Making this post in response to SolarPowered in the Seth Killian thread:
http://www.neogaf.com/forum/showpost.php?p=39041164&postcount=286
I'm not trying to offend anyone with my statements, this is purely a discussion of my personal taste. Everyone likes different stuff, and I'm cool with that. I'm not trying to slam anything anyone likes. This is just an overview of why I don't enjoy various non-Marvel fighting games out there.
Tekken: In general, I don't care for 3D fighters. I'm a zoner at heart, I love space control. There's almost no such thing as a "fireball" in these games, and it takes something away from it for me. I want to control space, not just play footsies. It's a wonderful coincidence that Seth Killian is a hot topic right now, because he made me first realize why I wasn't enjoying 3D fighters. His article here perfectly mirrors my thoughts on 3D fighters and why they aren't enjoyable (all of his posts are worth reading; if you ever doubt that he understands fighting games, just check them out):
http://shoryuken.com/forum/index.php?threads/2d-vs-3d.91156/
I also think the characters are generally uninteresting in their playstyle. I like largely diverse and interesting game mechanics, and it seems like the vast majority of Tekken characters just have slightly different punches and kicks.
Soul Calibur: I actually enjoy this game much more than Tekken. Astaroth and Nightmare are really fun to play. The last Soul Calibur I played was III, though. I haven't seen anything in the new games that makes them worth purchasing. I don't care about creating custom characters, and I certainly don't like them killing off classics, even if I don't use them. There's also something about the game that makes it feel more like a casual play than something I could really sink my teeth into. It's fun, but could I spend 500 hours on it like I have MvC3? I don't think so, not without a friend sitting next to me for us to laugh. I used to play the game every day with my younger sister's boyfriend, and it was hilarious fun playing on the ice stage and zipping around.
BlazBlue: There's a huge barrier to entry in the game that makes it unsettling. I can't realistically try a character without putting a week of work into him/her. I play Tager just because his combos make sense to me, but I would rock Arakune if I could handle anyone. His bug combos just blow my mind wide open, though. There's also something about the game's speed that leaves something to be desired, and after a while matches feel like they lose wind. Do I win, do I lose? Somehow it just doesn't matter to me too much, even though it does in a more casual game like Soul Calibur. The characters are pretty spiffy, though, and I keep my eye on the series to hope that it goes somewhere.
Guilty Gear: I haven't tried it since I last played it back when I was really terrible at fighting games and just spammed projectiles, so I don't have a strong opinion on it.
Mortal Kombat: See Street Fighter, below, but with really clunky gameplay. Street Fighter is slow and boring, but smooth.
Street Fighter: Part of it is a lack of interesting character options. There aren't many interesting zoning options in the game. When I rented it ~3 years ago, I was really excited to play the game because the last fighting game I had played was Marvel vs. Capcom 2 (I was without a next gen system for a while). I expected it to be fast paced, sending sweat down my brow. I found the game to be slow and boring, though. I had just picked up the game (this is Vanilla), and without any knowledge at all went 5-0 online with Sagat spamming fireballs and throwing out high kicks as anti-airs. I didn't have any desire to buy the game after that experience. I understand Street Fighter is a deep game, but I want something fast paced. If I want a slow, thoughtful game I'll play chess. I also know me, and I get bored of characters very easily. If I did pick up Street Fighter (and most of these other games), I would master a character and then lose interest. I need something to constantly keep my mental gears going while I try and think up new stuff. Street Fighter doesn't offer that. As far as I know, only one game outside of Marvel offers that.
Don't get me wrong, I see the enjoyment in all of it. I see Daigo vs. FChamp, and I get hype. But do I really want to dedicate my time to learning a game that amounts largely to playing footsies back and forth and then throwing a fireball? Maybe an EX version?
I don't want that. I want to call down fire from the sky, summon the elements, teleport behind my opponent, etc. I want a lot of gameplay mechanics operating all at once, I want to be pushed to the limit at every moment, and not just on the level of mindgames. I get that, I get that Street Fighter is just as intense as Marvel when you play it. It's just not the
only kind of intensity I want in my fighting games.
Skullgirls: The closest to Marvel. I would honestly be interested in this game if it weren't for the horribly small character selection. I loathe mirror matches to the point where I don't pick my main sometimes just so I don't have to go through it. If the game gets to around 30 characters, I might pick it up at some point. It seems like a good game. It's roughly around Street Fighter levels of interesting when I watch it on streams.
Street Fighter x Tekken: I can't say enough bad things about this game. I am sure no one will hate me for skipping a thorough explanation.
King of Fighters: Similar to Street Fighter's problems, but added to that the character designs are absolutely terrible. They make Tekken characters look interesting. Most of the cast looks like it just got kicked out of a disco event. Street Fighter at least has really interesting aesthetics for all of its characters. I've never understood the appeal for the game. I tried the demo and was too bored to even go through all the characters. It's sad that a 2D fighter today still can't compete in character originality in both aesthetic and playstyle with Darkstalkers.
Darkstalkers: Love watching it. I look forward to Darkstalkers 4, I might pick it up if it turns out to be a worthy successor. My only play experience with the game is renting it to check out all the supers (you know, like renting Mortal Kombat to check out the fatalities - that was a thing I did as a kid). I didn't have anyone to play with because none of my friends liked playing fighting games with me outside of CvS2 and MvC2, the later of which they stopped because I started to win (and I sucked - we all sucked).
Let me know if I missed something, Solar. Hopefully no one gets defensive about their game. I'm just talking about how things don't mesh with my own taste and preference.