ClovingWestbrook
Banned
Ok well if you want to have reasonable discussion which I think we all want, heading into hyperbole is not the way to go.
Except that isnt what I was doing but like I said, its obvious we're not going to agree.
Ok well if you want to have reasonable discussion which I think we all want, heading into hyperbole is not the way to go.
This is not true at all. There were lots of innovative games on the Wii which use the Wiimote.Except Derricks point is legitimate. Kinect, Move, and the Wiimote were tools that didnt spawn innovative games. People focused on the tool instead of what the tool produced and that is because for many what the tool produced wasnt innovation. You may disagree with him but you dont need to accuse him of trolling.
For many of us that isnt the case ad I believe that is what Derrick is referring to.This is not true at all. There were lots of innovative games on the Wii which use the Wiimote.
I know what you are trying to do, but you're trolling would have more success if you stopped using the term gimmick. It isn't 2006 anymore.
I didnt manipulate anything. Simply posted the article in its entirety with the title. But hey, we can agree to disagree my compadre.
Except Derricks point is legitimate. Kinect, Move, and the Wiimote were tools that didnt spawn innovative games.
For many of us that isnt the case ad I believe that is what Derrick is referring to.
Except that isnt what I was doing but like I said, its obvious we're not going to agree.
For many of us that isnt the case ad I believe that is what Derrick is referring to.
If it's not spawning legitimate good unique games then it's a gimmick.
Sin and Punishment 2 should destroy the idea alone that the Wiimote didn't spawn anything good. This is what I'm talking about when arguments reach hyperbolic levels.
YOU PERSONALLY, may not like these games. But the fact is, they are all unique, full retail experiences. IR shooters, 1:1 controls, motion based sports are all viable if publishers put time and money into developing them.
How is improving controls NOT moving the industry forward? Should we stay using dual shocks for the rest of time? It's fine not to like the Wiimote or not to like some of the games which use it (Although to not like most of those titles posted above seems strange), but to claim it's not innovate or hasn't lead to some sort of innovation because you don't like it is plain silly.Well you're right, I don't like most of those and don't feel like they lead the industry forward at all. For instance I didn't consider RE4 a new game just because of the motion and I can't seem to find a Zelda thread without half of the people complaining about how awful motion made it. Not to mention the complaints about it still being a typical Zelda game, so motion obviously didn't help change/evolve it.
As for the 2nd part of your statement it should be obvious why no one bothers to develop them. Because people don't care and don't want them, they realize the games don't change just because you can move your wrist around instead of your thumbs. They should be pumping money into coming up with new game ideas instead.
I know, right. So GC like. I wish they could be improved so I could spend more time looking at the grass.Dat HD grass texture.
How is improving controls NOT moving the industry forward? Should we stay using dual shocks for the rest of time?
There's too much obsession with new input gimmicks all of the time and it does 0 to improve a game at all.
Sin and Punishment 2. Try playing that game with dual analog vs IR and see how it goes. Stop being hyperbolic.
Well you're right, I don't like most of those and don't feel like they lead the industry forward at all. For instance I didn't consider RE4 a new game just because of the motion and I can't seem to find a Zelda thread without half of the people complaining about how awful motion made it. Not to mention the complaints about it still being a typical Zelda game, so motion obviously didn't help change/evolve it.
As for the 2nd part of your statement it should be obvious why no one bothers to develop them. Because people don't care and don't want them, they realize the games don't change just because you can move your wrist around instead of your thumbs. They should be pumping money into coming up with new game ideas instead.
Graphics would be much worse on PS360 so it won't be the same at all.
To be fair I wouldn't play that game at all. Not really fond of on rails stuff.
To be fair I wouldn't play that game at all. Not really fond of on rails stuff.
Lol. A FPS with a good Wii control scheme is almost always better than dual analog control scheme. You must be mad if you think it does 0 to improve a game. Why do you think most people prefer RE4 on Wii than on the GC/PS2? Hint, it has something to do with aiming.Because the games haven't changed at all. There's too much obsession with new input gimmicks all of the time and it does 0 to improve a game at all. So your accuracy in call of duty went up 5%, big deal.
