Steam Greenlight: 1000 games and counting, more Greenlit every few weeks

Tower of Gorillion has some kind of interesting "assymetric gameplay" so popular right now with the WiiU ... even if my artistic feel makes me feel bad because it don't follow exactly GameBoy limitations =x

When the project first started we weren't aiming for exact GameBoy specs just a more updated look to the traditional look. The game also allows you to change colour palettes to many different colour styles.
 
Anyone heard about this new "No WIP" rule?
I think there was a post or Twitter update about it. My understanding is that Valve didn't get a Concepts section up in time, so they recommend people not post games currently unless they're polished enough to show off so they don't get so many downvotes.

Presumably they will add an area where people can posts concepts and works in progress to get feedback as they go along.
 
I think there was a post or Twitter update about it. My understanding is that Valve didn't get a Concepts section up in time, so they recommend people not post games currently unless they're polished enough to show off so they don't get so many downvotes.

Presumably they will add an area where people can posts concepts and works in progress to get feedback as they go along.

Are they seriously calling it "Concepts" and not "Works in Progress"?

That's gonna give people the impression that they can just leave an idea and Valve will make it for them.
 
Official Valve/Steam Greenlight Group
http://steamcommunity.com/games/765

After just over a day of being live, we’ve seen an astonishing level of interest and participation in Steam Greenlight, along with some great feedback from the community and developers. As of this posting, there are 622 games posted to Steam Greenlight, including everything from early concepts to high quality and polished gaming experiences. Members of the Steam Community have jumped in and voted over 2.3 Million times for games of all kinds, indicating their preferences for what they are interested in seeing made available on Steam.

As we expected, we’ve received a ton of feedback from customers and developers, and we plan to keep working on Greenlight to add features toward making it as useful, inviting, and rewarding as possible. We wanted to take a moment to post this blog entry to discuss a few topics that have been at the top of people’s minds.

Discoverability has been mentioned as a problem more than a few times, and we have plans to address this. A first step in that direction has been the addition of “Friends’ Favorites” view, which you can find in the right column of the main page. If you have friends that are participating and marking items as favorites, you’ll be able to see what it is that they’re finding interesting and also influence them by marking items yourself. And we have more updates like this in the works, in an effort to improve discoverability of games that you’re more likely to be interested in. We expect to do more as we learn more.

We also need your help in policing Greenlight. The community has already been active in reporting fraudulent or gag items. To help keep control on this volume of bad submissions, please us the ‘report’ function to call out games that you think are fraudulent, offensive, or otherwise inappropriate.

Lots of people wonder about the progress bar that appears on each game in Greenlight. When we announced a month ago, we talked publicly about the fact that we had no idea how many people would come, or how the community’s behavior might impact the overall votes on items. With that in mind, we set the ‘goal’ number of positive ratings to be pretty high, which has resulted in it appearing that only a small amount of progress has resulted from all the voting of the community so far. But we’re adjusting this number downward (we’ve done it twice so far) as we get a better feel for traffic volume, and as a result we’re seeing games rising in progress. We’ll continue adjusting this number over the next few days, so you may occasionally see everyone’s progress bar jump up in percentage.

This is just beginning. We plan to work hard to make this an area that developers and fans are excited to come and connect and where everyone feels rewarded for having had a hand in discovering and highlighting the games that should be made available on Steam.

Please join the Official group for the latest news and announcements that we post here.

Valve also confirmed on forum that a down vote does not nullify up votes.
 
I'm not to sure about Greenlight. Games that doesn't have mainstream appeal or isn't already well-known on internet will have a hard time gaining a sufficient number of thumb ups, no matter the quality of the game.

Most indie developers who hasn't already released a game on Steam will probably be refered to Greenlight, making it even harder than before for them to get their game on the service. I wish the people at Steam who handles the game submissions were more familiar with the indie scene and were better at spotting the good games.
 
I'm not to sure about Greenlight. Games that doesn't have mainstream appeal or isn't already well-known on internet will have a hard time gaining a sufficient number of thumb ups, no matter the quality of the game.

Most indie developers who hasn't already released a game on Steam will probably be refered to Greenlight, making it even harder than before for them to get their game on the service. I wish the people at Steam who handles the game submissions were more familiar with the indie scene and were better at spotting the good games.

On the other hand, an Indie Dev already had to do all of the hard work of making people aware of their game before this anyway; they just now have an opportunity to use that goodwill to get a chance at appearing on Steam instead of just the crapshoot that was the old submissions process.

