Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Good luck trying that. It also means sacrificing one of your other characters since you have to bring 2 to the final battle. That's assuming Bioware doesn't go space magic on your ass and resurrect them at the end scene. The only other alternative is to kill ALL of your characters (getting the ending where you don't see anyone coming out of the Normandy shuttle). :P
But since there's no resolution, there's pretty much no consequence to letting any of the characters die!
 
Good luck trying that. It also means sacrificing one of your other characters since you have to bring 2 to the final battle. That's assuming Bioware doesn't go space magic on your ass and resurrect them at the end scene. The only other alternative is to kill ALL of your characters (getting the ending where you don't see anyone coming out of the Normandy shuttle). :P

Sacrifices have to be made.
 
Monkey has probably played through ME2 more times than you can dream.

I still haven't gotten the Insanity achievement though.

I'm sorry if that hurts my cred.

I've put about 500 some odd hours into both ME1 and 2 Heavy. If Bioware was nice they would have asked me to test ME3 out for a few hundred hours. I can break those games like few others given enough time, caffeine, and lack of sleep.

I'm definitely a lover of the series regardless of how crap I think their stories are. Have you killed every monkey on Eletania in ME1? I have. It does nothing.

I've exploited the Paragon glitch there, but honestly that's weak sauce compared to the Noveria glitch. There's an interesting set of XP glitches on the outside of the Citadel during its takeover. Two long corridors will infinitely respawn Geth Destroyers. On the crest of hitting 60 on a single playthrough that exploit can get your over the threshold in a pinch. They give relatively low XP though so you have to stay a while if you're far enough away.

They along with KotOR are the only games I've ever been able to play over and over with massive differences in each playthrough. From story, to very gameplay.

Seriously man, I love this series. They could have had a single story option at the end and I'd still likely enjoy the game more than the most ardent early adopting fan.

But I know Biowares limits. I might get thousands of hours of enjoyment out of them, but I don't consider their games worth $60. Ain't I just a weird little monkey?
 
Good luck trying that. It also means sacrificing one of your other characters since you have to bring 2 to the final battle.

That's what Vega is there for, duh.

So wrong yet so right.

LOL. I hated the reason for her to be there (joker love fanservice), I hated the fucking excuse for her to have a ready made sexy body, I hated that they play out the sexy shit so many times during the game, yet... I actually liked when she was around and in fact used her more often than not.
 
But since there's no resolution, there's pretty much no consequence to letting any of the characters die!

Are you sure about that? Find out in the upcoming $14.99 DLC.

That's what Vega is there for, duh.

Bioware will resurrect either one at the end anyway. As some people have reported that their 'dead' companions appeared in the jungle epilogue. All of your effort will be for naught. And if you go low EMS so that he doesn't, the likelihood is that others won't show up either in the ending.
 
I'd rather be around someone nice (who's a bit boring) than a terrible person with superbotoxed face. But I understand that not everyone has good taste in choosing their companions.

/brofist

Ashleysucks

My biggest regret is that my 'canon' save (not that it matters anymore) killed off Kaidan in ME1. If I'd known what she'd become in ME3 . . .
 
If you go into the final battle with an extremely low EMS, the part where the Normandy's doors open on Lost Island, no one comes out. That's it.
That's because the scene cuts off. Doesn't mean they don't come out. I imagine Joker is the only living survivor, like ME2.

However, your party members lie dead on the floor after Harbinger hits them with his red laser.
 
I find the Ash/Kaidan arguments kind of stupid.

If you're playing the game right you've got both of them on your teams at some point or another. This game if meant to be played a hundred different ways.

Just to see if Bioware even tried to keep track.
 
People are making my head hurt.

The ending sucks? So? It's a damn videogame! You want well thought competent endings? READ A BOOK!

I don't think the vast majority of videogame writers have it in them to weave 30 hour stories around an interactive player controlled narrative. You can't have consistent flow when the player makes the choices on where to go and when.

That's not to say their ending is passable. It seems really sloppy. On the record I don't have the game, but have seen the three endings. They suck... but I never really expected more from Bioware. The pinnacle of your choices boiled down into sacrifice, join, and control.

Not the way I'd have done it, but at least they tried to give you the illusion of choice. A mainstay of the series.

Get a writer who has some artistic integrity, gives a shit about the world he/she creates and I guarantee you they will not only wholeheartedly disagree, they will put in the work to the end.
 
I still haven't gotten the Insanity achievement though.

I'm sorry if that hurts my cred.

