Fighting Games Weekly | June 18-24

there are. in fact, he's let others know he's gotten some FGC groupie poontang at tournaments.

he's drunk right now and commentating so you can probably get him to admit a lot more.

Ahh. That's why he loves getting that mic time on the commentary ;)

Part of me thinks it's sad there is fgc groupies tbh though.
 
The large KOF community in California stuck to their FGC roots and didn't go to MLG events.

I would assume the semi-large VF community in California would be the same way, although they're older.

DOA is what fightingMLG was made for.


Even if VF or DOA don't work out, TTT2 will be there soon.

The VF community is less attached to the FGC than the KOF community. I could see them supporting E-sports, but not enough of a playerbase to make it worthwhile.
 
Spooky thinks Persona can make it to Evo.
Now it has to be.

I think it will.

What it has going for it and against it

+ Built-in Persona fanbase
+ Built-in Arcsys fanbase
+ accessibility
+ Atlus takes care of its games, and has a good rep from KOF
+ release timing right when folks will be abandoning other games post-EVO
+ no msjor 2D releases on the horizon, except for GG

- netcode. Good netcode= fewer pot monsters, and pot monsters are what feeds a game competitively.
- GG might cause a community split when it's released
- some folks might choose a patched SG over Persona


I think Spooky's going to be proven right, but I wouldn't bet anything crazy on it.


I think GG is going to flop competitively with the under-30 crowd. They won't spend the time on it, it's just another old game to many of them, and they can spend their time on other games instead which they'll like more. GG is more like the SF2 of anime fighters, nostalgia's a powerful drug. Game might sell well, but I don't think the tourney scene will be that large.
 
I don't totally agree with this theory about good netcode meaning less pot monsters.

To me, if the netcode is good, it means my online training is more viable, as there are more people playing, I can get more matchup experience, and everything is not total lag tactics.

idk, SC4 had shit netcode, and I stopped playing that game becasue of it. I didn't want to go to tournaments. SF4 had good netcode I thought, I wanted to go to tournies, to see if my online success was real or not. SC5 has good netcode. I go to gatherings and whatnot now again.

If SF4 console release had broken netcode, you think it would had blown up like it did?
 
I don't totally agree with this theory about good netcode meaning less pot monsters.

To me, if the netcode is good, it means my online training is more viable, as there are more people playing, I can get more matchup experience, and everything is not total lag tactics.

idk, SC4 had shit netcode, and I stopped playing that game becasue of it. I didn't want to go to tournaments. SF4 had good netcode I thought, I wanted to go to tournies, to see if my online success was real or not. SC5 has good netcode. I go to gatherings and whatnot now again.

That makes sense. A good netcode only helps the game from my experience. I remember TVC having a shit netcode and look how that game turned out.
 
I don't totally agree with this theory about good netcode meaning less pot monsters.

To me, if the netcode is good, it means my online training is more viable, as there are more people playing, I can get more matchup experience, and everything is not total lag tactics.

idk, SC4 had shit netcode, and I stopped playing that game becasue of it. I didn't want to go to tournaments. SF4 had good netcode I thought, I wanted to go to tournies, to see if my online success was real or not. SC5 has good netcode. I go to gatherings and whatnot now.

Blazblue has (or at least had) a healthy online presence , but poor showings at tournies.
KOF has fewer players online than Blazblue, but good showings at tournies

shit game= folks aren't going to play it unless there's some marketing hype, netcode doesn't matter in that case. SFxTK could run on GGPO and it wouldn't change how that turned out.

Elite players will show up offline regardless, as will folks who play multiple games.

It's psosible that good online*poverty is what causes this. I don't think it's just poverty cause there's a lot of poverty in the FGC in general.


As for the SF4 example, it wasn't "broken", but it wasn't good enough to make players just want to stay online, which is the magic factor. It takes top-tier netcode to make folks want to stay at home- only VF, SC5, Skullgirls, and Arc games has that.
 
I really don't know where to stand on the subject of pot monsters and netcode. Good netcode is always a plus in my eyes, but I can see how it might convince people to stay home in bigger countries like the US. Japan has a super active online scene for BB, but they are close enough to each other that they can easily head out to local arcades to play so online is just another option.