Given how many troll submissions there have been already, I really don't blame Valve for not being more proactive about Indie submissions. When they said they had to deal with people just uploading CoD with a modified title screen, I thought they were joking. Seeing how Greenlight is currently working, I'm appalled to say they were probably underselling the problem.
 
This should be added to the OP. Many people, understandably, seem to be under the impression that the requisite goal is already in place.

I was reffering to this part, from Family Frys post

But we’re adjusting this number downward (we’ve done it twice so far) as we get a better feel for traffic volume, and as a result we’re seeing games rising in progress.

If they've already started adjusting it, it seems like they could have made a lot more drastic change.
 
Makes sense to watch how games trend and use that to determine what gets put on Steam than some sort of arbitrary vote threshold. They've already said there isn't any kind of time limit on how long a game is up there, so even some garbage stuff on there could someday reach a required number of votes.
 
I was reffering to this part, from Family Frys post



If they've already started adjusting it, it seems like they could have made a lot more drastic change.

Ah. Damn Firefox -- I missed that (uh, huge) quote passage.
 
I only put the quote in for the lazy people who I know won't click on links.
It is the official greenlight group from Valve and it only has 1,300+ members so far, thought it would have been more.
 
Alright, did my part:
RntZV.jpg

Probably going to vote on each game that pops up on Greenlight now every day, now that I cleaned out the complete list so far.

If I had to guess, I'd say I upvoted about 70-80% of all games.
 
Alright, did my part:


Probably going to vote on each game that pops up on Greenlight now every day, now that I cleaned out the complete list so far.

If I had to guess, I'd say I upvoted about 70-80% of all games.

I'm working myself through the games as well but my ratio is closer to 40-50% upvoted.
 
Wow. Is that even possible without upvoting loads of really bad stuff :/

Eh, its just your definition of "bad". I voted for a few of those Simulator games for example because I know that those can be good if done properly. I didnt vote for all of them, but some seemed alright. I know there is an audience for these games.
 
Eh, its just your definition of "bad". I voted for a few of those Simulator games for example because I know that those can be good if done properly. I didnt vote for all of them, but some seemed alright. I know there is an audience for these games.

True. However, I vote for games that I would like to see on Steam. If other persons have interest in a certain title I let them vote for it themselves ;)
 
True. However, I vote for games that I would like to see on Steam. If other persons have interest in a certain title I let them vote for it themselves ;)
My personal approach is to upvote games that have clearly a commercial appeal (read "games that strikes me as worthy *at least* of a 5 $ pricetag"), to add to favorites the ones I'm actually interested in and to downvote those that look like really crappy shovelware.

But I guess everyone has a different idea of how to handle this.
 
The voting threshold is what is going to make or break the service. IMO, they should be handling it as they have with the utmost caution.

Ideally this system should help make it easier for good/decent/interesting indie games to get on steam; not just outsource the selection process or make it harder

There's now a few games that have manages to get over 100 000 visits in just a few days. I'm fairly certain those aren't just people randomly clicking on the icons in greenlight, as most other decent looking games are in the 5-10 000 range, but rather those games have a significant following and mustered a fair amount of hype already. I don't see how it would hurt to just start accepting those games right away; but they're still at about 10% and the more unknown games at 0-1% and the rate of new visitors have slowed down since the first days.
 
My voting system is like so:

Downvote for games that I feel are not high-quality enough to be on Steam.
Upvote for games that in my opinion deserve to be on Steam.
Upvote and favorite for games that I would personally be interested in buying.
 
I must say that complaints from developers about scarce visibility on Greenlight strike me as odd.
While the service can surely improve, it's not supposed to be a marketing tool and it's not Valve's task to promote your game for you.
 
Some people think that by just being on Steam is big enough chance of publicity than normal, almost as if to say it's showing on steam lets just wait for the money to roll in soon.
Best thing to do to promote your game is.

Make attractive box art, put some time into that to get people to click.
Youtube video links, got to have some gameplay on show.
Get the quotes in there, if you have already been reviewed/previewed by any media outlet get it mentioned.
Link to your site and demo if available.

All of these will help, don't forget to ask people if they voted to recommend.
Most of all though keep in touch, fans like when devs answer questions and give the ole buying public a little bit more attention than others.
 
I must say that complaints from developers about scarce visibility on Greenlight strike me as odd.
While the service can surely improve, it's not supposed to be a marketing tool and it's not Valve's task to promote your game for you.

But at the same time, games are sorted randomly and apart from the limited genre divisions, there's no way to sort them. There's no way to look at recent additions, top games, up-and-coming/trending, friend votes, etc. And the list is just going to get more and more crowded, so whether or not someone who would be interested in your game will even see it ends up being a crap-shoot.

