Fighting Games Weekly | June 18-24

RIP entertaining Dieminion play.

Everyone in MarvelGAF should blow up his twitter with alt teams that would stay true to his lame play while offering something competitive for EVO.

I'm telling him to either keep his current team but changing it up so he can do Soul Drain loops and trigger Strange counters for free, or go for Morrigan (Shadow Blade/Dark Harmonizer based on matchups)/Dante (Jam Session)/Ammy (Cold Shots). :P
 
Bad choice for him in all honestly. Jago picked Zero May Cry and has been playing with that team, he did about as good as his original team maybe even worse. Dieminion has a good thing going with his team and picking ZMC 2 weeks before EVO isn't going to improve his odds of winning by much.

What's more surprising is that Dieminion cares enough about Marvel to even contemplate picking top tiers.
 
Doom instead of Strange would be a much more legit option for Dieminion. He can switch in between Strange and Doom depending upon the match up. Zero May Cry is a massive change of pace for him, one of those characters can't even play lame (Vergil).

The problem with his main team always has been Morrigan at anchor and Strange in the team without any assists to back him up. And even with these issues he manages very well, much better than most would expect.
 
On the subject of Marvel glitches, I was somewhat disappointed that the Astral Vision + wall-cling glitch got patched out. Felicia could use it to instantly teleport to the other side of the stage and immediately wall jump off of it. Might have been useful for some gimmicks.
 
Doom instead of Strange would be a much more legit option for Dieminion. He can switch in between Strange and Doom depending upon the match up. Zero May Cry is a massive change of pace for him, one of those characters can't even play lame (Vergil).

The problem with his main team always has been Morrigan at anchor and Strange in the team without any assists to back him up. And even with these issues he manages very well, much better than most would expect.

I really don't think he's actually switching, he makes tweets like this every time he doesn't do well in AE as well. He talked about not playing Guile anymore both times he lost to Chi-Rithy.

Hopefully it's something whack that freezes the consoles.

Things of that nature are preemptively banned in the rules iirc.
 
Thank God the Astral Vision glitch got fixed before Chris started using Morrigan competitively. It would have been like the Rolento glitch in sfxt
 
Chou, top Japanese UMVC player, just discovered a new exploit/bug that he's keeping under wraps until EVO. #UMvC3 #STSFN
God damn, Japanese always first to the discovery of genuinely new tech.

They discovered the Magneto Repulsion guard cancel trick and then anti-Phoenix TAC trick before.

I am now omega HYPED for Marvel at EVO. People stepping into the hyperbolic time chamber, learning new tricks/techniques and hidding tech from other players. This is what it's all about.

I wonder if the trick is character specific or just an exploit in the whole game itself. He uses Wesker/Magneto/Vergil in that order and if one of those characters got that exploit shit is going to get unreal.
 
Seems like a bunch of people are holding shit back for EVO. I know there's talks of a Dante infinite that's being held back until EVO.
 
Seems like a bunch of people are holding shit back for EVO. I know there's talks of a Dante infinite that's being held back until EVO.
WHAT? Who said that?

An infinite for Dante would actually benefit him a lot, he cannot TOD without using ample resources so having a meterless infinite would pretty much supplant him as top 3 characters in the game.

I wonder if Yipes, Richard and PRBalrog know about it as they are the premier Dante players right now.
 
Where is the secret Jill tech?!

Also just for pre-EVO, that GAFGC irc room died right? Looking forward to the EVO thread moving at 3 pages a minute with "yo that was sik"!!
 
WHAT? Who said that?

An infinite for Dante would actually benefit him a lot, he cannot TOD without using ample resources so having a meterless infinite would pretty much supplant him as top 3 characters in the game.

I wonder if Yipes, Richard and PRBalrog know about it as they are the premier Dante players right now.

I would guess either Richard (cause he spends all his time forgetting how to block) Rogueyoshi (if he ever still labs this game), or some lab monster who hasn't gone to any tourneys.
 
Team Sp00ky hoody. This one was made for Kuma.

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LOL at LI Joe. "I shop like a bitch."
 
WHAT? Who said that?

An infinite for Dante would actually benefit him a lot, he cannot TOD without using ample resources so having a meterless infinite would pretty much supplant him as top 3 characters in the game.

I wonder if Yipes, Richard and PRBalrog know about it as they are the premier Dante players right now.

