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Guild Wars 2 Launch Date announced: August 28th, 2012

Isn't this the sort of issue that will fix itself if Anet plays its cards correctly and matches servers against each other based on how those servers did previously in WvW?

In terms of who plays who based on how they did yes, but it doesn't solve the queue issue as our server would always have say the Titan Alliance meaning we'd never play.
 
Undecided after BWE3 performance and que issues.

The queue issues were gamewide for the most part. ANet brought up the issues on the forums about what and why there was such a queue issue and are working towards resolving it. They're also adding a way to see where you are in the queue so that helps.
 
@Jira
Yeah, and that's fine, but how are you going to guarantee that in any other server anyway, if all of them will probably be full at launch?
That was the experience for a very busy weekend and like Lump and MrCravens are pointing out, only for the first day. But like I've said before, we also have to think long term, unless everyone is planning all of this with only the first month in mind and officers will pay for relocation every time we decide it's time to move on.

I say this because it has happened to me in other games. People just move on, and those servers that have no or very little queues at launch are the ones that end up being barren by the first year or so. And let's face it, GAF guild is not a pro guild, we are guys with a common interest playing together because we like the community, but no one is going to feel forced to play, and people will just move on. WvW might seem like the immediate problem and like I said, I have no problem with avoiding that specific alliance, but will it really be like that 2 weeks, 1 month, 6 months after launch? I want to play this game for a long time, and while people want to give ANET a lot of credit for keeping the game balanced, populations take some time to stabilize and a lot of people will leave.

Those hardcore WvWers are more of a guarantee of a healthy WvW pop some months in than a server with no queues at the very start.

I agree. We can only assume populations will decrease over the long run assuming this game is front-loaded with sales. But who knows? Maybe it will be a runaway hit and they'll have to add servers as time goes on.

The queue issues were gamewide for the most part. ANet brought up the issues on the forums about what and why there was such a queue issue and are working towards resolving it. They're also adding a way to see where you are in the queue so that helps.

That's good to hear.

I honestly don't think we have much to worry about. Alliance or not, with the matchmaking in WvW and initial launch frenzy dying down, GoM probably will be a fine server. I mean, any server is going to have a ton of guilds on it. There are 100's out there not advertising that are probably our size with 100+ and about 1/2 will be active.
 
My personal hopes and dreams for the GAF Guild:

1) Great mumble or ventrilo server: CHECK*
2) Lots of mix between PvP, PvE, and WvW: CHECK.
3) Guild leaders setting aside a time/place x number of times per week for GAFers to PvE or PvE or WvW together in certain predesignated spots as a zerg to get guild influence points: TBD
4) Everyone being required to purchase Aviator Shades and then walk around Lion's Arch in sync: TBD
5) MS Paint Contests for in-game goodies in the official GAF Guild thread: TBD



* I would throw money at someone if they could tell me how to adjust individual volumes per person on Mumble like I can do with Ventrilo.
 
3) Guild leaders setting aside a time/place x number of times per week for GAFers to PvE or PvE or WvW together in certain predesignated spots as a zerg to get guild influence points: TBD
Good stuff, but there's no reason for #3 since you don't need to group with guild people to get influence.
From wiki: "Influence is earned by participating in events, pvp, or solo content while representing a guild."
 
I hear they don't look like real necros but look like barbie and ken dolls.

Yeah, real necromancers don't look like that. I have a friend from high school that's been raising the dead for almost seven years now, and he dresses completely differently.

Ugly pets :P

That too. If I play a Necromancer, his jigsaw reanimated corpses should definitely look beautiful and sparkly like Edward Cullen. :)

People will buy GW2, play it till MoP comes out, then buy that and play it for a month (maybe 2) and then go back to GW2 because they don't have to pay anything.

Funnily, even that might be optimistic, at least in some cases. Considering all messages I've read (not here, but in other boards) to the tune of "I 'layed the BWE and now I lost all desire to play WoW... I sat at Orgrimmar for half an hour, then logged out", I suspect a large percentage of people will simply not be able to go back to WoW.

I hope I don't get crucified for this, but I'm of the opinion that WvW should be multiplied into tiers of level ranges to alleviate this issue and also balance things out a bit - multiple battlefields based on the queuer's level being something like 1-14, then another set of queues/instances for levels 15-29, and then another set for levels 30-80 (since all skills are potentially unlocked at 30). This will effectively triple the WvW population potential.