Edit: Oh, you can sort by friends favorites. Didn't remember seeing that.
 
Wait, so they've already started adjusting the target number for the votes, yet games with 150 000 visitors and 15 000 favorites are still only at 5%? Doesn't really look like they have any intention of ever letting an indie game on steam again

Pretty much my exact thoughts as well. Disheartening, as our game (and yours, too, I'd say) is not looking to sell a million units to break even. Yet those who like it, *seem* to be liking it a lot. Let's keep on this...
 
So, are these all completed games? Or are a bunch still in development. When I browse the games it looks like a lot of them are still in development.
 
Ideally this system should help make it easier for good/decent/interesting indie games to get on steam; not just outsource the selection process or make it harder

There's now a few games that have manages to get over 100 000 visits in just a few days. I'm fairly certain those aren't just people randomly clicking on the icons in greenlight, as most other decent looking games are in the 5-10 000 range, but rather those games have a significant following and mustered a fair amount of hype already. I don't see how it would hurt to just start accepting those games right away; but they're still at about 10% and the more unknown games at 0-1% and the rate of new visitors have slowed down since the first days.

Pretty much my exact thoughts as well. Disheartening, as our game (and yours, too, I'd say) is not looking to sell a million units to break even. Yet those who like it, *seem* to be liking it a lot. Let's keep on this...

You guys have to keep in mind that this is a system they most likely want to maintain for a long time so they need as much data as possible and want to observe the whole spectrum of games for a reasonable time.
 
But at the same time, games are sorted randomly and apart from the limited genre divisions, there's no way to sort them. There's no way to look at recent additions, top games, up-and-coming/trending, friend votes, etc. And the list is just going to get more and more crowded, so whether or not someone who would be interested in your game will even see it ends up being a crap-shoot.

Edit: Oh, you can sort by friends favorites. Didn't remember seeing that.

Ultimately you can't just rely on people browsing through Greenlight to get your game noticed. You still have to market your game through social media and other means by posting the link to your greenlight page everywhere you can. Greenlight isn't going to be a Panacea for solving the indie problem of getting your game noticed.
 
You guys have to keep in mind that this is a system they most likely want to maintain for a long time so they need as much data as possible and want to observe the whole spectrum of games for a reasonable time.

Yeah, the most reasonable thing to do now is just not fret and let them collect stats and adjust. Our only hope, of course, is that there will be a place for cool indie titles at the end of the day :) Take my 30%, Valve!
 
Sorry if I'm pages late to the party but...

YESSSSSSSSSSSSSSSSSSSSSS, THE SPIRE IS ONE GREENLIGHT!

Read about this two years ago on Rock Paper Shotgun, I think. It's a first person physics-based puzzler done in UE3. It's got a neat visual style and it looks super polished. When Greenlight launched I did a search for this game and was disappointed to see it wasn't on. I grew a little concerned when a google search only yeilded results on The Spire from 2011. But now it's on Greenlight, all is well.
 
I do not understand some members of the community. I just saw the Go! Go! Nippon Greenlight and saw this comment:

"@zetta I've read a review on this game and it's NOT adult in any way. But it's not interesting enough for me to vote on it."

I can see why some things dont seem interesting for someone, but why not vote? I mean, just click on the upvote-button and thats it. I did it for some Games, that look interesting for some other people beside me, just so it can get greenlit so other people can enjoy.


Some other comments are also kind of odd. The Game doesnt even have any sex in it, not even hints at some sexual things, and I can stell see: "Weeaboo-Games for Weeaboos", "Sexuality is okay, sexualized teens isnt!" and such things...
I found this pretty hilarious, when looking at the Avatar:

hIXr4.png
 
Sorry if I'm pages late to the party but...

YESSSSSSSSSSSSSSSSSSSSSS, THE SPIRE IS ONE GREENLIGHT!

Read about this two years ago on Rock Paper Shotgun, I think. It's a first person physics-based puzzler done in UE3. It's got a neat visual style and it looks super polished. When Greenlight launched I did a search for this game and was disappointed to see it wasn't on. I grew a little concerned when a google search only yeilded results on The Spire from 2011. But now it's on Greenlight, all is well.

Damn, thanks for the memory trip. Was it really that long ago?
 
That awkward moment when you say something bad to game and discover that the creator is a part of the same forum as you xD

When the project first started we weren't aiming for exact GameBoy specs just a more updated look to the traditional look. The game also allows you to change colour palettes to many different colour styles.

Like the gameboy when you hold buttons at the startup ?
Awesome !
 
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