NBA 2k13 Demo Impressions

Didn't play enough. 3 online games and about as many offline. I can't dissect it as it is currently because broadcast view on pro mode without the full HUD and playcalling ability is basically just NBA Street.
 
Damn demo, I really can't go back to 2K12 anymore now, even with crisper graphics and updated rosters on the pc this demo gameplay destroys the previous iteration of the game.
 
Full control listing

You can find the 360 version here:

PS3's:
PS3_1.jpg

PS3_2.jpg

PS3_3.jpg

PS3_4.jpg

PS3_5.jpg

PS3_6.jpg

PS3_7.jpg


posted on previous page!
http://www.neogaf.com/forum/showpost.php?p=42552111&postcount=60 ;)
 
how long did it take 2k12 to go on steam last year? i dont remember amazon selling steam codes til a few months later too.
 
A question for the 2K vets, how do you go about evaluating players on your team in order to find out what they do best and how to best utilize them?

Offensively it seems like there are 3 factors
1) Shot Range rating ( 3pt, mid range, close, etc. )
2) Zone rating ( hot, cold, or neutral )
3) Shot type rating ( Hook shot, fade away, runner, etc. )

In theory I want to get the player into a position where the highest aggregate score is ( Shot Range rating + Zone Rating + Shot type rating ). Is this correct?

I am just trying to get a handle on offense. I am improving in that area, but it's still a major weakness in my game.

how long did it take 2k12 to go on steam last year? i dont remember amazon selling steam codes til a few months later too.

Steam Store page is showing it was released on Oct. 4th 2012 for what that is worth.
 
A question for the 2K vets, how do you go about evaluating players on your team in order to find out what they do best and how to best utilize them?

Offensively it seems like there are 3 factors
1) Shot Range rating ( 3pt, mid range, close, etc. )
2) Zone rating ( hot, cold, or neutral )
3) Shot type rating ( Hook shot, fade away, runner, etc. )

In theory I want to get the player into a position where the highest aggregate score is ( Shot Range rating + Zone Rating + Shot type rating ). Is this correct?

I am just trying to get a handle on offense. I am improving in that area, but it's still a major weakness in my game.



Steam Store page is showing it was released on Oct. 4th 2012 for what that is worth.

it varies based on your play style, tbh.

a player like ray allen or kevin martin might have a really high aggregate score in those categories, but either of those players could be ineffective depending on how you utilize them.

you're also failing to consider things like handle, speed, offensive awareness, passing, etc.

lots of players have tendencies that require some of the aforementioned skills to get them in the best position to score -- e.g. westbrook had a crazy high tendency rating in 2k12 to drive off a pick and roll (naturally, his speed and handle ratings were key to his success).

to your point, though, yes, playing to a player's attributes and tendencies will always be the best way to utilize them.
 
2k demos never let you change the camera. Its ridiculous. I didnt realize more than a small minority of serious 2k players even used the horizontal camera.

And really? Animations of nba live 08?

i'm probly exaggerating but really though at least with Madden I can see incremental changes....this game almost makes me cringe with how ass the character models are.
 
EDIT: Are there any plans or needs for an OT for 2k13?

it varies based on your play style, tbh.

a player like ray allen or kevin martin might have a really high aggregate score in those categories, but either of those players could be ineffective depending on how you utilize them.

you're also failing to consider things like handle, speed, offensive awareness, passing, etc.

lots of players have tendencies that require some of the aforementioned skills to get them in the best position to score
-- e.g. westbrook had a crazy high tendency rating in 2k12 to drive off a pick and roll (naturally, his speed and handle ratings were key to his success).

to your point, though, yes, playing to a player's attributes and tendencies will always be the best way to utilize them.

It's an embarrassing oversight on my behalf, especially considering how long I have overlooked the very point you made.

My first thought on how to get a player open is "run him off a pick". I don't even really think about using their skills as a means to get them in those positions to be effective.

Thank you very much.
 