This is actually an interesting idea, but has several problems:
1) I, a level 80, want to play with my level 20 buddy. Everywhere else in the game, without exception, I can do that. Why not in WvW?
2) People want to conquer, say, Dreaming Bay; THE Dreaming Bay, not "Dreaming Bay (1-14)". By replicating the map, each conquest seems less significant.
3) Population dispersal may sound like a good thing, but only because GoM's WvW was absurdly crowded by a mega-alliance of guilds, and therefore had queues; also, there was a single weekend to play as much WvW as one could. In a normal scenario, there should be much less people playing WvW; in this case you want to get them together so that it doesn't feel dead, not disperse them.

Isn't this the sort of issue that will fix itself if Anet plays its cards correctly and matches servers against each other based on how those servers did previously in WvW?

Actually, no. I exposed the problem before: even if servers are matched, GAF's contribution is still insignificant. We're ants in a battle between giants. in a server with a "more normal" WvW presence, we might be a deciding factor, or even be able to hold forts or keeps. In a n overpopulated, WvW overzealous server pitted against likewise, we'd be able to conquer a supply camp before the enemy zerg rushes to it, and then it becomes a match between both zergs while we pretty much sit on the sidelines eating popcorn.

(By the way, LOVED your ME Deception ragecomification; I read it several months before I was GAF-approved. :) ).
 
3) Guild leaders setting aside a time/place x number of times per week for GAFers to PvE or PvE or WvW together in certain predesignated spots as a zerg to get guild influence points: TBD

Hmm. If it were done strictly for goofy purposes, this is fine. If we're being serious, I wouldn't be very interested. I have no interest in zerging, on the whole.
 
You can wear them any time out of combat (Hunger Royale excluding), but the moment you take damage/enter combat (which includes fall damage inside cities) they get removed.
 
All I'm doing at work is refreshing this thread. I need more GW2 discussion! The feeling of hype before a MMO is great. Especially when I don't have the pressure of making an OT.
 
"Actually, no. I exposed the problem before: even if servers are matched, GAF's contribution is still insignificant. We're ants in a battle between giants. in a server with a "more normal" WvW presence, we might be a deciding factor, or even be able to hold forts or keeps. In a n overpopulated, WvW overzealous server pitted against likewise, we'd be able to conquer a supply camp before the enemy zerg rushes to it, and then it becomes a match between both zergs while we pretty much sit on the sidelines eating popcorn."


Untrue, actually. I only ran with a group of 10-15 people maxiumum this entire weekend and we made significant contributions, especially on Sunday. Enough to be noticed by other guilds on our server. We also won battles for supply camps/keeps against groups noticeably larger than our own.

You seem to have the misconception that having a large amount of people organized means you just group all however many are available in a map and send them to a single place until you capture the whole map. That is not very effective.
 
Hate to sound like a beggar but I've noticed some helpful souls in here before so am giving it a shot, but does anyone here have any GW1 resources (currency really) they would be willing to let go of to help a newcomer?
 
I remember defending a tower in WvWvW where we were grossly outnumbered (we still controlled almost all of their borderland though) and when they broke down the gate I was preparing myself to make a dashing escape when suddenly the attackers were driven back. I asked what happened in the chat and was told that our team had built three siege weapons inside the walls that halted the assault as soon as the enemies stormed through the now open gates.
 
Hate to sound like a beggar but I've noticed some helpful souls in here before so am giving it a shot, but does anyone here have any GW1 resources (currency really) they would be willing to let go of to help a newcomer?
Screw the junior! I need them!

Just kidding. I just spent $10 for gold and I'm set.
 
Good stuff, but there's no reason for #3 since you don't need to group with guild people to get influence.
From wiki: "Influence is earned by participating in events, pvp, or solo content while representing a guild."

Oh? I swore I only saw +Influence numbers shoot up over my head when I happened to be doing events when other GAFers were around.

And honestly, I'm just trying to figure out a way to convince the powers that make/maintain the GAF guild to somehow leave aside the Norn starting area for the guild to zerg through at certain times during the first few weeks, so I won't feel compelled to solo the Norn areas. That place needs the spice of a GAF Guild Zerg & Mumble Party to be as enjoyable as other zones like the Charr areas.
 