And no we shouldn't be stuck with dual shocks. We should be using the 360 pad.
Lol. A FPS with a good Wii control scheme is almost always better than dual analog control scheme.
You can keep screaming that from the mountain top forever but the majority apparently disagrees with you, or they're just perfectly ok with the dual sticks. And the majority decides what happens, trust me I've known that pain pretty well this generation. Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.
Wow. I give up. The majority disagrees? Where exactly are you getting that from? And Nintendo made a 360 like controller? Because they've never done that before! It's not like the basis for that controller was the SNES or anything...You can keep screaming that from the mountain top forever but the majority apparently disagrees with you, or they're just perfectly ok with the dual sticks. And the majority decides what happens, trust me I've known that pain pretty well this generation. Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.
Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.
that Black Ops 2 will give you the option of using the Wiimote for IR aiming similar to Black Ops for Wii.
Three month avatar bet that Black Ops 2 will give you the option of using the Wiimote for IR aiming similar to Black Ops for Wii.
They're perfectly okay with dual sticks because people buy Call of Duty and Battlefield on their 360 and PS3 and have never experienced a first person or third person shooter on Wii.
I'm going to say something bold right now- IR pointing is better than keyboard and mouse. KB+M is far superior to dual analog, but IR pointing feels like an arcade, it feels more fun, and it's better on a comfy couch. I'm sorry, but playing Metroid Prime and Resident Evil with it have turned me over.
Also, I think they made the Pro controller for developers who don't want to use the gamepad screen. Hopefully, hopefully Call of Duty U will have an option for IR pointing. Please.
Wow. I give up. The majority disagrees? Where exactly are you getting that from?
IR pointing is better than keyboard and mouse.
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I don't know if it is more accurate, but it is certainly more fun!
Nintendo must agree since they were so quick to make a controller that looks strangely like a 360 one for Wii U. They know what people want now.
Nintendo dropped the wiimote like a bad habit and made a more traditional controller that has some motion stuff in it.
Three month avatar bet that Black Ops 2 will give you the option of using the Wiimote for IR aiming similar to Black Ops for Wii.
Ok, let's see if you can get this. I was specially talking about FPS's. If anyone can say that DS > IR for FPS games with a straight face they'll get a cookie. And then I'd put them in a mental home because they're insane.The industry would be moving more into motion if people liked it and right now it's not. Kinect and Move are software wastelands. Nintendo dropped the wiimote like a bad habit and made a more traditional controller that has some motion stuff in it. Because that's what most of the games support and that's what people buy.
This will 100% happen. Thus, it doesn't suit the point he's trying to make so he'll ignore it.Three month avatar bet that Black Ops 2 will give you the option of using the Wiimote for IR aiming similar to Black Ops for Wii.
Ok, let's see if you can get this. I was specially talking about FPS's. If anyone can say that DS > IR for FPS games with a straight face they'll get a cookie.
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They're perfectly okay with dual sticks because people buy Call of Duty and Battlefield on their 360 and PS3 and have never experienced a first person or third person shooter on Wii.
I'm going to say something bold right now- IR pointing is better than keyboard and mouse. KB+M is far superior to dual analog, but IR pointing feels like an arcade, it feels more fun, and it's better on a comfy couch. I'm sorry, but playing Metroid Prime and Resident Evil with it have turned me over.
Also, I think they made the Pro controller for developers who don't want to use the gamepad screen. Hopefully, hopefully Call of Duty U will have an option for IR pointing. Please.
It depends much on how good one are with it. I prefer dual analog and keyboard/mouse because those control inputs doesnt use an aimbox. I could never get the aimbox thing to feel comfortable.Eh...the only thing I think Wiimote aiming has over KB/M is the analog stick. It's also somewhat more comfortable. Other than in terms of speed and precision KB/M clearly win. Dual analog is the at the very back of the bunch though.