Final Fantasy real time tech demo - Luminous Studio [Up3: Survey/Screens/Video]

Looks great. I'm not so much surprised with the quality of what we see for next-gen (yes, next-gen can look this good), but more impressed about the length and "completion" feel of it.
 
That's not 100% real time and it seems it's not in engine. During the seconds with the "king" they said they were changing light within Maya (a 3d app), and it didn't change completely dynamic in real time. They even say they will use that for their cinematic team.

It's a very nice presentation, but i'm sure it still needs much work to do to be completely real time on a console...

EDIT; On a second viewing it seems it really is real time within Maya. Anyway, if i'm understanding this correctly, this will be used for cinematics. I don't think they have explicitly said this was for in-game use.

No. They say it is fully real time in that video, and that they intend to use this for real time cinematic instead of CGI now.

They also said that they want next gen games to look like this.
 
That's not 100% real time and it seems it's not in engine. During the seconds with the "king" they said they were changing light within Maya (a 3d app), and it didn't change completely dynamic in real time.
But as long as they were live in Maya, it's still in real-time. It wasn't a render or playblast.
 
Changing the lighting in Maya is real-time, most editors today have real-time feedback between the 3D app and the editor to make it faster to animate things. So yeah it was all real-time.
 
Well, we can have some hope that devs with the next gen kits are showing otherwise; however, I wouldn't expect Avatar.
Still, we can hope that good dev tools and support from console makers will extract the most from the given hardware - something first party developers are doing right now with the PS3.

And hey, how are you getting these awesome pictures of Heather :)
I can ask you the same thing about Mira Aroyo :)
 
Looks amazing! I still think that current pc games and ps3 games look amazing too! But this, just blows the bird wiiu demo, zelda demo out of the water!
I get the same feel as I got from the Sony 06 tech demos, and this is real time!

And this seems pretty plausible, look at Crysis 2 maxed out, GoW3, Uncharted 3 cutcenes etc
 
Looks amazing! I still think that current pc games and ps3 games look amazing too! But this, just blows the bird wiiu demo, zelda demo out of the water!
It's up there with the War Dogs and 1313 stuff. High-end PCs actually put to use.
 
I know if it's real time in maya it's real time¬¬

But there are many things that are real time on 3d applications and not in an in engine basis.

On Zbrush for example, you can have millions of polys deforming in real time on a PC but you can't do that on a game engine.

They may use that for in engine cinematics, and maybe they want that for next generation of consoles. And i want a Ferrari.
 
You can't show proper realtime on maya, it's like assuming the designated console has the horse power of a Pixar workstation and is running the source code of the thing, while it should be compiled.
There is something deeply wrong in what square enix refers about RT.

Quantic Dream and Epic do them the right way.
 
Was WarDogs shown on a PC?

Watch Dogs rather, and yeah I believe the demos they showed for that were on a high-end PC.

You can't show proper realtime on maya, it's like assuming the designated console has the horse power of a Pixar workstation and is running the source code of the thing, while it should be compiled.
There is something deeply wrong in what square enix refers about RT.
As opposed to the other game demos being shown in real time on high-end PCs?

A high-end PC these days is nearly on-par to a standard CG workstation.
 
A high-end PC these days is nearly on-par to a standard CG workstation.

Sure? How many high-end PC have Nvida Quadros? No, they are not. And i've been working on 3d animation for some years.


You can't show proper realtime on maya, it's like assuming the designated console has the horse power of a Pixar workstation and is running the source code of the thing, while it should be compiled.
There is something deeply wrong in what square enix refers about RT.

Quantic Dream and Epic do them the right way.

That's exactly what i've been trying to say. Thanks.
 
Wow, visually it was stunning and I really liked the modern day fantasy infused world. Best thing I've seen out of S-E in a while.
Still, I'm really curious as to what it was running "in real time" on.
 
Here's what I posted for feedback on the survey:

"I think the world is too brown. I want lush green worlds like Pulse of FFXIII. The hero's hair is too short and should be an unnatural colour."

