Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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The ending also feels very rushed with how the Catalyst kid articulates himself. The repercussions of each decision is very vague (I didn't know the relays were going to be destroyed with 2 of the choices). Also, when he tells Shepard that he's partly synthetic, it made me think that he'd also die with destroying the Reapers. Couldn't even properly explain their horrible ending to the players.
 
The ending also feels very rushed with how the Catalyst kid articulates himself. The repercussions of each decision is very vague (I didn't know the relays were going to be destroyed with 2 of the choices). Also, when he tells Shepard that he's partly synthetic, it made me think that he'd also die with destroying the Reapers. Couldn't even properly explain their horrible ending to the players.

Isn't the only synthetic part of Shepard is his arm that has the omni blade? That comment took me by surprise because I had no idea until then that Shepard was partly synthetic. Was this established somewhere?
 
Bioware did a good job on Kai-Leng. I was playing paragon but I hated KL so I had to pull the trigger. THIS IS FOR THANE!!!

What? They did an ATROCIOUS job on Kai Leng. It's like this dirty looking greaseball is just THERE. He's not really built up to or anything. He looks like a cross between Raiden and Katy Perry. He's just a piece of crap and he actively hurts the game.

Why did they not use the reapers as villains
 
Isn't the only synthetic part of Shepard is his arm that has the omni blade? That comment took me by surprise because I had no idea until then that Shepard was partly synthetic. Was this established somewhere?

Well isn't it because he was rebuilt by Cerberus?
 
The ending also feels very rushed with how the Catalyst kid articulates himself. The repercussions of each decision is very vague (I didn't know the relays were going to be destroyed with 2 of the choices). Also, when he tells Shepard that he's partly synthetic, it made me think that he'd also die with destroying the Reapers. Couldn't even properly explain their horrible ending to the players.

It makes me wonder how Shep could even be alive in the destroy ending since choosing the destroy ending destroys all synthetic life and he is partly synthetic
 
What? They did an ATROCIOUS job on Kai Leng. It's like this dirty looking greaseball is just THERE. He's not really built up to or anything. He looks like a cross between Raiden and Katy Perry. He's just a piece of crap and he actively hurts the game.
I think he confused "did a good job" with "hating the guy so much I wanted to off him as brutally as possible". Personally, I pulled the trigger because that whole scenario was stupid that it deserved nothing less then completely wrecking him.
 
Bioware did a good job on Kai-Leng. I was playing paragon but I hated KL so I had to pull the trigger. THIS IS FOR THANE!!!

They did a horrible job. As somebody who doesn't mess around with the EU stuff, I had NO idea who this weirdo was. He doesn't even get a name for a while, then you just get some vague threats that he's a Very Bad Person from Anderson. Then he twirls around some, and dies.

Thus ends the epic ballad of Kai-Leng:The Cereal Killer.
 
It makes me wonder how Shep could even be alive in the destroy ending since choosing the destroy ending destroys all synthetic life and he is partly synthetic

Exactly. Not that it would've helped my decision, but it's still very vague.
 
What? They did an ATROCIOUS job on Kai Leng. It's like this dirty looking greaseball is just THERE. He's not really built up to or anything. He looks like a cross between Raiden and Katy Perry. He's just a piece of crap and he actively hurts the game.

Why did they not use the reapers as villains

LOL. The whole cereal thing with Kai Leng pretty much removes any menace the guy had. It doesn't help he is easily defeated and a sick drell almost killed him.

I was just happy to kill him since it meant I didn't have to put up with his stupid bullshit anymore.
 
Wait, are we still treating the indoctrinated theory as valid here? In a game ending this incompetently made? From a company with no penchant for subtlety... ever? When the game series itself has given you no reasons to doubt it at face value (outside of retcons)? After reading the Final Hours info where Bioware admitted they were struggling with the ending but clearly REFUSED to make an indoctrinated sequence?

I mean, the ending sucks, but Christ...
 
It is strongly suggested that Cerberus used reaper technology to bring Shepard back and she is partly synthetic (at the very least has cybernetic implants for sure)

Well isn't it because he was rebuilt by Cerberus?

Huh, I didn't catch that part. I thought Cerberus while using some high-tech stuff still rebuilt Shepard tissue by tissue. But I guess that explains why his body was accepted as a key to ascend that white elevator thing to meet Starkid.
 
What? They did an ATROCIOUS job on Kai Leng. It's like this dirty looking greaseball is just THERE. He's not really built up to or anything. He looks like a cross between Raiden and Katy Perry. He's just a piece of crap and he actively hurts the game.

