• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Guild Wars 2 Launch Date announced: August 28th, 2012

For the new page:

So, in light of the news that Titan's Alliance is rolling on Gate of Madness, both GMs and all of the officers that could be reached (Maxrpg and I) got together and decided to talk things through.

We have decided that we're going to roll on Gate of Madness for the next Beta Weekend event.

Our reasoning for this last-minute change is simple;

1. We want to test how bad it gets when a huge alliance of 8 guilds rolls onto a server. There has been a lot of discussion in this thread about wanting to roll on a higher population server, and we want to prove once and for all that it is a very bad thing to be stuck queuing up for WvW. This means that during BWE3, we'll be testing those queues. Titan Alliance's goal is to dominate WvW, and fielding 8 guilds at once means the WvW maps are going to be filled to capacity very quickly.

2. We also want to see just how dominant they are. Some may disagree, but being on a server that always wins is actually a boring prospect, especially if we're never able to take part in it.

So, once again, for BWE3, anyone planning to roll on Henge of Denravi should be on GATE OF MADNESS now. We'll see just how bad things can get and make our decision then. I would like to add that Titan Alliance is only rolling on Gate during the BWE and may not actually play there during the actual launch. Our launch plan is still tentatively to stay on Gate until we see how things go.

Information about this whole Titan Alliance thing can be found here; http://www.reddit.com/r/Guildwars2/comments/vvzs5/introducing_the_titan_alliance/–

We're going to have a little GAFGuild "Meet and Greet" event tonight at 9PM Eastern / 6 Pacific.
All you need to do is join the guild Mumble server:

Server Address: atl.eoreality.net
Port: 64742
(Please use your GAF username.)

The idea, in Vinci's words, is "to meet each other outside of the world of text and self-filtering. The idea is to get a feel for the sort of community we have here, rather than wait till launch and be surprised." We want to get people in the habit of using Mumble to communicate, so when the game actually launches everyone should have at least some degree of comfort with using this very excellent server provided by Ferny.

Nobody is required to talk, but the idea is to foster good relations with the guys you've been talking to on GAF for the last few months. If you're not comfortable, you don't have to show up but it's something we'd like people to participate in. If you want to just lurk and listen to people breathe, I suppose that's... creepy, but okay. Several of the officers will be there if you have any questions, comments, criticisms or lines you want me to read in my 'Batman' voice, but this is mostly just for GAFGuild to meet up and have fun.

Show up, speak up.

We'll also plan on having a little pre-BWE party on Friday, if people want to hang out and chat while waiting for the floodgates to open. No official time on that, just show up and we'll probably all be in there eager to get playing.
 
20% off sale for some items during BWE3.

If they put the bank, bag and characters slots up (anything account wide), I'm so going for it all.

EDIT: I'm dumb.
 
20% off sale for some items during BWE3.

If they put the bank, bag and characters slots up (anything account wide), I'm so going for it all.

But that will only be for the beta, you won't get to keep those items on launch but you'll get the gems you paid for in full on launch.
 
So it's official (from Facebook):

Beta Weekend Event 3 will start tomorrow at 12 Noon Pacific Time. To convert that to your time zone, see this: http://www.timeanddate.com/worldclock/converter.html

We also posted some important information on our forums about BWE3, and you can check that out here: https://forum-en.guildwars2.com/forum/info/news

But that will only be for the beta, you won't get to keep those items on launch but you'll get the gems you paid for in full on launch.

Too Late, bro.
 
My plan for launch:

Role Human Engineer, Guardian, Ranger, warrior, Mesmer, and Necro and test them out in WvW to see which one i like the best

Not really interested in Thief or Elementalist

I really wish I didnt have to work :(
 
My plan for launch:

Role Human Engineer, Guardian, Ranger, warrior, Mesmer, and Necro and test them out in WvW to see which one i like the best

Not really interested in Thief or Elementalist

I really wish I didnt have to work :(

I'm working for almost the entirety of the beta weekend. I have to leave for a shift at 3pm eastern tomorrow.
 
