Rumor: Wii U final specs

It concerns me that Emily Rogers shit is still being posted on gaf.


Maybe you should change your mind. Hating on Emily Rogers has gone out of style for anyone paying attention to the actual content shes been putting out recently, which has been both stellar and accurate.
 
Tank, Tank, Tank runs at 1280x360, no AA.

Quaz51 said:

Here's a screenshot:
tanktank.jpg


Seriously, are these the laziest devs ever? They must be tied with the Dark Souls PC port team.
 
...why does it need 1gig for system? o_O

I think it means 1 gig as main system memory, and 1 gig as Vram. The ps3 has 256/256 so it is indeed a huge step in terms of available memory.

From all guesses, Nintendo will probably give up more of the space, but probably don't want to end up in a situation like Sony where they didn't have RAM to add a feature the competition implements.

For now, developers already have a little over 2X the usuable ram of the PS3 and 360, so Nintendo doesn't need to be in a rush to slim down the OS when devs are still targeting 512MB systems.

They did the same with 3DS, they freed up some RAM for developers post-launch from their reserved system RAM.

There's also the potential it's to be used for multitasking or suspending a game and starting the browser, etc.

Don't be surprised when MS and Sony have a ton of RAM relative to the rest of the console set aside for the system in their new consoles as well.

I think you are confusing system ram with the memory reserved for the OS.
 
Tank tank is like a 720p horisontal split screen multiplayer game but the second 1280x360 screen player is the 850x480 gamepad screen.
but yes is very low perf
 
Tank, Tank, Tank runs at 1280x360, no AA.



Here's a screenshot:
tanktank.jpg


Seriously, are these the laziest devs ever? They must be tied with the Dark Souls PC port team.

Tank Tank Tank! was first released on the Arcade in 2009, the Wii U is getting a port, but I think it should be digital download and not retail.

But yeah even the Arcade can do better that that, it was very lazy on the graphics.
 
Not vertically, it's a downgrade. Only 33% more pixels in total.

I thought vertical res tended to be viewed more important than horizontal? At least for the PS2 and PS3.

I'm kidding man. That looks like a fuckin disaster.

In all seriousness, Nintendo does not like to subsidize hardware. The price points you see have a decent profit margin built in. Set your expectations accordingly on price vs power of what you would get in a Nintendo console.

In contrast,MS and Sony generally subsidize console hardware quite a bit at launch. A $349
Console launched by them should be much more powerful based on historical trends.

A $299 entry point with profit built in doesn't give me good hope for it's potential power and longevity in face of the other two replacements coming.
 
Tank, Tank, Tank runs at 1280x360, no AA.



Here's a screenshot:
tanktank.jpg


Seriously, are these the laziest devs ever? They must be tied with the Dark Souls PC port team.

NO...

No...

Wtf...:(

TankX3 is what it is, an arcade port with little to no graphical improvements. Get .. the fuck .. over it.

Oh, you mean its the game's original resolution? Well, while I guess its legit its still a very lame move to me.
 
Tank tank is like a 720p horisontal split screen multiplayer game but the second 1280x360 screen player is the 850x480 gamepad screen.
but yes is very low perf
Are you sure about NG? I think there was even a thread about it from df where they said it runs 60 fps, 720p. It would be kind of weird if they would lower the resolution.
 
Then they will die off. We have reached the point of no return. Either these game companies find a way to control their budgets or face the possibility of a meltdown in the gaming industry.


They're already talking about making less games and using social and F2P games as a source of funding for these big budget games.
 
I think I may cancel my preorder of this game. Tekken and Ninja Gaiden look much better then this cheap port. Should be an eShop game. Anyone think Wii U will get Okami HD?
 
I'm kidding man. That looks like a fuckin disaster.

In all seriousness, Nintendo does not like to subsidize hardware. The price points you see have a decent profit margin built in. Set your expectations accordingly on price vs power of what you would get in a Nintendo console.

In contrast,MS and Sony generally subsidize console hardware quite a bit at launch. A $349
Console launched by them should be much more powerful based on historical trends.

A $299 entry point with profit built in doesn't give me good hope for it's potential power and longevity in face of the other two replacements coming.

It's a straight... old ... arcade... port... Do you speak-a de English?
 
I'm kidding man. That looks like a fuckin disaster.

In all seriousness, Nintendo does not like to subsidize hardware. The price points you see have a decent profit margin built in. Set your expectations accordingly on price vs power of what you would get in a Nintendo console.

In contrast,MS and Sony generally subsidize console hardware quite a bit at launch. A $349
Console launched by them should be much more powerful based on historical trends.

A $299 entry point with profit built in doesn't give me good hope for it's potential power and longevity in face of the other two replacements coming.
The problem with Tank! Tank! Tank! is a software issue, not indicative of a problem with the hardware. It's quite likely that the game would look exactly the same, sub HD and all, on PS4 and Xbox8.
 