Sig skills

76ERS

Bynum – Post Proficiency, Hustle Points, Bruiser, Brick Wall
Holiday – Pick Pocket
Young – Chase Down Artist, Finisher
Turner – None
Richardson – Corner Specialist
Wright – Corner Specialist
Nick Young – Corner Specialist, Microwave
Hawes – Post Playmaker
Allen – None
Moultrie – None
Kwame – Bruiser
Ivey – None

BOBCATS

Carroll – None
Diop – None
Biyombo – Eraser
Mullens – None
Taylor – None
Williams – None
Haywood – Brick Wall
Henderson – None
Thomas – Eraser
Sessions – Dimer
Gordon – Microwave
MKG – Scrapper
Kemba – Acrobat, Shot Creator

BUCKS

Ellis – Shot Creator, Finisher, Acrobat, Closer
Jennings – Interceptor, Acrobat
Ilyasova – Charge Card, Hustle Points
Dalembert – Eraser, Hustle Points
Udoh – Eraser
Gooden – None
Udrih – None
Mbah A Moute – Lockdown Defender, Scrapper
Harris – None
Sanders – Eraser
Dunleavy – Spot Up Shooter
Henson – Eraser
Pryzbilla – None

BULLS

Radmanovic – Spot Up Shooter
Mohammed – None
Bellineli – None
Butler – None
Hamilton – None
Hinrich – None
Gibson – Lockdown Defender
Robinson – Scrapper, Microwave
Boozer – Bruiser, Post Proficiency
Deng – Anti Freeze, Spot Up Shooter, Lockdown Defender
Noah – Hustle Points, Post Playmaker, Scrapper, Bruiser
Rose – Closer, Acrobat, Floor General, Shot Creator, Ankle Breaker

CAVALIERS

Kyrie – Shot Creator, Acrobat, Finisher, Anti Freeze, Closer
Varejao – Charge Card, Scrapper, Bruiser
Waiters – None
CJ Miles – None
Thompson – Hustle Points, Eraser
Walton – None
Zeller – None
Casspi – None
Samuels – None
Pargo – None
Gibson – Spot Up Shooter
Harangody – None

CELTICS

Bass – Bruiser
Collins – Brick Wall
Melo – None
Wilcox – None
Dooling – None
Sullinger – Bruiser
Lee – Corner Specialist, Interceptor, Scrapper, Spot Up Shooter
Terry – Closer, Microwave, Spot Up Shooter
Green – None
Bradley – Lockdown Defender
Pierce – Closer, Deadeye
Garnett – Defensive Anchor, Post Playmaker, Post Proficiency
Rondo – Ankle Breaker, Dimer, Pick Pocket, Scrapper, Floor General

CLIPPERS

Paul – Ankle Breaker, Floor General, Dimer, Pick Pocket, Alley Ooper
Griffin – Highlight Film, Posterizer, Hustle Points
Billups – Spot Up Shooter
Butler – Active Hands
Crawford – Shot Creator, Ankle Breaker, Microwave
Hill – Lockdown Defender
Jordan – Eraser, Posterizer
Odom – Break Starter
Willie Green – Corner Specialist
Bledsoe – None
Leslie – Highlight Film
Turiaf – None
Thompkins – None
Hollins – None
Barnes – Scrapper

GRIZZLIES

Haddadi – None
Selby – None
Pondexter – None
Wroten – None
Ellington – None
Bayless – Microwave, Shot Creator, Acrobat
Speights – None
Arthur – None
Allen – Lockdown Defender, Scrapper, Active Hands
Conley – Pick Pocket
Randolph – Anti Freeze, Hustle Points, Post Proficiency
Gasol – Post Playmaker, Brick Wall, Bruiser
Gay – Active Hands, Finisher, Anti Freeze

HAWKS

Smith – Chasedown Artist, Active Hands, Posterizer, Eraser
Horford – Bruiser, Hustle Points, Scrapper
Williams – Finisher, Microwave, Ankle Breaker
Harris – None
Teague – Acrobat, Pick Pocket
Stevenson – Lockdown Defender
Ivan Johnson – None
Morrow – Microwave, Spot Up Shooter, Corner Specialist
Pachulia – None
Korver – Spot Up Shooter
Jenkins – None
Williams – None
Petro – None

HEAT

Pittman – Bruiser, Brick Wall
Anthony – None
Jones – Spot Up Shooter
Cole – Active Hands
Lewis – None
Miller – Spot Up Shooter
Haslem – Defensive Anchor, Scrapper, Charge Card
Chalmers – Spot Up Shooter, Active Hands
Battier – Charge Card, Lockdown Defender, Corner Specialist
Allen – Corner Specialist, Deadeye, Spot Up Shooter
Bosh – Spot Up Shooter
Wade – Closer, Shot Creator, Acrobat, Interceptor, Deadeye
James – Lockdown Defender, Chasedown Artist, Finisher, Dimer, Interceptor

