Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

Not shocked to hear this. I was completely turned off by that demo. In the first few minutes, you could have told me I was playing Call of Duty and I'd have not argued.
 
I still don't understand why a zombie game needs a cover mechanic. Are the zombies using guns or throwing stuff at you? Or do they only hunt what they see and stop dead (haha) when they don't see you?
 
it's disappointing that it's reviewing so low and if there wasn't the option to get it for 99p from game, I would pass on it until it was on sale.

I think 99p is a fair price to play the leon and ada campaigns and I will get at least 30pounds back in trade in value, so it's not a big loss.
 
I dunno, seems fairly clear-cut to me.

Giantbomb, Gamespot, EDGE, Eurogamer and Polygon

vs

Famitsu, GameInformer, GameTrailers, IGN and Playstation: the official magazine


You tell me which group has more credibility.
I think the only one's with crediblity is Giant Bomb and Phil Koller as a reviewer not Polygon as a site.

The rest of them are terrible and not trustworthy at all Especially famitsu, IGN, Edge and Eurogamer.
 
Neither inspires confidence in me. I don't mind Eurogamer time to time, though.

I didn't expect Polygon to be in that group after everyone made a big deal they were being sponsored.
I went back and checked how many of Polygon's articles I've read recently are actually interesting and re-evaluated my stance on them (that documentary is still self-fellating nonsense, but having that much money available sure allows them to write some more interesting stuff than the kind of regurgitated PR we've come to expect from most game enthusiast sites).

It's true that I don't necessarily listen to anyone except EDGE or Eurogamer on reviews (and RPS' Wot I think) - but then again, my post wasn't directed at people like myself, but rather those who keep track of these things.

That said I think there's a quantifiable difference in quality and objectivity between the two groups I mentioned. I kinda don't want to elevate Gamespot to the same kind of status as the others, but I can't just leave them out completely, you know.
 
because the part in bold intentionally or not sounds like downplaying the ridiculous accusations of racism as if that's normal.

i do not remember such things being a common theme in any review thread. the reaction in this thread is a mess on another level. mentioning previous messes as if they are anyway equivalent just doesn't strike me as counter productive. the only people anyone needs to be trying to calm down are the crazy people who were slinging baseless accusations of racism.

edit: brain fart. you can't highlight stuff in a quote with italics.

Ok. I dont even know what else to say.
 
I'll only agree with you on the turret sections. The boss were hit and miss, but "weak points" isn't a bad mechanic by my judgment (makes the most sense in a game about precision shooting vs a giant target). The inventory system was kind of great.

The weak point mechanics isn't bad per se, but seeing nth boss with a bright orange bulb was rather boring and too obvious. The boss fights were too similar to each other.

About inventory system, I don't mind the real time inventory (I loved it, it was hard for me to go back to RE4 after playing RE5 for hours), but there were scenarios that were really painful with it. In RE4 if your inventory was full and you picked up an ammo box or FAS/herb, until you closed the case those items were placed in a temporary space. That way you could still use the herb, mix it with another herb or reload your weapon without actually putting those items in the case. In RE5 if your inventory was full you couldn't do shit unless you throw away something from the inventory. IIRC you couldn't even use herb/FAS without picking it up - something that was possible in previous games since RECV. And swapping ammo/items between characters was annoying.

And I really want to punch the person who thought that making El Gigante boss fight a turret section was a good idea.

EDIT: goddamn, this thread moves so fast D:
 
I'll be doing my own review soon and while I can see some of these issues that the reviewers are stating by no means does the game deserve anything lower then a 6.0 in my opinion but this is why I don't use scores in my reviews.
 
I knew it was pretty bad from the demo ... but woooow.

What the hell happened Capcom? I miss the RE4 days.
 
Bad reviews or not, I expect the game to sell extremely well (I mean, if ORC did, why won't this?) meaning Capcom will have themselves a strong argument for ignoring a lot of the issues people have with the game.

For reference, I loved 4, enjoyed 5 (played 100% co-op), and was excited for 6 up until playing the demo which just felt all sorts of wrong to me, so I'm not wanting the game to fail just because.
 
Pretty much how I expected the review split to me. Game will not be for everyone but it looks like it will be a lot of fun for me, especially Mercenaries.

Yes and paid for the RE6 review. The scores don't match up at all.

You cannot directly compare two completetly different games like that. Some people, massive shocker here, may have had issues with Demon's Souls and docked the game for it. There are also different reviewers, which makes the whole comparison moot anyway.
 
I still don't understand why a zombie game needs a cover mechanic. Are the zombies using guns or throwing stuff at you? Or do they only hunt what they see and stop dead (haha) when they don't see you?

