HP_Wuvcraft
Banned
That explains why so many of the single-player only games I've voted for are sticking around 1-2% tops. Absurd, absolutely absurd.
If they were targeted, they wouldn't even exist on SG.
That explains why so many of the single-player only games I've voted for are sticking around 1-2% tops. Absurd, absolutely absurd.
If they were targeted, they wouldn't even exist on SG.
Tower of Gorillion has some kind of interesting "assymetric gameplay" so popular right now with the WiiU ... even if my artistic feel makes me feel bad because it don't follow exactly GameBoy limitations =x
The giant bomb quicklook was amazing.
"Is it even possible to die in this game?"The giant bomb quicklook was amazing.
I think there was a post or Twitter update about it. My understanding is that Valve didn't get a Concepts section up in time, so they recommend people not post games currently unless they're polished enough to show off so they don't get so many downvotes.Anyone heard about this new "No WIP" rule?
I think there was a post or Twitter update about it. My understanding is that Valve didn't get a Concepts section up in time, so they recommend people not post games currently unless they're polished enough to show off so they don't get so many downvotes.
Presumably they will add an area where people can posts concepts and works in progress to get feedback as they go along.
You're probably right, but I can't find the link/Twitter thing about it now.Are they seriously calling it "Concepts" and not "Works in Progress"?
That's gonna give people the impression that they can just leave an idea and Valve will make it for them.
Regular Greenlight already was, and they were promptly deleted, so why would it be different?I really hope I'm wrong and it's not flooded with "make Half Life 3/Planescape Torment 2!".
first thing on the agenda, vote for all the pinball games
I found this on the steam greenlight discussions. It shows the top (700?) games greenlight stats.
Hyperspace Pinball
Momonga Pinball Adventures
This is a great tool to go to the pages and vote without using Steam interface.
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After just over a day of being live, weve seen an astonishing level of interest and participation in Steam Greenlight, along with some great feedback from the community and developers. As of this posting, there are 622 games posted to Steam Greenlight, including everything from early concepts to high quality and polished gaming experiences. Members of the Steam Community have jumped in and voted over 2.3 Million times for games of all kinds, indicating their preferences for what they are interested in seeing made available on Steam.
As we expected, weve received a ton of feedback from customers and developers, and we plan to keep working on Greenlight to add features toward making it as useful, inviting, and rewarding as possible. We wanted to take a moment to post this blog entry to discuss a few topics that have been at the top of peoples minds.
Discoverability has been mentioned as a problem more than a few times, and we have plans to address this. A first step in that direction has been the addition of Friends Favorites view, which you can find in the right column of the main page. If you have friends that are participating and marking items as favorites, youll be able to see what it is that theyre finding interesting and also influence them by marking items yourself. And we have more updates like this in the works, in an effort to improve discoverability of games that youre more likely to be interested in. We expect to do more as we learn more.
We also need your help in policing Greenlight. The community has already been active in reporting fraudulent or gag items. To help keep control on this volume of bad submissions, please us the report function to call out games that you think are fraudulent, offensive, or otherwise inappropriate.
Lots of people wonder about the progress bar that appears on each game in Greenlight. When we announced a month ago, we talked publicly about the fact that we had no idea how many people would come, or how the communitys behavior might impact the overall votes on items. With that in mind, we set the goal number of positive ratings to be pretty high, which has resulted in it appearing that only a small amount of progress has resulted from all the voting of the community so far. But were adjusting this number downward (weve done it twice so far) as we get a better feel for traffic volume, and as a result were seeing games rising in progress. Well continue adjusting this number over the next few days, so you may occasionally see everyones progress bar jump up in percentage.
This is just beginning. We plan to work hard to make this an area that developers and fans are excited to come and connect and where everyone feels rewarded for having had a hand in discovering and highlighting the games that should be made available on Steam.
Please join the Official group for the latest news and announcements that we post here.
Hyperspace Pinball
Momonga Pinball Adventures
This is a great tool to go to the pages and vote without using Steam interface.
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I'm not to sure about Greenlight. Games that doesn't have mainstream appeal or isn't already well-known on internet will have a hard time gaining a sufficient number of thumb ups, no matter the quality of the game.
Most indie developers who hasn't already released a game on Steam will probably be refered to Greenlight, making it even harder than before for them to get their game on the service. I wish the people at Steam who handles the game submissions were more familiar with the indie scene and were better at spotting the good games.
