Shane Satterfield: Wii U will cost $299

Except Derricks point is legitimate. Kinect, Move, and the Wiimote were tools that didnt spawn innovative games. People focused on the tool instead of what the tool produced and that is because for many what the tool produced wasnt innovation. You may disagree with him but you dont need to accuse him of trolling.
This is not true at all. There were lots of innovative games on the Wii which use the Wiimote.
 
I know what you are trying to do, but you're trolling would have more success if you stopped using the term gimmick. It isn't 2006 anymore.

If it's not spawning legitimate good unique games then it's a gimmick. We'll see how it goes but I'm putting my money on it ending up more like the Wii and kinect/move than the dualshock based on what I've seen so far.

edit: Though I will give it credit in that it has a big advantage over those and that's the ability to play a game the way it was intended since it has a full set of buttons.
 
I didnt manipulate anything. Simply posted the article in its entirety with the title. But hey, we can agree to disagree my compadre.

You would think you would have a bit more humility about your thread posting practices.
 
Ugh its the same old dance over and over. Isnt it alot easier to just come out and say 'I'm not investing on system X because I'm waiting for Y'' or 'I dont like first party nintendo games' like shidoshi said?

Going through posts of people doing all sorts of mental gymnastics and profetic conclusions just to validate their lack of interest in something, or unwillingness/unableness to buy it, is the most boring thing ever. Multiply that by ten if it comes from members known for historically not giving a shit about nintendo made stuff.

But hey, lets listen to member#132's thoughts on how the gimmicky WiiU pad will have no support and how the games look like hd Wii games so he either feels better about ignoring a major gateway to quality gaming, or vents his daily dose of brand trolling.

Except Derricks point is legitimate. Kinect, Move, and the Wiimote were tools that didnt spawn innovative games.

Oh they didnt?

This is how it goes from here. I list some games I think were injected with plenty of innovative ideas via Wiimote, you will say those ideas are not innovative, not innovative enough, would work as well on a nes pad, etc... Discussion goes nowhere and eventually stops when one of use throws up the SUBJECTIVE flag.


For many of us that isnt the case ad I believe that is what Derrick is referring to.

BINGO
 
Except that isnt what I was doing but like I said, its obvious we're not going to agree.

You seriously don't see anything hyperbolic at all about saying Pikmin 3 looks like a fucking GC game? Or saying no innovative games at all came from the Wiimote? The second one is opinion at least, but the first one is just straight up trolling unless you are blind.
 
pikmin-20040826042858249.jpg

pikmin2_screen006.jpg


Pikmin 1 and Pikmin 2

--------------------------------------------------------------------------------------------------------
pikmin-3_008.jpg


Pikmin 3

If people keep saying Pikmin 3 looks like a GameCube game than I give up on this topic lol.
 
If it's not spawning legitimate good unique games then it's a gimmick.

Unique and legitimate game play styles:

IR FPS games, Metroid Prime 3, Blacks Ops, Sin and Punishment 2, RE4, etc

Super fun party game for ALL ages, WarioWare Smooth Moves

Near 1:1 Motion gaming, Red Steel 2, Skyward Sword

Sports game with MotionPlus - Tiger Woods PGA 12

Casual/Party Sports - Wii Sports, Mario Kart, et al.

YOU PERSONALLY, may not like these games. But the fact is, they are all unique, full retail experiences. IR shooters, 1:1 controls, motion based sports are all viable if publishers put time and money into developing them.
 
Sin and Punishment 2 should destroy the idea alone that the Wiimote didn't spawn anything good. This is what I'm talking about when arguments reach hyperbolic levels.
 
YOU PERSONALLY, may not like these games. But the fact is, they are all unique, full retail experiences. IR shooters, 1:1 controls, motion based sports are all viable if publishers put time and money into developing them.

Well you're right, I don't like most of those and don't feel like they lead the industry forward at all. For instance I didn't consider RE4 a new game just because of the motion and I can't seem to find a Zelda thread without half of the people complaining about how awful motion made it. Not to mention the complaints about it still being a typical Zelda game, so motion obviously didn't help change/evolve it.

As for the 2nd part of your statement it should be obvious why no one bothers to develop them. Because people don't care and don't want them, they realize the games don't change just because you can move your wrist around instead of your thumbs. They should be pumping money into coming up with new game ideas instead.
 
Well you're right, I don't like most of those and don't feel like they lead the industry forward at all. For instance I didn't consider RE4 a new game just because of the motion and I can't seem to find a Zelda thread without half of the people complaining about how awful motion made it. Not to mention the complaints about it still being a typical Zelda game, so motion obviously didn't help change/evolve it.

As for the 2nd part of your statement it should be obvious why no one bothers to develop them. Because people don't care and don't want them, they realize the games don't change just because you can move your wrist around instead of your thumbs. They should be pumping money into coming up with new game ideas instead.
How is improving controls NOT moving the industry forward? Should we stay using dual shocks for the rest of time? It's fine not to like the Wiimote or not to like some of the games which use it (Although to not like most of those titles posted above seems strange), but to claim it's not innovate or hasn't lead to some sort of innovation because you don't like it is plain silly.

