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Guild Wars 2 Launch Date announced: August 28th, 2012

My best friend couldn't even really play the game - everything would go black and lock up anywhere from a minute in to 10 minutes into playing over the 198714 times he tried. Was bizarre trying to help troubleshoot over the phone, changing various settings and trying out suggestions from their tech support forum. I hope they resolve these issues by launch.
 
Got 30 FPS without fail the whole BWE running on my laptop, on medium settings...

i5 460 @ 2.53GHz
4 GB Ram
ATI Mobility Radeon 5650 1GB

Fairly surprised at how well it ran actually.

See, I would be perfectly fine with that. And it looks like our specs are somewhat similar (I think). Really quite frustrating that my game got so choppy and i ahd to run a few settings in low to play it :(
 
Annnnnnnnd I just realized that Polymock is supposed to actually sound like Pokemon.

MIND EXPLOSION

I didn't even think about it having the word "mock" in it - mind blown. Not as bad as the time I was on the train and there was an ad for Californication and a guy walked over in front of the "cali". I just yelled "I'm an idiot. WTF!"

Was Polymock available during the beta? I spotted the arena on the map. Any word if it will play like how it did in Guild Wars or if they are retooling it to actually be fun after the first time you play?
 
still unsure if I should pre-purchase or just wait a few months until more stuff is in the game. This game has so much, but none of what I really want... I want more pvp modes, private guild houses (those were so fun in GW1, and great for testing builds, lounging about, etc.), pvp spectating, and things like that. It just feels like they haven't bothered much with spvp :( don't get me wrong, the spvp mode is really fun but just feels basic...

Not as bad as the time I was on the train and there was an ad for Californication and a guy walked over in front of the "cali".

My mind has been blown
 
I was running the game on low on my laptop, still had it on low cause the game wouldn't run during the first 2 BWE's. Last one, I had a steady FPS, with only drops when there were 60 people trying to kill the giant shark in the Asura starting area.

i5-450m
4GB DDR3
RadeonHD5870

however, I do believe that my laptop should be able to go on medium, though I'm now also getting issues with league of legends, so I might have to clean my vent again, and perhaps reinstall Windows.
 
It's the relationship between the game and the rig.
Aye. I'm not super technical when it comes to this sort of thing. I build my own machines and lightly OC them, tweak Windows, etc - but I don't go bonkers with needing to squeeze every last bit of power out of my rig so I'm not quite sure how the relationship can differ from machine to machine based on clock speeds, installed programs, background programs, etc.

If that's true, there could be something wrong with the game's engine.
More than likely. It is what it is when you create your own engine and revamp it, although their previous iteration of the same engine I found very pleasing even on older hardware.

That said I'm sure they will work even more to stabilize performance across multiple environments. BWE2 was my first and did not run that well - I had to play on almost the lowest settings to see anything stable. This time around I was sitting in the middle to high with settings - a lot was on high settings save for shadows/reflections.

Right here was maxed settings - sitting at around 40fps:
XpWyG.jpg

This, for me, was a drastic improvement from BWE2. I'm just curious as to why an OC would decrease performance... hmmm.
 
I didn't even think about it having the word "mock" in it - mind blown. Not as bad as the time I was on the train and there was an ad for Californication and a guy walked over in front of the "cali". I just yelled "I'm an idiot. WTF!"

Was Polymock available during the beta? I spotted the arena on the map. Any word if it will play like how it did in Guild Wars or if they are retooling it to actually be fun after the first time you play?

No, it wasn't up during the beta. There was an Asura working on the gate who needed a discombobulator in order to get it working. Colin Johanson(who made Polymock) said that the GW1 version wasn't what he wanted to do, but was going to make it fleshed out for GW2.

My guess is when you throw down your battle boxes and pick your Polymock, you'll go down and become the Polymock and then fight using GW2's combat system with new skills. That's what I'm hoping for anyways.
 
There seems to be a mixed opinion on leveling and content in GW2 that we have experienced so far.

I personally had no trouble keeping up or staying ahead of the content. In fact I honestly didn't pay attention to my level and always was surprised when I leveled or what level I was when I noticed.

I didn't craft much, only did my personal quest up to level 8 or so, and didn't go to another zone until I was above the one I was in (went around exploring the Charr zones with gaffers on mumble!).

The key difference is that I jumped right in and started exploring. It was doing my first jumping puzzle that really made me appreciate exploring. But there is more to it than finding vistas and other points of interest.