HORNETS

Gordon – Microwave, Finisher, Closer
Davis – Eraser, Chasedown Artist
Aminu – None
Vasquez – None
Anderson – Hustle Points, Spot Up Shooter, Corner Specialist
Mason – None
Henry – None
Rivers – Acrobat, Ankle Breaker
Warrick – Posterizer
Lopez – Bruiser
Smith – None

JAZZ

Kanter – Active Hands, Bruiser
Marvin Williams – None
Evans – Eraser, Highlight Film
Watson – Pick Pocket
Hayward – None
Tinsley – None
Foye – None
Burks – None
Bell – Charge Card, Spot Up Shooter
Favors – None
Mo Williams – Shot Creator, Microwave
Millsap – Active Hands, Hustle Points
Jefferson – Finisher, Post Proficiency

KINGS

Cousins – Break Starter, Bruiser, Charge Card
Evans – Ankle Breaker, Finisher, Pick Pocket, Acrobat
Brooks – None
Robinson – Scrapper, Hustle Points
Isaiah - Shot Creator, Acrobat
Thornton – Heat Retention, Acrobat, Finisher
Salmons – None
Hayes – Scrapper, Bruiser
Thompson – Hustle Points
Garcia – None
Outlaw – None
Honeycutt – None
James Johnson – Interceptor, Active Hands
Fredette – Spot Up Shooter

KNICKS

Novak – Corner Specialist, Spot Up Shooter
Thomas – Brick Wall
Camby – Defensive Anchor
Felton – Alley Ooper
Brewer – Lockdown Defender, Scrapper, Active Hands
Jr Smith – Microwave
Chandler – Eraser, Hustle Points, Defensive Anchor
Shumpert – Active Hands, Pick Pocket
Kidd – Pick Pocket, Floor General, Dimer, Alley Ooper
Stoudemire – Hustle Points, Posterizer, Finisher
Anthony – Deadeye, Finisher, Shot Creator, Closer

LAKERS

Dwight – Finisher, Bruiser, Eraser, Posterizer, Defensive Anchor
Kobe – Heat Retention, Deadeye, Shot Creator, Closer, Finisher
Gasol – Post Proficiency, Post Playmaker
Nash – Deadeye, Dimer, Floor General, Anti Freeze
Jamison – Finisher
World Peace – Bruiser, Lockdown Defender
Hill – None
Meeks – Spot Up Shooter
Blake – None
Morris – None
Ebanks – None
Gouldelock – Spot Up Shooter

MAGIC

Eyenga – None
Mcroberts – Post Playmaker
Harper – None
Vucevic – None
Ayon – None
Harkless – None
Duhon – None
Quentin – None
Nicholson – None
Jj Redick – Spot Up Shooter
Ishmael Smith – None
Harrington – None
Glen Davis – Brick Wall
Turkoglu – Dimer
Jameer – Alley Ooper
Afflalo – Corner Specialist, Scrapper

MAVERICKS

Dirk – Post Proficiency, Closer, Active Hands, Deadeye
Carter – None
Marion – Lockdown Defender, Chasedown Artist
Brand – None
Mayo – None
Collison – None
Delonte – Interceptor
Kaman – None
Dahntay – Active Hands
Beaubois – Interceptor, Microwave
Jones – None

NETS

Evans – Scrapper
Greene – None
Stackhouse – None
Watson – None
Bogans – None
Brooks – Finisher, Shot Creator
Humphries – Shot Creator
Lopez – Post Proficiency, Anti Freeze
Wallace – Interceptor, Scrapper, Charge Card
Johnson – Heat Retention, Shot Creator
Deron – Ankle Breaker, Dimer, Floor General, Closer, Heat Retention

NUGGETS

Igoudala – Highlight Film, Acrobat, Lockdown Defender, Interceptor
Lawson – Anti Freeze, Finisher, Ankle Breaker
Chandler – None
Faried – Hustle Points, Scrapper
Miller – Dimer, Alley Ooper, Floor General
Mcgee – Highlight Film, Posterizer, Eraser
Randolph – Eraser
Gallinari – None
Brewer – Scrapper
Hamilton – None
Mozgov – None
Fournier – None
Koufos – Hustle Points