Hope Square listens.

I hope you're kidding.

Old guy with cool robe? Sure, I'd play him. Awesome dragon? Yes please. Androgynous feathered open-chest person? No thanks.

Looks very much like a girl to me.

On topic: Holy shit at that video. That was certainly nice to wake up to.
 
Well, we can have some hope that devs with the next gen kits are showing otherwise; however, I wouldn't expect Avatar.

And hey, how are you getting these awesome pictures of Heather :)

More than expecting, i'd say i'm hoping.
Infact, i'm pretty pessimist about it, i see Microsoft caring less and less about "core gaming" (and more about multimedia in general) i see Sony that is in deep financial shit and.. Nintendo already showed their hand and it's not impressive so far.
But yeah, all these crazy good looking stuff lately give me a glimmer of hope.
--
Ah, i had a screenshot of Heather laughing (can't find the original anymore, it's probably somewhere on my PC) and then i simply shopped it in various expressions.
ibpG4vvSmsWGiU.jpg
ibdweC6N5ZuluE.jpg
ibc9lP2NyN84MJ.jpg
iU7g4RBmUb4Hn.jpg

(mimicking Wooden Lung's avatar in the 3rd one)
 
Semantics aside, between this and the revamped FFXIV, Square is making decisions that don't make me immediately roll my eyes, which is a nice change of pace from the past couple years. I want them to do well, so I hope they don't bungle this stuff.
 
As opposed to the other game demos being shown in real time on high-end PCs?

A high-end PC these days is nearly on-par to a standard CG workstation.

Every demo shown on high spec niche PC HW like the one used for workstations is a useless one, no console ever will manage that output.

Hell, CG rendering often uses cluster computing, so plug your 4 PS4 to play this realtime demo
 
Unless they can prove to me this means anything more than the ability to make prettier corridors, why should I give a shit? I don't play these games for their story either, I'm not 12 anymore.
 
Unless they can prove to me this means anything more than the ability to make prettier corridors, why should I give a shit? I don't play these games for their story either, I'm not 12 anymore.

You probably shouldn't, because tech demos like these aren't about gameplay. Check back in a year or two. I suggest some Hemingway to pass the time.
 
Unless they can prove to me this means anything more than the ability to make prettier corridors, why should I give a shit? I don't play these games for their story either, I'm not 12 anymore.
I would say the chief reason to be happy about this engine is that it will allow Square to streamline their development process and have less technical difficulties when developing for HD consoles, so they can release games quicker and focus on gameplay rather than on technical issues.
 
Unless they can prove to me this means anything more than the ability to make prettier corridors, why should I give a shit? I don't play these games for their story either, I'm not 12 anymore.

This is a pretty ignorant post. On all fronts.


First of all, if you can make "pretty corridors" you can make open world games better as well. ANY game will benefit from more powerful hardware. That is common sense.


And I think you have it in reverse. Children are not likely to follow a story in a video game. Adults like context.

You sound in between. Teen?
 
It will never happen. :(
Than they should die in obscurity!!
Imho it lacks style and soul.
And yes given their lol games track record it's amazing they have so much time to spare for a demo given the lack of versus, kh next gen, ffxv and so on
 
The GeForce equivalent of the Quadros are just as capable. We've used them here at ILM.

I've never tryed it. Nice to know, and nice to meet someone from ILM. So, as you would know much much better than me, whats your opinion on this? Is this real time for an in-game use? I mean...will we be able to play something like this? With metaballs and this hair?
 
I really, really, really like the look of the female lead in this. She has an understated beauty about her. If this techdemo is put back in the SE vault I hope they use the lead in some way outside of it.
 
I wonder... if Nintendo is still releasing new games, maybe Square Enix might do something too, or hopefully Sega or some other companies (wishful thinking).
 