Dynamic events aren't one off things, in fact they usually are a chain of events that can happen immediately or soon after one finishes. Depending on if it was a success or failure, determines what the next chain in the event is. Really I shouldn't call it a chain, more like a flow chart, where if success, move forward, if failure move back one or multiple points. Sometimes failure is the only way to get certain events to pop up.

This type of system is awesome, and makes me really excited to play the game fully and explore the events all throughout the world. Seeing the attention to detail in just the npcs, environment touches, and in general the world makes me wonder how awesome some of the later events will be.

Here is a great video going over the event system and talks about criticisms of the leveling in GW2. I agree whole heartedly with the video and think everyone should watch it if they shouldn't. He goes into detail about the event system and how it works and why it is awesome.

http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=channel&list=UL

I don't think anyone playing it like it was WoW is doing it wrong on a personal level, that means Anet is failing to teach them the mechanics that matter, but I do appreciate the explore and find the story in the world mentality.

Maybe a way to get players to jump into exploring more would involve a bit of hand holding in the first few levels (optional of course) where it showed you an event flow and how it relates to things. Maybe npcs could call out and pull focus or attention in the UI for a user so they will be drawn to something. There are a lot of things that can be done, I just hope whatever they do (if anything) will not step on the great exploration mechanics they have built.
 
I don't think anyone playing it like it was WoW is doing it wrong on a personal level, that means Anet is failing to teach them the mechanics that matter, but I do appreciate the explore and find the story in the world mentality.
Seems weird to ask Anet to teach people not to play it like WoW.
 
Speaking of OC, my game would not even start with Afterburner on at first. It would load and show the patcher at 0kbs and then give me an error.

Found out I had to go in and turn the in game display to 2D and stealth because the game was detecting an outside program and was blocking me.

ArenaNet really doesn't want overclocking for some reason.
 
Seems weird to ask Anet to teach people not to play it like WoW.

Yes, you are right, it is weird, but Anet can't ignore WoW or act like it doesn't exist. Almost everyone that will try GW2 that isn't already in the know, will have played WoW or existing MMOs that hold your hand. If they ignore those users, then instead of converting people to a superior gameplay system, they turn them off due to confusion or frustration.
 
Yes, you are right, it is weird, but Anet can't ignore WoW or act like it doesn't exist. Almost everyone that will try GW2 that isn't already in the know, will have played WoW or existing MMOs that hold your hand. If they ignore those users, then instead of converting people to a superior gameplay system, they turn them off due to confusion or frustration.
I don't know.
Back in WoW beta, I didn't ask Blizzard to teach an old UO player how to play.
 
I don't know.
Back in WoW beta, I didn't ask Blizzard to teach an old UO player how to play.

A better example would have been EQ. EQ and WoW are more similar in mechanics (that I can remember) than WoW and GW2, not to mention WoW held users hands so much they had a built in tutorial if you will.
 
You probably didn't ask because they did a pretty good job of doing that on their own.
Well I found out that I had to speak to NPCs with yellow exclamation mark over their heads, just like I found out in GW2 that I had to rush toward those orange circle on map for events.
 
There are people with i7@5.0 and 680s that can't hit 60fps so I'm willing to bank that its not the rig.

I've got a similar setup, just running my i7 @ 4.3ghz and my 680 isn't overclocked. The game runs fairly well most of the time, but it does stutter at times, even in regular pve and cities when there are just a few people around. Typically dipping into the 40's.

This is a rig that gets a ~2000 in heaven 3.0 and runs skyrim in the 100's completely maxxed out with hi-rez textures. So it's not a problem with the rig. The client just seems kind of out of whack.

Wife's machine is the same but with a temporary 580gtx (waiting for a 680gtx in step-up) in it and the client runs like garbage for a system with that much power imo. She's constantly in the 40's, no matter where she is. Same thing, runs every game out there with max settings without any issue. I'm not sure if I've seen a game that wasn't pegged at 60fps until now on the rig (obviously with vsync on). I'd think an ivy bridge @ 4.3 ghz and a 580gtx should whip this game.
 
http://www.youtube.com/watch?v=1WFRxszZOuk

Its a pretty old video, but I found it while searching to see what farm nodes looked like (interested in cooking). I think this is probably the best video ive seen that shows off how awesome exploration is in GW2. There was no hint or clue that there would be something cool up there, he just went up there, did a whole lot of jumping and trying to find the right way, and what did he find up there? A farm node. Perhaps that might be a bit anti-climatic for some, but I think that is really cool

Oh, and I have to say, Your account's bank is SOO pathetic. I dont want to spend money to buy a bank expansion, but I think ill probably have to eventually :(
 
Well I found out that I had to speak to NPCs with yellow exclamation mark over their heads, just like I found out in GW2 that I had to rush toward those orange circle on map for events.

