Was the Wii more powerful than an Xbox?
In some respects, yes; in others, no.
Xbox had programmable pixel and vertex shaders - a huge boon - but the Wii has more RAM, for instance.
Was the Wii more powerful than an Xbox?
Case in point:
Interview of Vigil devs where they described how 3-4 people ported demo of Darksiders 2 on Wii-U in 5 weeks.
http://www.youtube.com/watch?v=NnUe2C38708
They had playable demo ready for E3, but Nintendo decided only to show game concepts.
And this is why. It just ain't happening in that tiny little case.Anyone that thinks that it will be able to play "high end pc games" in 1080p needs to look at how small nintendo wants the console to be and think about how much heat they can get away from that case.
Aw man. You could have chosen 1350 other posts from this thread that were as retarded as mine, and you still chose it. <3
Anyone that thinks that it will be able to play "high end pc games" in 1080p needs to look at how small nintendo wants the console to be and think about how much heat they can get away from that case.
In some respects, yes; in others, no.
Xbox had programmable pixel and vertex shaders - a huge boon - but the Wii has more RAM, for instance.
I suspect me & him have very different definitions of 'high end pc version'.
I'll confidently state now that there won't be any Wii-U games mistaken for high-end PC games.
Edit:
And this is why. It just ain't happening in that tiny little case.
I think it's possible that the early Wii dev kits were quite powerful, but perhaps have been scaled back somewhat in light of th hardware costs of the Wii U controller getting closer to the light of day. Remember that Nintendo had a bit of a scare around the 3Ds pricing and had to pivot quickly. Perhaps the originally targeted retail price (and thus spec) has been revised?
Figured, what I was probably trying to get at was if the wii was within the same realm of the xbox - performancewise - why would it be such a 'megaton' if the WiiU ended up with performance similar to that of ps3/360?
Figured, what I was probably trying to get at was if the wii was within the same realm of the xbox - performancewise - why would it be such a 'megaton' if the WiiU ended up with performance similar to that of ps3/360?
Figured, what I was probably trying to get at was if the wii was within the same realm of the xbox - performancewise - why would it be such a 'megaton' if the WiiU ended up with performance similar to that of ps3/360?
Figured, what I was probably trying to get at was if the wii was within the same realm of the xbox - performancewise - why would it be such a 'megaton' if the WiiU ended up with performance similar to that of ps3/360?
So they wasted years of R&D and made a new chip set to reduce pricing? Does that make sense?
I'm not talking about a redesign, just what I said, perhaps scaled back. It's an ambitious setup, including separate screens and procs with the console controller. Something has to give somewhere for the sake of price.
The only thing they could scale back would be clock speeds. Which wouldn't save on cost.
The only thing they could scale back would be clock speeds. Which wouldn't save on cost.
Yes it would. Lower clocks mean higher yields and lower cooling component costs.
Ace, I know you are super invested here, but there are other answers to this question. The most obvious one would be RAM. Or perhaps the wireless communications setup between the controller and tablet. Who knows, I am only speculating, same as you.
The proof will be in the pudding, same place as it always has been.
I dunno what it is, but after the Wii's early success I was completely convinced that third parties would be forced to jump aboard with their A-teams and give the platform the attention that its sales figures warranted. This didn't happen, and we ended up with a hardcore feedback loop where most of the best core games ended up on PS3/360, so the people who like those sort of games naturally gravitated towards them, which meant that the audience was there, so people kept making the games for them there.
For someone on the outside, it can easily look like developers having some irrational bias against Nintendo. They had a powerful console in the GC, but developers didn't give it a lot of love for various reasons. Then, when they finally get the market leader position, they still don't give them support. This ended up creating bizarro world, where 5 years into the leading console's lifespan it has dwindling support and high quality software droughts, even though the next generation is still quite far off.
So, they're going to take a chip that's similar to a 4770 (by all accounts so far), scale it back so far that it would have been cheaper just to use a much older card and call it a day?
Yeah...
I'll translate them for you:
THQ: 480P+600P = 1080P
Epic: It has two screens.
Crytek: It's better than the Wii!
Vigil: We made a PC game run in 480P!
EA: It has two screens! Next generation!
It might not be cheaper to use an old card due to availability. Like MS using 10/12GB drives in the original Xbox because it was hard to get hold of 8's.
