Ahh I always close my apps anyway nice to know though.
The only apps IIRC that actually have a service running in the background at all times are the Phone and Mail apps. They'll start up again even when you close them manually from the dock.
Ahh I always close my apps anyway nice to know though.
I've got a PS3 and Xbox360 but getting bored of the same old stuff (there has been a few exceptions) and I am considering getting a iPad 3rd gen.
This will be my first iPad and was wondering if anybody could kindly recommend some good games?
Games like I used to play all that time ago....
There were Endless Runners and IAP filled games that time ago?
IAP filled? sorry if that is a stupid question.
Ahh I always close my apps anyway nice to know though.
Yeah this always drives me crazy, when non-tech people advise others to clear the apps in the switcher. You NEVER have to close any apps EVER in iOS. It's designed to be idiot proof.
They are few offenders that sap juice like no tomorrow. I've noticed TribezHD knocks the battery down fast if I just put the ipad in sleep rather than closing the app manually then putting it in sleep.Of course I could be imagining it
Anyone know if Magic 2013 will release on the app store along with consoles?
How is Dungeon Village? I dont mind some sim, but I am ideally looking for a playful rpg
Yep it's coming, we don't know in what exact form and how well it'll play, but Duels of the Planeswalkers has been announced for iOS this summer.
I NEED SUMMONER WARS NOW the master set is staring at me at home but I haven't had a chance to play it yet (unless I play against myself... Foreveralone), so I NEED SUMMONER WARS NOW PLAYDEK DO SOMETHING.
Also, why does the iOS boardgames thread title still not mention playdek BOOO
It's not an RPG. It's a strategy/sim. Have you played other Kairosoft games? It should be similar to Edo Towns, Epic Astro, etc
Guys, I'm considering upgrading to iPad 3. How do games like Gof2 HD run on iPad 3 at retina compared to iPad 2? Anyone notice any framerate differences?
With patch 1.0.8 for Galaxy on Fire 2 HD the resolution has been slightly adjusted to a value of 1440x1080, since we could verify a couple of graphical performance issues with the new iPad.
We are aware that this decision is sad news for some players, but not all users of Galaxy on Fire 2 HD had some trouble with this phenomenon.
However, it is important for us that all players can benefit from a smooth running game as well on the new iPad. Therefore, we decided to use this solution, since we have received some messages from other players regarding to the performance of the new iPad.
Of course, we will consider on further actions to improve the performance of the game on any device in the future and we'd like to ask you to be patient regarding this topic.
Furthermore, we'd like to inform you about the current size of the Galaxy on Fire 2 HD installation. As some players have already noticed, you currently have to download almost 660 MB of data from the App Store. This amount of files is based on different textures, we have added for the different devices, so that every player can benefit from the best graphic experience so far.
Well I knew it was coming just wanted to know if it was tomorrow like the other versions.
Here ya go
Wizards of the Coast Magic 2013:
http://itunes.apple.com/us/app/magic-2013/id502588466
FREE download, $9.99 full unlock, 999 MB (compressed)
iPad only
Here ya go
Wizards of the Coast Magic 2013:
http://itunes.apple.com/us/app/magic-2013/id502588466
FREE download, $9.99 full unlock, 999 MB (compressed)
iPad only
Here ya go
Wizards of the Coast Magic 2013:
http://itunes.apple.com/us/app/magic-2013/id502588466
FREE download, $9.99 full unlock, 999 MB (compressed)
iPad only
Here ya go
Wizards of the Coast Magic 2013:
http://itunes.apple.com/us/app/magic-2013/id502588466
FREE download, $9.99 full unlock, 999 MB (compressed)
iPad only
Dang, too bad. I will stay away. It is probably a great game, but if you've played one you've played them all.
Here ya go
Wizards of the Coast Magic 2013:
http://itunes.apple.com/us/app/magic-2013/id502588466
FREE download, $9.99 full unlock, 999 MB (compressed)
iPad only
Never played Magic before...but it seems pretty fun. The app seems pretty high quality and I like how I can actually see all the details on the new iPad.
Just went through the tutorial and 2 campaign missions. The gameplay feels a lot slower than Ascension, but it's probably cause I'm reading all the cards and pop up tips.
Looking forwards to spending more time tomorrow playing it some more...
Grim Jogger is now FREE.
This is some cool runner game ala Canabalt. Nice 2D pixel art too. And anyways, its free god damnit
http://itunes.apple.com/ca/app/grim-joggers/id401120359?mt=8
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Grim Jogger is now FREE.
Anyone seen this before?
Microsoft Word 2012 for iphone
How does this get through the Apple approval process?
Here ya go
Wizards of the Coast Magic 2013:
http://itunes.apple.com/us/app/magic-2013/id502588466
FREE download, $9.99 full unlock, 999 MB (compressed)
iPad only
Question about this game. How does your deck building work? Do they start you off with a basic deck and then you use IAP to purchase boosters? Or is it like the GBA Yu-Gi-Oh games where you would play a AI opponent (within or outside the realms of any story) and if you win you get coins to use towards purchasing booster packs? Or is it a combination of both?
There are 10 pre built decks and you can unlock a few cards within each deck. You unlock by playing the game, I don't think there's IAP involved.
Mutant Storm looks good, anyone have impressions? I've been playing Ballistic SE, also interested in Inferno. Dusted off my Fling pads.
Oh, good. That's what I wanted. I wanted to play, but didn't really want to spend money on a new hobby.
Only problem is that customization is severely limited. They could at least allow you to fully customize your deck, instead of being limited to predetermined decks. Not sure why this isn't a possibility.
This time around there are 30 cards to unlock per deck. So they are the most customizable they've ever been.
As far as I can tell they don't want to have a full deck builder in DOTP because A) it would make the game much more difficult to approach for new people if they would go online and get smashed by perfectly tuned custom decks and B) it would be competing more directly with Magic Online.
This time around there are 30 cards to unlock per deck. So they are the most customizable they've ever been.
As far as I can tell they don't want to have a full deck builder in DOTP because A) it would make the game much more difficult to approach for new people if they would go online and get smashed by perfectly tuned custom decks and B) it would be competing more directly with Magic Online.