007 First Light Launches March 27th 2026 - PC/PS5/Series/Switch 2 - New Gameplay Trailer - Pre Orders Live

It works for me. But the file is 12gb.

Here is a small cut:



B-roll file is 30fps. I'm curious if 60fps stream was a scam.

Not sure what happened there. Seems to work now. Downloading. Yeah I think the broll was provided to the press for their previews. May have even been re-encoded to 30 fps for file size.
 
I wouldnt worry too much about performance. Hitman 1-3 were very light to run, and this really doesnt look much better graphically. There is more action obviously which will effect performance compared to the Hitman games but i'll be very surprised if eevn the base consoles dont have a consistent 60fps with this.
 
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Seriously feels like damn near every thread about every game is filled with just people bitching about it. Unless your game is just an undeniable 10/10 it's filled with people complaining about the smallest shit.

I was just in a thread where a guy was saying Yotei looked like it was from the PS3 era.
Yeah, I've seen those posts in Mafia Old Country too and Yotei. It's like every game has to have infinite budget, super detailed animations etc. etc.

It's like people forgot AA could be a thing and that some games are more arcade like instead of super realistic, even AAA.

You can't basically win - some gamers will complain about animations not super detailed, others will complain that they slow down gameplay like in RDR2.

I like verity - so sometimes I'm gonna go all in on super detailed animations and all that, had a blast with RDR2.

Other times I like some junk - I've been playing some Atomfall lately and guess what? I wasn't nitpicking, just having some fun.

I even saw a reaction vid about 007 First Light and people now nitpick about stealth mechanics... Like you can hide in a bush and the guard doesn't see you. Well yeah, other times you hide in the shadows like in Thief series or Splinter Cell, lmao.

I've been gaming for 20 years or so now, on PS and PC. I've seen it all, junk and no junk. The very first stealth games and whatnot.

And I like what I see. I just hope they won't have the seasonal approach here like they did with Hitman reboot - I hated that.
Not sure what happened there. Seems to work now. Downloading. Yeah I think the broll was provided to the press for their previews. May have even been re-encoded to 30 fps for file size.
Yeah, it didn't occur to me it could be some press preview.
I wouldnt worry too much about performance. Hitman 1-3 were very light to run, and this really doesnt look much better graphically. There is more action obviously which will effect performance compared to the Hitman games but i'll be very surprised if eevn the base consoles dont have a consistent 60fps with this.
I did play Hitman 1-3 on PS4 Pro and in performance mode it didn't hit even 50, I think. It stayed more in 40 to 45 fps. We will see how this will run after 007 will release, I guess.

But since it's Alpha footage, I believe they will optimize.
 
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Yeah, I've seen those posts in Mafia Old Country too and Yotei. It's like every game has to have infinite budget, super detailed animations etc. etc.

It's like people forgot AA could be a thing and that some games are more arcade like instead of super realistic, even AAA.

You can't basically win - some gamers will complain about animations not super detailed, others will complain that they slow down gameplay like in RDR2.

I like verity - so sometimes I'm gonna go all in on super detailed animations and all that, had a blast with RDR2.

Other times I like some junk - I've been playing some Atomfall lately and guess what? I wasn't nitpicking, just having some fun.

I even saw a reaction vid about 007 First Light and people now nitpick about stealth mechanics... Like you can hide in a bush and the guard doesn't see you. Well yeah, other times you hide in the shadows like in Thief series or Splinter Cell, lmao.

I've been gaming for 20 years or so now, on PS and PC. I've seen it all, junk and no junk. The very first stealth games and whatnot.

And I like what I see. I just hope they won't have the seasonal approach here like they did with Hitman reboot - I hated that.
Agreed I've been gaming for 30 years now and yea I've played it all. I've owned or played on almost every console ever. Had a cousin who's brother would steal and sell them to people. Consoles that "fell off the truck".

I just do what another poster said and just kind of ignore these people and talk to people making more sane arguments\critiques. Sounds like we basically game the same way. I'm all about variety and I try not to play the same type of game back to back. So like I played Metpahor and from there I needed something with basically no story and all gameplay and Shinobi was perfect for that. Not sure what's next.