I just don't think that good netcode has a very bad impact. It makes for good practice as far as I'm concerned.
I think GG is going to flop competitively with the under-30 crowd. They won't spend the time on it, it's just another old game to many of them, and they can spend their time on other games instead which they'll like more. GG is more like the SF2 of anime fighters, nostalgia's a powerful drug. Game might sell well, but I don't think the tourney scene will be that large.
No one is expecting GG to be an evo fighter or even a big majors game. Just having more weekly streams and increased turnout for streamed majors is more than enough. All we(and ASW) need is for the series to become relevant in the fighting game genre again. More money for the series is also good. You've also got the better SF comparison.
It's psosible that good online*poverty is what causes this. I don't think it's just poverty cause there's a lot of poverty in the FGC in general.
Factor in location as well. Vampire has a super healthy midwest scene for a fifteen year old game, but it dwindles to nothing once you reach either coast. It's very possible that BB's audience is just spread out too far, is slightly financially challenged(like many in this scene) and well taken care of by ASW's good netcode. It's not like BB sold three million copies and has dedicated fans all over a gigantic country(pretty much continent sized) like the US.
 
Blazblue has (or at least had) a healthy online presence , but poor showings at tournies.
KOF has fewer players online than Blazblue, but good showings at tournies

shit game= folks aren't going to play it unless there's some marketing hype, netcode doesn't matter in that case. SFxTK could run on GGPO and it wouldn't change how that turned out.

Elite players will show up offline regardless, as will folks who play multiple games.

It's psosible that good online*poverty is what causes this. I don't think it's just poverty cause there's a lot of poverty in the FGC in general.


As for the SF4 example, it wasn't "broken", but it wasn't good enough to make players just want to stay online, which is the magic factor. It takes top-tier netcode to make folks want to stay at home- only VF, SC5, Skullgirls, and Arc games has that.

Thats not factoring that anime players don't tend to go to tourneys. I can't remember a time in the FGC's history where there was a good size of anime players entering a tourney.
 
Blazblue has (or at least had) a healthy online presence , but poor showings at tournies.
KOF has fewer players online than Blazblue, but good showings at tournies

shit game= folks aren't going to play it unless there's some marketing hype, netcode doesn't matter in that case. SFxTK could run on GGPO and it wouldn't change how that turned out.

Elite players will show up offline regardless, as will folks who play multiple games.

It's psosible that good online*poverty is what causes this. I don't think it's just poverty cause there's a lot of poverty in the FGC in general.

There is no way to know that for fact though? If BB had shit netcode, would the turnouts be the same? If KOF13 netcode was better, less people would come out?

Maybe it becasue those are "poverty" games?

I think the MVC3 and SF4 spike in tournament turnout (in comparison to what we were seeing with MVC2 and 3S and stuff like that) are helped by their relatively good netcode and active online player base and would be hurt if the online was broken from the outset.

I think the online play helped greatly push those up.

Maybe it ultimately just boils down to how active and engaged the player base of said games, and how many people are willing to travel and actually get out.

I just think good netcode can do nothing but help a competitive game and making those players feel like going out to play in person, because the online is good practice.
 
I agree. For most of the start of BlazBlue it was just "that game with really good netcode". If it had been rubbish it never would have got anywhere. Even if it was awesome, most of the fgc will still be lolz online anyway, so it will not make any difference.

Persona needs to be the game most players can pick up, have fun with and compete with that doesn't take too much time away from AE or Marvel. The people who focus on it can win the day, but everybody else can still have a go.

I think it may just do it.
 
I don't think netcode has much of an impact on turnout in either case. I have mentioned in the past that I started driving out to tournaments for TvC specifically because playing it online was basically a non-option though.
 
The fact that a lot of casuals will pick it up definitely helps its chances.
The overwhelming majority of them will drop the game, no doubt, but the fact that it's reaching out to many newcomers means that some will stick with it regardless.
 
Blazblue has (or at least had) a healthy online presence , but poor showings at tournies.
KOF has fewer players online than Blazblue, but good showings at tournies

shit game= folks aren't going to play it unless there's some marketing hype, netcode doesn't matter in that case. SFxTK could run on GGPO and it wouldn't change how that turned out.

Elite players will show up offline regardless, as will folks who play multiple games.

It's psosible that good online*poverty is what causes this. I don't think it's just poverty cause there's a lot of poverty in the FGC in general.


As for the SF4 example, it wasn't "broken", but it wasn't good enough to make players just want to stay online, which is the magic factor. It takes top-tier netcode to make folks want to stay at home- only VF, SC5, Skullgirls, and Arc games has that.

This is pretty much nonsense. You're using two outlying cases to form a fraudulent conclusion. Marketing, size of overall playerbase, and intersect with playerbase of other games has a lot more to do with tournament attendance than the quality of netcode . Sure, there are players who are content to play at home instead of going to tournaments, but there are those for every game. There are also plenty who won't play the game at all, much less ever go to a tournament, if they can't first get some practice online. Games like SF4 have exponentially more people not going to tournaments because it has a larger overall playerbase. Skullgirls has the best netcode of any console fighter, and it gets more than Blazblue. But more importantly, toddhunter is a winner for the MCOG av.
 
