So you feel that if this were on an HD console it could've ended up a different because the focus would've been on graphics, and that could've detracted something else.
By the same token I think the developer really pushed the Wii with this game, so yeah, graphics apparently were just as big a focus. They just had weaker hardware to work with.
Good point, but my main point was that the expectations of 'best graphics' (Relative to system and the publics definition of best graphics.) by customers, publishers alike wouldn't let such a game be made on a HD console. Some people have said this already, but still, many people disagree. I do not understand the logic behind this way of thinking, cause it contradicts the facts.
They'd have to allocate so much resources to model making, resource distribution systems, and so on. Someone here on GAF explained the amount of work behind making a model on a HD system, and the process of making 1 main model was just so extremely elaborate and long.
Sure, the expected standards of graphics might be lower for RPG's even on Xbox 360/PS3, but even that would most likely have compromised the development of Xenoblade Chronicles.
It's not as simple as 'just make the same game but with better graphics'. Basic human nature makes that an unlikely scenario. There are many variables involved, like the fanbase expectations, the publics expectations, publisher expectations, developer expectations, all those groups' thoughts on the expectations and how those thoughts form and shape their perceived reality, ideas, etc. These thoughts on the expectation and attitude, mentality of a team working on an SD project opposed to a team working on a HD project, and so on.
There's just no real proof to the contrary, as evidenced by the gaming library of PS3 and Xbox 360. Sure, there are some massive open world games, but nothing like Xenoblade Chronicles, despite being on 'the superior console'.
It's possible Xenoblade would have been the same game on a HD console, it's just extremely unlikely.
Various qualities like great gaming mechanics, beautiful art, great A.I, great story, etc tend to take a backseat to graphics the more money a project gets. Some of the quality might remain of course.
Nobody wants to throw money away, so the more money = the more people they have to reach just to break even, so, the more general a story has to be, the better graphics have to be (Cause most people either would greatly prefer great graphics or do not mind.), the more streamlined a gaming experience has to be, and so on.