Couldn't find the proper place to put it, but a gaffer by the name of IamMikeside had a few GW2 keys to give away but no one asked for them. When I requested one he offered the other 2 he had and told me to give them away if I knew anyone who wanted one. He's currently banned but I told him I'd post any keys that no one redeemed here. Quote to see them, and send a PM his way as a thanks!



Redeem it at register.guildwars2.com
 
Couldn't find the proper place to put it, but a gaffer by the name of IamMikeside had a few GW2 keys to give away but no one asked for them. When I requested one he offered the other 2 he had and told me to give them away if I knew anyone who wanted one. He's currently banned but I told him I'd post any keys that no one redeemed here. Quote to see them, and send a PM his way as a thanks!


Redeem it at register.guildwars2.com

Thanks! Got a friend who was begging me for one.
 
how do you get into a group for sPvP tournaments? Run around the PvP area and spam the chat?

Dumb question sorry, but will us EU folk be able to play on the GAF server? Or is it US only?

Thanks!

apparently lag is a non-issue, so I'll be rolling my characters on Gate of Madness (US).
 
Not a dumb question! You can totally play there (either guesting or, I think, actually rolling there). Not sure what the lag will be like though.
 
But it'll all be wiped, so might as well waste the gems on goofy stuff like the pirate costume :D

I'd be way more receptive to buying goofy stuff if it wasn't only limited to your casual gear. If I could make my real gear look goofy I'd be all over it. How often am I going to remember to change into casual gear?
 
I'd be way more receptive to buying goofy stuff if it wasn't only limited to your casual gear. If I could make my real gear look goofy I'd be all over it. How often am I going to remember to change into casual gear?

There aren't appearance slots? Weird. EQ2 has had that feature for years.
 
I'd be way more receptive to buying goofy stuff if it wasn't only limited to your casual gear. If I could make my real gear look goofy I'd be all over it. How often am I going to remember to change into casual gear?

Couldnt you transmute your casual gear and your real gear to get real gear that looks like casual?
 
Couldnt you transmute your casual gear and your real gear to get real gear that looks like casual?

Actually, I don't think you can do that. I don't recall where I get the idea that you can't - I watch and listen to a huge amount of stuff, so it likely came from a podcast or a video on Youtube or something.
 
There aren't appearance slots? Weird. EQ2 has had that feature for years.

There are, but they can't be used in combat. As soon as you take damage, your armor is visible and your "Town Clothes" are not anymore.

Edit - Actually, its not quite like appearance slots. There are specific pieces of clothing that can only be worn in Town Clothes slots, and armor cannot be worn in these slots. But you can switch between the two any time you are out of combat.

Couldnt you transmute your casual gear and your real gear to get real gear that looks like casual?

As of right now, this is not possible. Town Clothes cannot be transmuted onto armor.
 
http://www.guildwarsinsider.com/interview-gw2-game-designer-jonathan-chap-sharp/

Many of those who played a Ranger in previous BWE’s felt like their pets didn’t provide enough damage or had a slow reaction/target time, both ultimately resulting in a lowered DPS. First, have any significant changes been made to pets since BWE2 to balance DPS? Secondly, are there any future changes expected, and if so, what do they include?

Chap: Since the last BWE we’ve improved Pet AI, and we’ve also rebalanced a lot of the pets. Their damage should be higher than before, due to the AI changes, and a lot of them had slight tweaks to their defensive stats as well! This means we had to rebalance some ranger skills to account for the fact that their pets work now. Also, there were a number of bugs that had ranger pets stop attacking. We think we have addressed them all now.



Can you give the philosophy behind 8v8 being more individual/pickup group oriented versus the more pre-made party oriented structure of 5v5? (ie: 5v5 allows queuing for group joins instead of individuals) Which do you think will be more popular in the end, and what are your plans for its expansion in the future?

