Gamer @ Heart
Member
Do we know if any of the kiosks on the show floor are using this?
Non-racing games have driving, too. I like them for GTA IV and Just Cause 2.good, triggers are useless except for racing games.
The triggers? Super ultra confirmed?
Do we know if any of the kiosks on the show floor are using this?
The conference says so!
AniHawk contradicts that with hands-on time with the GamePad. :/
AniHawk contradicts that with hands-on time with the GamePad. :/
One of them snuck onto the stage and held the controller for a few seconds
The pro controller "triggers" have no arc through. They're pure buttons, so I would have to assume they're digital.Of course they're analog, just look at the way the triggers move in an arc
http://www.youtube.com/watch?v=AzpVywFTlH4&t=0m28s
I call bullshit on Radio Free Nintendo.
Of course they're analog, just look at the way the triggers move in an arc
http://www.youtube.com/watch?v=AzpVywFTlH4&t=0m28s
I call bullshit on Radio Free Nintendo.
Of course they're analog, just look at the way the triggers move in an arc
http://www.youtube.com/watch?v=AzpVywFTlH4&t=0m28s
I call bullshit on Radio Free Nintendo.
But it has that plunger like look vs. Wiimote's B being a typical button.
But it has that plunger like look vs. Wiimote's B being a typical button.
one took dual analog and the other analog triggers, I guess.
What are you talking about.
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The Wiimote B button is clearly trigger shaped and hinged. I wouldn't call that a typical button.
They've got a fairly long travel for digital buttons, but so did the gb micro shoulders I mentioned.
Interesting....
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I don't see a difference... (between new and "old")
I don't see a difference... (between new and "old")
Interesting....
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Interesting....
[IMrG]http://i.imgur.com/iYPv1.jpg[/IMG]
No rumble worries me. I bet it won't have rumble just like the older CC Pro![]()
Unless this controller is really cheap/long lasting I'd be baffled, everyone else has been slapping it in and this doesn't even have the excuse of needing to be tethered and mainly for rumble-less games anyway. Not that I'd really mind that much, usually I only ever notice if it goes on for long periods, I'm NOT holding it and it's vibrating on the table/floor, or it's pointed out like now.No rumble worries me. I bet it won't have rumble just like the older CC Pro![]()
No rumble worries me. I bet it won't have rumble just like the older CC Pro![]()
Did they say that yet?No rumble worries me. I bet it won't have rumble just like the older CC Pro![]()
Look at the link earlier: lights for which player, sync buttons, battery compartment behind a screwed on lid (something Sony should've done in the first place). If this had to be tethered it'd be the most bizarre and nonsensical thing ever.I hope it doesn't need to be wired to the Wii mote like the last one.
These controllers are all a big step backwards from the Wavebird form factor. All Nintendo had to do was take the Wavebird; improve the placement of Z-buttons, make the C-stick & the D-Pad full sized and add buttons to the sticks. That would make the best controller ever known to mankind.
The last Pro Controller looked like a Playstation controller (or modified SNES). The new one looks alot like the Xbox360 pad. I really don't think Miyamoto would approve of this controller at all. It's clearly uninspired and clearly ripping off the 360.
Look at the link earlier: lights for which player, sync buttons, battery compartment behind a screwed on lid (something Sony should've done in the first place). If this had to be tethered it'd be the most bizarre and nonsensical thing ever.
Interesting....
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Changing the position of the stick is pretty much the only improvement. But it was probably done to make it somewhat distinguishable from the Xbox controller. It's un-Nintendo like to blatantly copy, even the shape and position of the home, start, select buttons are dead on.Wavebird face button layout would be no good for 3rd party ports.
It's pretty funny how somehow the pro controller is both ripping off the 360 controller while at the same time having the right analog stick in the "wrong" position.. (making it different from the 360 controller).
Changing the position of the stick is pretty much the only improvement. But it was probably done to make it somewhat distinguishable from the Xbox controller. It's un-Nintendo like to blatantly copy, even the shape and position of the home, start, select buttons are dead on.
Personally I love the Wavebird button layout.
Well the 360 was out even before those.That doesn't seem terribly significant. It's the same layout that the Wii remote, Classic Controller, and Classic Controller Pro have been using for years.
These controllers are all a big step backwards from the Wavebird form factor. All Nintendo had to do was take the Wavebird; improve the placement of Z-buttons, make the C-stick & the D-Pad full sized and add buttons to the sticks. That would make the best controller ever known to mankind.
You mean like this mockup, but without the gap between the D-Pad and C-stick? (Like the WaveBird):-I want the form factor of the wavebird with the addition of trigger buttons behind the prongs and a rearrangement of the four face buttons to be like the SNES pad. Keep the yellow analog in its original position as well.