Complete opposite for me, a lot of my friends now want to buy the game, so 4 player co-op and MP here we come!![]()
I'm not buying the game now, just because of this post...
Glad to see that the early beta smell is wearing off and people are realising how Insanely overpowered the rifleman class is. At this point there's pretty much no need to use anything else. Grenades are borderline nukes and the maps favour the Assault rifles all round performance.
Glad to see that the early beta smell is wearing off and people are realising how Insanely overpowered the rifleman class is. At this point there's pretty much no need to use anything else. Grenades are borderline nukes and the maps favour the Assault rifles all round performance.
Anyone else not dig the reticule / cross-hair in this game? I thought the one in GRAW 1/2 worked much better and felt more satisfying. Also don't really like the iron sight option.
Agreed with everything.The vanilla AR's aren't too overpowered... but as soon as you have 2-3 attachments that reduce recoil, they immediately become laser rifles. Add in the fact the class has a thermonuclear frag and suddenly there is no reason to play other classes. Obviously, the AR's need a nerf. (this is the problem with unlocks, they always ruin balance!)
But the real problem right now is the frag. It's just too OP. Ridiculously so.
Take them out of the game.
Also... I'm incredibly worried about the late game unlocks. Look at the progression chart. Most of that stuff spells trouble imo.
This is another modern game that uses an unlock system to punish new players and reward veterans who shouldn't need advantage.
The first day of beta... no one had shit and the matches (apart from frags) were very fun. Game felt tactical. Most of my time with it today feels more twitch and the unlocks are rearing their ugly heads. I'm back on the fence with this one for now.
I still prefer the ENG. Intel > everything.
The frags do need more of a delay though.
That's what's good about this game though. Weapon balancing doesn't need a patch, they can update it on the fly.
So do I, my rifleman class is still at level 0 whilst I've hit 5 with the other two, but from a purely balance perspective they're completely outgunned. Good to hear about the balancing, this game definitely needs it.
The vanilla AR's aren't too overpowered... but as soon as you have 2-3 attachments that reduce recoil, they immediately become laser rifles. Add in the fact the class has a thermonuclear frag and suddenly there is no reason to play other classes. Obviously, the AR's need a nerf. (this is the problem with unlocks, they always ruin balance!)
But the real problem right now is the frag. It's just too OP. Ridiculously so.
Take them out of the game.
Also... I'm incredibly worried about the late game unlocks. Look at the progression chart. Most of that stuff spells trouble imo.
This is another modern game that uses an unlock system to punish new players and reward veterans who shouldn't need advantage.
The first day of beta... no one had shit and the matches (apart from frags) were very fun. Game felt tactical. Most of my time with it today feels more twitch and the unlocks are rearing their ugly heads. I'm back on the fence with this one for now.
I don't know. I find the PDW with an emphasis on control to be pretty brutal.
Has anybody gotten their Splinter Cell Conviction buddy-code emails yet?
From the OP:What are they????
SPLINTER CELL: CONVICTION OWNERS: You will have automatic access to the beta from your Splinter Cell disc on the 19th - no keys needed. However, you'll be receiving an email from us starting on April 19th with three Xbox beta access keys that you can share with friends to build your squad! Note: Games On Demand version works as well.
Do the Russians' blue camo pants bug anyone else?
I don't know why it bothers me but it just looks stupid imo.
Has anybody gotten their Splinter Cell Conviction buddy-code emails yet?
I won't complain about colour in a Military shooter, especially not when it's muted.
Why can't you have a team of 8 that gets split into two squads? That seems like such an oversight to me.
Do the Russians' blue camo pants bug anyone else?
I don't know why it bothers me but it just looks stupid imo.
RedStorm
On Grenades: We're aware of the issue, monitoring it closely over the weekend, and will be addressing balance as necessary early next week
Can you spot people without a UAV?
How do you spot with a UAV? Just look at them?
Can you spot people without a UAV?
Doesn't bother me as much as their engineer's monstrous fucking backpack. The GR2 backpack that the GR community made fun of has returned!
"Hey, how did you see me!? I was prone behind this here log!"
Uh...
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Yes, datahack and sensor grenades.
Unlocks?
No.
Eng gets sensor grenades. Datahacks happen when you tazer someone then hold X over them. It's basically this games Tbag.
It happened to me just once... I felt violated and ashamed. Worse than getting your throat slit.
No.
Eng gets sensor grenades. Datahacks happen when you tazer someone then hold X over them. It's basically this games Tbag.
Hmm. Seems weird that you can't just, you know, use your eyes.
How would your eyes feed into the intel loop?
Everything else is digital. To make people show up in the intel loop you need to use equipment.
Downloaded the PS3 version to see if the connection is better and wow. The graphics are much worse.
X360
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PS3
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X360
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PS3
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