PACERS

Plumlee – None
Stephenson – None
Pendergraph – None
Hansbrough – Bruiser, Scrapper
Mahinmi – None
Hill – None
Augustin – Acrobat
West – Bruiser
Green – Highlight Film
George – Interceptor, Active Hands, Highlight Film
Hibbert – Eraser, Post Proficiency
Granger – Deadeye

PISTONS

Monroe – Active Hands, Finisher, Post Playmaker, Hustle Points
Stuckey – Shot Creator, Finisher
Prince – Chasedown Artist
Maggette – None
Knight – Acrobat
Maxiell – Bruiser, Hustle Points
Bynum – None
Villanueva – None
Jerebko – None
Daye – None
Drummond – Eraser

RAPTORS

Gray – Brick Wall
Valanciunas – None
Kleiza – None
Lucas – None
Davis – Active Hands
Amir – Active Hands, Eraser
Fields – None
Ross – None
Derozan – Highlight Film, Finisher
Bargnani – Microwave, Spot Up Shooter
Calderon – Floor General, Dimer
Lowry – Charge Card, Dimer, Scrapper, Pick Pocket

ROCKETS

Martin – Shot Creator
Lin – Floor General, Finisher, Pick Pocket
Parsons – Spot Up Shooter
Patterson – None
Douglas – None
Lamb – Spot Up Shooter
Jajuan Johnson – None
Royce White – Bruiser, Dimer
Delfino – Corner Specialist, Active Hands
Forbes – None
Asik – Brick Wall
Morris – None
Terrence Jones – None
Motiejunas – None
Brockman – Bruiser

SPURS

Bonner – Spot Up Shooter
Joseph – None
Splitter – Hustle Points
Diaw – Post Playmaker
Neal – None
Mills – None
Green – Corner Specialist
Blair – Brick Wall, Bruiser, Scrapper
Kawhi – Active Hands
Jackson – Deadeye
Parker – Closer, Finisher, Floor General, Acrobat
Duncan – Floor Starter, Anti Freeze, Post Playmaker
Ginobli – Closer, Scrapper, Charge Card, Acrobat

SUNS

Gortat – Bruiser, Finisher, Charge Card
Scola – Anti Freeze, Charge Card
Beasley – None
Brown – Highlight Film
Dragic – Finisher
Dudley – Spot Up Shooter
O’neal – Charge Card
Wesley Johnson – None
Morris – Spot Up Shooter
Telfair – None
Frye – None
Marshall – Dimer

THUNDER

Pj3 – None
Orton – None
Thabeet – None
Aldrich – None
Hayward – None
Cook – Corner Specialist, Spot Up Shooter
Collison – Charge Card, Scrapper
Jackson – None
Maynor – Dimer
Sefolosha – Active Hands, Lockdown Defender
Perkins – Brick Wall, Bruiser, Defensive Anchor
Ibaka – Hustle Points, Eraser, Defensive Anchor
Harden – Finisher, Shot Creator, Microwave
Westbrook – Acrobat, Finisher, Pick Pocket, Interceptor, Ankle Breaker
Durant – Shot Creator, Microwave, Deadeye, Closer, Finisher

TIMBERWOLVES

Love – Scrapper, Finisher, Hustle Points, Break Starter
Roy – Shot Creator
Rubio – Charge Card, Pick Pocket, Dimer, Floor General
Pekovic – Hustle Points, Bruiser, Post Proficiency
Kirilenko – Scrapper, Eraser, Active Hands
Ridnour – None
Budinger – Corner Specialist, Spot Up Shooter
Williams – Hustle Points, Posterizer
JJ Barea – Charge Card, Scrapper
Lee – None
Stiemsma – Eraser
Cunningham – None

TRAILBLAZERS

Babbitt – Spot Up Shooter
Leonard – None
Gadzuric – None
Shawne Williams – None
Jeffries – Charge Card
Williams – None
Price – None
Nolan Smith – None
Lillard – Finisher, Acrobat, Shot Creator
Jj Hickson – Posterizer
Matthews – Corner Specialist, Active Hands
Batum – Corner Specialist, Interceptor
Aldridge – Post Proficiency, Post Playmaker, Finisher