I hope they avoid the seasonal stuff to. I never got into Hitman until they released WOA but I read the history and it sounds like it was a real mess. Even now the purchasing options are so confusing I don't understand why they did that.
 
This game is gonna fuck your mother in the ass in the best way possible.

Tom Cruise What GIF
 
Same. If this game can give me some light UC 2/3 vibes I will be satisfied.
Me too, it was more arcade like. Animations were not super detailed but it was still super fun... Who would have thought lmao M mayham2199

Generally speaking the most important thing in games is art direction and gameplay loop plus performance, if these things are solid plus the story is at least in a 7, it doesn't have to be always 10 out of 10 - if game is fun it doesn't have to be realistic to be immersive and fun.

I remember playing Thief Gold and Thief 2: The Metal Age with TafferPatchers and TFixes and whatnot + HD Mods right around the corner that Uncharted 4 came out. So UC 4 had much more detailed animations than UC 1-3 and I'm like jumping into Thief like these really old games but modernised by fans. Still they couldn't improve any animations and I was soo immersed. The ambience - Eric Brosius OST, The Story, The amazing voice acting, gameplay loop with all the mechanics of the game just working and making sense in the games world. Check the freedom, you could use rope arrows 🏹 anywhere there was a wooden surface, you could get creative there wasn't a carved path. Audio, 3D audio was amazing for such an old game. You had moss arrow and whatnot to not make loud noise on some of the floors that were like really loud. And you could climb basically anywhere. And I had fun, so much fun.

Compare that to Thief reboot, where they did have an approach to animate every hand motion. It was supposed to be soo immersive, instead it got tedious- every time you would loot something you did wait for hands animation to finish. There were like a thousand drawers to loot in that game lmao.

So in some games realistic animations indeed work, in some it actually does not.

So we need variety. And devs should focus on making a fun gameplay loop instead of something that gets tedious. This here looks fun, still unpolished but fun. If they don't have like cut content, DLCs and season passes. Just a complete game and optimize, I'm playing 007 then for sure.

I don't care if Moneyppenny is black, the spy chick looks hot enough, Miss Ross I think it was. People make too much fuzz about that honestly. I think they could have an awesome dynamic.

Just give me some over the top Bond gadgets and I'm so in lmao.
 
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For Bond? The amount of over-the-top, whacky shenanigans and stunts that Bond has done over the decades could not be counted on one hand lol. Daniel Craig's Bond is the only one of recent times where things have been more, "grounded"*.
Yup, anyways is that Initial D/ MF Ghost avatar? I've been curious for a while now.
 
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Bond looks way too soft and like a regular dude - no edge whatsoever. Why not give him some Connery swagger? The gameplay literally just looks like Hitman with a few stiff action scenes thrown in. Not sold at all.
 
Five years going on 6 years in development, it best be something special, and not require a patch like MGS: Delta did...(though I am not holding my breath...) but I am not seeing anything so far that makes it a cut above Uncharted 4, (and I don't think that took as long to develop?)
 
Man, I love IOI

They are one of the few studios that have their own style. Ever since the first Hitman game, all of their games feel unique. I even love Kane and Lynch 2.

This looks good, but not great. Stuff like henchmen going out of a plane to kill the guy when in reality all they had to do was to stay in the plane is goofy.

Inevitably, people will compare it to Uncharted, and man, that's tough. Naughty Dog level of polish is unmatched. Despite being almost 10 years old now (!), the chase sequence in Uncharted 4 leaves 007 in the dust.

Will play it eventualy, but I'll probably not pick this up on release.
 
Inevitably, people will compare it to Uncharted, and man, that's tough.
Nah, I thought so as well....because the trailer makes you think like that. And I was pretty worried that this will be a generic action game which pulls you on yr nose through the story. But its still more of a Hitman than anything else....just now with some linear action sequences in between. As far as I understand you still can solve all these certain scenarios in various ways....like in Hitman.
 
Probably gonna play nothing like Uncharted but more Hitman Lite (streamlined/simplified play) with certain linear cinematic moments like the car chase (or when stealth force breaks for certain missions to cause you to go in all out action mode) and folks expecting it to be will hate it even more lol.
 
