007 First Light Launches March 27th 2026 - PC/PS5/Series/Switch 2 - New Gameplay Trailer - Pre Orders Live

Looks decent, fun but nothing particularly original. It's a bit over-the-top for Bond, feeling more like Marvel with everything crashing and exploding in all directions at once, and someone needs to let the writers know that in the UK we say 'car park' not 'parking lot'. Otherwise, I'll probably pick this up eventually, albeit only at a healthy discount given it's on a game-key card for Switch 2.
 
In general I liked what I saw, the only things that made me raise my eyebrow was the driving section and the gameplay assists that look a bit too "assist-y" to me, the former is a not that big of a deal as long as the rest of the game is good, the latter I'm confident we can customize the difficulty like the Hitman games. Also, having shitmarkers in singleplayer annoys the fuck out of me. I understand it in MP games but in singleplayer games I know an enemy is dead when he hits the ground ffs, I don't need a retarded X marker telling me.
The framerate looked quite choppy in certain parts but there's still quite a bit of time until the game releases so I'm hopeful that they'll fix it till then.
 
That looks great. IO don't miss


It's almost like the framerate is the last thing ironed out in development
It's almost like I'm judging what I'm seeing. I don't remember seeing an extended gameplay presentation with such a shitty framerate. For a gameplay reveal, you'd want to avoid showing your game dropping to 20fps.
 
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It's almost like I'm judging what I'm seeing. I don't remember seeing an extended gameplay presentation with such a shitty framerate. For a gameplay reveal, you'd want to avoid showing your game dropping to 20fps.

Yeah, they probably should have waited until November to show this.

They better delay this.... Even Uncharted 1 has better animations smh.

This was the thing that was SOOOOO shocking to me. For a game that wants to feel somewhat like Uncharted......they really seem to miss huge on what made those games great. The PS3 games had better framerate and presentation.

 
It looks really good. I'm not very into the Hitman games so I'm a little hesitant. Was hoping for more hardcore Splinter Cell style stuff but it seems to also have a lot of social stealth, which obviously does fit Bond. I'll definitely get it at some point and will see how the reviews are.
 
It's almost like I'm judging what I'm seeing. I don't remember seeing an extended gameplay presentation with such a shitty framerate. For a gameplay reveal, you'd want to avoid showing your game dropping to 20fps.
I do agree but I love Hitman WOA to much to worry about that right now. Once it comes out will see if the issues were fixed or not. Honestly though the average consumer isn't even going to notice it. I hardly did.
 
I do agree but I love Hitman WOA to much to worry about that right now. Once it comes out will see if the issues were fixed or not. Honestly though the average consumer isn't even going to notice it. I hardly did.
This is the gen of 60 fps and most games run at 60fps. The average consumer will notice drops to 20 fps and they'll describe it as slowdowns, stutter, sluggishness, etc. It was so obvious that even the transition to looking down the classic 007 barrel at the end dropped frames.
Yeah, they probably should have waited until November to show this.



This was the thing that was SOOOOO shocking to me. For a game that wants to feel somewhat like Uncharted......they really seem to miss huge on what made those games great. The PS3 games had better framerate and presentation.


Ngl, I was watching Luke Stephen's video describing what he saw on his visit to their studio and I was wondering if he was blind? He compared it to Uncharted 4 and I was thinking that this game isn't even fit to lace the boots of ps3 uncharteds when it comes especially to animation. There are some many moments that looked so odd. Take for example when he picks up the camera, it just gets sucked into his hand like the catch animation in madden 05 on ps2. The transition onto the baggage vehicle and then the plane was laughably bad. I literally burst out laughing. While the plane is hurtling down the runway, the spoilers are deployed to allow the enemies to come out. Deploying spoilers during a takeoff thats not a rejected takeoff, come on mang lmao. Make it make sense. This is supposed to release in 6 months? Lol.

Don't even get me started on the driving which looks to be running at 15fps. Driving sequence are supposed to look fluid and smooth yet it looks sluggish and slow. The driving physics don't look to hit either. Every time there's a collision, it causes a frame rate drop. Then we've got the brain dead ai....

In this 30 minute gameplay showcase, I saw enough issues to make me very wary of the game. It's a what and see for me and if they were proud to show this, I have a feeling some of the issues won't be fixed by launch. In fact, I expect that we'll find new issues as we get closer to release.
 