Honestly can't remember the player, I want to say rogueyoshi but I can't remember for sure. They were talking about it in honzos twitch channel with Ryan hunter so it could be a troll for all I know. If it's true and it's a real bullshit infinite it'll be funny to see what happens since the mvc team doesn't exist so it's not like it'll ever be patched if it's really bad.
 
The iPlaywinner crew also needs a hoodie.. just saying.
 
Making this post in response to SolarPowered in the Seth Killian thread:
http://www.neogaf.com/forum/showpost.php?p=39041164&postcount=286

I'm not trying to offend anyone with my statements, this is purely a discussion of my personal taste. Everyone likes different stuff, and I'm cool with that. I'm not trying to slam anything anyone likes. This is just an overview of why I don't enjoy various non-Marvel fighting games out there.

Tekken: In general, I don't care for 3D fighters. I'm a zoner at heart, I love space control. There's almost no such thing as a "fireball" in these games, and it takes something away from it for me. I want to control space, not just play footsies. It's a wonderful coincidence that Seth Killian is a hot topic right now, because he made me first realize why I wasn't enjoying 3D fighters. His article here perfectly mirrors my thoughts on 3D fighters and why they aren't enjoyable (all of his posts are worth reading; if you ever doubt that he understands fighting games, just check them out):
http://shoryuken.com/forum/index.php?threads/2d-vs-3d.91156/

I also think the characters are generally uninteresting in their playstyle. I like largely diverse and interesting game mechanics, and it seems like the vast majority of Tekken characters just have slightly different punches and kicks.

Soul Calibur: I actually enjoy this game much more than Tekken. Astaroth and Nightmare are really fun to play. The last Soul Calibur I played was III, though. I haven't seen anything in the new games that makes them worth purchasing. I don't care about creating custom characters, and I certainly don't like them killing off classics, even if I don't use them. There's also something about the game that makes it feel more like a casual play than something I could really sink my teeth into. It's fun, but could I spend 500 hours on it like I have MvC3? I don't think so, not without a friend sitting next to me for us to laugh. I used to play the game every day with my younger sister's boyfriend, and it was hilarious fun playing on the ice stage and zipping around.

BlazBlue: There's a huge barrier to entry in the game that makes it unsettling. I can't realistically try a character without putting a week of work into him/her. I play Tager just because his combos make sense to me, but I would rock Arakune if I could handle anyone. His bug combos just blow my mind wide open, though. There's also something about the game's speed that leaves something to be desired, and after a while matches feel like they lose wind. Do I win, do I lose? Somehow it just doesn't matter to me too much, even though it does in a more casual game like Soul Calibur. The characters are pretty spiffy, though, and I keep my eye on the series to hope that it goes somewhere.

Guilty Gear: I haven't tried it since I last played it back when I was really terrible at fighting games and just spammed projectiles, so I don't have a strong opinion on it.

Mortal Kombat: See Street Fighter, below, but with really clunky gameplay. Street Fighter is slow and boring, but smooth.

Street Fighter: Part of it is a lack of interesting character options. There aren't many interesting zoning options in the game. When I rented it ~3 years ago, I was really excited to play the game because the last fighting game I had played was Marvel vs. Capcom 2 (I was without a next gen system for a while). I expected it to be fast paced, sending sweat down my brow. I found the game to be slow and boring, though. I had just picked up the game (this is Vanilla), and without any knowledge at all went 5-0 online with Sagat spamming fireballs and throwing out high kicks as anti-airs. I didn't have any desire to buy the game after that experience. I understand Street Fighter is a deep game, but I want something fast paced. If I want a slow, thoughtful game I'll play chess. I also know me, and I get bored of characters very easily. If I did pick up Street Fighter (and most of these other games), I would master a character and then lose interest. I need something to constantly keep my mental gears going while I try and think up new stuff. Street Fighter doesn't offer that. As far as I know, only one game outside of Marvel offers that.

Don't get me wrong, I see the enjoyment in all of it. I see Daigo vs. FChamp, and I get hype. But do I really want to dedicate my time to learning a game that amounts largely to playing footsies back and forth and then throwing a fireball? Maybe an EX version?
I'm being hyperbolic.
I don't want that. I want to call down fire from the sky, summon the elements, teleport behind my opponent, etc. I want a lot of gameplay mechanics operating all at once, I want to be pushed to the limit at every moment, and not just on the level of mindgames. I get that, I get that Street Fighter is just as intense as Marvel when you play it. It's just not the only kind of intensity I want in my fighting games.