Sure, that's a pretty basic example; put obvious marking stuff in the game world/map and players will inevitably go there.

How good is the game at making you understand how the orange circle got there and why it isn't there all the time? Or the fact that you are responsible for making those events start if they aren't currently active?

To me what it sounds like is that the starting areas aren't quite dense enough to guarantee that players are going to naturally stumble upon the variety of things out in the game world that are responsible for their character progression. You don't need a fully guided experience, but if the player doesn't know about a significant gameplay mechanic by the time they get out of their "tutorial" zones, they generally won't be looking for them as they move on. It's not that players are so dumb that they wouldn't understand how the system works, it's just that they might not know it's something that even exists.

It certainly isn't easy to teach players to play a game with a lot of complicated systems through natural gameplay. That said, if you're coming into a genre that already has a lot of established standards, you need to make some effort to highlight where your game differs if only to fill the void created when the player goes to look for that standard and finds nothing.
 
A game should teach you the basics of it from the start. Not through straight up tutorials mind you, but by rewarding and punishing proper and improper play hard.

Not that I disagree with the general premise of teaching people how to approach the game, but they did make the early levels far harder in previous builds. And people bitched. They didn't learn, they cried. I mean, obviously any voices in the wilderness are bound to be the loudest, not necessarily the most abundant, but I think it was clear in BWE 3 that levels 1-10 were a cake-walk compared to where they had been previously.

You have to keep in mind: When people fail, they don't like to blame themselves.

Personally what I noticed that worked was that I grouped up with someone who had incorrect views on GW2 and went out and fought the hardest shit we could find in the area. And he learned. It donned on him. It's one thing to suffer in isolation, alone, with this sense that you're being cheated somehow. But when someone else, someone who knows the game, is also struggling - it's kind of hard to say the game is at fault because, otherwise, the person you're with wouldn't be playing it.

So, absent any brilliant mechanism by which ANET could illustrate this beyond pissing people off by making the early game hard again, I think it's somewhat dependent on us as its community to help bludgeon people into the appropriate perspective.

EDIT: Understanding what the orange circles are should be pretty clear. You mouse over the orange circle on your mini-map and it tells you, IIRC. WOW players know how to look and interact with a mini-map (or map, for that matter).

EDIT #2: I have Mumble up, in case anyone wants to pop in and chat.
 
I've got a similar setup, just running my i7 @ 4.3ghz and my 680 isn't overclocked. The game runs fairly well most of the time, but it does stutter at times, even in regular pve and cities when there are just a few people around. Typically dipping into the 40's.

This is a rig that gets a ~2000 in heaven 3.0 and runs skyrim in the 100's completely maxxed out with hi-rez textures. So it's not a problem with the rig. The client just seems kind of out of whack.

Wife's machine is the same but with a temporary 580gtx (waiting for a 680gtx in step-up) in it and the client runs like garbage for a system with that much power imo. She's constantly in the 40's, no matter where she is. Same thing, runs every game out there with max settings without any issue. I'm not sure if I've seen a game that wasn't pegged at 60fps until now on the rig (obviously with vsync on). I'd think an ivy bridge @ 4.3 ghz and a 580gtx should whip this game.

Hmm... This is odd. I guess it's hit or miss right now. I sit at 774 (http://i.imgur.com/IUHUB.jpg) with vsync off (much lower with on) with heaven and I can run Skyrim/BF3 almost at 60 on Ultra. A few options toned down nets 60 without issues. i5@4.2, 570 (tuned to stock for that test, was 850/2000) and 16gb DDR3.

I can't run a game without vsync. It should be plenty for this game but it's just not quite there - while others with similar and slightly less performing systems hit 60s no problem.

I'm sure ANet will sort it out. Maybe not all of it by launch but shortly thereafter.
 
I can't see anyone really enjoying GW2 being able to go back to WoW.

I think I would step back into WoW and wonder why my dodge button wasn't working.

I enjoyed a lot about the three beta events I played, but I really wish it was optimized a bit better.