Ngl, I was watching Luke Stephen's video describing what he saw on his visit to their studio and I was wondering if he was blind? He compared it to Uncharted 4 and I was thinking that this game isn't even fit to lace the boots of ps3 uncharteds when it comes especially to animation. There are some many moments that looked so odd. Take for example when he picks up the camera, it just gets sucked into his hand like the catch animation in madden 05 on ps2. The transition onto the baggage vehicle and then the plane was laughably bad. I literally burst out laughing. While the plane is hurtling down the runway, the spoilers are deployed to allow the enemies to come out. Deploying spoilers during a takeoff thats not a rejected takeoff, come on mang lmao. Make it make sense. This is supposed to release in 6 months? Lol.

Don't even get me started on the driving which looks to be running at 15fps. Driving sequence are supposed to look fluid and smooth yet it looks sluggish and slow. The driving physics don't look to hit either. Every time there's a collision, it causes a frame rate drop. Then we've got the brain dead ai....

In this 30 minute gameplay showcase, I saw enough issues to make me very wary of the game. It's a what and see for me and if they were proud to show this, I have a feeling some of the issues won't be fixed by launch. In fact, I expect that we'll find new issues as we get closer to release.

Agreed. The foundation of what they showed here, I like. Honestly, I do. It just needs at least another year in the oven to me. The image quality just doesn't look clean at all to me for some reason.
 
This is the gen of 60 fps and most games run at 60fps. The average consumer will notice drops to 20 fps and they'll describe it as slowdowns, stutter, sluggishness, etc. It was so obvious that even the transition to looking down the classic 007 barrel at the end dropped frames.
I kind of noticed it but it was hard for me honestly and I can't even play 30 fps anymore.
 
This is the gen of 60 fps and most games run at 60fps. The average consumer will notice drops to 20 fps and they'll describe it as slowdowns, stutter, sluggishness, etc. It was so obvious that even the transition to looking down the classic 007 barrel at the end dropped frames.

Ngl, I was watching Luke Stephen's video describing what he saw on his visit to their studio and I was wondering if he was blind? He compared it to Uncharted 4 and I was thinking that this game isn't even fit to lace the boots of ps3 uncharteds when it comes especially to animation. There are some many moments that looked so odd. Take for example when he picks up the camera, it just gets sucked into his hand like the catch animation in madden 05 on ps2. The transition onto the baggage vehicle and then the plane was laughably bad. I literally burst out laughing. While the plane is hurtling down the runway, the spoilers are deployed to allow the enemies to come out. Deploying spoilers during a takeoff thats not a rejected takeoff, come on mang lmao. Make it make sense. This is supposed to release in 6 months? Lol.

Don't even get me started on the driving which looks to be running at 15fps. Driving sequence are supposed to look fluid and smooth yet it looks sluggish and slow. The driving physics don't look to hit either. Every time there's a collision, it causes a frame rate drop. Then we've got the brain dead ai....

In this 30 minute gameplay showcase, I saw enough issues to make me very wary of the game. It's a what and see for me and if they were proud to show this, I have a feeling some of the issues won't be fixed by launch. In fact, I expect that we'll find new issues as we get closer to release.
Thank God I was not the only one. That video reeked of sponsored content and/or desperation to keep getting press invites. I used to like him, but I'm getting tired of his bullshit, "This looks interesting" and "I'm intrigued" type of previews when he's flown out to private press events, only to then give his actual honest opinions when the review embargo ends, when the game he played at the press event was clearly identical to the final version 6 months later. It's like, "Bro, you knew you didn't like this game when you previewed it. Stop lying."
 
Am I fucking nuts? I'm reading takes on here (not just in this thread) that say this is more uncharted looking like that's a bad thing. I'm assuming (maybe wrongly) it is because it leans more into action set pieces. I've also seen takes saying shit about too many explosions and not enough stealth and fuck all. It looks like hitman extrapolated to fit a James Bond narrative - which means more crazy fucking action. And if anything James Bond doesn't look like Uncharted, Uncharted looks like James Bond.

Have you ever seen a bond movie before? Shit always starts somewhat subtly and then at some point just goes BANG.





 
I'd be really surprised if this can even run decent on NS2 hardware.

The framerates were tanking on what I guess was PS5 hardware? Maybe Pro will eradicate those issues, but not sure what this was running on..
It was running on Pro according to info during gameplay. There was a small text on some video, at least uncut one from IO website...

Here https://ioicloud.app.box.com/s/7ejr34sq2ej4epw8s6lax6z1bg49mtt7/file/1974773658223

It says Alpha footage captured on PS5 Pro.
 
