The Giant Bomb Quick Look Thread 2

I don't like how this Spider-man game just lets you swing in the air with your web attached to nothing. Kinda lame.
Is this really a big deal? A lot of the people in the chat are complaining about this too.
It seems to me that if you actually had to attach to things you would be way more limited where you could go and it would take a lot of effort to actually get anywhere.
 
Is this really a big deal? A lot of the people in the chat are complaining about this too.
It seems to me that if you actually had to attach to things you would be way more limited where you could go and it would take a lot of effort to actually get anywhere.

Which makes the traversal all the more rewarding. People pretty much loved SM2 just for this alone.
 
Is this really a big deal? A lot of the people in the chat are complaining about this too.
It seems to me that if you actually had to attach to things you would be way more limited where you could go and it would take a lot of effort to actually get anywhere.

That's how it was in Spider-Man 2 (only Spider-Man game i've played recently) for GC, PS2, and Xbox, and it was AWESOME. Swinging through the city actually felt accomplishing. You felt like Spider-Man. As Ryan mentioned, he's just holding down the right trigger in this one.

It basically seems like the game for the first spider-man movie, where you just went around in the air web slinging on nothing, and could only walk on buildings, but with the ability to walk on the ground level in this one.
 
Is this really a big deal? A lot of the people in the chat are complaining about this too.
It seems to me that if you actually had to attach to things you would be way more limited where you could go and it would take a lot of effort to actually get anywhere.

Yeah it's kind of a big deal to the people that played and enjoyed the swinging in Spider-man 2. There's also a lot of complaining about it in the Amazing Spider-man OT.
 
Is this really a big deal? A lot of the people in the chat are complaining about this too.
It seems to me that if you actually had to attach to things you would be way more limited where you could go and it would take a lot of effort to actually get anywhere.

Been a long time since I played the old Spiderman games (based on the movies), but I remember them attempting to have the web swinging be "realistic" in regards to having something to attach your web to.

It's not important, but I'm not going to lie, I noticed it right off the bat.
 
That's how it was in Spider-Man 2 (only Spider-Man game i've played recently) for GC, PS2, and Xbox, and it was AWESOME.
Ohhh, I've only ever seen Spiderman games so I assumed sky webbing was in all of them and people were just complaining because it wasn't "realistic", not because swinging from buildings was in a previous game and was a better way to play. Fair enough.
 
judging by some reviews/impressions: most of the game takes place indoors. the city is just a small bonus.

Ok that's the straw, I'm out.

It also looks so janky, movement, combat, everything. Spider Man is pulling off the same three moves every time. Batman walked a little janky but the combat moves felt fluid and more varied than this.

what a shame.
 
ASM looked pretty bland. Not a big fan of the indoor stuff. The swinging where there are clearly no buildings for it to latch onto looked weird too.

I liked the stuff where you could pause to see where you want to go/do, but I wish it had satisfying swinging mechanics to go along with it.
 
jeffgerstmann: I'm going to go grab something to eat and then we're going to get a Live Quick Look of Spec Ops: The Line going at the top of the hour.

OMG I love this new permanent setup. Flick of a switch, bam, streaming.
 
Watching the Spiderman video made me realize Ryan/Patrick quick looks are the worst. Patrick isn't interesting and Ryan being terrible at games makes for a bad combination.
 
I just wanted to drop in and say that I do not approve of a Spider-man game where you don't actually have to shoot your webbing onto buildings. It's not really so much of an "I want realism in my superhero game!" thing as it is just an immersion thing. Plus, I like the challenge in games like Spider-man 2 of having to navigate your way in between buildings while maintaining a good clip; It made the locomotion seem a lot of active, in my opinion.

Edit: also, hoooo-ly shit, that's a lot of screen tearing. You'd think in a game that moves as fast as this that they'd make sure to fix an issue like that. . .
 
Watching the Spiderman video made me realize Ryan/Patrick quick looks are the worst. Patrick isn't interesting and Ryan being terrible at games makes for a bad combination.

