echoshifting
Banned
Soulbound sounds a bit meh, and miracle sounds crazy broken. Looking forward to seeing how those play out.
Sigarda kicks Avacyn's ass at that mana cost.
Sigarda kicks Avacyn's ass at that mana cost.
Demonlord of Ashmouth - 2BB, Flying, Undying, 5/4, when enters the battlefield, exile it unless you sacrifice a creature.
There are also Miracle cards that let you play them for cheap when you draw them if they are the first card you drew that turn. Like a 5 damage bolt for R when you draw it.
That seems weird from a rules perspective. Or at least from an enforcing the rules perspective.
This seems really really good. Almost too good.
Easily my favorite Avacyn Restored card thus far
This seems really really good. Almost too good.
Yea that's a pretty ridiculous card for a format with undying in it.
I get the feeling that its going to be my new Vampire Nighthawk: the card that I love when I play it and dislike from a design/development perspective. Four mana for that body and those effects just seems too good considering. The ancillary cost doesn't strike me as something that will ever keep you from playing it unless you literally have no other creatures.
EDIT: Some crazy good mana/body ratio in this set so far. I hope they print some flying specific answers considering how much I suspect flying is going to show up.
Yeah I agree. The sac is an interesting leash on undying; if you're smart/lucky you can keep him from popping back up. Not nearly enough, though. Should be 2 creatures imho; maybe "Exile if you don't sacrifice two creatures. If entering the battleground from your graveyard, sacrifice one creature instead." Something like that.
I feel Undying would have been more interesting overall (going off of DKA here) if they had also run with a subtheme of +1/+1 counters so you had good ways to keep your opponent's cards from coming back.
At least with that demon they don't sac the creature till he resolves. That way you can blow up their other creature in response to him getting casted.
The more I think about Miracle, the more I hate it. Seems awfully clunky from pretty much any angle. I'll reserve judgment 'til the set hits, but that seems pretty poorly thought out.
I actually think I like it. It basically increases the tension of topdecking the right card while also forcing you to make a decision when you draw it in sub-optimal circumstances. Do I hit something for five now because I can for only one mana, or do I hold onto this as an answer to a future threat? Its a lot like Kicker in that respect, in that inexperienced players will almost always play it one way while advanced players will recognize the decision.
I feel bad I only started playing Magic last year.
Ravnica means lots of cards that use multiple colours, and lots of mana fixing right?
Not necessarily. I'd actually be surprised if the hook for Ravnica 2 was "multicolor again". I suspect it will be how like Scars of Mirrodin still had lots of artifacts but wasn't an "artifact block" the way Mirrodin was. They definitely can't just make it the ten guilds system over again though.
Klep just retweeted that from @wizards_magic. Fuck yes!
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For the Great Designer Search I pitched a "Return to Ravnica" that focused on a "war" between the ideologies of natural versus artificial, with the artificial side focused in U/B and led by a twisted clone of Niv-Mizzet that the Izzet had improperly revived after the original ran off. Can you tell this is my favorite setting?Civil war, baby. Count on it.
Return to Ravnica is exciting just because it heralds the return of multicolor (and, with it, decent fixing I hope). Beyond that and liking the setting, I'm a little weirded out by the reaction to the set. Yes, Ravnica had great design and balance, but setting a new block in the same setting won't magically transfer that quality into the present day. It's a superficial similarity from a game design perspective. Flavor is window dressing- it doesn't make the cards.
Don't really agree with the bolded. An interesting setting/premise is a big part of a block's appeal to me.
This could turn out to be disappointing, sure, but I guess many of us are just happy to get back into the guilds at this point. That's reason enough to be excited imho.
It can increase the appeal, sure, but will it ultimately determine how you feel about a block? In the end, they live and die by the cards. Crappy flavor can't destroy good design and good flavor can't save crappy design. (Kamigawa is a perfect example of this)
What the hell is up with Falkenrath Aristocrat? That's gotta be the worst Mythic possibly ever. Just drafted that POS.
Klep just retweeted that from @wizards_magic. Fuck yes!
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This is where I differ with many of you, I think. I still play a couple Kami decks now and then because I enjoy the flavor of the block so much.
Is there an "archetype" drawn to cards for flavor? I guess I'm probably a plain ol' Johnny, I dunno.
This is where I differ with many of you, I think. I still play a couple Kami decks now and then because I enjoy the flavor of the block so much.
Is there an "archetype" drawn to cards for flavor? I guess I'm probably a plain ol' Johnny, I dunno.
Thunderous Wrath - 4RR, Instant, Thunderous Wrath deals 5 damage to target creature or player. Miracle R (You may cast this card for its Miracle cost when you draw it if it's the first card you drew this turn)
Sigarda, Host of Herons - 2GWW - Flying, Hexproof, 5/5, spells and abilities your opponents control can't cause you to sacrifice permanents
Restoration Angel - 3W, Flash, Flying, 3/4, When Restoration Angel enters the battlefield, you may exile target non-angel creature you control then return that creature to the battlefield under your control.
Silverblade Paladin - 1WW, 2/2, Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired as long as you control both of them). As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Demonlord of Ashmouth - 2BB, Flying, Undying, 5/4, when enters the battlefield, exile it unless you sacrifice a creature.
Klep just retweeted that from @wizards_magic. Fuck yes!
It also wasn't particularly bad in limited. (Although, Jitte was probably the most autopick card ever and it really did just win games on its own) It's really just its impact on standard and extended that created its legacy as one of the worst sets ever.
It also wasn't particularly bad in limited. (Although, Jitte was probably the most autopick card ever and it really did just win games on its own) It's really just its impact on standard and extended that created its legacy as one of the worst sets ever.
Yeah, its biggest problem was coming right after Mirrodin. I started playing with Kamigawa, but I heard the talk around the table at the time.
Kamigawa block played excellently with Ravnica block, but yeah, while Mirrodin was around it had no chance to flourish.
My feelings on flavor are largely similar to my feelings on story in most video games- if I want engaging stories, characters, and settings, I'm likely to go watch a movie, read a book, or marathon a TV series. Game designers are, understandably, not at their strongest in these areas, so I tend to prefer games (in all forms) that leverage the focus of the medium. That said, to each his own. I suppose if flavor has that much of an impact for you, finding this return exciting is an understandable reaction. I didn't mean to be the negative Nancy.![]()
So... Miracle means on my draw step I get to cast whichever card I draw for a ridiculously low cost?
eh, I just figure you stack em. If that won't work for some reason matching counters.
eh, I just figure you stack em. If that won't work for some reason matching counters.