WARRIORS

Lee – Post Proficiency, Finisher, Post Playmaker, Hustle Points
Curry – Spot Up Shooter, Pick Pocket, Heat Retention, Shot Creator
Jack – Floor General
Bogut – Hustle Points, Defensive Anchor, Charge Card
Landry – Hustle Ponts, Finisher, Post Proficiency
Barnes – Spot Up Shooter
Jefferson – Corner Specialist, Spot Up Shooter
Thompson – Spot Up Shooter, Deadeye
Rush – Spot Up Shooter, Chasedown Artist, Corner Specialist
Jenkins – None
Tyler – None
Biedrins – None
Ezeli – None

WIZARDS

Vesely – None
AJ Price – None
Mack – None
Booker – Hustle Points, Bruiser
Martin – None
Webster – None
Singleton – Interceptor
Seraphin – None
Crawford – Shot Creator, Microwave
Beal – Spot Up Shooter
Ariza – Active Hands, Interceptor
Okafor – Scrapper, Bruiser
Nene – Post Playmaker, Bruiser
Wall – Acrobat, Finisher, Shot Creator
 
Has the question been answered about the Flop button actually being able to draw an offensive foul? Otherwise, whats the use of it?
 
Sig skills

76ERS

Bynum – Post Proficiency, Hustle Points, Bruiser, Brick Wall
Holiday – Pick Pocket
Young – Chase Down Artist, Finisher
Turner – None
Richardson – Corner Specialist
Wright – Corner Specialist
Nick Young – Corner Specialist, Microwave
Hawes – Post Playmaker
Allen – None
Moultrie – None
Kwame – Bruiser
Ivey – None

....

WIZARDS

Vesely – None
AJ Price – None
Mack – None
Booker – Hustle Points, Bruiser
Martin – None
Webster – None
Singleton – Interceptor
Seraphin – None
Crawford – Shot Creator, Microwave
Beal – Spot Up Shooter
Ariza – Active Hands, Interceptor
Okafor – Scrapper, Bruiser
Nene – Post Playmaker, Bruiser
Wall – Acrobat, Finisher, Shot Creator

Awesome. Thanks for posting them.

Sig Skill breakdown: http://2ksports.tumblr.com/post/30599271549/2k-sports-weekly-update-9-signature-skills-in-depth
 
Has the question been answered about the Flop button actually being able to draw an offensive foul? Otherwise, whats the use of it?

It was included as an attempt to draw Duke fans into purchasing the game, since there is no NCAA game this year.

Duke fans, you can play with Christian Laettner and flop with him in 2k13!!!! :P
 
A question for the 2K vets, how do you go about evaluating players on your team in order to find out what they do best and how to best utilize them?

Offensively it seems like there are 3 factors
1) Shot Range rating ( 3pt, mid range, close, etc. )
2) Zone rating ( hot, cold, or neutral )
3) Shot type rating ( Hook shot, fade away, runner, etc. )

In theory I want to get the player into a position where the highest aggregate score is ( Shot Range rating + Zone Rating + Shot type rating ). Is this correct?

I am just trying to get a handle on offense. I am improving in that area, but it's still a major weakness in my game.

Yep. You want to know where a guy hits his shots comfortably from and try to get them open in those spots. For example guys know John Wall sucks at shooting but he hit the top of the 3pt line shot at a decent clip his rookie year, so when I get him hot with some close range buckets I can pull off a hesitation move to back a player off of me and knock that shot down in the flow of a game.
 
Sig skills

ROCKETS

Martin – Shot Creator
Lin – Floor General, Finisher, Pick Pocket
Parsons – Spot Up Shooter
Patterson – None
Douglas – None
Lamb – Spot Up Shooter
Jajuan Johnson – None
Royce White – Bruiser, Dimer
Delfino – Corner Specialist, Active Hands
Forbes – None
Asik – Brick Wall
Morris – None
Terrence Jones – None
Motiejunas – None
Brockman – Bruiser


Incredible.

At least Lin has the skills that are important in a PG (for my style).

Yep. You want to know where a guy hits his shots comfortably from and try to get them open in those spots. For example guys know John Wall sucks at shooting but he hit the top of the 3pt line shot at a decent clip his rookie year, so when I get him hot with some close range buckets I can pull off a hesitation move to back a player off of me and knock that shot down in the flow of a game.