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Am I fucking nuts? I'm reading takes on here (not just in this thread) that say this is more uncharted looking like that's a bad thing. I'm assuming (maybe wrongly) it is because it leans more into action set pieces.
I think what your seeing is a company pouring hot sauce on a bowl of ice cream.

Hitman plays so much differently than Uncharted that slapping them together feels jarring. Bond has to sneak around a level and worry that the bell hop might see him and then a moment later he's absorbing bullets from 10 different AK47s.

It's all wonky thematically.
 
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I think what your seeing is a company pouring hot sauce on a bowl of ice cream.

Hitman plays so much differently than Uncharted that slapping them together feels jarring. Bond has to sneak around a level and worry that the bell hop might see him and then a moment later he's absorbing bullets from 10 different AK47s.

It's all wonky thematically.
Have you seen any of the James Bond films?
 
The explosions and overall level of mayhem in the absurd TPS shootouts look really fun. I LOVE destruction in games. Especially when there's a big, red tank to take out everything at once. One of the most fun mechanics in games.
 
I think what your seeing is a company pouring hot sauce on a bowl of ice cream.

Hitman plays so much differently than Uncharted that slapping them together feels jarring. Bond has to sneak around a level and worry that the bell hop might see him and then a moment later he's absorbing bullets from 10 different AK47s.

It's all wonky thematically.

Dang, you actually have a good point here.
 
I think what your seeing is a company pouring hot sauce on a bowl of ice cream.

Hitman plays so much differently than Uncharted that slapping them together feels jarring. Bond has to sneak around a level and worry that the bell hop might see him and then a moment later he's absorbing bullets from 10 different AK47s.

It's all wonky thematically.
It's easy to say this stuff when you remove context. Sneaking around a social gathering of hundreds of people and then later getting into a shootout on a runway are two separate pieces of the mission. It's not like he snuck around the ball and then pulled a "No Russian" and slaughtered everyone at the party.
 
It's easy to say this stuff when you remove context. Sneaking around a social gathering of hundreds of people and then later getting into a shootout on a runway are two separate pieces of the mission. It's not like he snuck around the ball and then pulled a "No Russian" and slaughtered everyone at the party.
I disagree.

First, movies can get away with a degree of this because the entire experience is linear and passive.

Games aren't.

We go from playing a cerebral, grounded, player choice driven Hitman level and then someone starts blowing a vuvuzela in our ear telling us to become Iron Man for 10 minutes. I'd also argue the set pieces in Bond movies are generally more grounded than the Marvel **** we saw in First Light.

Hitman is one of my favorite single player franchises. Uncharted is one of my least favorite single player franchises. Keep the mustard off my donut.
 
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I think what your seeing is a company pouring hot sauce on a bowl of ice cream.

Hitman plays so much differently than Uncharted that slapping them together feels jarring. Bond has to sneak around a level and worry that the bell hop might see him and then a moment later he's absorbing bullets from 10 different AK47s.

It's all wonky thematically.

Tom Cruise What GIF


Thats like every action movie and every game out there. You have stealth scenes, action scenes , romantic ones, comedy etc. How tf now its wonky?
 
Yeah, they probably should have waited until November to show this.



This was the thing that was SOOOOO shocking to me. For a game that wants to feel somewhat like Uncharted......they really seem to miss huge on what made those games great. The PS3 games had better framerate and presentation.


That demo was legendary man, not getting anything like that for what it feels like years, now I feel old and sad... goddam, we had it so good a few gens ago...
 
I disagree.

First, movies can get away with a degree of this because the entire experience is linear and passive.

Games aren't.

We go from playing a cerebral, grounded, player choice driven Hitman level and then someone starts blowing a vuvuzela in our ear telling us to become Iron Man for 10 minutes. I'd also argue the set pieces in Bond movies are generally more grounded than the Marvel **** we saw in First Light.

Hitman is one of my favorite single player franchises. Uncharted is one of my least favorite single player franchises. Keep the mustard off my donut.
I think the set pieces can be more grounded, but they aren't always that way. Even in the demo, they cut it after Bond talks to the bartender and it literally says "Inevitably..." meaning the whole context of the scene had changed. I don't know what happens in between the two aspects, but something clearly changed to go from the stealth element to an action element. It wasn't that jarring. It's only really jarring if you miss the fact that they cut the perspective in two.
 
Tom Cruise What GIF


Thats like every action movie and every game out there. You have stealth scenes, action scenes , romantic ones, comedy etc. How tf now its wonky?