Chap: 8 on 8 is our PvP format that will allow new players to jump in and just have fun. It’s just like playing a public game in a shooter or on a random RPG server. We feel that by letting new players play in an 8 on 8 format, they can get to know the game at their own pace. If PvP was just limited to 5 on 5, new players would be taking away 20% of their team’s power if they are standing still or are just trying to get a feel for a profession. If it’s an 8 on 8, players can learn at their own pace, while having the majority of their team still playing.

Our 5 on 5 format is more focused on organized play, and we want 5 on 5 to be our standard team size for organized competitive play. 6 on 6 creates even splits, and we feel that odd team numbers create more interesting splits. PvP in the original Guild Wars was 8 on 8, and it was really hard to get that many people together at a single time. So 8 on 8 is out, 7 on 7 is pretty much just as hard to organize as 8’s….and 6 on 6 is even numbers. 4 on 4 is just too small for a full game, and it also has the problem of being even teams…which means a lot of 2 on 2 matches…and at 4on4, you don’t have as much strategy). In the end, 5 on 5 just felt like it was the perfect spot for a team.

Also, when you look at other competitive games, a lot of them already ask players to organize themselves in teams of 5, so we felt that 5 on 5 in our game would allow those established teams to easily transfer over to Guild Wars 2’s competitive scene.



In GW1 players were able to acquire emotes tied to the Hero and Zaishen titles to display /rank to other players. Will we see any emote-like thing of this sort in GW2?

Chap: This weekend we’ll be showing something new in this regard! As you rank up in PvP, you will be able to unlock different levels of Finishing Moves, based on your PvP rank. Every 10 ranks you will unlock a new type of Finishing Move and a new rank name. Once you have achieved a new rank, you’ll be able to use consumables that change your finishers! This weekend we’ll be showing:

- Ranks 1-9: Rabbit

- Ranks 10-19: Deer

- Ranks 20-29: Dolyak

- Cow – This is something for fun! J You can buy these in the Gem Store and finish people with a cow. No, I’m not joking.

The rank-based finishing moves can be acquired through reward chests (by playing in tournaments or by ranking up), so have fun with them!



Since the randomness of PvP rewards can sometimes result in duplicate or unwanted gear, is there any plan to allow players to exchange, salvage, or create new items from their winnings?

Chap: Yep! In the same way that we use the Mystic forge in PvE, we’ll be using a very similar system in PvP. This means you can break down unwanted gear and turn it into stuff that you do want. This is accomplished by using a PvP Salvage Kit, which can be purchased at any Glory Vendor. Using them on an item breaks that item down into core components that can be used in the Mystic Forge to create new items. The system for these new components and items is fairly straightforward, so we think that will make is easy for players to figure it out and get what they want while still interacting with the chest system.



Unlike many MMOs where debuffs may sometimes last tens of seconds, how do you feel players familiar with PvP in other MMOs will respond to countering or dealing with conditions that often last 2-5 seconds?

Chap: The duration of a lot of our conditions changes with the class and skill. Some classes do cause very long conditions, while others like to stack multiple conditions that last for a shorter amount of time. Our game plays at a quick speed, so we think that players will become acclimated to the speed of the game as well as the durations of conditions. Condition duration averages are something that could change in the future too, if that’s something we think would help the game.

Also, we have trait lines for each class that increase the boon and condition durations for their classes. We do this so that players can decide how to build their characters. For example, if you want really long condition durations you have to trait into that. This way you have to make a conscious decision to extend your condition durations, and must give up another strength.



What can you tell us about the new guild conquest map? How does game design/scoring differ from previous conquest maps? Will other maps, like Khylo, allow for guild conquest?

Chap: The new map, Legacy of the Foefire, will bring back memories for Guild Wars players! Both teams have a base filled with NPCs and a key NPC they must protect. If this NPC (currently called the “Lord”) dies, then the opposing team earns 100 points. The NPC does not respawn, so this is a score can only be gained once. This can instantly win many close games, or push a team out to a very strong early lead, so protecting this NPC while applying pressure to your enemy’s base is crucial.



