Silent_Ocarina
Member
What happens when you get 1 million coins? Does it unlock the last level or something?
I don't think we know that yet.
Those trailers definitely eased my doubts about the level design.
What happens when you get 1 million coins? Does it unlock the last level or something?
What happens when you get 1 million coins? Does it unlock the last level or something?
Indeed it is...My god that coin sound effect is driving me insane already.
What sucks about many of these trailers is that they almost always show stuff from the first few levels, most of which is braindead easy and overly familiar by design. The same thing happened to 3D Land, where all the excellent levels weren't even hinted at before release.
This is actually looking...better than I expected?
Things I liked from the trailers:
-Green blocks
-Rotating platforms (watch at 3:57)
-Golden koopas, I've always liked following them after I throw them, now I get coins and have to balance that against other sources of coins and time, since the time left also turns into coins
-Underwater bouncing giant rocks
-Bullet bills and banzai bills are getting more love. Crossing my fingers for homing bills
They can make great levels using those mechanics, I hope they deliver. On an unrelated note, I just realized how huge of a number is one million
Will be buying this over the inferior Wii U version
Hated the mini mushroom, wish they didn't bring it back.
"Level too difficult? Collect this item and breeze through it!"
After seeing that trailer I had no interest in picking up the game. The 3DS version just looks so boring and uninspired.It still looks really boring. I don't want to collect coins.
Lol wut? The Wii U version looks really good.Will be buying this over the inferior Wii U version
This helps ease some of my worries. I see some great things going on. I think the fact that all media and advertising Nintendo has released is "Look there are so many Coins!!!!!" and that's about it.
I actually really liked the mini-mushroom it was pretty fun. The Mega Mushroom on the other hand is/was awfulHated the mini mushroom, wish they didn't bring it back.
Those trailers definitely eased my doubts about the level design.
I hate how scrunched in this looks due to the low 3DS resolution though. It's why I think NSMBU looks so great in HD.
Will be buying this over the inferior Wii U version
I actually enjoyed 3D Land a lot, while it was simple I was always more fond of the 3D Mario games. 3D Land was a nice way of implementing 2D Mario elements into the 3D gameplay. I consider it an experiment of things to possibly come.Like 3D Land and the tanooki suit (though I liked that game), this one with coins, etc...
I never understood why preorder a game that has no bonuses or isn't going to be rare.
I was kind of confused about that at first myself, but it recently just really clicked for me. The answer to that is to give a point to collecting coins and the score counter, something that's really never been the case in SMB games until now--in other words, it gives a whole new reason for replaying levels other than just the initial playthough (and following ones to get any Star Coins you missed) and simply speed-running: an actual score-attack system; competing against both yourself and your friends to try and get as many coins in a level as possible. It's really an extremely simple and obvious idea for a Mario game, but it nonetheless hadn't been done until now.looks shitty. why am i collecting coins? i hate collecting things.
can you create blocks to fuck over your friends in the 3ds version?
Our Response: "Free roam Mario! OMFG in HD! EPICS""
yeah, the score attack angle might make this the most appealing mario platformer to me. i think nintendo's definitely on to something with it. they tried (and failed) to make challenging post-game content in the recent mario's. they aren't going to develop a mario title like the lost levels ever again. with this, they can have a reasonable difficulty curve for the main game and the challenge and replayability can come from score attacking. easy way out, but it appeals to me more than one extra world of rage-inducing stages*snip*
I want nothing to do with anyone who clamours for free roaming Mario. Obstacle course Mario is best.
....laughable.
Hated the mini mushroom, wish they didn't bring it back.
They still haven't shown or suggested all the meta aspects - like what collecting all 120 (?) special coins unlocks, or what the million coin goal is really for, if anything.
For instance, will this one have a 'world 9'? What if a million coins is required to unlock that?
God forbidwhat if it has a full set of special worlds, ala Mario 3D Land.
Ah well. In spite of the negativity surrounding it, there were still new level themes in these new videos. Quality platforming is quality platforming; it's kind of amusing that people don't complain about 2D Mega Man games being iterations.
Comparing this to the original DS NSMB, this seems more like a Japanese Mario 2 situation.