I hear they don't look like real necros but look like barbie and ken dolls.
Yeah, real necromancers don't look like that. I have a friend from high school that's been raising the dead for almost seven years now, and he dresses completely differently.
Ugly pets
That too. If I play a Necromancer, his jigsaw reanimated corpses should definitely look beautiful and sparkly like Edward Cullen.
People will buy GW2, play it till MoP comes out, then buy that and play it for a month (maybe 2) and then go back to GW2 because they don't have to pay anything.
Funnily, even that might be optimistic, at least in some cases. Considering all messages I've read (not here, but in other boards) to the tune of "I 'layed the BWE and now I lost all desire to play WoW... I sat at Orgrimmar for half an hour, then logged out", I suspect a large percentage of people will simply not be able to go back to WoW.
I hope I don't get crucified for this, but I'm of the opinion that WvW should be multiplied into tiers of level ranges to alleviate this issue and also balance things out a bit - multiple battlefields based on the queuer's level being something like 1-14, then another set of queues/instances for levels 15-29, and then another set for levels 30-80 (since all skills are potentially unlocked at 30). This will effectively triple the WvW population potential.
This is actually an interesting idea, but has several problems:
1) I, a level 80, want to play with my level 20 buddy. Everywhere else in the game, without exception, I can do that. Why not in WvW?
2) People want to conquer, say, Dreaming Bay; THE Dreaming Bay, not "Dreaming Bay (1-14)". By replicating the map, each conquest seems less significant.
3) Population dispersal may sound like a good thing, but only because GoM's WvW was absurdly crowded by a mega-alliance of guilds, and therefore had queues; also, there was a single weekend to play as much WvW as one could. In a normal scenario, there should be much less people playing WvW; in this case you want to get them together so that it doesn't feel dead, not disperse them.
Isn't this the sort of issue that will fix itself if Anet plays its cards correctly and matches servers against each other based on how those servers did previously in WvW?
Actually, no. I exposed the problem before: even if servers are matched, GAF's contribution is still insignificant. We're ants in a battle between giants. in a server with a "more normal" WvW presence, we might be a deciding factor, or even be able to hold forts or keeps. In a n overpopulated, WvW overzealous server pitted against likewise, we'd be able to conquer a supply camp before the enemy zerg rushes to it, and then it becomes a match between both zergs while we pretty much sit on the sidelines eating popcorn.
(By the way, LOVED your ME Deception ragecomification; I read it several months before I was GAF-approved.

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