I've put about 500 some odd hours into both ME1 and 2 Heavy. If Bioware was nice they would have asked me to test ME3 out for a few hundred hours. I can break those games like few others given enough time, caffeine, and lack of sleep.

I'm definitely a lover of the series regardless of how crap I think their stories are. Have you killed every monkey on Eletania in ME1? I have. It does nothing.

I've exploited the Paragon glitch there, but honestly that's weak sauce compared to the Noveria glitch. There's an interesting set of XP glitches on the outside of the Citadel during its takeover. Two long corridors will infinitely respawn Geth Destroyers. On the crest of hitting 60 on a single playthrough that exploit can get your over the threshold in a pinch. They give relatively low XP though so you have to stay a while if you're far enough away.

They along with KotOR are the only games I've ever been able to play over and over with massive differences in each playthrough. From story, to very gameplay.

Seriously man, I love this series. They could have had a single story option at the end and I'd still likely enjoy the game more than the most ardent early adopting fan.

But I know Biowares limits. I might get thousands of hours of enjoyment out of them, but I don't consider their games worth $60. Ain't I just a weird little monkey?

Wow, 500 hours...jesus. Well if you don't think the game's worth 60 bucks despite spending hundreds of hours in it I don't know what to say, you're a nutjob.

I actually did find all the monkeys on that planet lol. I loved exploring the planets and am pissed all the overreactions about how the buildings were the same on every planet lead to them being removed from the game. The atmosphere was glorious traversing space mountains with your Mako while taking in a gorgeous space background. Lots of colors
 
Kaiden is better than Ashley not by much though, but Ashley just annoys the hell outta me.

Also, I hated the whole EDI thing... Ugh, so cringeworthy.

Yea, naked female cyborg with tits as big as her head and...cameltoe is pretty embarassing. Even for Bioware.
 
Zaeed and Kasumi are the only human squadmates worth a shit. If it were up to me they'd be the only human crew members (Shepard aside) and the rest would be composed of sexy space ladies, grizzled battle hardened aliens, and robots.
 
I only ever let Ash live in the first because she was my LI. If they do fix the ending Id like to go back and replay all three games, killing off Ash and having Liara be my LI through all 3 games. Did Tali in 2 and 3.
 
So can EDI satisfy Joker's....male needs?

Uh... I was shown this by somebody else.

3KqRX.jpg
 
I'm sure EDI can put a human skin substitute over her body to make it feel real. I think the white outfit might even be that in a way.

Edit- WHOA..looks like joker just got done hitting that
 
Yea, naked female cyborg with tits as big as her head and...cameltoe is pretty embarassing. Even for Bioware.

It's weird, if EDI was desperate to sex up shep? I'd feel a bit gross and annoyed that they bothered.

The fact it's EDI/joker? ahhhh Fuck it let joker fuck the robot and be happy for two minutes without making a wise ass joke.
 
Zaeed and Kasumi are the only human squadmates worth a shit. If it were up to me they'd be the only human crew members (Shepard aside) and the rest would be composed of sexy space ladies, grizzled battle hardened aliens, and robots.

It's nice to know I'm not the only one who liked Kasumi. And I like Zaeed, because I got to Paragon Punch him in the face.
 
Get a writer who has some artistic integrity, gives a shit about the world he/she creates and I guarantee you they will not only wholeheartedly disagree, they will put in the work to the end.

I definitely agree with your overall point man. I just don't see those writers working in the videogame biz is all. Generally if given the option to select where the story takes place next, you've already hamstrung them to trying to weave a story through many many intersecting parts.

Stories in general work best when they have rigid structure. That's not to say they can't jump around, but they always have a reason for that layer of misdirection. Gaming stories are infinitely (if the game is designed under an "open" paradigm) more complex because of that freedom of player direction.

I have a feeling the best gaming stories will always come in the way of fairly linear experiences. Something with a controlled progression.
 
Also "it's a game so story should suck" doesn't really hold weight either. The most popular books/tv shows/movies of the day (Twilight/2.5men/transformers as examples) often have writing that is significantly worse than the first 95% of ME3.

I have a friend who says that a lot. He goes on about how "If they could write worth a shit they wouldn't write for video games." Blows my mind.

I mean, hell, are the very least, Garrus and Shepard would make a kick-ass cop duo for a cheesy 70s-style movie.

EDIT: says "it's a game so the story should suck," that is.
 
Wow, 500 hours...jesus. Well if you don't think the game's worth 60 bucks despite spending hundreds of hours in it I don't know what to say, you're a nutjob.