Haven't watched it yet, so any time stamp for when he is actually playing the game and not sitting on a menu?
 
Anyone else had trouble with the last couple of videos not buffering? Work fine on youtube, but the video player buffers abou 2 seconds worth then buffers for 5 minutes for another 2 seconds.
 
Is this really a big deal? A lot of the people in the chat are complaining about this too.
It seems to me that if you actually had to attach to things you would be way more limited where you could go and it would take a lot of effort to actually get anywhere.
Yes, it's a big deal, because the web swinging in this looks totally uninvolved, and frankly fucking awful. There's clearly no skill involved, no depth, and no possibility of finesse to the swinging. You just hold a button, and Spidey swings from the clouds. It's supposed to be a bit challenging and take some effort, because that's how things end up feeling meaningful and rewarding. In this game it's clearly just a stylish but wholly uninvolved means of getting you from point A to point B. Again, fucking awful, and I seriously get pissed off when I think about how they decided to ruin this otherwise rather promising game with this bullshit. Had it had SM2-like swinging, I'd most likely have bought it. Now there's no way in hell I'll be doing that.
 
Yes, it's a big deal, because the web swinging in this looks totally uninvolved, and frankly fucking awful. There's clearly no skill involved, no depth, and no possibility of finesse to the swinging. You just hold a button, and Spidey swings from the clouds. It's supposed to be a bit challenging and take some effort, because that's how things end up feeling meaningful and rewarding. In this game it's clearly just a stylish but wholly uninvolved means of getting you from point A to point B. Again, fucking awful, and I seriously get pissed off when I think about how they decided to ruin this otherwise rather promising game with this bullshit. Had it had SM2-like swinging, I'd most likely have bought it. Now there's no way in hell I'll be doing that.
I think you should go replay SM 2 because I think you're overestimating how 'in depth' SM 2's swinging is. Is it better than most? Yeah, but you're acting like it's competitive SC2 play or something
 
I hate listening to Brad generalise and baselessly dismiss MMO's, not that I really like them, I just find it grating. How is he in this compared to the Tera Quicklook?

Edit:
Couldn't wait. So far so good. Jeff enthusiasm is the best enthusiasm.
 
I think you should go replay SM 2 because I think you're overestimating how 'in depth' SM 2's swinging is. Is it better than most? Yeah, but you're acting like it's competitive SC2 play or something

Nah, but it took some skill, you could use momentum to your advantage to pull off some really cool stuff, you could swing around corners of buildings, etc. It just felt so good, and there's none of that in the new game.

Really, I won't buy a SM game where he swings from the sky. Won't do it.

EDIT: From the ASM OT:

I'm really mixed on this game, the swinging in particular.

I had thought that the only difference between Spider-Man 2 and this was cloud swinging. Boy, was I wrong. This is web slinging for babies. Point where you want to go and hold down Right Trigger. That's it. You can go from one side of Manhattan to the other with your eyes closed if you hold down RT. You can't even fall and hit the ground if you let go. Spidey will just web at the last second and gracefully land. It's simple to the point of removing involvement. I don't feel like I'm the one swinging like I do in Spider-man 2. The only comparison I can think of is Asassin's Creed, where you can hold down RT and run through an environment. But the difference there is that the environment is diverse and while any way will work, there's an optimal path or a path that's a little bit more challenging, one that you might fail. There is no way to fail in ASM's webslinging. And as a result, no way to feel like you've really succeeded at something.

Yeah, that's not a Spidey game I wanna play. They've absolutely ruined Spidey's signature move.
 
Spiderman looks to have the same problem as arkham city. The camera is way too close to the main character. Not game breaking, but annoying.
 
Spiderman looks to have the same problem as arkham city. The camera is way too close to the main character. Not game breaking, but annoying.

With Batman, it's appropriate- he needs to be an imposing figure on screen. Spider-Man, meanwhile, is far quicker and needs room to flip around as he's wont to do, so the camera angles being the way they are- while initially neat- are a really confusing decision.
 
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