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Unfortunately, I got so bored watching the State of Play gameplay preview. Something just looks off, graphics look mid at best, james bond looks unlikeable, the gameplay looks like a chore. I feel this will bomb.
 
My man, just watch older Bond movies before you will say they never done ridiculous Marvel-like stuff as that clip from above is just one of the examples. Campy action with dumb, often highly unrealistic things happening is a quite common trope of those movies, especially before Craig's tenure as those were much more grounded. There was even one that took Bond to a space station in a quest to stop a guy who wanted to wipe out entire population on Earth lol
And yet, I've never seen a Bond movie where the tone isn't consistent throughout. The goofier action scenes tend to fit the tone of those films.
I feel you're just nitpicking for a sake of nitpicking
Or...it's possible there are people who genuinely enjoy Hitman gameplay, genuinely dislike Uncharted gameplay, and dont want hot sauce poured on our ice cream.
 
I don't care if Moneyppenny is black, the spy chick looks hot enough, Miss Ross I think it was. People make too much fuzz about that honestly. I think they could have an awesome dynamic.
Yeah that part baffles me. Black Moneypenny is cute. Miss Ross is hot. Heck, even M looks ok. She wasn't meant to be attractive anyway. But what do I know? I'm the guy that thinks Jordan in Intergalactic is hot 🤷‍♂️

Sydney Sweeney is mid though. There. I said it.
 
When the game is tapping into the Hitman DNA, it looks great. Whenever it veers away from that, it's amateur hour.

The car chase is painfully dull. I rewatched it several times and absolutely fuck all actually happens. You round a few corners, do a couple of jumps and smash through some fences - I do this all the time in Forza Horizon driving from one point on the map to another. The benchmark in this series right now is the Portchartrain Bridge mission in Everything or Nothing, which was so good that countless people say they replayed the demo of it over and over again back in the day. The sense of speed communicated via the sound design alone is insane to this day. First Light's chase comes nowhere close in terms of excitement.

The shootbang set pieces are also barely more advanced than a 2016 game. It reminded me of Uncharted 4 (and also Quantum Break for some reason), but in fact I think those games still did a lot of things better. Compare the cinematic framing of Uncharted 3's plane sequence, or Uncharted 4's car chase with all of the shooting sections interspersed (which is practically Hollywood movie level good), to equivalent scenes in First Light, and it becomes obvious IO Interactive are out of their depth.

In terms of visuals I also have no idea what people see in the game. Some of the interiors can look fantastic, yes, but the color palette is really off-putting. It's like they've just layered on as many Reshade effects as they can. Reminds me of Hitman Absolution's visuals in a way (which as a game should also be a warning sign of the last time IO attempted and failed to pull off linearity and set pieces). When the frames drop in First Light it feels completely unearned. The game also has some egregious pop-in. It's noticeable in the car chase but especially noticeable when Bond sees the plane on the runway and a giant chunk of terrain just materializes into existence.

And I still hate the character design of this Bond. Terrible casting - talk about 007, license to twink.
 
For Bond? The amount of over-the-top, whacky shenanigans and stunts that Bond has done over the decades could not be counted on one hand lol. Daniel Craig's Bond is the only one of recent times where things have been more, "grounded"*.

Bond stunts typically focus on the stunt rather than trying to artificially amp up the excitement with visual noise. The skydiving bit in the gameplay trailer, for instance, looked far more like the skydiving scene from Black Widow...



...than the two most notable skydiving scenes from Bond, both of which get their suspense from attempting to somewhat realistically portray people in freefall rather than having explosions and debris tumbling all around them, for instance.





Bond stunts are often heightened versions of reality but very rarely go for the kind of visual maximalism seen in the First Light action sequences. That's what I meant by grounded: they often go big but are depicted in such a way that it's not totally implausible for someone to imagine the stunt happening in real life: because all the best Bond stunts are performed in-camera, it limits how ridiculous each sequence can go. Indeed, when Bond does go completely OTT and dials up the CGI, like the ludicrous tsunami surfing in Die Another Day, it usually attracts criticism for being ridiculous and getting the tone wrong.
 
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