Ether_Snake
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Looks great. I'm not so much surprised with the quality of what we see for next-gen (yes, next-gen can look this good), but more impressed about the length and "completion" feel of it.
That's not 100% real time and it seems it's not in engine. During the seconds with the "king" they said they were changing light within Maya (a 3d app), and it didn't change completely dynamic in real time. They even say they will use that for their cinematic team.
It's a very nice presentation, but i'm sure it still needs much work to do to be completely real time on a console...
EDIT; On a second viewing it seems it really is real time within Maya. Anyway, if i'm understanding this correctly, this will be used for cinematics. I don't think they have explicitly said this was for in-game use.
But as long as they were live in Maya, it's still in real-time. It wasn't a render or playblast.That's not 100% real time and it seems it's not in engine. During the seconds with the "king" they said they were changing light within Maya (a 3d app), and it didn't change completely dynamic in real time.
Still, we can hope that good dev tools and support from console makers will extract the most from the given hardware - something first party developers are doing right now with the PS3.Well, we can have some hope that devs with the next gen kits are showing otherwise; however, I wouldn't expect Avatar.
I can ask you the same thing about Mira AroyoAnd hey, how are you getting these awesome pictures of Heather![]()
It's up there with the War Dogs and 1313 stuff. High-end PCs actually put to use.Looks amazing! I still think that current pc games and ps3 games look amazing too! But this, just blows the bird wiiu demo, zelda demo out of the water!
It's up there with the War Dogs and 1313 stuff. High-end PCs actually put to use.
Was WarDogs shown on a PC?
As opposed to the other game demos being shown in real time on high-end PCs?You can't show proper realtime on maya, it's like assuming the designated console has the horse power of a Pixar workstation and is running the source code of the thing, while it should be compiled.
There is something deeply wrong in what square enix refers about RT.
A high-end PC these days is nearly on-par to a standard CG workstation.
You can't show proper realtime on maya, it's like assuming the designated console has the horse power of a Pixar workstation and is running the source code of the thing, while it should be compiled.
There is something deeply wrong in what square enix refers about RT.
Quantic Dream and Epic do them the right way.
Here's what I posted for feedback on the survey:
"I think the world is too brown. I want lush green worlds like Pulse of FFXIII. The hero's hair is too short and should be an unnatural colour."
Hope Square listens.
Old guy with cool robe? Sure, I'd play him. Awesome dragon? Yes please. Androgynous feathered open-chest person? No thanks.
They also said that they want next gen games to look like this.
Well, we can have some hope that devs with the next gen kits are showing otherwise; however, I wouldn't expect Avatar.
And hey, how are you getting these awesome pictures of Heather![]()
As opposed to the other game demos being shown in real time on high-end PCs?
A high-end PC these days is nearly on-par to a standard CG workstation.
A quadro is a geforce.Sure? How many high-end PC have Nvida Quadros? No, they are not. And i've been working on 3d animation for some years.
Unless they can prove to me this means anything more than the ability to make prettier corridors, why should I give a shit? I don't play these games for their story either, I'm not 12 anymore.
I would say the chief reason to be happy about this engine is that it will allow Square to streamline their development process and have less technical difficulties when developing for HD consoles, so they can release games quicker and focus on gameplay rather than on technical issues.Unless they can prove to me this means anything more than the ability to make prettier corridors, why should I give a shit? I don't play these games for their story either, I'm not 12 anymore.
What is the difference between High end gaming pcs and those you would use at ILM?A high-end PC these days is nearly on-par to a standard CG workstation.
Sure? How many high-end PC have Nvida Quadros? No, they are not. And i've been working on 3d animation for some years.
Unless they can prove to me this means anything more than the ability to make prettier corridors, why should I give a shit? I don't play these games for their story either, I'm not 12 anymore.
Than they should die in obscurity!!It will never happen.![]()
The GeForce equivalent of the Quadros are just as capable. We've used them here at ILM.
So, the PS4 should be around $1200 in that case.Either case, the GTX 680 should be the target..
The desktop 680 is overpriced, to say the least.So, the PS4 should be around $1200 in that case.
If we're going that route, should the PS3 have been $1300 because it used a GPU that was as powerful as two 6800s, each of which cost $500 in 2005?So, the PS4 should be around $1200 in that case.
They gotta make a profit off of those, but it seems the rate of growth IS starting to slow compared to 10 years ago. I doubt we'll have the equivalent of a 680 in consoles unless we wait an extra year, but a lower end budget version seems plausible, basically a 560 Ti rather than a 580.The desktop 680 is overpriced, to say the least.
The desktop 680 is overpriced, to say the least.
Why would you say that? Do we have to add "STAGED REAL TIME" to every demo thread that isn't running on the targeted hardware? Are we going to have to append "STAGED REAL TIME ON 360" for demos for games that are multiplatform?We should be good changing the OP title with "STAGED REAL TIME", or wait Digital Foundry to make this more clear for everyone.
The 680 was originally intended to be a mid range priced GPU. AMD done goofed.They gotta make a profit off of those, but it seems the rate of growth IS starting to slow compared to 10 years ago. I doubt we'll have the equivalent of a 680 in consoles unless we wait an extra year, but a lower end budget version seems plausible, basically a 560 Ti rather than a 580.
I'm not fooled by Square Enix these days. While they make some amazing tech demos, the final product usually disappoints. If they plan on turning this into another FF down the road then regardless of how good it looks I'll be skipping that one too.
Is the jump from something like the Radeon 7850 ($250 now, less in 1.5 years) to the GTX 680 really that necessary for graphics like this, assuming you can develop directly to the card.
No, it's a survey on the video and the guy's using it as a spring board for bitching about modern FF. And it annoys me how often they want action systems rather than allowing to be the AAA turn based JRPG, it's not as if higher end turn based RPGs are all over the place these days.I don't know if anyone else has posted this year but apparently Square had a survey for people on how to fix Final Fantasy....
http://kotaku.com/5916145/heres-how-i-told-square-enix-to-fix-final-fantasy
Kagari, I hope you noticed this and told them to bring Versus XIII and Type-0 to the West. That'd pretty much fix the series. (Aside from that strategy element in Type-0)