<insert "GW2 beta is an actual beta, not a 'sneak preview Beta' like all other MMOs have" comment here>

I also need to go learn a bit more about the Thief, I really had no intention of playing one until I gave it a shot over the last hour of BWE3. Now I don't think I can go back to my Necro or Guardian.

Any info we could give you on the thief would proably be outdated at launch, as they're on the list of professions that need the most work (along with Necros and Mesmers). They definitely strike me as a fun class to play, enough that I bumped up Thief on my list of classes I want to play.

Hasn't Maxrpg been banned multiple times before? I could swear I've seen his name greyed out more than a few times.

Yeah, I talked to him on steam earlier and he mentioned that this is not his first ban.

I didn't even think about it having the word "mock" in it - mind blown. Not as bad as the time I was on the train and there was an ad for Californication and a guy walked over in front of the "cali". I just yelled "I'm an idiot. WTF!"

Oh, would it blow your mind to know there's an arrow hidden in the FedEx logo?

Was Polymock available during the beta?

There was a portal leading to a Polymock Arena in Rata Sum, but it was down and the workman would only comment that it wasn't ready yet. There's also that red Arena with a Net over it (lol), of course.

My guess is when you throw down your battle boxes and pick your Polymock, you'll go down and become the Polymock and then fight using GW2's combat system with new skills. That's what I'm hoping for anyways.

I would absolutely love the hell out of that. KegBrawl was amazing, but if they implement Polymock like that? Holy shit, I'm gonna need to get some adult diapers and a case of energy drinks. I might even have to take up meth!

A game should teach you the basics of it from the start. Not through straight up tutorials mind you, but by rewarding and punishing proper and improper play hard.

It does teach you. There are dynamic events the instant you start playing, and they actually work in a chain (I dunno if you can actually fail them though, that's worth trying when the surge dies down).

What it doesn't do is spend a lot of time helping you unlearn the bad habits that other MMOs have hammered into you, like rushing to max level, only questing where there are obvious indicators of events, not talking to NPCs even when they run up to you and say "help me!", etc.

If they did, the people who aren't fucked in the head would have to suffer through all of those boring tutorials that state the obvious; Help people who ask. Don't let the enemy smash you in the face, that's bad. People around you are friends, not stealing your kills/shiny objects. You don't have to stand there and grind on mobs.

You know, stuff gamers used to know and be pretty good at.

You probably didn't ask because they did a pretty good job of doing that on their own.

It has been my experience that UO players who gave WoW a try ended up scoffing at it, shaking their heads, and going back to UO. Now EQ players, on the other hand....

Its a pretty old video, but I found it while searching to see what farm nodes looked like (interested in cooking). I think this is probably the best video ive seen that shows off how awesome exploration is in GW2.

I was leading tours of that at the end of BWE3, you should have been on and come along. A great time was had by all.

Oh, and I have to say, Your account's bank is SOO pathetic. I dont want to spend money to buy a bank expansion, but I think ill probably have to eventually :(

Yes, but factor in that there's Collectable storage for all crafting materials (and a whole storage area just for cooking!) and it's not so bad. It's also account wide, so it's nice for transferring stuff to alts.

In the first BWE, I was irritated by the size of the bank. Then I found out about the collectables tab and BWE2 and 3 I barely used it. Soooooo good. The only stuff I stuck in there was stuff like transmutation stones, mystic chests/coins and some of the various little currencies that drop. Not sure why those aren't saved somewhere in the game's interface, but oh well.
 
Hmm... This is odd. I guess it's hit or miss right now. I sit at 774 (http://i.imgur.com/IUHUB.jpg) with vsync off (much lower with on) with heaven and I can run Skyrim/BF3 almost at 60 on Ultra. A few options toned down nets 60 without issues. i5@4.2, 570 (tuned to stock for that test, was 850/2000) and 16gb DDR3.

I can't run a game without vsync. It should be plenty for this game but it's just not quite there - while others with similar and slightly less performing systems hit 60s no problem.

I'm sure ANet will sort it out. Maybe not all of it by launch but shortly thereafter.

Yeah it's got to be some kind of client issue. We're still running at 1680x1050 but she gets a 1501 with 60fps (vsync off) on heaven 3.0 with your same settings (res aside) with a 580gtx. I get 1990 with 76 fps. These rigs should pretty much smoke gw2, I'd think. Who knows.