Skullgirls: The closest to Marvel. I would honestly be interested in this game if it weren't for the horribly small character selection. I loathe mirror matches to the point where I don't pick my main sometimes just so I don't have to go through it. If the game gets to around 30 characters, I might pick it up at some point. It seems like a good game. It's roughly around Street Fighter levels of interesting when I watch it on streams.

Street Fighter x Tekken: I can't say enough bad things about this game. I am sure no one will hate me for skipping a thorough explanation.

King of Fighters: Similar to Street Fighter's problems, but added to that the character designs are absolutely terrible. They make Tekken characters look interesting. Most of the cast looks like it just got kicked out of a disco event. Street Fighter at least has really interesting aesthetics for all of its characters. I've never understood the appeal for the game. I tried the demo and was too bored to even go through all the characters. It's sad that a 2D fighter today still can't compete in character originality in both aesthetic and playstyle with Darkstalkers.

Darkstalkers: Love watching it. I look forward to Darkstalkers 4, I might pick it up if it turns out to be a worthy successor. My only play experience with the game is renting it to check out all the supers (you know, like renting Mortal Kombat to check out the fatalities - that was a thing I did as a kid). I didn't have anyone to play with because none of my friends liked playing fighting games with me outside of CvS2 and MvC2, the later of which they stopped because I started to win (and I sucked - we all sucked).

Let me know if I missed something, Solar. Hopefully no one gets defensive about their game. I'm just talking about how things don't mesh with my own taste and preference.
 
Just a reminder UCI fight nights return tonight. Everyone is grinding for EVO.

We have the break and UCI on tuesday, WNF, Xanadu and Big two on wed, TRB, SRK TnT on Thursday, and FFF on FGTV friday.

GOD DAMN and that's not even mentioning the smaller scenes.
 
Making this post in response to SolarPowered in the Seth Killian thread:
http://www.neogaf.com/forum/showpost.php?p=39041164&postcount=286


King of Fighters: Similar to Street Fighter's problems, but added to that the character designs are absolutely terrible. They make Tekken characters look interesting. Most of the cast looks like it just got kicked out of a disco event. Street Fighter at least has really interesting aesthetics for all of its characters. I've never understood the appeal for the game. I tried the demo and was too bored to even go through all the characters. It's sad that a 2D fighter today still can't compete in character originality in both aesthetic and playstyle with Darkstalkers.

Let me know if I missed something, Solar. Hopefully no one gets defensive about their game. I'm just talking about how things don't mesh with my own taste and preference.

Just so you know, that statement opens opens you up for defensive remarks.

I don't agree with Seth's opinion on 3D fighters or 3rd Strike, I do think good fighters come in many flavors, and just writing off a good fighter because it doesn't do things in a particular way isn't fair. I initially wrote off VF because of the fact that couldn't hit people while they are on the ground with any move like you could in Tekken and Soul Calibur. After finally giving it a chance by going through its tutorial, and getting a real good feel of it by playing through Quest mode, I started to really appreciate the game's differences.
 
Seth Killian leaving is kinda sad but at the same time, I'm happy because I think we'll see him more now that he isn't a corporate agent and saddled with everything that comes with that (for example, not being able to blurt out "man, this game is ass!" when talking to the public about SFxT.) At least, I hope that's the case.

Whether him leaving is a sign of Capcom giving up on fighting games for another long time, I can't say I care that much. The reason why I like UMVC3 and SF4 is because they can be played for years and still be interesting. They are solid games and not games in the modern "cinematic" sense, but in the cards/sports/boardgames game sense. Maybe a bit more random and crazy, but still fun and competitive just the same. That said, one can only play so many games with 500+ move lists and system quirks while still feeling competitive in any one of them. So I guess we start to think about the ones we got versus the ones on that are new. With SFxT, I was excited at first like everyone but found it strange that it had to "replace" SF4. I'm glad it's been rejected since then, that means people don't just play whatever Capcom throws at them. also, SF4 is still good.