Wall's 3pt rating should probably be in the 60s this year real talk.
 
I thought this was interesting.

Q: How will I know when a Signature Skill fires off?

A: If you press UP on the On the Fly Coaching menu on the d-pad, the Signature Skills HUD will appear. You can leave this up the entire game by never pressing UP on the d-pad again. The HUD sits in the upper left-hand corner in a single player game and in the both the upper left-hand and right-hand corners in a multi-player game (however, you only see yours in an online 2-player game). The HUD shows the name of the player you are actively controlling, the Signature Skills he possesses and his basic stat line. When a skill is not active it will be grayed out. When it is available it will be semi-transparent, basically letting you know you are in a situation where it could be used. When it has been activated it will light up in its full glory and the stat line will change to the name of the Signature Skill that just fired off.

EDIT:
Yep. You want to know where a guy hits his shots comfortably from and try to get them open in those spots. For example guys know John Wall sucks at shooting but he hit the top of the 3pt line shot at a decent clip his rookie year, so when I get him hot with some close range buckets I can pull off a hesitation move to back a player off of me and knock that shot down in the flow of a game.

I think I am just to dependent on screens and plays to get an open shot. I can't get to the rim with John Wall. I get cut off by the CPU. So since I can't drive successfully my game is all jumpers and post ups. I need to improve in that area.

Thanks.
 
I think I am just to dependent on screens and plays to get an open shot. I can't get to the rim with John Wall. I get cut off by the CPU. So since I can't drive successfully my game is all jumpers and post ups. I need to improve in that area.

At least you can run plays. I always had trouble setting up plays and successfully getting the ball to the right player. I can drive the ball with ease but running any plays other pick and roll and pick and pop is near impossible for me.
 
WARRIORS

Lee – Post Proficiency, Finisher, Post Playmaker, Hustle Points
Curry – Spot Up Shooter, Pick Pocket, Heat Retention, Shot Creator
Jack – Floor General
Bogut – Hustle Points, Defensive Anchor, Charge Card
Landry – Hustle Ponts, Finisher, Post Proficiency
Barnes – Spot Up Shooter
Jefferson – Corner Specialist, Spot Up Shooter
Thompson – Spot Up Shooter, Deadeye
Rush – Spot Up Shooter, Chasedown Artist, Corner Specialist
Jenkins – None
Tyler – None
Biedrins – None
Ezeli – None
Dat Curry heat retention. We're gonna be great this year (probably not).

Also, the chasedown artist sig skill is awesome. Got a chasedown block with Lebron earlier while playing the demo and it was a thing of beauty.
 
Offline/Online Association info:

Offline Association:
New NBA.com interface (the landing screen for the mode), information such as league leaders, injuries, standings are VERY accessible now.
Total Sim Control
New CBA rules
‘Start Today’ feature
All-Star Weekend integration (if All-Star add-on content is installed)
Revamped Team Building logic
All-new lineup/rotation logic
Improved trading logic
Other smaller fixes (improved draft generation, etc.)
Bug fixes! (based on community feedback from last year)
Association Online:
Commissioner Tools:
Customizable Sliders
Adjust League Speed
Advance League (1 week at a time)
Advance to Next Round (in the playoffs)
Pause/Resume League
Unlock All Games (flex schedule)
Reset Games / Force Winner

http://2ksports.tumblr.com/post/32465095145/nba-2k13-association-oa-news
 
Don't like the new iso motion. I felt like I knew exactly what the player was going to do when I used the old control method. It seems a bit random now.
 
The Charge Card sig. skill doesn't really seem to have any noticeable effect in the demo. The only charges I have successfully taken with Battier where ones that were clearly chargers and would be called so regardless of the player involved.

One instance, the CPU tried to take a charge using Battier and it was called a block despite it being what seemed like a close call ( no replay to verify my perspective ). The CPU has yet to successfully take a charge. They will attempt it, but it has been called a block 100% of the time so far. Just like 2k12.

EDIT: I have become extremely spoiled playing with Lebron and Wade. It's so much easier to score :).
 
I wish I could practice with the new controls. Excited for Tuesday (assuming Steam gets it launch day) but know I'm going to suck for at least the first week.
 
