Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

I think it is very far fetched to assume that Nintendo legal team hasn't already checked if they may be sued or not...
Yeah, they changed just enough to the body to avoid any legal action I would think. Plus it would be pretty petty of MS, but I wouldn't put it past them to look into it. If anything though, at least this has confirmed a black Wii-U, if it wasn't already confirmed.
 
The right stick is still probably going to function as a c-stick ;)

That's what I meant. v_v

Fricking noobs are the only ones using it. >_>

And yes I realize this isn't really a defendable position but so what!

So the WiiU is compatible with three different controller so far: WiiMote, Tablet and classic. How you... Nintendo? This is madness!

And the Balance Board.
 
B-A makes more sense when you think back to the NES era - where A was the primary button and B the secondary button, and you would press A with your knuckle while tapping or holding B with the end of your thumb. Nintendo sort of screwed the pooch with the SNES in the West, remapping it to where B became the primary button and Y the secondary button, with A and X as auxiliaries. This was counter to Japan, where A and X were often the primary and secondary. Also why on the PSX the A became the Circle (Japanese equivalent for check mark) and B became the X (cancellation).
 
So the WiiU is compatible with three different controller so far: WiiMote, Tablet and classic. How you... Nintendo? This is madness!

And the Balance Board.
I remember when I tried to exercise the pain it was to look at the TV to keep in rhythm when planking or stuff. Now my screen will follow me!
 
So the WiiU is compatible with three different controller so far: WiiMote, Tablet and classic. How you... Nintendo? This is madness!
Tell me about it. I recently bought a Wii that only came with a classic mote, so I had to go out and buy a nunchuck, a motion plus and a classic pro. All of them are absolutley required to play one game or another.

I wonder if they will redesign and/or update the WiiMote for the Wii-U?
 
Early designs of the SNES controller had it as:
But then they probably changed it because they wanted to leave the option to update with a 6 button controller in the future, as seen on some pre-Nintendo-split Playstation prototype controllers like this one:

CpZXK.jpg

That controller would have been post-Nintendo-split; Nintendo has never shaped the Start button like a "Play" arrow and the final Sony-Nintendo PlayStation models just used stock Super NES controllers with the Sony branding. Also, I'm pretty sure the controller you have there has been shown at Sony PlayStation history events in less generic form (i.e., with some form of PlayStation logo) as part of the "controller evolution" exhibits.
 
Tell me about it. I recently bought a Wii that only came with a classic mote, so I had to go out and buy a nunchuck, a motion plus and a classic pro. All of them are absolutley required to play one game or another.

I wonder if they will redesign and/or update the WiiMote for the Wii-U?

Wait, what game on the Wii REQUIRES you to own a classic controller pro?

And.. how did you buy a Wii without a nunchuck? Even second hand.. that seems strange.
 
Last generation?
Why would the tablet controller be futile?
And who says its too heavy?

What the hell are you talking about?

Iwata words:
"For those who are mainly interested in multiplatform games, with more traditional means of control, we will also offer the Wii U Pro Controller as a separate [play style], which is lighter and maybe more attractive for longer, more intense forms of gaming."

1)You can play multiplatform games with a classic pad = tablet's features are not required to play some games
2)pad is lighter and maybe more attractive for longer, more intense forms of gaming = tablet is heavier(that is normal, or do you want me to think that a tablet is lighter than a pad?)
 
Having so many different controller (Options) could potentially hurt Nintendo by confusing consumers.
 
So button configuration stuff aside -

Is this controller released just for those developers who say, "Well, we'd love to make a Wii U version of our game, but we want to do it right, take full advantage of the hardware, think of something special, and we can't right now, so we won't"?

If so, I see that as a kind of loss for Nintendo. Isn't it just port begging?
 
So button configuration stuff aside -

Is this controller released just for those developers who say, "Well, we'd love to make a Wii U version of our game, but we want to do it right, take full advantage of the hardware, think of something special, and we can't right now, so we won't"?

If so, I see that as a kind of loss for Nintendo. Isn't it just port begging?
It's for local multiplayer games that use a traditional controller style. So it's a low cost way to do it.
 
Why does the middle one have an Xbox button?

It actually XEOX. It's made by speedlink.

None of them are that great, they all have the typical 3rd party issues. You know, shitty d-pads, dead zones on the analog sticks, signal drops, those sort of things.
 
Disagree on that one, the GC shoulder buttons/triggers are awesome.
Yeah, I should have clarified, the curved design of GC's triggers was pure genius:
fE8Uf.jpg

This should stay.

But there was almost no resistance when you tried to push the triggers and the whole analog/digital combo needs to be ditched imo.
 
Yeah, I should have clarified, the curved design of GC's triggers was pure genius:
fE8Uf.jpg

This should stay.

But there was almost no resistance when you tried to push the triggers and the whole analog/digital combo needs to be ditched imo.

I think it totally captured that feel of a water-gun-trigger that apparently they were going for. Which fit amazingly well with Mario's water-jet in Sunshine and worked just fine, without any issues for the other games. (At least it felt totally fine to me.)
 
Tell me about it. I recently bought a Wii that only came with a classic mote, so I had to go out and buy a nunchuck, a motion plus and a classic pro. All of them are absolutley required to play one game or another.

I wonder if they will redesign and/or update the WiiMote for the Wii-U?

Like penguin said, no game requires the classic controller and the nunchuck comes with the Wii. Motion Plus comes with new Wiis and pretty much every game that requires has a bundle with it.
 
Like penguin said, no game requires the classic controller and the nunchuck comes with the Wii. Motion Plus comes with new Wiis and pretty much every game that requires has a bundle with it.
I wonder i we´ll get WiiRemote support for shooters, that would be really exciting since it's expected to get more 3rd party support than the Wii.
 