It's so hard to get any good info to arenanet on the beta forums on the high end side of things. Mainly because the tech threads are filled with people running on-board video cards complaining that they can't run the game. If you try to tell people that rigs like the ones we have don't get the performance they should, people bury you under posts of how their 9600gt runs the game "perfectly"... ugh.
 
It has been my experience that UO players who gave WoW a try ended up scoffing at it, shaking their heads, and going back to UO. Now EQ players, on the other hand....

It's sort of case-by-case. The friend I mentioned and I were both UO folks who got sort of into WOW.
 
Not that I disagree with the general premise of teaching people how to approach the game, but they did make the early levels far harder in previous builds. And people bitched. They didn't learn, they cried. I mean, obviously any voices in the wilderness are bound to be the loudest, not necessarily the most abundant, but I think it was clear in BWE 3 that levels 1-10 were a cake-walk compared to where they had been previously.

I think there is a difference between the game being hard due to unfair/unbalanced combat, and not teaching new players all the stuff that is available and what they should do instead of grinding randomly for low XP or rushing to cap. Also remember that at lower levels you are more likely to have several abilities still locked away that only get unlocked by killing enemies, so having fights that require a bit more strategy might be counter-productive.

Some story missions were hard because they were fucked up, not because people approached them wrong. I remember a couple of these, for instance the low level bar fight in Divinity's Reach where it was easy to get swarmed (not enough room to dodge, which is an essential and new mechanic), and a story mission in the Charr area where you had a couple of AI partners along with you that would aggro large groups of enemies and then die instantly. They were not impossible to beat, but became an excercise in frustration due to the trial and error nature. These couple of outliers do not equal the game not properly establishing that there is a wealth of stuff to do, and that you should try and incorporate as many activities as you can to your leveling process because the game is not designed about rushing to end game. That much certainly isn't explained by ANET and newbs (ones who do not follow them as closely as we do) might get lost by thinking the game should be apporached like other MMOs.
 
It has been my experience that UO players who gave WoW a try ended up scoffing at it, shaking their heads, and going back to UO. Now EQ players, on the other hand....

I'm sure a lot of them did, though I don't know as it was as much an issue of not feeling informed about WoW's gameplay systems as much as it was them thinking those systems were uninteresting.
 
I suffered full on red screen lock ups trying to play at max settings with my 670. I did get past this and was able to play by putting everything on medium with high resolution textures on. Definitely hope this stuff gets sorted out by release.

Now my only worry is between my want of a character in shiny armor and a pretty shield (Guardian) and the whole hooded shady thief looking character with a short bow as a main and then alting the other one.
 
i5-2500K @ 3.30 GHz
GTX 560 Ti
8 GB RAM

Played BWE 2 and 3 maxed with no issues except a slight drop in framerate at Shadow Behemoth with 30+ players. I'm tempted to upgrade the CPU but I haven't really seen a need for it yet. Though, I did not play much WvW or PvP.
 
I was leading tours of that at the end of BWE3, you should have been on and come along. A great time was had by all.

I would have liked to, but I never got an invite to the guild, and considering that I had to roll on Henge I decided not to make an issue of it. I mostly used that beta to determine what class i wanted to play anyways
 
I really hope they completely change the Sword skills on the thief. It's just terrible at the moment.

Shadowstep just seems like a waste of a slot when you can get it as a utility skill and you can already teleport to people with the Steal skill.

Shadowstep would be decent if you could use it on different elevation levels like on a cliff or something. But currently you just shadowstep back in PvP and people catch up to you since they are probably a class with a speed buff.
 
According to my email I pre purchased the normal version last night when I was very drunk. Now I don't gotta worry about which version to get rofl.

Drunk purchases are the best purchases. Let's just say I'm glad Orbitz has a 24 hour cancellation window for airplane tickets. Although Propaghandi live in NYC would have been great ...
 
I would have liked to, but I never got an invite to the guild, and considering that I had to roll on Henge I decided not to make an issue of it. I mostly used that beta to determine what class i wanted to play anyways

You're on my list of people to make sure get a trip then at launch. Sorry we missed you, the whole Gate of Madness thing was a mess for everyone involved.
 
You're on my list of people to make sure get a trip then at launch. Sorry we missed you, the whole Gate of Madness thing was a mess for everyone involved.