Is the PC version going to be identical to the consoles? I read 2k12 was missing some effects and small stuff

Reading the 2ksports forum there was an comment from a mod that said the PC version will have some extra graphical settings in lieu of not having the all-star stuff. The console versions of 2k12 sometimes looked better than the PC version.
 
Is the PC version going to be identical to the consoles? I read 2k12 was missing some effects and small stuff

Gameplay is the same, graphics are better. Two years ago the old menu system was used but the game was still identical. Last year some misinformation was put out about the intros, but people just didn't realize the intros used different styles game to game. Patches come late. Last year the retro audio filter didn't work on any platform except Xbox.

Only known issue is no All Star Weekend DLC for PC.

Reading the 2ksports forum there was an comment from a mod that said the PC version will have some extra graphical settings in lieu of not having the all-star stuff. The console versions of 2k12 sometimes looked better than the PC version.

That was just a throwaway comment ("you may not get the DLC but at least your version blah blah blah"). As long as you have a decent GPU the PC version always looks better than console. You get full control of the graphics settings (resolution, quality) and also have the option of patching in community made assets like courts, arenas, scoreboards, uniforms, accessories and faces.
 
Reading the 2ksports forum there was an comment from a mod that said the PC version will have some extra graphical settings in lieu of not having the all-star stuff. The console versions of 2k12 sometimes looked better than the PC version.

Shouldn't it have those settings, anyway?
 
Wasn't the most technical 2k player since the controls at time were pretty annoying. But I've played a few games of the retail and presentation is better than last year. Smoother and controls better too.

Still, all the menus are annoying (not as bad as ea games).

Haven't jumped into other game modes though. Just my career and some typical team stuff.
 
anyone played the demo or retail game with kinect?

curious to hear some feedback on how well the voice commands work...
 
For series veterans - I saw 2K12 (360) for £15 in a local game shop before, but decided against picking it up just yet. I've got pretty much zero experience of basketball games - should I buy 2K12 while it's cheap, or would 2K13 with the new control scheme be better for beginners? Any other reasons to wait for 2K13 apart from that it's a year more up to date?
 
For series veterans - I saw 2K12 (360) for £15 in a local game shop before, but decided against picking it up just yet. I've got pretty much zero experience of basketball games - should I buy 2K12 while it's cheap, or would 2K13 with the new control scheme be better for beginners? Any other reasons to wait for 2K13 apart from that it's a year more up to date?

Hmm. The game definitely plays a good bit better, from what I've played of 2K13. But if saving money is important, and you don't really mind playing a year old game, then go for it.

I'm not sure, is 2K a worldwide release, this Tuesday? I wouldn't know, but if money is no issue, you should jump into the series with 2K13.
 
Hmm. The game definitely plays a good bit better, from what I've played of 2K13. But if saving money is important, and you don't really mind playing a year old game, then go for it.

I'm not sure, is 2K a worldwide release, this Tuesday? I wouldn't know, but if money is no issue, you should jump into the series with 2K13.
I'm not sure if it's a simultaneous release, but the games are definitely released over here at some point. Thanks for the advice, I think I'll wait a few weeks then pick up 2K13 - knowing the UK games market it will be half price in about a month.
 
For series veterans - I saw 2K12 (360) for £15 in a local game shop before, but decided against picking it up just yet. I've got pretty much zero experience of basketball games - should I buy 2K12 while it's cheap, or would 2K13 with the new control scheme be better for beginners? Any other reasons to wait for 2K13 apart from that it's a year more up to date?

If you are not a basketball fan, NBA2K12 has hundreds of hours to play, sweet controls and dozens of different modes.
I played 2k12 200+ hours,and for me it´s the sports game of the gen so far.Simply delicious.

Judging the demo,2K13 has some good additions,but definitely is not a revolution compared with 2k12. 2k12 is the best option imo.
 
If you are not a basketball fan, NBA2K12 has hundreds of hours to play, sweet controls and dozens of different modes.
I played 2k12 200+ hours,and for me it´s the sports game of the gen so far.Simply delicious.

Judging the demo,2K13 has some good additions,but definitely is not a revolution compared with 2k12. 2k12 is the best option imo.
Thanks, so from the demo, the new controls aren't any more beginner friendly than 2K12s? I should get chance to check out the demo tonight, and if the 2K12 one is still available I'll download that too to compare.
 