I remember defending a tower in WvWvW where we were grossly outnumbered (we still controlled almost all of their borderland though) and when they broke down the gate I was preparing myself to make a dashing escape when suddenly the attackers were driven back. I asked what happened in the chat and was told that our team had built three siege weapons inside the walls that halted the assault as soon as the enemies stormed through the now open gates.

yup was part of that glorious defence too, good thing a small group was able to capture the supply point nearby to build the siege weapons
 
I remember defending a tower in WvWvW where we were grossly outnumbered (we still controlled almost all of their borderland though) and when they broke down the gate I was preparing myself to make a dashing escape when suddenly the attackers were driven back. I asked what happened in the chat and was told that our team had built three siege weapons inside the walls that halted the assault as soon as the enemies stormed through the now open gates.

Of course. That's what should be done to deal with incursions.

RE: GATE OF MADNESS

Again: The most pivotal concern is whether we'll be able to play WvW when we want to. I don't care how effective TA is, nor do I mind the idea of playing a small role in the proceedings so long as I'm having a good time and getting some good fights in.

What I don't want, and what I don't like about TA, is that... They are a fairly large alliance dedicated entirely to WvW. Many of the large guilds and alliances focus on other things; they're not as unilaterally focused. Therefore, it's less of a concern whether we're on a world with a huge guild/alliance given they have diverse interests, which opens up spots in WvW for us. TA doesn't do that, at least as far as they advertise. Which means that, at the very least, they will take up a healthy percentage of slots on each of the maps during primetime.

If we can't get a reasonably decent portion of our guild into WvW at the same time when people are the most likely available, that sucks. That's all I'm saying.


Oh? I swore I only saw +Influence numbers shoot up over my head when I happened to be doing events when other GAFers were around.

And honestly, I'm just trying to figure out a way to convince the powers that make/maintain the GAF guild to somehow leave aside the Norn starting area for the guild to zerg through at certain times during the first few weeks, so I won't feel compelled to solo the Norn areas. That place needs the spice of a GAF Guild Zerg & Mumble Party to be as enjoyable as other zones like the Charr areas.

What are you talking about? The Norn zone is best zone. I practically level every character there.
 
All I'm doing at work is refreshing this thread. I need more GW2 discussion! The feeling of hype before a MMO is great. Especially when I don't have the pressure of making an OT.

So, discuss! Retro and I were talking before about what weapons would be cool to see in next expansions, along with the kind of skills they could provide for each class. We filled several pages of discussion, easily. Stuff that was discussed included spears, poleaxes, whips and gauntlets.
Use that topic or make any other, then discuss! I currently have my hands full with replying to stuff by all people, otherwise I would share my thoughts on crafting, or get to write that Keg Brawl guide I promised. At least I had time to prepare the gamepad bundle.

Untrue, actually. I only ran with a group of 10-15 people maxiumum this entire weekend and we made significant contributions, especially on Sunday. Enough to be noticed by other guilds on our server. We also won battles for supply camps/keeps against groups noticeably larger than our own.

That's because we were paired against "normal" servers; that's why GoM stomped them. However, as time goes by in retail, GoM will rise and rise and be matched with better servers, until we're against one as populated and WvW-centered as our own. This also means that, what you could do with 15 people, you now need 30, because this other server also has 10-20 coordinated people stationed on each fort.

You seem to have the misconception that having a large amount of people organized means you just group all however many are available in a map and send them to a single place until you capture the whole map. That is not very effective.

Eh, what? When did I say anything to that effect? What I mean is precisely the opposite; that in hugely populated servers, there's people at each and every objective, making both capturing them and defending them require more people.

Sure, a more coordinated group will beat a less coordinated group even if they're less numerous (this is not always the case in MMOs, and speaks volumes in favor of the game's skill-based gameplay); however, a more numerous, organized group will beat a less numerous, equally organized group. All things being equal (skill and organization), a larger group will win, among other reasons, precisely because it can split into smaller groups to surround the other group or take different objectives.

When everyone in both sides is equally skilled and organized, the only way to take an objective is bringing twice as many people; in other words, turning WvW into a raid. I'm not sure that's something a guild like GAF can afford or even wants.

I remember defending a tower in WvWvW where we were grossly outnumbered (we still controlled almost all of their borderland though) and when they broke down the gate I was preparing myself to make a dashing escape when suddenly the attackers were driven back. I asked what happened in the chat and was told that our team had built three siege weapons inside the walls that halted the assault as soon as the enemies stormed through the now open gates.