Are there any specific tips or strategies you can give to those eager to give the new map a try?

Chap: I thought you’d never ask. ;) Scouting and working with your team is crucial on this map. You will need to maintain control over the capture points while applying pressure to your enemy’s Lord and keeping your own Lord safe. Keep a close eye on the score as well – if your enemy is at 350 and they start to knock on your base doors, you better be sure you have someone back in your base ready to defend it.

There are also two entrances into both bases. You can coordinate with your team and try to attack both gates at once! You can trick your enemy into thinking you’re going in one gate, and instead, send a second force in through the opposite gate.

Make sure you balance your Lord pressure/defense with controlling the capture points! Don’t become so single-minded on the Lords that you lose the game through lack of controlling the capture points!



Are there any plans to modify or tweak the rate in which players wanting to level through WvW acquire money, gain materials and earn skill points to craft gear and advance their characters? How will this system feel to players when it is polished?

Chap: According to our WvW expert Mike Ferguson, we are still adjusting reward rates in WvW, particularly for lower level play. We feel that right now lower level players (specifically under level 10) can experience more difficulty advancing in WvW than in PvE and that is something we will be investigating further and making adjustments as necessary.

Skill points will work the same as PVE. WvW has skill points that can be obtained in each map, and players will continue to gain extra skill points once they reach level 80 like other PVE players.

Thanks for all the questions; we hope to see you in game!
 
Just found out that my guild is involved with one of the big alliances.

"Yes, sir!"


Hopefully ArenaNet can fix up the Ranger issues relating to pets. It'd be nice if we had Hunter-esque playability in WoW from the get go, but I can recall even Blizzard having a long and crappy time with fixing that class.
 
Just found out that my guild is involved with one of the big alliances.

"Yes, sir!"


Hopefully ArenaNet can fix up the Ranger issues relating to pets. It'd be nice if we had Hunter-esque playability in WoW from the get go, but I can recall even Blizzard having a long and crappy time with fixing that class.

Lol did you not see this?

Chap: Since the last BWE we’ve improved Pet AI, and we’ve also rebalanced a lot of the pets. Their damage should be higher than before, due to the AI changes, and a lot of them had slight tweaks to their defensive stats as well! This means we had to rebalance some ranger skills to account for the fact that their pets work now. Also, there were a number of bugs that had ranger pets stop attacking. We think we have addressed them all now.
 
Lol did you not see this?

Chap: Since the last BWE we’ve improved Pet AI, and we’ve also rebalanced a lot of the pets. Their damage should be higher than before, due to the AI changes, and a lot of them had slight tweaks to their defensive stats as well! This means we had to rebalance some ranger skills to account for the fact that their pets work now. Also, there were a number of bugs that had ranger pets stop attacking. We think we have addressed them all now.

Yes, but do rangers have higher range than other classes, now?
 
In GW1 players were able to acquire emotes tied to the Hero and Zaishen titles to display /rank to other players. Will we see any emote-like thing of this sort in GW2?
Chap: This weekend we’ll be showing something new in this regard! As you rank up in PvP, you will be able to unlock different levels of Finishing Moves, based on your PvP rank. Every 10 ranks you will unlock a new type of Finishing Move and a new rank name. Once you have achieved a new rank, you’ll be able to use consumables that change your finishers! This weekend we’ll be showing:
- Ranks 1-9: Rabbit
- Ranks 10-19: Deer
- Ranks 20-29: Dolyak
- Cow – This is something for fun! J You can buy these in the Gem Store and finish people with a cow. No, I’m not joking.
The rank-based finishing moves can be acquired through reward chests (by playing in tournaments or by ranking up), so have fun with them!