I wonder i we´ll get WiiRemote support for shooters, that would be really exciting since it's expected to get more 3rd party support than the Wii.

Honestly, don't count on it.

Developers are going to just stick with dual analog since it the easiest thing to do, requires less work for them.
 
Very odd from you Haunted. You do own a DS, yes?
I do and I do know that Nintendo does have the X/Y and B/A confused on several on their systems. I want them to change it.

Basically, everyone should copy the Dreamcast.



real talk though. I blame using the 360 controller almost exclusively on my main platform for the last couple years for my adamant stance. It's the natural standard for me, everything else is weird.
 
Yet not on Nintendo systems, let's look

Super Nintendo has already been mentioned

Wii Classic Controller

Classic Controller Pro

Yet wait, there's more

Nintendo DS

Nintendo 3DS

Nintendo has been using that button layout since the early 90s. Its something they've always stuck with, its nothing new.
No shame in adopting the better scheme! They've already cribbed some of the ergonomics of the 360 controller, they should go all the way.
 
So I take it this means multiplatform games won't let you switch the game from the TV screen to the controller screen? I don't see how this would be possible while you're holding this controller unless you prop the "Game Pad" up somehow :/
 
So I take it this means multiplatform games won't let you switch the game from the TV screen to the controller screen? I don't see how this would be possible while you're holding this controller unless you prop the "Game Pad" up somehow :/
You take it all wrong like much of GAF then.

If anything it's the games that don't use the tablet screen for anything meaningful and thus are playable with this controller just as well that can also be played on the tablet screen alone outside the TV with no issues whatsoever.

It's games that utilise the touch screen in conjuction with the TV that have issues being played on the tablet, ie one less screen.

Moreover, again, this controller is not required. It's for people who prefer it and for the games that are compatible, not universal. The tablet controller can still be used for those games if you have no such preference since it includes all the same inputs, and more. That is in fact the default and universal controller (outside special balance board style cases of course).

Seriously, someone edit the OP with some common sense, so people can stop thinking they'll HAVE to use this for 3rd party titles or all the random bs about Nintendo backpedaling or whatever. The only time you'll HAVE to use this is for local multiplayer since they won't sell multiple tablet controllers (or if recent rumours are true not support more than 2 per system, in which case you'll need these only for more than 2 player local) and only for local multiplayer that can't/doesn't support any Wiimote & nunchuck scheme.

Simple, right? No backpedaling, no futility, no crazy shit any troll throws left and right in this thread.
 
Does it really matter what the buttons are called? Wont the developers use the same layout regardless? For example, i assume that the reload button in Call of Duty will be the button to the left regardless of what it is called.
 
What I don't get about the Pro controller is the name. Pro seems like a lousy descriptor for a controller that's a subset of the main controller. Even if they'd just traded names I'd say that makes more sense, as the Pro Controller looks more like older gamepads.
IdreamofHIME said:
Why are Nintendo determined to have the buttons under the sticks?

So awkward.
For the Gamepad it's the LESS awkward option. Having the sticks be the things right beside the screen, they'd be much easier to bump when moving your thumb/hand over to press something. The Pro Controller just ends up stuck with it rather than having two crazily different layouts for the same buttons.
richisawesome said:
Also, the Wii classic controller is the ONLY Nintendo controller since the N64 without built in rumble.
Well, also the nunchuk. Rumble for each hand would've been great.
 
Yeah. What's next, WiiU Pro Controller Pro?

Seriously has GAF (the monolithic entity) been drunk for the past week? People have done nothing but bitch about "Why it need screen?!" and then they reveal a controller that doesn't and all we get is "How many you need to play?! Fractured vision for the console! Shows a lot of confidence in their Upad."

They did this with the Wii. This doesn't show any more hesitancy about the DRC than the classic controller and CCPro did to the Wiimote.

All it shows is a company too willing to listen to people that have little interest anyway.
 
I personally just hope Nintendo has figured out the syncing of controllers thing. It got kind of annoying with Wii trying to sync up new wii remotes and to set different players.

The way they handled it in-game, in games such as NSMBwii, was fantastic. I should be able to turn this sucker on, press pause, and nearly instantly set it to player 1-5.
 
Analog WAS always more useful for racers (and MGS?) than any other games though, so aside from preference for feel it doesn't bug me.

Something else: I actually hope they stick to their guns and go with A = confirm and B = cancel. I've always hated that switching and what it did to some games in localization, but possibly more importantly? It actually seems that makes sense relative to the right stick. You reach the accept button easiest, and a bit further from the right stick for the cancel button, just as it is on the PS3 and 360 relative to the right stick.
 
I'm surprised and a little disappointed that they didn't retain the slightly dog-bone style shape of the Gamecube and Wii Pro pad, just to keep their individuality. As controller pioneers, it's weird to see a Nintendo controller so similar to the competition (yes I realize it's not the main controller but still). However, all these people complaining about them ripping off the Xbox pad and wondering about lawsuits need to chill. I'm sure that the form factor itself isn't copywritten as PC and other 3rd party pads have used it and it does happen to probably be the most comfortable possibility. Point awarded to Microsoft for that. And also to Microsoft/Sony for the clicky stick, whoever "invented" that first.

And I've already listed the controller innovations Sony & Microsoft have ripped off over time from Nintendo. So they sorta deserve a "gimme." Also, this pad isn't even the main Wii U controller, which IS very different than the traditional pad. This Wii U Pro is simply something a minority of players will use for multiplayer.

I do think I'll like the (right) stick placement, but it's not something I'll know for sure until I try.
 
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