Dat HD grass texture.
I know, right. So GC like. I wish they could be improved so I could spend more time looking at the grass. :p
 
Yeah sorry the argument that it's not innovative because I don't like it isn't a good argument at all. That's not what the definition of innovative is.

Edit: Yeah there have never been HD games with bad ground textures before definitely makes it looks like a GC game >_>

928790_20100301_screen008.jpg
 
How is improving controls NOT moving the industry forward? Should we stay using dual shocks for the rest of time?

Because the games haven't changed at all. There's too much obsession with new input gimmicks all of the time and it does 0 to improve a game at all. So your accuracy in call of duty went up 5%, big deal. You're still playing the same call of duty I was on 360. If it was considered by most people to be vastly superior there wouldn't be such heavy resistance to them by gamers and the more casual crowd that makes up a large amount of 360/ps3's base.

And no we shouldn't be stuck with dual shocks. We should be using the 360 pad.
 
There's too much obsession with new input gimmicks all of the time and it does 0 to improve a game at all.

Sin and Punishment 2. Try playing that game with dual analog vs IR and see how it goes. Stop being hyperbolic. You can say all you want that for a lot of games it doesn't improve it, but don't say it doesn't improve a game at all because that is a flat out lie.
 
Well you're right, I don't like most of those and don't feel like they lead the industry forward at all. For instance I didn't consider RE4 a new game just because of the motion and I can't seem to find a Zelda thread without half of the people complaining about how awful motion made it. Not to mention the complaints about it still being a typical Zelda game, so motion obviously didn't help change/evolve it.

As for the 2nd part of your statement it should be obvious why no one bothers to develop them. Because people don't care and don't want them, they realize the games don't change just because you can move your wrist around instead of your thumbs. They should be pumping money into coming up with new game ideas instead.

Don't pick and choose games when my post grouped them different based on innovative gameplay style. Don't single out RE4. I put it in the IR shooter category, where I mentioned 4 total games. IR shooters are "legitimate." You don't want to discuss the actual ways motion controls have made various types of gaming viable.

You just say RE4 is an old port and shit on Skyward Sword. Then you talk about twisting your wrist is the same as pressing a button. Finally you finish by saying publishers don't invest in these games because of lack of market. When you should concede that part of the reason they don't invest is because they don't want to take risks in moving the innovation forward.

For some reason, a Nintendo Wii game has to be 99% perfect to gain acceptance - but your standards are undoubtedly lower for games on other platforms.
 
Because the games haven't changed at all. There's too much obsession with new input gimmicks all of the time and it does 0 to improve a game at all. So your accuracy in call of duty went up 5%, big deal.
And no we shouldn't be stuck with dual shocks. We should be using the 360 pad.
Lol. A FPS with a good Wii control scheme is almost always better than dual analog control scheme. You must be mad if you think it does 0 to improve a game. Why do you think most people prefer RE4 on Wii than on the GC/PS2? Hint, it has something to do with aiming.

And using the 360 pad FOR THE REST OF TIME would be stupid. Things evolve.
 
Is the thumbstick largely considered an innovative way of controlling a character through 3D space over a D-pad?

Why?

If its because it made it easier for gamers to play in these conditions, how the hell can you argue against IR pointing as an innovative way to aim over thumbstick twiddling? Or positional sensing as a more natural approach to move, turn and rotate objects in 3D space?

They made it more natural to perform these actions. They innovated.

You might not like it, but then again there are people who cant or wont wrap their heads around anything more complicated than a snes pad. They end up being the ones that are unable to enjoy the same vast library of quality videogames others can, because their minds are closed to certain ideas. In other words, its their loss.
 
Lol. A FPS with a good Wii control scheme is almost always better than dual analog control scheme.

You can keep screaming that from the mountain top forever but the majority apparently disagrees with you, or they're just perfectly ok with the dual sticks. And the majority decides what happens, trust me I've known that pain pretty well this generation. Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.
 
You can keep screaming that from the mountain top forever but the majority apparently disagrees with you, or they're just perfectly ok with the dual sticks. And the majority decides what happens, trust me I've known that pain pretty well this generation. Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.

What does this have to do with no game on the Wii from the wiimote being innovative?
 
You can keep screaming that from the mountain top forever but the majority apparently disagrees with you, or they're just perfectly ok with the dual sticks. And the majority decides what happens, trust me I've known that pain pretty well this generation. Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.
Wow. I give up. The majority disagrees? Where exactly are you getting that from? And Nintendo made a 360 like controller? Because they've never done that before! It's not like the basis for that controller was the SNES or anything...
 
Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.

Three month avatar bet that Black Ops 2 will give you the option of using the Wiimote for IR aiming similar to Black Ops for Wii.
 
Great if true. Was going to be day one at any price up to $400. I don't own a Wii, but I'm looking forward to catching up on several games.
 
