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Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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Keeper of the Light is way too strong. Ya he lacks an escape mechanism, but good lord, the damage he puts out in team fights on top of his mana drain is straight broken. I'm really not liking the current meta game, and the order they port these heroes is just be a headache for a while.
 
Keeper of the Light is way too strong. Ya he lacks an escape mechanism, but good lord, the damage he puts out in team fights on top of his mana drain is straight broken. I'm really not liking the current meta game, and the order they port these heroes is just be a headache for a while.

He's a great hero for sure. I dunno about broken though.
 
He's a great hero for sure. I dunno about broken though.

You think mana leak is balanced? 1000 range at max level. Extremely low mana cost. Forces you into a situation that's pretty much lose/lose. This is kind of on the level of cold snap in terms of questionable balance.
 
You think mana leak is balanced? 1000 range at max level. Extremely low mana cost. Forces you into a situation that's pretty much lose/lose. This is kind of on the level of cold snap in terms of questionable balance.


LOL comparing mana leak to cold snap. One spell is countered by standing still, one spell is countered by not getting hit by anything.

funny
 
Keeper of the Light is way too strong. Ya he lacks an escape mechanism, but good lord, the damage he puts out in team fights on top of his mana drain is straight broken.

Work on building up his armor and armor reduction capabilities and you're pretty much all set. It really doesn't take much work to pump out a Medallion, Mek, Assault Cuirass, Shiva's, and Deso with him. It turns a monster into a monstrosity.
 
LOL comparing mana leak to cold snap. One spell is countered by standing still, one spell is countered by not getting hit by anything.

funny

No, I'm comparing their utility. It's almost impossible not to move in a team fight, especially to gain superior position. Cold snap is one of the best spells in the game, and has 1000 range from the start, and has low mana cost.

Please by all means justify the balance of mana leak. Forcing someone to stand still for 7 secs or lose your whole mana pool + get stunned is beyond ridiculous.
 
No, I'm comparing their utility. It's almost impossible not to move in a team fight, especially to gain superior position. Cold snap is one of the best spells in the game, and has 1000 range from the start, and has low mana cost.

Please by all means justify the balance of mana leak. Forcing someone to stand still for 7 secs or lose your whole mana pool + get stunned is beyond ridiculous.

TP makes it useless and so does blink. Dunno about forcestaff but maybe that as well. And by the time most people level the mana drain spell it's already mid/late game. Illuminate + Chakara are more important.
 
You think mana leak is balanced? 1000 range at max level. Extremely low mana cost. Forces you into a situation that's pretty much lose/lose. This is kind of on the level of cold snap in terms of questionable balance.

I think the hero as a whole is balanced, looking at individual spell alone isn't useful. He's a support that really needs levels to be effective. Even if we do a generous build of 1 illuminate, 2 chakra, max mana leak, you're still waiting until level 7 or 8 to get the long range mana leak -- it's quite short in the first few levels. Mana Leak is also annoying, yes, but it's not a spell that will kill you like Cold Snap can... and Cold Snap can kill you at level 3 or 4.

KOTL himself is increeeedibly squishy, you can put him in a position where he WON'T get to level 7 or 8 for a long time, and by then he'll be perma-killed on sight and completely free.
 
Mana leak really sucks on some heroes like tiny, but I infinitely hate invoker more. Coldsnap's range is so crazy, all of his spells have like no cast animations and his invis has no fade time. Don't even get me started on a well placed icewall.
 
Mana leak really sucks on some heroes like tiny, but I infinitely hate invoker more. Coldsnap's range is so crazy, all of his spells have like no cast animations and his invis has no fade time. Don't even get me started on a well placed icewall.

Fuck Icewall. Fuck that spell so hard.
 
FYI, you can keep moving with mana leak, you just have to not reach 0% while under its effects. Not that hard to do. It doesn't even affect blinkers

It is no different from many other stuns and snares in that its only really useful when people are out ganking as a group. KOTL with leak by himself is not going to do shit to you.
 
I get that he cant do much by himself, but his scalability into late game far surpasses a lot of int heroes. Also, it's really hard to keep him down on farm when he can decimate a creep wave. All he needs is a well time Illuminate on top of another aoe, and that's a won team fight. It's funny that the biggest counter to Keeper of the light is Invokers Tornado.
 