Why did they not use the reapers as villains

I agree, he was a hollow excuse for a bad guy, and not in the cool-and-remember-able-yet-superfluous way the big bald dude in Indiana Jones is. I had no idea who he was supposed to be at any stage of the game. I see from the wiki that he has a background in the books/comics/DLC/whatever the fuck other stuff, but that has no bearing on me. I guess indoctrination has something to do with it? Dunno, he just annoyed me.

I haven't looked, but what happens if you don't omniblade him?
 
Isn't the only synthetic part of Shepard is his arm that has the omni blade? That comment took me by surprise because I had no idea until then that Shepard was partly synthetic. Was this established somewhere?

Replay ME2. Medical body scan shows several implants. Biggest one at the base of the spine, where it was severed. Metal brace is in one arm too iirc.
 
Wait, are we still treating the indoctrinated theory as valid here? In a game ending this incompetently made? From a company with no penchant for subtlety... ever? When the game series itself has given you no reasons to doubt it at face value (outside of retcons)? After reading the Final Hours info where Bioware admitted they were struggling with the ending but clearly REFUSED to make an indoctrinated sequence?

I mean, the ending sucks, but Christ...

Look, if your bro was shot in the chest, and wanted a drink of water, would you be all like "No, bro, you're gonna die anyway and I need to wash my hands because of all the blood you're spilling on them?"

No. Let them have their water.
 
It makes me wonder how Shep could even be alive in the destroy ending since choosing the destroy ending destroys all synthetic life and he is partly synthetic

Synthetic life in this case means sentient machines. Shepard is still organic, just enhanced. Made no sense to me why he had to die just because he has cybernetic implants.
 
LOL, lets not give into the illusion that ME offered any real choice, it told the story Bioware was going to tell regardless of what you did.

Both games have several characters and story arcs that largely left unresolved. You could argue that ME3 does a better job doing them in the interactions you have up to marching to the conduit. FF has some conversations outside the airship. Choice is irrelevant, you are still introduced to several story arcs that are left unresolved, this is both games.

ok,for me me3 didnt "resolve" anything....
i dont know anything after the ending.

also the main point of the game the "choices" (which is like saying the physics of gran turismo) are nothing and don't matter!

the main point of ffvii its that it was,at the time,a great rpg and it was.
even if there was no-ending and wrote "to be coninued in a sequel we never got" it would still be great.

me3 is not a great rpg. don't know if it counts as an rpg because you spent some point in some powers or grenades.you can call them perks!
and definitely not a better shooter than anything else one the market.
so the whole point of mass effect is blown away and replaying it will be just a waste of time. because the decisions that shocked you are a joke now. it doesn't have anything unique that excels at.

when you resolve your whole gameplay around choosing stuff,you need to have an effect.
player causes and effect.
not cosmetic.

It's articles like these that give Destructoid's bad reputation.

http://www.destructoid.com/why-mass-effect-3-haters-need-to-calm-down-223966.phtml

At least Gamespot's defense didn't really protect the actual ending.

its normal to see this kind of articles as ea pr ramps up.
 
They did a horrible job. As somebody who doesn't mess around with the EU stuff, I had NO idea who this weirdo was. He doesn't even get a name for a while, then you just get some vague threats that he's a Very Bad Person from Anderson. Then he twirls around some, and dies.

Thus ends the epic ballad of Kai-Leng:The Cereal Killer.

That only added to my hatred of him. The Jenson rip off had to die.

The character himself was bad but they did a good job making me want him dead.
 
It's articles like these that give Destructoid's bad reputation.

http://www.destructoid.com/why-mass-effect-3-haters-need-to-calm-down-223966.phtml

At least Gamespot's defense didn't really protect the actual ending.
I just barely started to read this article, but this part made me laugh

n the last 10 minutes alone we have heroic sacrifice, unity of peoples, hope for a new tomorrow, and the consideration of the imperfection of humankind. And all of this is before the “multi-colored explosions” bit that so many hate on. It is at once a tribute to Shepard, a new beginning for the inhabitants of the Mass Effect universe, and the only true way to break the cycle and start over from scratch.