So, the PS4 should be around $1200 in that case.
If we're going that route, should the PS3 have been $1300 because it used a GPU that was as powerful as two 6800s, each of which cost $500 in 2005?

Sony doesn't exactly pay MSRP for GPUs. Granted, building a console that draws as much power as a 680 is something different altogether, the GPU cost isn't going to send the price of the system skyrocketing.
 
The desktop 680 is overpriced, to say the least.
They gotta make a profit off of those, but it seems the rate of growth IS starting to slow compared to 10 years ago. I doubt we'll have the equivalent of a 680 in consoles unless we wait an extra year, but a lower end budget version seems plausible, basically a 560 Ti rather than a 580.
 
The desktop 680 is overpriced, to say the least.

This. By the time these consoles come out (at this point, I assume in ~2 years), cards equivalent to the 680 will be much more affordable. Maybe not cheap enough for a console, but the current price point is absurd and won't last long. I'm guessing they're trying to cover a lot of their R&D costs with the highest end cards.
 
Looks nice, though with gameplay I wonder if they can keep the same visual fidelity as this video (as in, no bland areas/textures, etc).

Next-gen is just around the corner. Final Fantasy not so much (at least for quite some time).
 
We should be good changing the OP title with "STAGED REAL TIME", or wait Digital Foundry to make this more clear for everyone.
Why would you say that? Do we have to add "STAGED REAL TIME" to every demo thread that isn't running on the targeted hardware? Are we going to have to append "STAGED REAL TIME ON 360" for demos for games that are multiplatform?

It's real-time on a high-end PC. That doesn't mean it's staged.
 
Is the jump from something like the Radeon 7850 ($250 now, less in 1.5 years) to the GTX 680 really that necessary for graphics like this, assuming you can develop directly to the card.
 
They gotta make a profit off of those, but it seems the rate of growth IS starting to slow compared to 10 years ago. I doubt we'll have the equivalent of a 680 in consoles unless we wait an extra year, but a lower end budget version seems plausible, basically a 560 Ti rather than a 580.
The 680 was originally intended to be a mid range priced GPU. AMD done goofed.

Also, anything more than a 680 is overkill right now at 1080p for the vast majority of PC games. Next gen will change that.
 
I'm not fooled by Square Enix these days. While they make some amazing tech demos, the final product usually disappoints. If they plan on turning this into another FF down the road then regardless of how good it looks I'll be skipping that one too.
 
I'm not fooled by Square Enix these days. While they make some amazing tech demos, the final product usually disappoints. If they plan on turning this into another FF down the road then regardless of how good it looks I'll be skipping that one too.

You'll be skipping it because of what? Simply because it's SE made?
 
Is the jump from something like the Radeon 7850 ($250 now, less in 1.5 years) to the GTX 680 really that necessary for graphics like this, assuming you can develop directly to the card.

Whatever this is running on in a PC, a similar level of performance would be possible with lesser hardware in a console simply because of OS and API differences. Well, according to certain devs anyway. Don't ask me by what degree 'less' it would be possible :)

Layer on top optimisation and software improvement over time etc. and things get more complex still in terms of 'what will be possible', ultimately, out of next-gen console hardware that won't match the highest end PC chips.
 
I don't know if anyone else has posted this year but apparently Square had a survey for people on how to fix Final Fantasy....

http://kotaku.com/5916145/heres-how-i-told-square-enix-to-fix-final-fantasy

Kagari, I hope you noticed this and told them to bring Versus XIII and Type-0 to the West. That'd pretty much fix the series. (Aside from that strategy element in Type-0)
No, it's a survey on the video and the guy's using it as a spring board for bitching about modern FF. And it annoys me how often they want action systems rather than allowing to be the AAA turn based JRPG, it's not as if higher end turn based RPGs are all over the place these days.

(He admittedly didn't SAY abandon turn based, but after FFXIII I'm not sure what more could be done unless he wanted Paper Mario... which in a loose sense might be more appropriate for FF than just becoming a straight action RPG.)
 
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