I hate to stifle creativity, but from a business standpoint, they should probably just stick to their two big guns. Maybe UMVC3 and AE 2012 are the only fighters we get from Capcom until they unveil SF5 and MVC4 in 5 years-- that would actually be preferable. Maybe they only need Seth Killian as a contractor because they gave up plans for world domination with fighting games. They should look at their fighting games the same way Blizzard treats its main franchises-- make games that last for-fucking-ever and work on the sequel the whole damn time so that when the next one comes out in several years, people go fucking apeshit over it and there's a chance it'll live up to the hype because they've spent years on it. And during the mean time, spend time developing the global competitive community (which is there, sitting on their fucking laps!) so your games become more than games-- they become.....eSports. The viewer counts and tournament entrants for fighting games are only rising.

I think we can all see they want a bigger prize though. They don't want a specialty product, they want CALL OF MADDEN. A yearly release that sells bajillions of copies. They're idiots, so they don't need guys like Seth Killian, who wouldn't be on board with that plan.

sorry for the rant, i've listened to like 3 episodes of this american life today
 
It's really telling when a Nintendo franchise gets more competitive support than a Capcom game these days.



They put on something on a bigger scale than the worldwide $500k tournament? (not to toot Capcom's horn on that, I feel like they flubbed that by not associating it with the existing group of players, instead I feel like the "Anniversary" box is the product being pushed.)
 
Just so you know, that statement opens opens you up for defensive remarks.

I don't agree with Seth's opinion on 3D fighters or 3rd Strike, I do think good fighters come in many flavors, and just writing off a good fighter because it doesn't do things in a particular way isn't fair. I wrote off VF because of the fact that couldn't hit people while they are on the ground with any move like you could in Tekken and Soul Calibur. After finally giving it a chance by going through its tutorial and getting a real good feel of it by playing through Quest mode, I started to really appreciate the game's differences.
I'm aware. I'm not saying that Tekken, etc. aren't good games, just that I don't like them. Just so we're clear.

Seth Killian leaving is kinda sad but at the same time, I'm happy because I think we'll see him more now that he isn't a corporate agent and saddled with everything that comes with that (for example, not being able to blurt out "man, this game is ass!" when talking to the public about SFxT.) At least, I hope that's the case.
I won't be perked up about that until we know what his new dream is. It would be awesome if it were to make his own fighting game...

I hate to stifle creativity, but from a business standpoint, they should probably just stick to their two big guns. Maybe UMVC3 and AE 2012 are the only fighters we get from Capcom until they unveil SF5 and MVC4 in 5 years-- that would actually be preferable. Maybe they only need Seth Killian as a contractor because they gave up plans for world domination with fighting games. They should look at their fighting games the same way Blizzard treats its main franchises-- make games that last for-fucking-ever and work on the sequel the whole damn time so that when the next one comes out in several years, people go fucking apeshit over it and there's a chance it'll live up to the hype because they've spent years on it. And during the mean time, spend time developing the global competitive community (which is there, sitting on their fucking laps!) so your games become more than games-- they become.....eSports. The viewer counts and tournament entrants for fighting games are only risin
I could only agree to this if that meant constant character DLC for Marvel.

I think we can all see they want a bigger prize though. They don't want a specialty product, they want CALL OF MADDEN. A yearly release that sells bajillions of copies. They're idiots, so they don't need guys like Seth Killian, who wouldn't be on board with that plan.

sorry for the rant, i've listened to like 3 episodes of this american life today
Marvel could sell yearly for healthy amounts if they put the money into it. But part of the problem is that Call of Duty can sell again and again just based on the kind of game it is, whereas fighting game players are a really picky bunch. At least, fighting game players being more distinguishing has been my experience.
 
on FGTV, CJ Showstopper believes Rayray is afraid to play him.
Is it Opposite Day?
They put on something on a bigger scale than the worldwide $500k tournament? (not to toot Capcom's horn on that, I feel like they flubbed that by not associating it with the existing group of players, instead I feel like the "Anniversary" box is the product being pushed.)
They had a tournament for their 10th anniversary, among other events. Winner got a trip for four to tokyo.
They also still host yearly tournaments and, with the advancement of Black/White, have special Pokemon that you can download with exclusive moves/abilities.

It probably doesn't amount to $500k, but considering how Capcom has been towards their fanbase with some of their decisions, I'm willing to give the nod to Nintendo on this one.
 
I think they were going to try the yearly Call of thing with Street Fighter- but Divekick edition ruined those plans by being inferior to Super.
 
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