I just noticed that we are almost to 20k posts
 
Here's some good apologist literature:

"Despite what you might read from irate fans, [the ending] is far from lazy or simple. It is complex and thought provoking. It’s been days since I finished the game, and I still find myself contemplating the conclusion, trying to discern what it means for the characters, species and worlds affected. That a story can reach a definite end and yet leave one fascinated by what might come after is, to me, is a sign that BioWare got it right."

http://www.theglobeandmail.com/news...d-including-mass-effect/article2373708/page1/

And the author's clever, final dig:

"In the end, I suspect that, deep down, many of those who complain are simply sad that it is over."
 
ok,for me me3 didnt "resolve" anything....
i dont know anything after the ending.

also the main point of the game the "choices" (which is like saying the physics of gran turismo) are nothing and don't matter!

the main point of ffvii its that it was,at the time,a great rpg and it was.
even if there was no-ending and wrote "to be coninued in a sequel we never got" it would still be great.

me3 is not a great rpg. don't know if it counts as an rpg because you spent some point in some powers or grenades.you can call them perks!
and definitely not a better shooter than anything else one the market.
so the whole point of mass effect is blown away and replaying it will be just a waste of time. because the decisions that shocked you are a joke now. it doesn't have anything unique that excels at.

when you resolve your whole gameplay around choosing stuff,you need to have an effect.
player causes and effect.
not cosmetic.

Just so we don't go down the wrong track, I'm not saying FFVII sucks or ME3 or its ending are better. Bottom line I got the same ??? feeling from ME3 that I did from FFVII. Thats it thats all thats all there is.
 
Here's some good apologist literature:

"Despite what you might read from irate fans, [the ending] is far from lazy or simple. It is complex and thought provoking. It’s been days since I finished the game, and I still find myself contemplating the conclusion, trying to discern what it means for the characters, species and worlds affected. That a story can reach a definite end and yet leave one fascinated by what might come after is, to me, is a sign that BioWare got it right."

http://www.theglobeandmail.com/news...d-including-mass-effect/article2373708/page1/

And the author's clever, final dig:

"In the end, I suspect that, deep down, many of those who complain are simply sad that it is over."

Ugh, that's terrible.

edit:

Mass Effect doesn’t suffer this problem. It was a story conceived as a trilogy, with its ending defined even before the first game hit shelves. This is made clear as we play through the final game, where the meaning of several of the most important narrative props finally becomes clear, leaving us to marvel at the writers' cleverness while looking back and realizing how the first two games were filled with foreshadowing. It’s a tale that’s been masterfully constructed with a beginning, a middle and, yes, an ending.

good lord
 
Here's some good apologist literature:

"Despite what you might read from irate fans, [the ending] is far from lazy or simple. It is complex and thought provoking. It’s been days since I finished the game, and I still find myself contemplating the conclusion, trying to discern what it means for the characters, species and worlds affected. That a story can reach a definite end and yet leave one fascinated by what might come after is, to me, is a sign that BioWare got it right."

http://www.theglobeandmail.com/news...d-including-mass-effect/article2373708/page1/

And the author's clever, final dig:

"In the end, I suspect that, deep down, many of those who complain are simply sad that it is over."

I don't even have the words. Fans are irrational, that way. Which is why we hate every ending to every game that we've ever played.

Wat.

EDIT: @EmCeeGramr - Ah. He's a shill, like the Escapist tools.
 
Just so we don't go down the wrong track, I'm not saying FFVII sucks or ME3 or its ending are better. Bottom line I got the same ??? feeling from ME3 that I did from FFVII. Thats it thats all thats all there is.

ok nice,so you played mass efect just going along with the game....
i also agree,its a nice game.
 
It's thought provoking! You just don't get it!

A BEAUTIFUL SWEEPING VISTA OF POSSIBILITY GRACES YOUR SCREEN, BATHING YOU IN THE GLOW OF ENDLESS DETERMINATION OF YOUR WILL AS YOU GUIDE COMMANDER SHEPARD TO THE APEX OF THIS THOUGHT-PROVOKING MASTERWORK IN THE FIRST TRUE EPIC OF THE MEDIUM OF INTERACTIVE STORYTELLING THAT WILL TAKE YOUR BREATH AWAY

EVERY STEP YOU TAKE IN THIS VIRTUAL RODBERRIAN NIRVANA WILL FURTHER IMMERSE YOU IN THE SEA OF ITS REALITY, EVERY CLICK AND PRESS CAUSING A NEW RIPPLE CHANGING ITS FACE AND CREATING NEW UNIVERSES OF LIFE
 
If I showed you guys my butthole, it'd be thought provoking; just not in a good way.
 