Crazy game, even with megacreeps Zenith weren't out of it until the final minutes. Had Prophet survived and Zenith killed one more of Infused's heroes, they could have possibly backdoored top lane and equalized. Infused going in at that juncture and taking that fight was pretty questionable, they could have relaxed after kill or two and just poke and prod to make the megacreeps unbearable.

That's no rumor. The group stages will take place internally at Valve on the 27th-28th and the tournament will be on the 31st at Benaroya Hall.
I stand corrected!
 
I get that he cant do much by himself, but his scalability into late game far surpasses a lot of int heroes.
This alone does not make him anything close to "broken". He's still a squishy int, scaling or no.
Also, it's really hard to keep him down on farm when he can decimate a creep wave.
A KOTL wiping out creep waves is a KOTL stealing farm from a carry.
 
This alone does not make him anything close to "broken". He's still a squishy int, scaling or no.

A KOTL wiping out creep waves is a KOTL stealing farm from a carry.

Invoker is a squishy Int, but that doesn't justify his spells.

On a side note, sure he's stealing farm from a carry, but when you are pushing a tower he's still gonna get all those creeps for the most part.

He has his weaknesses, but his team fight presence is straight up retarded.
 
Invoker is a squishy Int, but that doesn't justify his spells.
2 AoE disables, 1 AoE slow, 1 invis, passive movespeed boost, passive regen, passive STR gain is not what I consider squishy.

KOTL is nowhere near the level of Invoker.

KOTL is a great support in the right lineups against the right team comps, where he can fully utilize his anti-pushing abilities. But you should not make him out to be some sort of OMGWTFAMAZING support. WR is still a far more versatile and safe pick in just about any team composition, but no one really complains about her being broken (even if she kind of is).

As much as I hate to say it, I get the impression that you're just bad at dealing with him.
 
Hoping to get on for some IHL games in a couple fo hours after I pack the Mrs off to bed.

In the meantime I was being generous to GAFers or in the Trade Central channel with items.

Still have a few to go while I'm in a generous mood.

1x Elemntal Ice Infusion for Tiny
2x Crystal Ice Bow for Drow Ranger
1x Timebreaker for Faceless void

Going for a mix of junk, commons or Axe, Bounty Hunter, Jugg or Sven Items.
Probably junk tho. Getting dinner then gona off load these if anyone wants, PM.
 
Frost Arrows - I love the feel of the vanilla skill, but I love the changes he's suggesting here. Capping the slow at 30% and losing her Silence skill is more than fair trade for the combination root and silence proc after three arrows.

Familiar - I like this a lot. Drow is shut down very hard by ganks, so this is a nice way to give her freedom to farm and fall back when in peril. Important here is that the player has to choose his or her optimal 20 second window of awareness, and contend with no less than 40/30/20/10 seconds of being in the dark. Rewards sharp map awareness and instincts. I also like that it plays to Drow's theme and role by offering a window of True Strike, and that this would be a huge boon to her viability given the omnipresence of evasion in the metagame (Windrunner, Butterfly, Heaven's Halberd, uphill fights, etc). Synergizes with the new Frost Arrows, especially in chase scenarios.

Trueshot (Passive) - In effect gives what the old passive does, but amplifies Drow's damage in a more unique manner. It also scales better in the lategame with more attack speed/agility, and it also offers excellent synergy with the new Frost Arrows (whereas the old passive offered little synergy as such).

Markswoman (Passive, Ultimate) - Really glad he isn't advocating dropping the Attribute Bonus, that in particular was something I like about the hero quite a bit. Increased range is also quite welcome and is again something that meshes well with her theme and her role.

TL;DR: I want all of this. The remake is the best sort: it doesn't throw out most of the skills for change's sake, it respects the hero's theme, role, skills, and gleans everything players liked and incorporates them into a stronger and more contextual sort of design. Now if you'll excuse me, I'm going to sign into my playdota account so I can heap these praises upon it.
 
For all the Axe builds being traded around here today, CLG has to be running the most unconventional one right now: Urn of Shadows, Mekansm, and a Force Staff.
 
For all the Axe builds being traded around here today, CLG has to be running the most unconventional one right now: Urn of Shadows, Mekansm, and a Force Staff.

Its the "I dunno what to get so lets get items that are always good" build.
 