That's awesome stuff. :) I have the feeling many of us in a few months, will be able to write epic fantasy novels just by recounting what we've done in WvW and elsewhere.
 
"That's because we were paired against "normal" servers; that's why GoM stomped them. However, as time goes by in retail, GoM will rise and rise and be matched with better servers, until we're against one as populated and WvW-centered as our own. This also means that, what you could do with 15 people, you now need 30, because this other server also has 10-20 coordinated people stationed on each fort. "


No we weren't. We were only matched against normal servers on Friday. Saturday/Sunday we were matched against servers that had large WvW focused alliances as well.
 
I would throw money at someone if they could tell me how to adjust individual volumes per person on Mumble like I can do with Ventrilo.

Automatic Gain Control
From the Mumble FAQ:
Mumble employs AGC (Automatic Gain Control) to normalize the volumes of all players automatically. This means the individual adjustment of a single user is not required, nor wanted. We feel that it makes no sense for every user on a server to adjust the volume of someone manually when the person in question could just fix things on his end instead. Note that pretty much all questions we receive on this this come up because of users who did not bother to do our Audio Wizard, AGC is powerfull but if there is not enough signal to begin with (e.g. Mic volume turned way down) it will not be able to operate correctly.
I have to set this up, as well.
 
A quick question for the guild - do we have a guild forum or blog? I can help set one up if needed. Perhaps not a dedicated website (i can set that up with cms, custom artwork, etc). Maybe a GAFcast for the guild once a month (i have previous experience with a Unix podcast and will upload examples if anyone wants).

Basically anything to get the guild more involved, etc. Any way I can help - let me know. I have experience working in audio production from a few remixes for record labels, radio commercials, podcasts, audio design for a few games/tv spots, etc. Anyhow - anything you guys want to produce for the guild which requires web work or audio work let me know.
 
Of course. That's what should be done to deal with incursions.

RE: GATE OF MADNESS

Again: The most pivotal concern is whether we'll be able to play WvW when we want to. I don't care how effective TA is, nor do I mind the idea of playing a small role in the proceedings so long as I'm having a good time and getting some good fights in.

What I don't want, and what I don't like about TA, is that... They are a fairly large alliance dedicated entirely to WvW. Many of the large guilds and alliances focus on other things; they're not as unilaterally focused. Therefore, it's less of a concern whether we're on a world with a huge guild/alliance given they have diverse interests, which opens up spots in WvW for us. TA doesn't do that, at least as far as they advertise. Which means that, at the very least, they will take up a healthy percentage of slots on each of the maps during primetime.

If we can't get a reasonably decent portion of our guild into WvW at the same time when people are the most likely available, that sucks. That's all I'm saying.

Agreed, thats why im wary about rolling on a server with a huge alliance dedicated to WvW. I want everyone in the GAF guild on the same server (duh) and be able to play WvW whenever I want.
 
Has anything been said about the phone app?

Also, the Titan guys aren't bad, it's just a few vocal members acting like idiots, but you'll find people like that in any competitive guild. For the most part though there's a lot of decent people in the alliance. I've played with quite a few of them, across different guilds in different games, and they have some of the best players I've ever played with. Ginnunga also just joined the alliance, and they were part of a team which dominated the Lineage 2 world pvp, so you can expect similar things in GW2.

A quick question for the guild - do we have a guild forum or blog? I can help set one up if needed. Perhaps not a dedicated website (i can set that up with cms, custom artwork, etc). Maybe a GAFcast for the guild once a month (i have previous experience with a Unix podcast and will upload examples if anyone wants).

Basically anything to get the guild more involved, etc. Any way I can help - let me know. I have experience working in audio production from a few remixes for record labels, radio commercials, podcasts, audio design for a few games/tv spots, etc. Anyhow - anything you guys want to produce for the guild which requires web work or audio work let me know.

We'd probably just use the community thread, not sure seperating from GAF is something many people want. It'd definitely be more functional, but I can't see it happening. Rather than a seperate forum, I think it'd be best if we could convince everybody to always stay on the Mumble server, that way they could always be contacted and always be up to date on what the guild it doing. Too many people were in game during BWE3, but not in Mumble, and that's exactly what we need to avoid if the guild is going to have any longevity.
 
Has anything been said about the phone app?

