New Super Mario Bros 2 announced for 3DS - August 2012

I'd debate that, especially since SMW is more replayable due to the branching paths and secret exits.

You could always not use the cape if you ever wanted the extra challenge. Think of it as a prototype Super Guide.

Even so, the focus on SMW was more on the paths and less on the challenge. The design wasn't quite as tricky.
 
I'll admit, I'd probably purchase waggle-free versions of the Galaxy games myself. After selling off the current versions I own, of course.

Waggle improved the Galaxies, made you feel like you really needed to strain to get that little extra distance.

No, a little wrist flick isn't a strain at all. Just an annoyance.
 
It'll probably be fun, like NSMBWii

It'll also be ugly as sin, like NSMBWii

Hit the nail on the head. It's kind of sad that the 2D games have lacked the visual charm and creativity of the older Mario games. Nintendo needs to work on that. However, the penguin suit was a great new power-up. Hopefully, we'll see that one return in New Super Mario Brothers 2.
 
I'll admit, I'd probably purchase waggle-free versions of the Galaxy games myself. After selling off the current versions I own, of course.



No, a little wrist flick isn't a strain at all. Just an annoyance.

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Fuck alternate exits. Fuck'em to the lowest bowels of the underworld. In-level collectibles > hidden exits/warps

Alternate exits are fine, as long as they don't pull a NSMB DS and require special items that aren't found in the levels themselves. Fuck tiny Mario exits especially.

Also, I'm tired of the 3-coin setup. Bring back the 5 dragon coins, or 8 red coins, anything other than 3 again.
 
They didn't even try to change the art? Even Mario Bros to Mario 3 changed the art. I feel like this series could have benefited from a little something more.
 
Even so, the focus on SMW was more on the paths and less on the challenge. The design wasn't quite as tricky.

No, it wasn't. And I'll also admit it wasn't as tight, even if I think SMB3 was too-tight, like a overly tight girdle.

But we've already had several callbacks to SMB3, I just want a game similar to World. NSMBW was a tiny step in that direction (Yoshi, vertical levels) but they went right back to SMB3 pandering with SM3DL, and now NSMB2 apparently.
 
I was going to edit this into my post, but it's already the new page. I don't mean to harp on and on about this, it's just kind of...

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Looking at those 2 screens side by side, it's hard to argue that NSMB2 isn't an improvement. Much better use of colour and contrast makes a world of difference.
 
Holy shit that is some uninspired art. The same grass, desert, snow, swamp worlds AGAIN? Like, really Nintendo??

I bet it will look sharp in motion and wonderfully tangible in autostereoscopic 3D, and I'm sure the level design will be solid, but this art style is so overused by now. The game has no soul.

Level design will decide if it has soul and screenshots carefully selected not to spoil anything doesn't tell us anything about what the world will be like .
 
No, it wasn't. And I'll also admit it wasn't as tight, even if I think SMB3 was too-tight, like a overly tight girdle.

But we've already had several callbacks to SMB3, I just want a game similar to World. NSMBW was a tiny step in that direction (Yoshi, vertical levels) but they went right back to SMB3 pandering with SM3DL, and now NSMB2 apparently.

It's so bizarre. SMW is Miyamoto's favorite Mario game and yet it's basically been forgotten.
 
Wow Nintendo is going all out with the 3DS! Love NSMB but didn't like the DS version though :\

Still, this game and with Animal Crossing coming up I am slowly but surely, on my way of owning a 3DS :D
 
Alternate exits are fine, as long as they don't pull a NSMB DS and require special items that aren't found in the levels themselves. Fuck tiny Mario exits especially.

Also, I'm tired of the 3-coin setup. Bring back the 5 dragon coins, or 8 red coins, anything other than 3 again.

Word.

Figures Chemo would be on the "Mario = creatively bankrupt" bandwagon.
 
This is not a "new" version of Super Mario Bros. 2, so this is false advertising to me. BETTER CONTACT THE BETTER BUSINESS BUREAU
 
Since the 3DS got NSMB2 then this leaves Super Mario 4 for Wii U, E3 can't come soon enough XD

why do people pretend that NSMBM doesn't exist?

That "new super mario game to be announced at e3" has to be the most embarassing case of denial.

really people, it's one of the only Wii U games that we know actually exists!
 
This is not a "new" version of Super Mario Bros. 2, so this is false advertising to me. BETTER CONTACT THE BETTER BUSINESS BUREAU

Well in Japan Super Mario Bros. 2 is what we call The Lost Levels. The game we call Super Mario Bros. 2 was Super Mario Bros. USA in Japan.
 
This IS creatively bankrupt. Understand we're talking level themes and art style here. The levels and gameplay will be solid, most likely. But it's clear as day they're using the same. Goddamn. Grassland. Swampland. Desert. Snow. All over again. Right down to fucking Peach's Castle in the background, literally copy/pasted from the Wii game. It's like there's either A) no artists working on the game, just recycling the same assets from previous games with slight color scheme tweaks, and/or B) Nintendo is like a weirdly superstitious athlete with their Mario games, figuring "If it sold so much last time, best not change anything and fuck it up this time!" It's dull and uninspired and creatively bankrupt, thematicaly and artistically, and the fact last year's prototype of NSMB Mii looked the same as well, I start to get the sinking feeling we'll see the same shit themes regurgitated again this Christmas on WiiU. Cripes!
 