But the card is completely custom, anyway. They're spending millions on R&D and well over 2 years to design a card that does less than something they could probably buy in bulk for cheap. I mean... you guys realize how crazy that sounds, right?
blah blah
But the card is completely custom, anyway. They're spending millions on R&D and well over 2 years to design a card that does less than something they could probably buy in bulk for cheap. I mean... you guys realize how crazy that sounds, right?
The only thing they could scale back would be clock speeds. Which wouldn't save on cost.
To be honest, this wasn't really the case with most games during the first years of the gen. You could tell devs were caught with their pants down and tried to do something about it, but were completely bewildered. Later on yeah, the Wii would be very restrictive to pretty much every dev.Developers are creative people who at some level want to achieve their artistic vision. Many developers rightfully felt that the games they made could not have been executed on Wii (see Assassin's Creed, COD: MW, Skyrim, Mass Effect etc), so they chose to make them on the HD consoles.
This was done despite the Wii being the top-selling console. Developers chose to make their AAA games for HD consoles (who proved they can sustain a healthy flow of successful AAA titles) instead of making downgraded versions of the same games for Wii which would have been worse, quality-wise, and therefore probably wouldn't have sold as well.
(Think of the sales for MW3 Wii when compared to MW3 on the HD consoles)
There is no bias against Nintendo. The Wii did not exist in a vacuum and developers didn't want to keep making PS2-level games when making HD games was a realistic and profitable opportunity.
Nintendo didn't invest a lot of effort to secure content on the Wii, because they tend to rely mostly on their own games which sold just fine.
Pretty much every discussion since the internet became main stream. There was a time when you actually had to form good arguments to engage in a debate.You're acting as if Nintendo fans are the only ones clinging desperately to their narrative.
These threads are basically two sides circle jerking without challenging their own confirmation bias.
But the card is completely custom, anyway. They're spending millions on R&D and well over 2 years to design a card that does less than something they could probably buy in bulk for cheap. I mean... you guys realize how crazy that sounds, right?
No, I am postulating that perhaps something changed, like a switch from Bluetooth 2.1 to proprietary RF, or some such.You're suggesting that they destroy the selling feature of the console?
Seriously, where are you getting all these facts from, I mean I've never heard of it and I think I've followed Wii U spec news closely.
isn't it almost HARDER to be less powerfull than a 360 right now?
I also don't believe that the ps4 or next Xbox will offer a "next generation leap" over the Wiiu in the same way that the dreamcast was not that far behind the ps2/Xbox and GameCube.
Pretty much every discussion since the internet became main stream. There was a time when you actually had to form good arguments to engage in a debate.
Common sense tells me this piece of news is questionable, Nintendo would have to go out of their way to piece together a console less powerful than 7 year old hardware. However, it won't be a generational leap from the current consoles.
isn't it almost HARDER to be less powerfull than a 360 right now?
To be honest, this wasn't really the case with most games during the first years of the gen. You could tell devs were caught with their pants down and tried to do something about it, but were completely bewildered. Later on yeah, the Wii would be very restrictive to pretty much every dev.
I don't agree that all the games would have to be worse, in fact some would be better with pointer controls. You mention MW not selling as well, which isn't a fair comparison considering they never marketed the Wii versions.
Was the Wii more powerful than an Xbox?
I suspect me & him have very different definitions of 'high end pc version'.
And this is why. It just ain't happening in that tiny little case.
You mean the dummies on display in E3? The design has probably changed.
Also ever oponed up a amecube? the console could had been a one third smaller atleast, the n64? the console could had been 1/4 smaller.
..... I think they need that room though for air flow and heat dissapation.
And poor Ace
I think now, we should just let E3 come and then see what happens. the amount of crow on both sides is high enough already!
I don't know what exactly drives these WiiU discussions, thousand of pages by now recycling the very same points over and over. It's like nobody is taking or learning anything from them. So what's the point?If true, they could put an IPad3 or a Vita in there, close the case and be done with it. Seriously, weaker than PS360 is passive cooled territory by now.
But lets get on with the poo flinging.
The only interesting and worthwhile discussions around the WiiU so far have been the ones centered around the possible implementations of the controller
So what's the consensus? Was this a bad April Fool's or is it plausible?
You forget how burned many of us are because of the poor Wiimote (+) implementation in 3rd party games.
There is more chance the screen will be used for streaming and as a glorified map/inventory than it will revolutionnise how we play.
Just look at the 3DS which barely uses the second screen even in Mario Games.