Have you ever watched a bad James Bond movie or a poorly constructed Bond scene?



A scene so bad it pulls you out of the experience? In First Light, Bond (and the player) go from grounded realism into a preposterous Marvel movie setpiece in a matter of seconds.

Also, notice how the action scene in the above clip is actually way more grounded than the stuff in First Light.
 
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Not impressed, visuals lack the talent of a naughty dog, when those guys run up the airplane ramp, it looks ps3 level quality bad... no shadows, mirrored animation.. really cheap

I see a flop here
 
Honestly, Bond movies went marvel before marvel was a thing. You are probably to young to know it though (just guessing).
I'd disagree. While the modern Bonds have certainly gone in that direction, they still don't reach the ridiculousness of modern Marvel action scenes. The only exception might be the First Light set piece here.
 
I think what your seeing is a company pouring hot sauce on a bowl of ice cream.

Hitman plays so much differently than Uncharted that slapping them together feels jarring. Bond has to sneak around a level and worry that the bell hop might see him and then a moment later he's absorbing bullets from 10 different AK47s.

It's all wonky thematically.
 

This is a good defense but...

- It's a clip from one of the "bad" bond movies.
- Bond never absorbs bullets like he does in First Light.
- As bad as that scene was, it's still way less jarring than the transition in First Light.
- Count the explosions and "bad guys as confetti" in First Light and compare it to that clip.

You could survey thousands of Hitman players and ask them what they want in Hitman 4 and none of them would say "Take player choice away from the player and force us down a linear path with explosions every 7 seconds".

Most Bond movie fans want / expect the action set piece.
 
This is a good defense but...

- It's a clip from one of the "bad" bond movies.
- Bond never absorbs bullets like he does in First Light.
- As bad as that scene was, it's still way less jarring than the transition in First Light.
- Count the explosions and "bad guys as confetti" in First Light and compare it to that clip.

You could survey thousands of Hitman players and ask them what they want in Hitman 4 and none of them would say "Take player choice away from the player and force us down a linear path with explosions every 7 seconds".

Most Bond movie fans want / expect the action set piece.
My man, just watch older Bond movies before you will say they never done ridiculous Marvel-like stuff as that clip from above is just one of the examples. Campy action with dumb, often highly unrealistic things happening is a quite common trope of those movies, especially before Craig's tenure as those were much more grounded. There was even one that took Bond to a space station in a quest to stop a guy who wanted to wipe out entire population on Earth lol

I feel you're just nitpicking for a sake of nitpicking
 
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The more realistic graphics have become, the harder it is to suspend disbelief. I can agree with that. It never gets in the way of me having fun with a game but the more I'm being shown how realistic something is, the more things that break that intention feel jarring to me. I recently noticed that replaying TLoU II again. The game tries SO hard to be realistic that literally every damn video game trope and concession sticks out like a sore thumb. I end up asking myself questions I never do in more stylized games.

That being said, James Bond films have always been silly as fuck BUT I did also see the comedy in my man charging at an AK47 firing full bore on an airplane wing and dude continues to miss every shot. Only thing is that I hope it isn't too fucking on-rails becauss it sure looks fun.
 
- As bad as that scene was, it's still way less jarring than the transition in First Light.

Someone already pointed this out to you, but the transition seems so jarring because the presentation omitted a big chunk of the mission between the scene at the bar and the car chase, either for time or to preserve the secrecy of a narrative twist (or both). There was obviously some kind of major double cross and/or shootout at the hotel that set up the chase scene. You even see ambulances rushing in the opposite direction, back towards the hotel, during the driving sequence.

On a related note, I wonder if IO is intentionally keeping the actor portraying 009 secret (possibly because it's a big name). Not only did they cut away from that part of the mission, but he's also not in any of the trailers (as far as we know) and wasn't among the actors revealed during the State of Play.
 
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Seriously feels like damn near every thread about every game is filled with just people bitching about it. Unless your game is just an undeniable 10/10 it's filled with people complaining about the smallest shit.

I was just in a thread where a guy was saying Yotei looked like it was from the PS3 era.
It is something that has to be navigated around until the majority of those doing it reach a better point in their own personal lives. Another poster a week or so ago pointed out that it feels like people come home after work or after a bad day to simply open up this site to vent, troll, ragebait, and/or angerpost, and I could see that.

However, there are others here who are genuinely not liking something or are uninformed about it, and thus they give a take or are looking for alternative experiences. I mainly interact with the latter because at least I can converse or provide something of value.
 
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