Thanks, so from the demo, the new controls aren't any more beginner friendly than 2K12s? I should get chance to check out the demo tonight, and if the 2K12 one is still available I'll download that too to compare.

2K has a track record for steep learning curves for controls. It's never really been pick up and play(not that it's impossible to learn, it's just tough to master) because the controls can be so challenging to learn and become instinctive or intuitive. You'll be learning from scratch, opposed to learning to not play the way you played 2K12. If you end up liking 2K12, fast forward to 2K14, you decide to make your first day 1 purchase, the game could be very different, control-wise, and could potentially turn you off.

You have a good plan. Though, 2K's demo are notorious for being poor demos. Simply because it's such a short amount of time to get a feel for game in a couple minute quarters.
 
Gamefly'd this and RE6, which I'll probably buy at a discount from them in a month or so. Just hard for me to swallow those 60 dollar pricepoints when you know they are dropping 20 bucks in like a week.
 
I've been playing the retail version since Saturday, and the demo doesn't even scratch the surface on how good the game is. Not being limited to camera relative and putting the controls on absolute, makes learn RS dribbles and Shots that much more satisfying. Signature skills adds so much more to the game and too see players play to their strengths is rewarding.

The AI is aggressive and you quickly learn who is a good defender as oppose to who's a matador.

Problems: PS3

Replays are messed up in my player it replays the play prior to your highlight

Gametracker in 12min qt. only records 2qrts.

Collision Physics are a welcomed addition but it is problematic as well, sometimes the defensive player when attempting to block will get bumped out of the way in favor of the offensive player. coming off screens and regular movement with collisions physics it will bump your player off his path redirecting him which ruins the play.

Scoreboard sometimes disappears, and my subs don't enter the game on dead balls.

The presentation is in another world, the JayZ effect is just some random videos from his performances mixed in with 2k13 high lights of the upcoming game. I don't like the gold eq constantly pulsating it just looks bad too me.

But overall excellent game of basketball the animations and the post play interaction such as celebrating or emotional tirades to the ref are thing of beauty.

here's my psn you see nba2k13 in the trophies list

http://us.playstation.com/mytrophies/
 
I've been playing the retail version since Saturday, and the demo doesn't even scratch the surface on how good the game is. Not being limited to camera relative and putting the controls on absolute, makes learn RS dribbles and Shots that much more satisfying. Signature skills adds so much more to the game and too see players play to their strengths is rewarding.

The AI is aggressive and you quickly learn who is a good defender as oppose to who's a matador.

Problems: PS3

Replays are messed up in my player it replays the play prior to your highlight

Gametracker in 12min qt. only records 2qrts.

Collision Physics are a welcomed addition but it is problematic as well, sometimes the defensive player when attempting to block will get bumped out of the way in favor of the offensive player. coming off screens and regular movement with collisions physics it will bump your player off his path redirecting him which ruins the play.

Scoreboard sometimes disappears, and my subs don't enter the game on dead balls.

The presentation is in another world, the JayZ effect is just some random videos from his performances mixed in with 2k13 high lights of the upcoming game. I don't like the gold eq constantly pulsating it just looks bad too me.

But overall excellent game of basketball the animations and the post play interaction such as celebrating or emotional tirades to the ref are thing of beauty.

here's my psn you see nba2k13 in the trophies list

http://us.playstation.com/mytrophies/

Thanks for impressions.

Can you try online play? That's what I am most interested in...
 
The presentation is in another world, the JayZ effect is just some random videos from his performances mixed in with 2k13 high lights of the upcoming game. I don't like the gold eq constantly pulsating it just looks bad too me.

The presentation package is kind of ugly, I agree. I get like a "pimp my ride" vibe from it lol. Going the route of just using what TNT uses doesn't sound like a bad idea, to me, for 2K14.
 
Bryan Wiedey ‏@pastapadre
Early reports regarding online play for NBA 2K13 not encouraging. Going to be hard to justify MyTeam if online performance is still poor.

It is what it always is.
 
Bryan Wiedey ‏@pastapadre
Early reports regarding online play for NBA 2K13 not encouraging. Going to be hard to justify MyTeam if online performance is still poor.

It is what it always is.

The game is out tomorrow, maybe the servers aren't fully up and running? Trying to remain optimistic about something that has never given reason to be.
 
Top Bottom