I'd rather rank 10 remove Finishing Moves from sPvP.
 
wellllllll

after a days work, I have completed my minipet collection. And gotten 5 weapons. All that stands between me and 30 points in the HoM is one Fractions mission to complete the challenge on. I have been putting this stupid tree saving mission off for weeks. Tonight I am gonna save me some trees.
 
Lol did you not see this?

Chap: Since the last BWE we’ve improved Pet AI, and we’ve also rebalanced a lot of the pets. Their damage should be higher than before, due to the AI changes, and a lot of them had slight tweaks to their defensive stats as well! This means we had to rebalance some ranger skills to account for the fact that their pets work now. Also, there were a number of bugs that had ranger pets stop attacking. We think we have addressed them all now.

I saw that and it is exactly why I made my post, but I'd rather see what may come about in BWE3 when thousands of people are playing as Rangers than rely upon words of reassurance.
 
omg nerf rangers! buff engineers!


It begins! >:D

I never really understood pet classes, my friend loves them(yes you robert, i know you are reading this!). He always believed that pet type classes should compete damage wise without pets with pet-less classes. This always drove me batshit frustrated when talking to him about classes.

I've always noticed with pet classes(ones that were able to tame in game pets), that they usually have the best customization per any class. Mostly because each expansion gives them different pets to experiment with as well as new gear that the regular classes only get for customization.


To go back to starting trouble. Any word if engineers pistol or rifle getting their range extended to those of other range classes? I believe they were shorter than others in BW1, cant remember in BW2
 
As someone who hasn't played the game yet, what do people mean by ranger...range? Missile weapon distance or melee weapon reach or both? I've liked the idea of a greatsword ranger with a pet at his/her side so this is interesting.


Awesome! Apologies if I whisper :)
 
Because it's the essence of what a ranger is?

Because they have lower range than some other classes, now?

I think their name is supposed to invoke nature (ie park rangers) rather than long range combat.

What classes Do they have lower attack range on? Only thing I can think of is a fully adrenaline charged warrior rifle shot.
 
I think their name is supposed to invoke nature (ie park rangers) rather than long range combat.

What classes Do they have lower attack range on? Only thing I can think of is a fully adrenaline charged warrior rifle shot.

Yup, nature stuff with possibly a bow and a pet is what I think of when i hear ranger. Cant say I think of the longest of the long range combat classes
 
I won't be able to make the meet and greet because I'm busy with the fiancé but I'll be on mumble tomorrow. I even bought a headset so you guys can hear my beautiful voice.
 
So here's an interesting question... would Guild Wars 2 be considered a Free to Play game? I know they advertise it as having no subscription fee, but I wonder if this is just to avoid the negative impression the term F2P brings (I.e. low quality, bad graphics, etc.) And also, Guild Wars 1 came out in a time before Free to Play existed as a term.
 
So here's an interesting question... would Guild Wars 2 be considered a Free to Play game? I know they advertise it as having no subscription fee, but I wonder if this is just to avoid the negative impression the term F2P brings (I.e. low quality, bad graphics, etc.) And also, Guild Wars 1 came out in a time before Free to Play existed as a term.

Buy 2 Play - Requires an initial purchase to play
Free 2 Play - Requires no upfront cost and can be downloaded completely free.

GW2 is B2P
 
Guess I'll be missing out on the Meet and Greet. Hope it goes well.

My internet better be fixed before the Beta tomorrow or there will be hell to pay.

Edit- Damn you autocorrect.
 
So here's an interesting question... would Guild Wars 2 be considered a Free to Play game? I know they advertise it as having no subscription fee, but I wonder if this is just to avoid the negative impression the term F2P brings (I.e. low quality, bad graphics, etc.) And also, Guild Wars 1 came out in a time before Free to Play existed as a term.

"Free to Play" technically doesn't apply since it's not free; you still have to pay for the box / digital download. There is an initial upfront cost.

Beyond that, yeah, it kind of qualifies as Free to Play, but you're absolutely right about there being a stigma attached to it, and that's probably why they're avoiding that term.
 
Top Bottom