Official Valve/Steam Greenlight Group
http://steamcommunity.com/games/765
Valve also confirmed on forum that a down vote does not nullify up votes.
Wait, so they've already started adjusting the target number for the votes, yet games with 150 000 visitors and 15 000 favorites are still only at 5%? Doesn't really look like they have any intention of ever letting an indie game on steam again
Pay no attention to the progress bar; there's no proper goal in place just yet:
FAQ said:
This should be added to the OP. Many people, understandably, seem to be under the impression that the requisite goal is already in place.
But were adjusting this number downward (weve done it twice so far) as we get a better feel for traffic volume, and as a result were seeing games rising in progress.
I was reffering to this part, from Family Frys post
If they've already started adjusting it, it seems like they could have made a lot more drastic change.
If they've already started adjusting it, it seems like they could have made a lot more drastic change.
Should we report copyright issues? Like seen a few Doctor Who games.
Alright, did my part:
Probably going to vote on each game that pops up on Greenlight now every day, now that I cleaned out the complete list so far.
If I had to guess, I'd say I upvoted about 70-80% of all games.
Should we report copyright issues? Like seen a few Doctor Who games.
If I had to guess, I'd say I upvoted about 70-80% of all games.
Wow. Is that even possible without upvoting loads of really bad stuff :/
Eh, its just your definition of "bad". I voted for a few of those Simulator games for example because I know that those can be good if done properly. I didnt vote for all of them, but some seemed alright. I know there is an audience for these games.
My personal approach is to upvote games that have clearly a commercial appeal (read "games that strikes me as worthy *at least* of a 5 $ pricetag"), to add to favorites the ones I'm actually interested in and to downvote those that look like really crappy shovelware.True. However, I vote for games that I would like to see on Steam. If other persons have interest in a certain title I let them vote for it themselves![]()
The voting threshold is what is going to make or break the service. IMO, they should be handling it as they have with the utmost caution.
I must say that complaints from developers about scarce visibility on Greenlight strike me as odd.
While the service can surely improve, it's not supposed to be a marketing tool and it's not Valve's task to promote your game for you.
Wait, so they've already started adjusting the target number for the votes, yet games with 150 000 visitors and 15 000 favorites are still only at 5%? Doesn't really look like they have any intention of ever letting an indie game on steam again
Ideally this system should help make it easier for good/decent/interesting indie games to get on steam; not just outsource the selection process or make it harder
There's now a few games that have manages to get over 100 000 visits in just a few days. I'm fairly certain those aren't just people randomly clicking on the icons in greenlight, as most other decent looking games are in the 5-10 000 range, but rather those games have a significant following and mustered a fair amount of hype already. I don't see how it would hurt to just start accepting those games right away; but they're still at about 10% and the more unknown games at 0-1% and the rate of new visitors have slowed down since the first days.
Pretty much my exact thoughts as well. Disheartening, as our game (and yours, too, I'd say) is not looking to sell a million units to break even. Yet those who like it, *seem* to be liking it a lot. Let's keep on this...
But at the same time, games are sorted randomly and apart from the limited genre divisions, there's no way to sort them. There's no way to look at recent additions, top games, up-and-coming/trending, friend votes, etc. And the list is just going to get more and more crowded, so whether or not someone who would be interested in your game will even see it ends up being a crap-shoot.
Edit: Oh, you can sort by friends favorites. Didn't remember seeing that.
You guys have to keep in mind that this is a system they most likely want to maintain for a long time so they need as much data as possible and want to observe the whole spectrum of games for a reasonable time.
Sorry if I'm pages late to the party but...
YESSSSSSSSSSSSSSSSSSSSSS, THE SPIRE IS ONE GREENLIGHT!
Read about this two years ago on Rock Paper Shotgun, I think. It's a first person physics-based puzzler done in UE3. It's got a neat visual style and it looks super polished. When Greenlight launched I did a search for this game and was disappointed to see it wasn't on. I grew a little concerned when a google search only yeilded results on The Spire from 2011. But now it's on Greenlight, all is well.
Damn, thanks for the memory trip. Was it really that long ago?
When the project first started we weren't aiming for exact GameBoy specs just a more updated look to the traditional look. The game also allows you to change colour palettes to many different colour styles.