I actually did find all the monkeys on that planet lol. I loved exploring the planets and am pissed all the overreactions about how the buildings were the same on every planet lead to them being removed from the game. The atmosphere was glorious traversing space mountains with your Mako while taking in a gorgeous space background. Lots of colors

I don't think me or my psychiatrist would disagree with the assertion of nutjob... she might want it said in more "PC" terms. But I'm a realist.
 
I definitely agree with your overall point man. I just don't see those writers working in the videogame biz is all. Generally if given the option to select where the story takes place next, you've already hamstrung them to trying to weave a story through many many intersecting parts.

Stories in general work best when they have rigid structure. That's not to say they can't jump around, but they always have a reason for that layer of misdirection. Gaming stories are infinitely (if the game is designed under an "open" paradigm) more complex because of that freedom of player direction.

I have a feeling the best gaming stories will always come in the way of fairly linear experiences. Something with a controlled progression.

Good point, it becomes increasingly more difficult when player choice is in play. So that has something to do with it. Overall though I felt satisfied with ME3, but the ending really really ruined things; as with most in here I assume. Brought more questions than answers.

The EDI cameltoe thing is whacky, wow.
 
Good point, it becomes increasingly more difficult when player choice is in play. So that has something to do with it. Overall though I felt satisfied with ME3, but the ending really really ruined things; as with most in here I assume. Brought more questions than answers.

The EDI cameltoe thing is whacky, wow.

have check youtube videos on how shepard was still in dream/indoctronation mode.
 
Wait.

When did Miranda find out what Sanctuary was about? When did she find out that her dad was with Cerberus?

I thought it was in the middle of the game after the failed coup on the Citadel. When you meet with her, she says she thinks her dad is working with Cerberus, but doesn't know what he is doing.
 
Good point, it becomes increasingly more difficult when player choice is in play. So that has something to do with it. Overall though I felt satisfied with ME3, but the ending really really ruined things; as with most in here I assume. Brought more questions than answers.

I can understand that. It's a very strange way to end a multi-million dollar series. I doubt there was any way they could have ended it to fans expectations though. For Sheps death in the "paragon" option I'd have given that Shep a sense of closure as he/she died. Flashes of the future for the characters he sacrificed for.
 
Even thou I got the 'best ending', I really liked the synthesis one. It being the next step for evolution was extremely cool (even if it was one line). Also EDI survived, and so did my Geth brethren.
 
I can understand that. It's a very strange way to end a multi-million dollar series. I doubt there was any way they could have ended it to fans expectations though. For Sheps death in the "paragon" option I'd have given that Shep a sense of closure as he/she died. Flashes of the future for the characters he sacrificed for.

Even just an epilogue narrated by say your LI with scenes of everyone rebuilding on each world, showing what happened to the fleet, Jack, Jacob, Miranda and so on would have been enough I think.
 
Kasumi and Garrus were probably my most used in ME2, used them and Zaeed a lot for Insanity. Currently using Garrus and Vega for my ME3 insanity because they both have huge health and can draw enemy fire away from me without dying every 2 seconds.
 
Also as a Paragon in ME I don't think there was ever an option other than sacrifice overall. Shep was going to die.

That said. Liara's father is so going to be vindicated.
 
Kasumi and Garrus were probably my most used in ME2, used them and Zaeed a lot for Insanity. Currently using Garrus and Vega for my ME3 insanity because they both have huge health and can draw enemy fire away from me without dying every 2 seconds.

In ME1 I tended toward Adepts so I had Ash and Tali as my main helpers.

ME2 I never played on Insanity so I never really felt the need for any particular helpers. I'd survive just about anything thrown at me, as long as I was alive and I had medi-gel they'd stay alive. I have to admit though having Miranda on your team with her passive maxed made some fights way too easy. I was split between Vanguards and Inflitrators in ME2. Though Soldier can be fun.
 
So is there any way to get both Ashley and Kaiden killed? I was really hoping that Renegade option with Udina would have had me shoot Kaiden in the face, but no :(
 
Then he should get started on 3. If he played ME2 that much why ruin the ending to 3 since he's obv a big fan. How could you do that to yourself Monkey...

Sorry just noticed this post.

I don't play ME for the story. I've kept myself in the dark on most character cutscenes (those are some of the only parts of ME I find entertaining in a story sense), but after the anger and disillusionment started on the ME3 ending I had to see it. And as a pay off? It really comes up lacking.

But the story isn't in it's beginning or end, it's everything in between.
 
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