It's a straight... old ... arcade... port... Do you speak-a de English?

Your "must defend Wii U" meltdown is amusing to watch.

Chill man, it's only a gaming company :P
 
I'm kidding man. That looks like a fuckin disaster.

In all seriousness, Nintendo does not like to subsidize hardware. The price points you see have a decent profit margin built in. Set your expectations accordingly on price vs power of what you would get in a Nintendo console.

In contrast,MS and Sony generally subsidize console hardware quite a bit at launch. A $349
Console launched by them should be much more powerful based on historical trends.

A $299 entry point with profit built in doesn't give me good hope for it's potential power and longevity in face of the other two replacements coming.

We don't really know if they're making a profit at that price point or not. After the 3DS debacle I think they've been very careful about the price.

On the other hand 299usd isn't worth anything these days. Here's a little something to illustrate just how bad the yen situation actually is:

350 USD today = 27400 yen
250 USD in 2006 = 30625 yen

even the deluxe pack is quite a lot cheaper than the original wii as far as nintendo is concerned
 
The problem with Tank! Tank! Tank! is a software issue, not indicative of a problem with the hardware. It's quite likely that the game would look exactly the same, sub HD and all, on PS4 and Xbox8.

I think some of the boss enemies look wicked and overall looks like a really fun arcade local multiplayer game. Maybe should be a download title, but maybe they thought it's so fun they want a retail presence and so long as the price reflects the development costs, where's the issue?

People wanting to use this game as a case for poor shitty Wii U hardware need a fucking lobotomy.

Your "must defend Wii U" meltdown is amusing to watch.

Chill man, it's only a gaming company :P

It's life or death here.
 
I'm kidding man. That looks like a fuckin disaster.

In all seriousness, Nintendo does not like to subsidize hardware. The price points you see have a decent profit margin built in. Set your expectations accordingly on price vs power of what you would get in a Nintendo console.

In contrast,MS and Sony generally subsidize console hardware quite a bit at launch. A $349
Console launched by them should be much more powerful based on historical trends.

A $299 entry point with profit built in doesn't give me good hope for it's potential power and longevity in face of the other two replacements coming.

We don't know if Nintendo will be making a profit on wii u
 
I'm kidding man. That looks like a fuckin disaster.

In all seriousness, Nintendo does not like to subsidize hardware. The price points you see have a decent profit margin built in. Set your expectations accordingly on price vs power of what you would get in a Nintendo console.

In contrast,MS and Sony generally subsidize console hardware quite a bit at launch. A $349
Console launched by them should be much more powerful based on historical trends.

A $299 entry point with profit built in doesn't give me good hope for it's potential power and longevity in face of the other two replacements coming.
Sony/MS also don't have an expensive tablet controller affecting their BOM either. Though, MS might bundle in a next gen Kinect Solution and Sony a PS Eye + z-cam equivalent that should take away from the main unit's budget.
 
I'm going by history. Maybe Nintendo will break their own trend but it's generally a safe bet to stick with known historical trends.

Didn't they only break-even on the GameCube for a good few months?

As for Ninja Gaiden, bull... there would be plenty of reports around if it was that sort of resolution considering the amount of people who have played it. Probably also worth noting that most of the demos around so far will be pre IdeaMan's report of massive boosts in resources after devkit software updates.
 
No, they don't. The only thing on record in that direction is "based on some of the same technologies". All it takes for this to be true is something like this, maybe:
45nm process
eDRAM cache

Those are "some of the same technologies" alright. But it's not by any means full-on Power 7. Let me just point out how ludicrous this idea is:
*Power 7 is a 567mm², 1.2B transistor monster chip
*Power 7 has twelve execution units per core
*Power 7 has a frequency range target from 3.0 to 4.25GHz

https://twitter.com/IBMWatson/status/78473693843562498
 
That's what I figured. Thanks for the confirmation.

That is what I remember too from those days. I believe it wasn't a huge profit but they definitely weren't selling at a loss.

Also, that Tank Tank Tank resolution... Namco should be ashamed of themselves!!!

And just wanted to add my 2 cents about PS4/Xbox 720 to Wii U ports. My point of view has always been that it would almost be like having the PS4/720 version being the Ultra/High Settings version while the Wii U one would be the low/medium setting version. Anyone else feel that way? I mean, besides tessellation, what huge other benefits does DX11 have over DX10?
 
They didn't lose money though and even if they did no data seems to indicate it was a large amount. While Sony lost $200 out of every launch PS3 sold. The precedent still stands.

No, they don't like to sell at a loss, that's Sony's lookout. Makes you wonder what their next handheld might comprise of on launch after what happened with the 3DS. It wasn't just the poor launch games, the 3DS was always too expensive for a handheld.
 
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