Yea, I can imagine. Thats another reason why i didnt bother since I imagine you guys had your hands full trying to get everyone invited and also dealing with crazy server issues. Plus, like i said, most of my time was spent testing and solo leveling, and creating a bunch of characters to see what classes i liked

That actually got me curious about the expense of guild expansion, and at least to the 200 people level, it doesnt seem too bad. Id imagine that we all could scrounge up a few copper to reach that 10 silver pretty much instantly and we'd probably be good for a while

I was a bit worried that it would cost guild rep or something like that, which would mean that a number of people would be sitting out until the guild got a high enough rep

Also, what does GAF's guild emblem look like? Oh, nvm, apparently thats an upgrade
 
I suffered full on red screen lock ups trying to play at max settings with my 670. I did get past this and was able to play by putting everything on medium with high resolution textures on. Definitely hope this stuff gets sorted out by release.

What CPU are you running on? You may want to try out the beta nvidia drivers unless they have another driver release before GW2 hits. I was running an i5 2500K @ 4.2 and a 670 and while I certainly had performance issues I never had the game full on lock up on me. I did have the game chunk up on large populated areas but it wasn't terrible.

I feel for people with low to mid range rigs. They are probably gonna have some serious performance trouble for the first month or two depending of course on how well ANet gets the client running in this coming month.
 
Oh, would it blow your mind to know there's an arrow hidden in the FedEx logo?

I found that out at the worst possible time. I was hung over and got a fedex package. Was too tired to open it and kind of just stared at it. Realized that the arrow was there and went "oh."

Now, seeing the bear on the package of Toblerone chocolates - that freaked me out.
 
That actually got me curious about the expense of guild expansion, and at least to the 200 people level, it doesnt seem too bad. Id imagine that we all could scrounge up a few copper to reach that 10 silver pretty much instantly and we'd probably be good for a while.

Yeah, it's not terribly hard to get 10 silver together if everyone tosses a few coppers in the pot. Or, you know, those of us who are hardcore AND stingy will have lots of money to share (Jira: "I need a few copper, can I borrow some... Retro, this is like, 10 silver, wtf")

I found that out at the worst possible time. I was hung over and got a fedex package. Was too tired to open it and kind of just stared at it. Realized that the arrow was there and went "oh."

Or you could be following a FedEx truck in traffic and being in awe of the discovery as you slam into the back of the truck.
JUWnj.gif
 
Yeah, it's not terribly hard to get 10 silver together if everyone tosses a few coppers in the pot. Or, you know, those of us who are hardcore AND stingy will have lots of money to share (Jira: "I need a few copper, can I borrow some... Retro, this is like, 10 silver, wtf")

HEY! Don't let people know I was poor because I invested all of my money overnight only to have the market shift to where my investment was no longer profitable. :p
 
I don't think that's what ArenaNet meant when they outlined damage, control and support.

Perhaps they should have, since I imagine that we will all be needing a little extra support from sitting in front of the computer all day playing guild wars 2 and eating crap food
 
Perhaps they should have, since I imagine that we will all be needing a little extra support from sitting in front of the computer all day playing guild wars 2 and eating crap food

Speak for yourself. Apart from slipping back onto regular soda for the weekend, I only snacked on some cheese, crackers and veggie dip.

We did order pizza though...

On that subject, is anyone else being stupid and having a little nerd party for launch? Like, getting stuff you normally don't and making a little event out of it? I was considering it, but it just seems like an excuse to eat junkfood, and I don't imagine a weekend of that will leave me feeling anything other than miserable.

I am gonna have to pick up paper plates and cups though. I ain't doin' no stinkin' dishes!
 
Speak for yourself. Apart from slipping back onto regular soda for the weekend, I only snacked on some cheese, crackers and veggie dip.

We did order pizza though...

On that subject, is anyone else being stupid and having a little nerd party for launch? Like, getting stuff you normally don't and making a little event out of it? I was considering it, but it just seems like an excuse to eat junkfood, and I don't imagine a weekend of that will leave me feeling anything other than miserable.

I am gonna have to pick up paper plates and cups though. I ain't doin' no stinkin' dishes!

Oh, i actually eat pretty healthy. On the primal diet (works awesome), and I am at the point where if i eat basically any grains or sugars i feel like absolute crap.

And nope, I really dont plan on doing anything. Personally, instead of staying up for the midnight launch and pulling an all nighter, im going to bed early and wake up early. I feel like Ill definitely enjoy and be able to play the game a lot more over the weekend if I am actualy well rested. Yup, id be lame
 
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