They're perfectly okay with dual sticks because people buy Call of Duty and Battlefield on their 360 and PS3 and have never experienced a first person or third person shooter on Wii.

I'm going to say something bold right now- IR pointing is better than keyboard and mouse. KB+M is far superior to dual analog, but IR pointing feels like an arcade, it feels more fun, and it's better on a comfy couch. I'm sorry, but playing Metroid Prime and Resident Evil with it have turned me over.

Also, I think they made the Pro controller for developers who don't want to use the gamepad screen. Hopefully, hopefully Call of Duty U will have an option for IR pointing. Please.
 
They're perfectly okay with dual sticks because people buy Call of Duty and Battlefield on their 360 and PS3 and have never experienced a first person or third person shooter on Wii.

I'm going to say something bold right now- IR pointing is better than keyboard and mouse. KB+M is far superior to dual analog, but IR pointing feels like an arcade, it feels more fun, and it's better on a comfy couch. I'm sorry, but playing Metroid Prime and Resident Evil with it have turned me over.

Also, I think they made the Pro controller for developers who don't want to use the gamepad screen. Hopefully, hopefully Call of Duty U will have an option for IR pointing. Please.
mj-laughing.gif
 
Wow. I give up. The majority disagrees? Where exactly are you getting that from?

The industry would be moving more into motion if people liked it and right now it's not. Kinect and Move are software wastelands. Nintendo dropped the wiimote like a bad habit and made a more traditional controller that has some motion stuff in it. Because that's what most of the games support and that's what people buy. It has been heavily resisted as a new technology.
 
Eh...the only thing I think Wiimote aiming has over KB/M is the analog stick. It's also somewhat more comfortable. Other than in terms of speed and precision KB/M clearly win. Dual analog is the at the very back of the bunch though.
 
Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.

Nintendo dropped the wiimote like a bad habit and made a more traditional controller that has some motion stuff in it.

Right, so:

Three month avatar bet that Black Ops 2 will give you the option of using the Wiimote for IR aiming similar to Black Ops for Wii.
 
What is going on I'm this thread?!

Also: there are people that think motion controls didn't lead to unique and innovative games?

Also also: people are still claiming Skyward Sword's controls didn't work?
 
The industry would be moving more into motion if people liked it and right now it's not. Kinect and Move are software wastelands. Nintendo dropped the wiimote like a bad habit and made a more traditional controller that has some motion stuff in it. Because that's what most of the games support and that's what people buy.
Ok, let's see if you can get this. I was specially talking about FPS's. If anyone can say that DS > IR for FPS games with a straight face they'll get a cookie. And then I'd put them in a mental home because they're insane. :p

As for the rest, Nintendo dropped the Wiimote so hard they'll be compatible with the Wii U! It's not like it's Pikmin 3's preferred control method or anything. I'm sure they'll be gone soon enough.

And most people buy? If only something like Wii Sports was what people buy... Hell, even something like Metroid Prime 3. And I wish Mario Kart Wii was something people would buy, I loved using the Wiimote with that game.

Three month avatar bet that Black Ops 2 will give you the option of using the Wiimote for IR aiming similar to Black Ops for Wii.
This will 100% happen. Thus, it doesn't suit the point he's trying to make so he'll ignore it.
 
Ok, let's see if you can get this. I was specially talking about FPS's. If anyone can say that DS > IR for FPS games with a straight face they'll get a cookie.

He hasn't come out and said, "IR gaming is not as fun as dual sticks" and he can't say it.

He can only say, "well, derr, the market didn't adopt new technology quickly and uses old technology cause its popular, so the new technology must suck"

What he doesn't get is that this same exact "dual stick" market used to spend rolls of quarters playing arcade shooters with guns, like this one:

Terminator%20Arcade.jpg
 
They're perfectly okay with dual sticks because people buy Call of Duty and Battlefield on their 360 and PS3 and have never experienced a first person or third person shooter on Wii.

I'm going to say something bold right now- IR pointing is better than keyboard and mouse. KB+M is far superior to dual analog, but IR pointing feels like an arcade, it feels more fun, and it's better on a comfy couch. I'm sorry, but playing Metroid Prime and Resident Evil with it have turned me over.

Also, I think they made the Pro controller for developers who don't want to use the gamepad screen. Hopefully, hopefully Call of Duty U will have an option for IR pointing. Please.

Mouse is best if you want perfect stability and free aiming.
IR pointer deliver the same experience of free aim, but adds a level of natural instability in that your crosshair is only as stable as your hand.
Analog sticks are better if you want to press a button and automatically have your enemy in your sight. It honestly is a completely different game, and I understand people playing like this would have no desire to switch to either mouse or IR.
 
Eh...the only thing I think Wiimote aiming has over KB/M is the analog stick. It's also somewhat more comfortable. Other than in terms of speed and precision KB/M clearly win. Dual analog is the at the very back of the bunch though.
It depends much on how good one are with it. I prefer dual analog and keyboard/mouse because those control inputs doesnt use an aimbox. I could never get the aimbox thing to feel comfortable.
 
Top Bottom