that I have no control over to fill in their own story, not the player's story. I feel like my Shepard was robbed of what he would do, and forced in into what Mac Shepard would do.

what would you do?

i felt like the choices were fine. Hell even the reasoning was fine. The little kid bullshit was dumb though, but i can forget him as some ai guardian thing that probably only took the form of a human kid to relate to shepard.
 
The Hydra Missile Launcher?

Can you have it with you all the time? I want to upgrade the ammo capacity so I can go to town with it. But it seems you only get it that one time and then later on during the missile launch part.

IVE GOT IT! The crew of the Normandy is actually dead and the planet they are on is actually the island from Lost!

So they're in Purgatory and Shepard is in Hell?
 
what would you do?

i felt like the choices were fine. Hell even the reasoning was fine. The little kid bullshit was dumb though, but i can forget him as some ai guardian thing that probably only took the form of a human kid to relate to shepard.

Still no explanation as to how it took the form of the vancouver kid. Am I to believe an artificial intelligence is now also psychic?
 
Still no explanation as to how it took the form of the vancouver kid. Am I to believe an artificial intelligence is now also psychic?

shepard could have seen it as that form since the kid was on his mind...i don't know. that was the dumbest part. the rest of the ending isn't worth getting upset over imo. The orange solution can keep the series going just fine w/o Geth or Reapers and possibly even have shepard alive.
 
Proof that even when you give the shooter crowd choices they still choose to just shoot shit.

Doesn't help each of the games does a terrible job at showing what the classes are capable of from the beginning, especially the first with the slow ass cooldowns on some of the powers making it more boring than tactful.

I always thought they should have some sort of minigame that let you test each class at their height so you would know what you were getting yourself into, kinda like Path of Neo did where the first level was really just a test of how well you played and gave you some of the moves and the difficulty was suggested to you depending on how you did.
 
shepard could have seen it as that form since the kid was on his mind...i don't know. that was the dumbest part. the rest of the ending isn't worth getting upset over imo. The orange solution can keep the series going just fine w/o Geth or Reapers and possibly even have shepard alive.

why would i want to kill the geth
 
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