Jesus Christ, at this point, can barely actually discuss the game and what we hope to see in it in this thread. Its been completely overrun.

Jesus Christ, at this point, can barely actually discuss the game and what we hope to see in it in this thread. Its been completely overrun.
I know for a new unannounced 3DS title too. That's another hint I guess.
If you can't talk for something new that Nintendo will show at E3 there isn't something for discussion.
someone still has not bought 3DS?
because of the terrible batteries, or, I don't know, design?
I like how the old 2D Mario games changed art style which made the game seem fresh after every new entry.
SMB1
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SMB2
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This is what I am trying to understand also. Mario platformers have long legs and sell for a long time. Not everyone has a 3DS right now, in fact many new 3DS buyers may just get one Mario platformer. I think Mario 3D Land should have had another Christmas on it's own. What should have happened was to release Mario for WiiU for this holiday and have NSMB2 for next years holiday. For this year Nintendo should have released Paper Mario, Animal Crossing and another game instead.
Wow you are pissed.
note the last words:
I've never liked the 2.5D side scrolling games they've done, I found them to be slower paced then the older ones and it just looks...boring.
And I'm guessing this one will also have that stupid audiance singing along with the music while the enemies dance to the beats while the audiance appluad as you do well shit that Nintendo love doing.
ALSO: Someone above made a good point: would we be disappointed if Nintendo kept releasing Yoshi's Island games with the same artstyle. Yes and no (at least for me). Let me explain: If Nintendo made a sequel to Yoshi's Island that had a beautiful yet similar artstyle to the previous game, I would be satisfied as long as the environments were fresh and new. If they kept on ripping the sprites from the previous title and just made new stages based off of them, then I would be disappointed because it'd feel like I'm just playing the same game over and over. Metroid Prime and Metroid Prime 2 play very similarly but the two have a very unique world despite having the same artstyle. Same with the Pikmin games. NSMB is different in that it feels that the the game's sprites are being copy and pasted.
Oh, okay, since they all have the same name, then I guess that's okay.
Oh but wait, they are NOT THE SAME FUCKING GAME.
Get out of here with those bullshit excuses.
Damn clappin ruined mah mayreeo
Your point was terrible though. The game isn't constrained to what's in its name.
Just to understand some of the philosophical foundations of the NSMB series. I think we can also look at the Animal Crossing series.
Both games have had minimal graphical evolution. Both have rather simple and dull (imo) visual direction. Even more interesting, is that I believe both teams have a large amounts of female developers working on them. Not to be sexist or even looking for stereotypes, but EAD (and SPD, and the rest of internal Nintendo) has hired an immense amount of females into the development sector. This might be indicative of some of their "pop-cuture" and "blue ocean" mass market success.
I can not think of any other developer that has done that.
note the last words:
You surely revealed everything for something you can't talk.
3DS redesign at E3, eh? It could be possible.
All you guys talking about how many copies NSMB sold.
But did it sell that many copies on its own merits because it was truly a good game, or did it sell that many copies because there wasn't anything else worth buying if you wanted to purchase a Wii game?
All you guys talking about how many copies NSMB sold.
But did it sell that many copies on its own merits because it was truly a good game, or did it sell that many copies because there wasn't anything else worth buying if you wanted to purchase a Wii game?
All you guys talking about how many copies NSMB sold.
But did it sell that many copies on its own merits because it was truly a good game, or did it sell that many copies because there wasn't anything else worth buying if you wanted to purchase a Wii game?
All you guys talking about how many copies NSMB sold.
But did it sell that many copies on its own merits because it was truly a good game, or did it sell that many copies because there wasn't anything else worth buying if you wanted to purchase a Wii game?
No reason to get mad dude. We're all passionate Nintendo fans and we can debate this topic without getting out of hand. Remember: these opinions we have don't really matter. I agree with you that the art style is stale but we can be civil here
ALSO: Someone above made a good point: would we be disappointed if Nintendo kept releasing Yoshi's Island games with the same artstyle. Yes and no (at least for me). Let me explain: If Nintendo made a sequel to Yoshi's Island that had a beautiful yet similar artstyle to the previous game, I would be satisfied as long as the environments were fresh and new. If they kept on ripping the sprites from the previous title and just made new stages based off of them, then I would be disappointed because it'd feel like I'm just playing the same game over and over. Metroid Prime and Metroid Prime 2 play very similarly but the two have a very unique world despite having the same artstyle. Same with the Pikmin games. NSMB is different in that it feels that the the game's sprites are being copy and pasted.
There's really not much else to discuss at this point other than the artstyle, since we know virtually nothing else about the game other than a few things like the return* of the Tanooki Suit. If we had a video with some music we'd probably be complaining that they're reusing the NSMB theme. Just realize this: any thread regarding NSMB will probably always be about the artstyle until the game comes out and people learn that it actually plays pretty well and is genuinely fun. Nothing wrong with that though. I actually like talking about it
*Not really the "return" of the Tanooki suit since it was heavily featured in SM3DL though. I hope Nintendo doesn't think fans will get nostalgic over this. What WOULD be cool is a brand new flying powerup.
