This is the gen of 60 fps and most games run at 60fps. The average consumer will notice drops to 20 fps and they'll describe it as slowdowns, stutter, sluggishness, etc. It was so obvious that even the transition to looking down the classic 007 barrel at the end dropped frames.
Ngl, I was watching Luke Stephen's video describing what he saw on his visit to their studio and I was wondering if he was blind? He compared it to Uncharted 4 and I was thinking that this game isn't even fit to lace the boots of ps3 uncharteds when it comes especially to animation. There are some many moments that looked so odd. Take for example when he picks up the camera, it just gets sucked into his hand like the catch animation in madden 05 on ps2. The transition onto the baggage vehicle and then the plane was laughably bad. I literally burst out laughing. While the plane is hurtling down the runway, the spoilers are deployed to allow the enemies to come out. Deploying spoilers during a takeoff thats not a rejected takeoff, come on mang lmao. Make it make sense. This is supposed to release in 6 months? Lol.
Don't even get me started on the driving which looks to be running at 15fps. Driving sequence are supposed to look fluid and smooth yet it looks sluggish and slow. The driving physics don't look to hit either. Every time there's a collision, it causes a frame rate drop. Then we've got the brain dead ai....
In this 30 minute gameplay showcase, I saw enough issues to make me very wary of the game. It's a what and see for me and if they were proud to show this, I have a feeling some of the issues won't be fixed by launch. In fact, I expect that we'll find new issues as we get closer to release.