That art style is such a drag. I'll likely still pick this game up and love it whenever I buy a 3DS, but juxtaposing these screenshots with the creative and varied visuals that came out of the Galaxy series makes me wish that they would try a little harder here.
 
i feel if they had called it new super mario bros 3ds, it would be a nice little play on words as well as reinforce the fact it seems to be taking cues from super mario bros 3.

seems a missed oportunity.
 
This IS creatively bankrupt. Understand we're talking level themes and art style here. The levels and gameplay will be solid, most likely. But it's clear as day they're using the same. Goddamn. Grassland. Swampland. Desert. Snow. All over again. Right down to fucking Peach's Castle in the background, literally copy/pasted from the Wii game. It's like there's either A) no artists working on the game, just recycling the same assets from previous games with slight color scheme tweaks, and/or B) Nintendo is like a weirdly superstitious athlete with their Mario games, figuring "If it sold so much last time, best not change anything and fuck it up this time!" It's dull and uninspired and creatively bankrupt, thematicaly and artistically, and the fact last year's prototype of NSMB Mii looked the same as well, I start to get the sinking feeling we'll see the same shit themes regurgitated again this Christmas on WiiU. Cripes!

I think that they're making a humongous push to get 3DS software out as quickly as possible. And if this means that they need to cut some corners creatively, they'll do it.
 
As for the art style, while I think it's pretty lazy (I see elements taken from previous NSMB games AND SM3DL) and in some instances hideous, I don't even care. I think the game will control great, unless they go back to the first game and take the awful platforming physics from that game. NSMBWii had pretty tight controls, and if this is essentially a portable entry on that, I'm down.
 
As for the art style, while I think it's pretty lazy (I see elements taken from previous NSMB games AND SM3DL) and in some instances hideous, I don't even care. I think the game will control great, unless they go back to the first game and take the awful platforming physics from that game. NSMBWii had pretty tight controls, and if this is essentially a portable entry on that, I'm down.

to be far it is 2d Mario and its world 1-1 they not mush they can do, give me gameplay over a nice looking screen shot
 
You know how when people think back on Super Mario World, they picture the one-of-a-kind setting of Dinosaur Land and think, "Oh yeah! Rex and Dino Rhino and Sumo Brothers and Chargin' Chuck and Flying Hammer Bros. and etc, etc, etc." They remember those elements and they remember them as World's own.

NSMB had nothing to remember it by. Neither did NSMB Wii aside from the Penguin Suit. And this doesn't look to buck the trend. When it comes to creative concepts like characters, settings, etc, the 2D Mario games these days simply don't deliver. It's like they don't care. They'll take your money and give you the tried-and-true formula and some new levels to run through, but nothing else. Nothing you'll remember decades from now. Nothing that will make it a classic.

I so very much want to be proven wrong and see them come out with a trailer packed full of fresh faces and places... But if their first step forward is showing the same done-to-death stuff in the last couple 2D Mario games, I won't be holding my breath.
 
why do people pretend that NSMBM doesn't exist?

That "new super mario game to be announced at e3" has to be the most embarassing case of denial.

really people, it's one of the only Wii U games that we know actually exists!
If pay attention to the title Super Mario 4 there is no Bros. meaning that there will be Charecters outside the Mario universe hence the inclusion of Miis which I already stated days ago so I already know its SMB: Mii the game so I don't pretend that it dosen't exist I'm excited for that particular game
 
to be far it is 2d Mario and its world 1-1 they not mush they can do, give me gameplay over a nice looking screen shot

I'm not directly talking about a particular level, it's just the game is relying too heavily on previous games in terms of assets, while replacing the score/timer with the visual style of Super Mario 3D Land.

What stands out the most to me is how the clock and coin counter are stylized...but that's just taken from another game. This doesn't mean the game will be shit, but it will be akin to other New Super Mario games: typical Nintendo platformer, but nothing that is even in the higher echelon of Mario titles. They'll be good romps between major Mario games.
 
I'm not directly talking about a particular level, it's just the game is relying too heavily on previous games in terms of assets, while replacing the score/timer with the visual style of Super Mario 3D Land.

What stands out the most to me is how the clock and coin counter are stylized...but that's just taken from another game. This doesn't mean the game will be shit, but it will be akin to other New Super Mario games: typical Nintendo platformer, but nothing that is even in the higher echelon of Mario titles. They'll be good romps between major Mario games.

2D mario got tight gameplay they no room for windows of nothing but thing that look nice, its the right pick for the type of game
 
2D mario got tight gameplay they no room for windows of nothing but thing that look nice, its the right pick for the type of game

Some 2D games haven't, however. New Super Mario Bros DS has a loose feeling to the whole experience; the new power ups were terrible, the level design was boring and forgettable, and the platforming was probably the worst it could have ever been but still work as a Mario game.

This is coming off the heels of Super Mario 3D Land, and it genuinely seems like a weaker game in potentially every category that makes Mario so good.
 
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