All you guys talking about how many copies NSMB sold.
But did it sell that many copies on its own merits because it was truly a good game, or did it sell that many copies because there wasn't anything else worth buying if you wanted to purchase a Wii game?
All you guys talking about how many copies NSMB sold.
But did it sell that many copies on its own merits because it was truly a good game, or did it sell that many copies because there wasn't anything else worth buying if you wanted to purchase a Wii game?
I am quite neutral towards the series. I could not adamantly defend the quality of the level design, as my experience with the games has been rather inconsequential. But I am just using simple logic and business acumen towards the series. If the game is called New Super Mario Bros. 2 it is probably going to look like New Super Mario Bros. 1.
Does Metroid Prime 1 look like Metroid Prime 2 and Metroid Prime 3? Does Mario Kart DS look like Mario Kart 3DS?
I am just saying. The aesthetics and art style of NSMB has been chosen. It worked for the masses, failed for a small minority of elitist. It is a minimalist motif that looks simple and drab to me. But it sold more than anything else. More than any colorful Mario game before it. It is going to be used in the sequels.
Wait. What's the argument even. Is it that Nintendo should abandon NSMB? Or that NSMB should rehaul everything?
I am quite neutral towards the series. I could not adamantly defend the quality of the level design, as my experience with the games has been rather inconsequential. But I am just using simple logic and business acumen towards the series. If the game is called New Super Mario Bros. 2 it is probably going to look like New Super Mario Bros. 1.
Does Metroid Prime 1 look like Metroid Prime 2 and Metroid Prime 3? Does Mario Kart DS look like Mario Kart 3DS?
I am just saying. The aesthetics and art style of NSMB has been chosen. It worked for the masses, failed for a small minority of elitist. It is a minimalist motif that looks simple and drab to me. But it sold more than anything else. More than any colorful Mario game before it. It is going to be used in the sequels.
Wait. What's the argument even. Is it that Nintendo should abandon NSMB? Or that NSMB should rehaul everything?
All you guys talking about how many copies NSMB sold.
But did it sell that many copies on its own merits because it was truly a good game, or did it sell that many copies because there wasn't anything else worth buying if you wanted to purchase a Wii game?
I actually would like to discuss gameplay. NSMBWii actually had some of the best platforming ever for a 2D Mario game, the core gameplay was at it's best. However I feel the NSMB series as a whole has been dumbed down in other areas in comparison to SMB3, SMW and Yohi's Island. There are not many stages that have verticality in the elvel design (this was a flaw for DKCR as well). Not as many secrets (remember the different ways to get to Star Road in SMW, remember the hidden level that gives you items in SMW). World Map isn't as expansive as SMW/SMB3, remember the different world in those games, they were actually memorable and everything was interconnected. More things such as switch palaces which unlock new blocks which let you access more secrets and makes things easier. Different coloured Yoshi's that have different effects with shells. Variety in stages, each world had it's own feel and enemy types. NSMB series doesn't do this much and relies on nostalgia instead of trying something new. Again I'd like to remind everyone the core gameplay in NSMBWii was improved with tons of variety in the core platforming gameplay, however it's everything else that is dumbed down in the series.
I'm holding out hope for New Super Mario World for the WiiU.
you should stop that now.
I actually would like to discuss gameplay. NSMBWii actually had some of the best platforming ever for a 2D Mario game, the core gameplay was at it's best. However I feel the NSMB series as a whole has been dumbed down in other areas in comparison to SMB3, SMW and Yohi's Island. There are not many stages that have verticality in the elvel design (this was a flaw for DKCR as well). Not as many secrets (remember the different ways to get to Star Road in SMW, remember the hidden level that gives you items in SMW). World Map isn't as expansive as SMW/SMB3, remember the different world in those games, they were actually memorable and everything was interconnected. More things such as switch palaces which unlock new blocks which let you access more secrets and makes things easier. Different coloured Yoshi's that have different effects with shells. Variety in stages, each world had it's own feel and enemy types. NSMB series doesn't do this much and relies on nostalgia instead of trying something new. Again I'd like to remind everyone the core gameplay in NSMBWii was improved with tons of variety in the core platforming gameplay, however it's everything else that is dumbed down in the series.
That's not an excuse, its simple logic. Even if there are a million or 2 people who dislike the artstyle, the game sells to nearly 30 million people. There's no reason for them to risk losing a big part of their audience to appease the minority of fans who do not like the rather bland looking visuals.
We are an unstoppable force.
I'm split with you here.
NSMB, the Wii version especially, does not just rely on nostalgia in terms of design. It devises tons and tons of new, original platforming scenarios. It has a lot of specific situations that are somehow new to the Mario series despite how much has been tried before. The Wii game also creates significant new power ups for Mario himself that deserve to expand the canon.
