Over already? I'd thought it'd go on for another 12 hours. I hate time zone conversions...
Anywho, lots of fun, but I my expectations were quickly crushed. Necro and Norn are far less fun than the Charr Elementalist I ended up with yesterday. Tried thief, not really my thing. Only got to fiddle with Mesmer for half an hour or so before I was kicked just now, but I liked how it played.
Some experiences:
The complaint that Norn are sort of boring rang true with me. It's not the scenery or the quests, it's just the feel of the race itself. Yarr, fights, booze, glory! They're so uninteresting that they only feel like oversized, limited humans. And when humans are more interesting than an "exotic" race, something's off.
There isn't a particularly unifying, driving force with them. Most that happens in the Norn area is something they do themselves. The tutorial quest is a challenge Norn organized themselves - I'm thinking, because they were so bored - and even their primary opposing force, the Sons of Svanir, are other Norn. My ratings of fun, story quality and interest went up when I left my Norn behind and made the Charr and human.
Necromancer... I don't know. It needs... more. Weapon skills felt like odd fits together. Couldn't find a weapon combination that had the fun and synergy I was looking for. The pets I bothered with were weak, poor damage, dead in seconds. Found it a pain to manage boons and conditions - somehow they don't last long enough to make stuff like Plague Signet or Well of Power feel worth having on my bar - and the skills that take advantage of them felt too weak. Death Shroud feels like it's too little, as well. Compared to other profession-specific skills, four different skills and an extra health bar didn't feel like it was enough.
I got bored with the whole thing rather quickly, while Elementalist and even Thief entertained for much longer.
Events need some tweaking for them to work while you're alone or with just two people, but they're great fun when strangers just jump in or events simply pop up and everyone rushes over to help.
Conversely, some skill challenges involving mobs actually dying need tweaking to deal with lots of people wanting to do them. Waiting for a respawn with a herd of eager fellow nerds preparing to pounce is not fun.
The overflow server thing needs work. Great that I can keep playing, but not being able to join up with friends I was partied with was a hindrance.
Couldn't figure out crafting. Maybe I started too late with it, because the materials I had gave too high a difficulty, so I had no chance to skill up and make anything.
The trading post worked for the first few hours, but quickly broke for me. Couldn't buy or sell anything after that, but what I managed to glean from it made me happy. Good info, smooth and intuitive interface, quick responses. Looks like a solid tool that I'll end up using a lot.
The positive, though:
I am pleased with what I played so far. Lots of fun. Didn't manage to get past 16 on any toon, but I didn't lack for content. Difficulty spiked in places, mostly because of bugs I think, but I could always find a different place and/or come back later.
The world is beautiful. Surroundings are gorgeous and style is thick everywhere. Animations are fantastic and combat flowed nicely. Moving, strafing and dodging while using skills quickly became second nature and the way my toons animated during it all was a pleasure to see. The little I saw of Lion's Arch during my quest to discover the various professions, races and areas was also very impressive. Divinity's Reach is gorgeous, Hoelbrak is nice, but the Black Citadel has an odd layout and visual I'll have to get used to. The ruined look of their starting area is fantastic, though.
All-in-all, so glad I bought this. Looking forward to what they'll improve in the next beta, and can't wait for release.