It makes me wonder how Shep could even be alive in the destroy ending since choosing the destroy ending destroys all synthetic life and he is partly synthetic

I was wondering how the Normandy survived for even the brief time it did, since the premise was that all synthetic "life" would be wiped from the galaxy and that ship was pretty reliant on EDI in its operation.

On a side note, how exactly was the "destruction" ending supposed to work? The red wave seemed to just erase the reapers from existence, but what about AIs stored in less mobile hardware? Is the field just going to degauss every hard disk with an AI on it, or is it also going to destroy any hardware that contains an AI? And if the latter is the case, why didn't it vaporize the Normandy?

Seems like a plot hole.
 
Well the thoughts it tried to provoke in me wanted to fight it.


I still really enjoyed the game. Compare that to how I felt about DA2 when I finished then I consider it a win for Bioware.

Oh, me too. Which is why I'm fatigued by articles by momos saying I am a ME3 hater. Or that I wanted a happy ending or something.
 
Here's some good apologist literature:

"Despite what you might read from irate fans, [the ending] is far from lazy or simple. It is complex and thought provoking. It’s been days since I finished the game, and I still find myself contemplating the conclusion, trying to discern what it means for the characters, species and worlds affected. That a story can reach a definite end and yet leave one fascinated by what might come after is, to me, is a sign that BioWare got it right."

http://www.theglobeandmail.com/news...d-including-mass-effect/article2373708/page1/

And the author's clever, final dig:

"In the end, I suspect that, deep down, many of those who complain are simply sad that it is over."

hmmm.
ea definetly flexing its muscles....

but im wandering if "this is what you get,accept it" mentality proves that there wont be any additions to the ending and that's it.
maybe they will go along with just releasing what they had planned.
 
Look, if your bro was shot in the chest, and wanted a drink of water, would you be all like "No, bro, you're gonna die anyway and I need to wash my hands because of all the blood you're spilling on them?"

No. Let them have their water.

I think of it differently. If my bro was usually fucking rational - like GAF posters are capable of being - I think he should be called out when there's NOTHING in the game, series' history, or company's library that rationally supports his silly theories, like indoctrination.

Especially when it just brings up a whole other crop of problems like, instead of having a crappy, ambiguous and slightly open-ended ending, we have a crappy totally unresolved ending.
 
good lord

Hahaha oh wow. It's not even true. Like, on record, Drew stating the original dark energy plot/climax/twist was scrapped in favour of this. What we got was definitively unplanned.
 
I think of it differently. If my bro was usually fucking rational - like GAF posters are capable of being - I think he should be called out when there's NOTHING in the game, series' history, or company's library that rationally supports his silly theories, like indoctrination.

Especially when it just brings up a whole other crop of problems like, instead of having a crappy, ambiguous and slightly open-ended ending, we have a crappy totally unresolved ending.


...okay, so no water for you bro.
 
The only thing thought provoking about the ending is that it brings up the debate about whether the developers were high on drugs, drinking copious amounts of alcohol, idiotic, indoctrinated by EA, or purposely trying to piss people off.

It's a question for the ages.
 
I finished the game a couple of hours ago, went with the "destroy" option, and I just feel disappointed. The last 10 minutes of the game ruined the overall experience for me. I am fine with the fact that Shepard didn't make it, but the game fails to bring any kind of closure for the majority of the supporting cast. There is no aftermatch from the gigantic space battle, which I thought Bioware did a good job with, or any updates about the situation of the numerous other battlefields in the galaxy. But the worst part is probarly what they did with the Normandy, which I assume decided to flee the battlescene for some random reason they never bother to explain. I have no idea if my crew, which I have spent close to 100 hours with, survived the crash landing or not. I do wonder how Bioware expected their audience to react when they put so little effort into ending a 100 hour adventure like this.
 
Hahaha oh wow. It's not even true. Like, on record, Drew stating the original dark energy plot/climax/twist was scrapped in favour of this. What we got was definitively unplanned.

As I said earlier in the thread it seems everything you worked up to that point is undone. Even worse is they try and make it out like it is some happy ending when it is not. It is jarring how fast they ruin all your hard work in a matter of 5 minutes.
 
Isn't the only synthetic part of Shepard is his arm that has the omni blade? That comment took me by surprise because I had no idea until then that Shepard was partly synthetic. Was this established somewhere?

Shepard is filled with cybernetic implants, that's why her scars glow etc if you go evil. Miranda and co started using them in the Lazarus project to speed up your cell growth and reconstruction.
 
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