The way Yoshi is used is interesting. Yoshi, instead of being a swiss army knife you take with you, is used in only a few stages because those stages are built around playing specific tricks using Yoshi (or a team of Yoshi riding players). This follows the general philosophy that no two levels should be the same. Every stage is built around a specific layout and idea.
They are all installments of New Super Mario Bros. . Not like one is called Super Mario Galactica or Super Mario Beachbums. Are they not supposed to look the same?
All you guys talking about how many copies NSMB sold.
But did it sell that many copies on its own merits because it was truly a good game, or did it sell that many copies because there wasn't anything else worth buying if you wanted to purchase a Wii game?
This is exactly what I want. I don't care what platform it's on. I just want it.I'm holding out hope for New Super Mario World for the WiiU.
Yup. This pretty well sums up my dissatisfaction. I love NSMBWii, but man, I want some new New Mario, not more of the old New Mario. :loli was once someone who wanted a new super mario world. then they showed off new super mario bros. mii. and then new super mario bros. 2.
i have given up.
i was once someone who wanted a new super mario world. then they showed off new super mario bros. mii. and then new super mario bros. 2.
i have given up.
It means the general public doesn't give a fuck about the art style and just want to play a mario game. Why take risks when you have something that works?
And this right here is the reason why people are disappointed. People see stuff like Orioto's artwork and Rayman Origins (and the like), and they want Nintendo to go that extra mile. They are perfectly legitimate business, technological, and gameplay reasons why they don't (I have the feeling they value visual clarity over artsy clutter), but that doesn't wash away that feeling that there's so much more that could be done with the 2D Mario template than simply rehash itself.
And that is the other problem, one that Sis Focaccia brought up: the overly self-referential attitude of these games. NSMB DS could get away with it to a certain extent, because it was the first 2D Mario in ages, but this has been lost in the wake of 3 (possibly 4) games in this series. Every game has to start with a SMB level 1-1 reference... they all have to have this and that... it doesn't feel like they're creating new paradigms or classic iconography, but reusing it over and over again.
SMB3 and SMW didn't feel like they were constrained in homaging themselves so much. They confidently forged their own path and created fresh, new additions to the series that other games could subsequently explore. NSMB as a series doesn't feel like it's adding to the legacy, but constantly mining from it.
Yes, but that's assuming 28 million even give a care about the style, which they don't. Some variety wouldn't spook anyone, and I don't see how this is quantifiable or an argument when no survey was conceivably done.
Assuming they would care, if they change the art style and 2 million of the 30 that liked the original have a violent objection, the same logic applies: "fuck 'em."
Well, Super Mario Bros. 3 looked pretty different from Super Mario Bros. 1, and they were part of the SMB series...
This is exactly it. 100%
These are just soulless retreads and raping of our childhoods.
Give us a new 2D mario game, not this buttcrap!
Give 2D mario to EAD Tokyo and don't let Miyamoto anywhere near it.
It was like that in Super Mario Sunshine and Super Mario Galaxy 2 as well (unless you're talking solely about 2D, and in that case, you are right).
This is exactly it. 100%
These are just soulless retreads and raping of our childhoods.
Give us a new 2D mario game, not this buttcrap!
Give 2D mario to EAD Tokyo and don't let Miyamoto anywhere near it.
And you're calling everybody else "fanboys".
It's wild finger pointing and "raping my childhood" emotes like this that make fans look like fanboys and gamers look dumb.
And saying "give it to EAD" and "don't let Miyamoto near it" is kind of hilarious. It's like "I want to go to the chocolate factory but hate that stupid Willy Wonka! I want nothing to do with him!"
Yeah, I just meant 2D.
Another point, aside from Yoshi being situational in NSMB, the other Mario power ups returned to being free form (and this trend continued in 3D Land).
Does make me wonder if future full 3D games will indeed see the return of freeform power up usage.
This post is the exclamation point on the festival of stupid this thread has become.
Can't wait for some more 2D goodness. I'm shocked it's coming so soon. August is a great time for such a major release.
I actually would like to discuss gameplay. NSMBWii actually had some of the best platforming ever for a 2D Mario game, the core gameplay was at it's best. However I feel the NSMB series as a whole has been dumbed down in other areas in comparison to SMB3, SMW and Yohi's Island. There are not many stages that have verticality in the elvel design (this was a flaw for DKCR as well). Not as many secrets (remember the different ways to get to Star Road in SMW, remember the hidden level that gives you items in SMW). World Map isn't as expansive as SMW/SMB3, remember the different world in those games, they were actually memorable and everything was interconnected. More things such as switch palaces which unlock new blocks which let you access more secrets and makes things easier. Different coloured Yoshi's that have different effects with shells. Variety in stages, each world had it's own feel and enemy types. NSMB series doesn't do this much and relies on nostalgia instead of trying something new. Again I'd like to remind everyone the core gameplay in NSMBWii was improved with tons of variety in the core platforming gameplay, however it's everything else that is dumbed down in the series.
This post is the exclamation point on the festival of stupid this thread has become.