For all the Axe builds being traded around here today, CLG has to be running the most unconventional one right now: Urn of Shadows, Mekansm, and a Force Staff.

That is fucking weird indeed, but cool to see them trying some stuff on him. I really hope he gets at least one good pick in TI2.
 
2 AoE disables, 1 AoE slow, 1 invis, passive movespeed boost, passive regen, passive STR gain is not what I consider squishy.

KOTL is nowhere near the level of Invoker.

KOTL is a great support in the right lineups against the right team comps, where he can fully utilize his anti-pushing abilities. But you should not make him out to be some sort of OMGWTFAMAZING support. WR is still a far more versatile and safe pick in just about any team composition, but no one really complains about her being broken (even if she kind of is).

As much as I hate to say it, I get the impression that you're just bad at dealing with him.

People complain about shackle all the time. I think WR has fallen off in complaints though cause DS is the far more bullshit long laner.
 
The drow remake is pretty neat. I really like double attacks for some reason, I love weaver's passive and vanilla wow/tbc's windfury attack. Its much better than a boring % increase even if its the same damage in the end.

I hope icefrog keeps adding aghs for every hero. I'd be really interested in seeing what he would do for Dragon Knight (toggle dragon form), Kunkka (rum gives damage buff) and Syllabear's ults (spirit link).
 
The drow remake is pretty neat. I really like double attacks for some reason, I love weaver's passive and vanilla wow/tbc's windfury attack. Its much better than a boring % increase even if its the same damage in the end.

I hope icefrog keeps adding aghs for every hero. I'd be really interested in seeing what he would do for Dragon Knight (toggle dragon form), Kunkka (rum gives damage buff) and Syllabear's ults (spirit link).

I want a centaur agha that gives him more strength. Would be highly original.
 
That is fucking weird indeed, but cool to see them trying some stuff on him. I really hope he gets at least one good pick in TI2.
And in this case, can't really argue the results too strenuously. As Puppey pointed out, he really got his money's worth out of that Staff, and the other items provided quite a bit of sustainability for his team. Cool beans.
 
That's awesome. This is CLG vs. whom in what league? I can't wait to get home and check out the replay.

The urn is good in lieu of the Vanguard if there are enough kills going around, and that meka goes further to keep him healed and adds some utility for the team. The force staff is the weirdest/most awesome choice. I can see the reasoning, but I'll have to watch and see. I'm always down for people going back and taking another look at Axe, I think he's a seriously underappreciated hero that just needs some unique approaches.
 
I believe he actually was a pretty prolific hero creator when he was on Dota so this should be played attention to.

I was just looking at his post history and he's just recently gotten back into Dota. He posted a bunch of Dota history stuff that I thought was pretty interesting. He's trying to contact Icefrog too.

Long posts (separated into two posts) about his hero creations/inputs:

http://www.playdota.com/forums/showpost.php?p=6441759&postcount=26

http://www.playdota.com/forums/showpost.php?p=6441848&postcount=27

Post of his involvement with the game:

http://www.playdota.com/forums/showpost.php?p=6449618&postcount=35

Cool stuff.
 
Damn, Mouz is falling apart in this game.

I was just looking at his post history and he's just recently gotten back into Dota. He posted a bunch of Dota history stuff that I thought was pretty interesting. He's trying to contact Icefrog too.

Long posts (separated into two posts) about his hero creations/inputs:

http://www.playdota.com/forums/showpost.php?p=6441759&postcount=26

http://www.playdota.com/forums/showpost.php?p=6441848&postcount=27

Post of his involvement with the game:

http://www.playdota.com/forums/showpost.php?p=6449618&postcount=35

Cool stuff.
Good reads, thanks!
 
Pudge: My pride and joy. What some of you might not know is that the current Pudge is actually the second Butcher that was put into the game. His first incarnation was as a summoner/pusher. He had the ability to store corpses like a Meat Wagon and then raise them. However, his ultimate was probably the most broken spell ever in DotA: Carrion Flies. The flies were a small, weak summon that were able to raise more of themselves. This would unfortunately result in Pudge being able to push an entire lane...while sitting in his base because the flies would increase in number faster than they'd die out. They were doubly horrible because they had no collision size so you'd see one fly....then die because it was actually 50 of them stacked on top of each other. Yeah, he got outright banned by people in public games.

HAHAHA sounds amazing.
 
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