Also, the Titan guys aren't bad, it's just a few vocal members acting like idiots, but you'll find people like that in any competitive guild. For the most part though there's a lot of decent people in the alliance. I've played with quite a few of them, across different guilds in different games, and they have some of the best players I've ever played with. Ginnunga also just joined the alliance, and they were part of a team which dominated the Lineage 2 world pvp, so you can expect similar things in GW2.



We'd probably just use the community thread, not sure seperating from GAF is something many people want. It'd definitely be more functional, but I can't see it happening. Rather than a seperate forum, I think it'd be best if we could convince everybody to always stay on the Mumble server, that way they could always be contacted and always be up to date on what the guild it doing. Too many people were in game during BWE3, but not in Mumble, and that's exactly what we need to avoid if the guild is going to have any longevity.

No real info other than it's still being worked on.
 
TA is supposed to be stand up guys, but that's not the issue. Its just a straight up population issue. It's a huge alliance and the GAF guild will be very large itself at start. I am not sure there is room for both on the same server. I was interested in having a PvP guild on the same server as the GAF one, but it did cause a lot of issues.
 
Has anything been said about the phone app?
I have been paying attention and no, I have not seen any information about this yet. Hopefully it will have some nice guild-related features and an authenticator.

We'd probably just use the community thread, not sure seperating from GAF is something many people want. It'd definitely be more functional, but I can't see it happening. Rather than a seperate forum, I think it'd be best if we could convince everybody to always stay on the Mumble server, that way they could always be contacted and always be up to date on what the guild it doing. Too many people were in game during BWE3, but not in Mumble, and that's exactly what we need to avoid if the guild is going to have any longevity.
That's cool with me. Just offering up a hand with stuff. I keep checking to see if anyone is on Mumble throughout the day and I don't see anyone. It would be nice to speak with some peeps even though the game isn't out yet. I will try to hop on later this evening for general chat if anyone is interested.
 
I have been paying attention and no, I have not seen any information about this yet. Hopefully it will have some nice guild-related features and an authenticator.


That's cool with me. Just offering up a hand with stuff. I keep checking to see if anyone is on Mumble throughout the day and I don't see anyone. It would be nice to speak with some peeps even though the game isn't out yet. I will try to hop on later this evening for general chat if anyone is interested.

Read this:

http://www.arena.net/blog/gaming-ou...is-talks-the-guild-wars-2-extended-experience
 
All this server and guild stuff will iron itself out, there is not much we can really do when it comes to que and performance issues.

Were there ques and such on high pop servers in GW1? Or was it a different setup? I am anticipating GW2 as much as anybody but do we really think there are that many MMO players interested in a game with mainly PvP as the endgame? Will WvW ques really be an issue in general a couple months after launch?
 
Hate to sound like a beggar but I've noticed some helpful souls in here before so am giving it a shot, but does anyone here have any GW1 resources (currency really) they would be willing to let go of to help a newcomer?

I can give you 5 globs of ectoplasm (I think they go for 7k each). Not on ATM though. Won't be till much later.
 
"Were there ques and such on high pop servers in GW1? Or was it a different setup? I am anticipating GW2 as much as anybody but do we really think there are that many MMO players interested in a game with mainly PvP as the endgame? Will WvW ques really be an issue in general a couple months after launch?"


GW1 was not an MMO. It was pretty similar in setup to something like Phantasy Star Online, so there were no "servers"/"shards" as such. One overall world with all towns/exploration areas instanced.
 
"Were there ques and such on high pop servers in GW1? Or was it a different setup? I am anticipating GW2 as much as anybody but do we really think there are that many MMO players interested in a game with mainly PvP as the endgame? Will WvW ques really be an issue in general a couple months after launch?"


GW1 was not an MMO. It was pretty similar in setup to something like Phantasy Star Online, so there were no "servers"/"shards" as such. One overall world with all towns/exploration areas instanced.

Gotcha. So we do not have much to base anything on.
 
All this server and guild stuff will iron itself out, there is not much we can really do when it comes to que and performance issues.

Were there ques and such on high pop servers in GW1? Or was it a different setup? I am anticipating GW2 as much as anybody but do we really think there are that many MMO players interested in a game with mainly PvP as the endgame? Will WvW ques really be an issue in general a couple months after launch?

But why should we deal with queues at all?