I thing P4A will make it to EVO 2013. The question is which games are the SRK Illuminati going to pick?

AE 2012- Yeah
UMVC3(X?)- Yeah
TTT2- Of course
P4A- Atlus is probably going to sponsor EVO with this game, plus it will have a large crossover fanbase even though is an "anime fighter."

Which game is going to be the 5th game? Skullgirls is a community game but the size of the player base is questionable. Will Atlus continue to pour money into KOF when they have their own fighter? Will SFxT experience a miraculous rebirth?
No.
I'm pretty interested what the fifth game will be next year.
 
I thing P4A will make it to EVO 2013. The question is which games are the SRK Illuminati going to pick?

AE 2012- Yeah
UMVC3(X?)- Yeah
TTT2- Of course
P4A- Atlus is probably going to sponsor EVO with this game, plus it will have a large crossover fanbase even though is an "anime fighter."

Which game is going to be the 5th game? Skullgirls is a community game but the size of the player base is questionable. Will Atlus continue to pour money into KOF when they have their own fighter? Will SFxT experience a miraculous rebirth?
No.
I'm pretty interested what the fifth game will be next year.

MK9 or Injustice, assuming NRS is still interested.
 
Most of the characters in the game are fairly balanced in their XF3 usage. It could use some tweaking for characters like Wesker, but I think it's a fundamentally sound concept. Also, a lot of the XF3 comebacks are made after the opponent blew XF1 to kill their point character. It's a decision that can, and should be able to, backfire. Otherwise everyone will just blow XF1 to kill on touch, and there won't be any strategy behind it.


That's like two matches out of millions being played, and it barely counts because it's JWong. You do need X-Factor to win these things and make a comeback, and it's important to have a comeback mechanism in this game for various reasons. I'd be all about scaling damage more and changing TACs, though.

SkullGirls's tag team system is based on MvC2/3. I've not watched any 3v3 matches yet, but the game doesn't utilize a system like KFC, I don't think I've seen any complaints about a player being disavantaged to having only 1 character remaining.

Mind you I'm not saying it be removed, just tweaked so that it requires meter and not give TOO much of a buff. I think you get what 40-50% increase to your attack power? That sounds like overkill IMO.
On the one hand I get the 'it balances out the playfield for the disadvantaged player', but no matter the comeback mechanic it needs to be balanced.

For the record xfc actually balances the game more than it hurts it. Some characters have very little hopes of battling top tiers but xfc makes it possible. Every character has to respect xfc especially characters like Vergil. It's the great equalizer. They just need to trim down xfc again like they did going from vanilla to ultimate more specifically the lvl 2 and lvl3 values and then reduce values on a few characters.
That's sorta what I posted before.

The biggest problem with umvc3 outside some obvious character balance issues is tac. It's stupid and needs a major revision.

What's TAC? (Sorry haven't been following UMvC3 much)
 
I think Skullgirls has a good shot of making it to EVO next year, provided the numbers come after EVO. The best thing that could happen is their patch coming out in July before Persona.

I think being a community game helps it, as well as the fact it's well-regarded in gameplay. Some sponsorship would help.

After the SFxTK debacle, I suspect EVO won't pick any game just on a moneyhat again, it will have to have a playerbase that can stand on its own, in addition to a moneyhat.
 
Oh! Hmm is the fact that meter is consumed for it a bad idea? Why's that?

There is not meter consumed, that's the problem. In fact there is so little downside in going for it that you might as well try it almost every time you have the opportunity.

If they made it like the pre-release versions of Vanilla where TAC counters led to their own TACs, then the mechanic might be balanced. I think they changed TACs to the way they are now is to have a scrub newbie friendly mechanic for the executionally challenged.
 
Its based off the headkrones meme where someone depicted Wolfkrone as a dolan-like character asking for headphones and spooky is depicted as gooby or in this case spooby.

I've never saw that, someone have links please?
SPOOBY PLEASE
 
I think Skullgirls has a good shot of making it to EVO next year, provided the numbers come after EVO. The best thing that could happen is their patch coming out in July before Persona.

I think being a community game helps it, as well as the fact it's well-regarded in gameplay. Some sponsorship would help.

Skullgirls is well-regarded, but it'll need quite a bit of further support from the community first. People love watching the game, love playing the game, but don't play it because they're playing Marvel 3 instead.
 
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wow thats bold
 
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