Hell, Id be alright with going to a high pop server. I just dont want to go to a high pop server that has a massive alliance dedicated to dominating WvW. At least in other high pop servers there is a greater chance of people/guilds doing other things so you have a better chance to play WvW during primetime if you want
 
heh, this isn't exactly a good argument for staying on GoM ;)

Oh don't get me wrong, I think leaving GoM is what's best for GAF, I just wanted people to know that the TA isn't as bad as some people believe them to be :p The best option is to choose a server which suits GAF. We're not an ultra-competitive community, and we don't really care about building links with these ultra-competitive players from other communities, but we're also not PvP averse players who just want to role play. So our best bet is to choose a medium population server, which is what people have been saying, and I agree.

That's cool with me. Just offering up a hand with stuff. I keep checking to see if anyone is on Mumble throughout the day and I don't see anyone. It would be nice to speak with some peeps even though the game isn't out yet. I will try to hop on later this evening for general chat if anyone is interested.

I'll try too, but I'm not promising anything since I live in the UK and timezones suck haha. We had a pre-BWE3 get together on Mumble to get aquainted with each other's voices and personalities which was really good. Would be cool to do something like that again.
 
Recently though. We have been kind of kept in the black. I'm hoping that many of those features make it in - but as of late - we haven't heard anything, to my knowledge.

Recently all we know if that they're still working on it. Like everything else ANet doesn't really talk about something until they're happy with it. Given what this is I figure they're in a situation where they'd rather just completely finish it before giving us an in-depth look since we're so close to launch now.
 
But why should we deal with queues at all?

Hell, Id be alright with going to a high pop server. I just dont want to go to a high pop server that has a massive alliance dedicated to dominating WvW. At least in other high pop servers there is a greater chance of people/guilds doing other things so you have a better chance to play WvW during primetime if you want

I could see several reasons why you'd want to deal with queues.

1. You'll never been crazy outnumbered in WvWvW
2. Once/if the population drops on the server, you aren't stuck on a dead server.
3. Once/if the gaf guild implodes, you still have a healthy community to fall back on.

As people have said, the queue system was flat broke during BWE3, so ya there were queues... but we have no way of knowing how long real queue waits would of been.

My thoughts is we need to find a server with a health community (high), but not with a massive alliance. That ways it'll cover all the concerns of 1+2+3, but it won't have some over arching huge presence.
 
Has anything been said about the phone app?

Also, the Titan guys aren't bad, it's just a few vocal members acting like idiots, but you'll find people like that in any competitive guild. For the most part though there's a lot of decent people in the alliance. I've played with quite a few of them, across different guilds in different games, and they have some of the best players I've ever played with. Ginnunga also just joined the alliance, and they were part of a team which dominated the Lineage 2 world pvp, so you can expect similar things in GW2.

As I said, I don't care whether the alliance is comprised of Quentin Tarantino and his hundreds of sexy nymphs, if I cannot get into WvW in a semi-regular fashion I'm going to be mighty pissed. My issue with TA has nothing to do with their membership's personalities or talents, but rather the alliance's size and devotion to one activity in the game - the only one which has a finite amount of open slots for participation in.

I think going elsewhere makes more sense from this perspective.


I could see several reasons why you'd want to deal with queues.

1. You'll never been crazy outnumbered in WvWvW
2. Once/if the population drops on the server, you aren't stuck on a dead server.
3. Once/if the gaf guild implodes, you still have a healthy community to fall back on.

As people have said, the queue system was flat broke during BWE3, so ya there were queues... but we have no way of knowing how long real queue waits would of been.

My thoughts is we need to find a server with a health community (high), but not with a massive alliance. That ways it'll cover all the concerns of 1+2+3, but it won't have some over arching huge presence.

This is a preferable scenario to me than remaining on a server with TA. Nothing against them, but they're just too damn big and one-sided.

EDIT: That said, I would prefer small queues. I don't have much time to play this game, I don't want to spend it in a queue the whole time.
 
But why should we deal with queues at all?

Hell, Id be alright with going to a high pop server. I just dont want to go to a high pop server that has a massive alliance dedicated to dominating WvW. At least in other high pop servers there is a greater chance of people/guilds doing other things so you have a better chance to play WvW during primetime if you want

Oh no, i agree. A good population of a mixture of people would be my preference. I do think avoiding a pvp centric server with an alliance the size of TA would be preferable.

I just want to play!
 
Holy crap.

Gone for a week, and so much to read through!!!

Thanks for the Engineer impressions Welltall.

And THANKS everyone for posting pics of the BWE!!!!
 
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