There are gun-wielding enemies - J'avo. Think of an evolution of Majini/Ganados.
 
The RE6 defender's uncritical and unreflected perception of the criticism displayed in this thread is making my head hurt. It's amazing how irrational people can be, although the comments might be interesting for an anthropological study on people's ability to wilfully neglect and deny reality.

Pretty much agreed. Too bad I'm not expecting this trend to continue in the future.

I don't think you given this much thought, with the idea that anyone who disagrees with you is blocking out reality kind of confirming it. I won't defend anyone's comments in this thread, but my own though. I think I'm pretty neutral on the game right now, I haven't endorsed it or anything. I just understand why people like and why people hate it, at least since the demo.
 
Despite decent critical reception and excellent retail reception, Square came under blast for FFXIII from gaming media everywhere post release.

I wonder if Capcom will get the same treatment?

what?

I don't even...

What?

They got paid?

replace IGN with Famitsu!

video-game-memes-the-scores-are-so-high.gif
 
This hits the nail on the head, and describes why I give no mind to what reviewers have to say.

I feel like journalists are falling over themselves to criticize this game (and, by association, Capcom). They get to regain journalistic integrity by saying, "Hey, we give AAA games bad scores!" But in reality they're only doing it in a safe situation where the hardcore gamer public wouldn't crucify them because Capcom is a safe target. It's like criticizing EA; everyone will cheer you along, so it doesn't really take guts to do so.

I played the demo, and while it wasn't perfect and was somewhat awkward, I cannot for the life of me justify 3s and 4s. Really guys? This game doesn't seem like a broken mess of glitchy mechanics and broken design. Using words like "garbage" to dismiss the game just sounds like the kind of nonsense spouted by an oblivious journalist stroking his ego up in his ivory tower, all the while knowing that his sycophantic followers will be baying for Capcom's blood no matter what.

I hate to keep bringing this up, but Skyrim on PS3 was an objectively broken pile of garbage software; there can be no argument on that point. Did it get mauled in the review department? Hell no. But Bethesda is beloved by fans, whereas Capcom has a legion of haters.

Journalistic integrity indeed.
Dat conspiracy theory
 
Why would I know what you would love or not love?

Oh, it's nonsense, don't worry about that. I just wish I was excited about this game. I wish the reviews were positive. I wish I liked the demo as much as you did.

I just hate sitting here the day before RE6 comes out without a shred of excitement in my body and without so much as a single pre-order for it.
 
Its hard to put thought into writing something when you are busy picking out which G6 Jett you want to buy next.

As someone who worked at Game Informer in the same position as Tim, I CAN'T STOP LAUGHING AT YOUR TERRIBLE JOKE.

The bit about it being kind of difficult and having a steep learning curve seems real from what I've read in the OT and playing the demo. And that on it's own means a certain percentage of reviewers will struggle to find any enjoyment.

Personally, I didn't find Resident Evil 6 very difficult at all. A few challenging fights, but most of my deaths were of the "OH SHIT A QUICK TIME EVENT FUCK I FAILED IT AND AM NOW DEAD" variety.
 
EDGE and Eurogamer only, however if review scores fluctuate this much something must be up. I'll be waiting for GAF impressions.

Honestly thats what I do now. I'll look at reviews from time to time just to get a general opinion, but ever since becoming a member of GAF, i'll look to other members for detailed impressions, and go from there.

Would have passed up on Deadly Premonition or got into Demon's Souls late. So i'd recommend anyone even remotely interested in the game to at least check the OT and gather some impressions.
 
Killscreen has a pretty intereseting review of RE6:

http://killscreendaily.com/articles...6-devastating-parable-about-heroin-addiction/

The Kill Screen Review: Resident Evil 6, a devastating parable about addiction

You know by now that Resident Evil 6 is a distended disaster, a gaseous zombie of a game. Yes, it must be buried. I come not to protest the act, no, I have a shovel and am willing and able to dig.

I would like to offer a few words, though, something of a eulogy, because even the most ridiculous and offensive lives must be made sense of for the rest of us to go on living. Allowing this weird mess to pass onto the bargain shelf with just the naying and braying about “broken gameplay” and “bland environemnts” feels insufficient. To paraphrase Tolstoy in poor faith, bad games are all bad in different ways, and Resident Evil 6 is uniquely and unsettlingly bad, and I must try to squeeze some meaning from it.

This isn’t a “had a lot of promise” eulogy; the game is loudly inept from the beginning. One of the oldest tricks in narrative is to start with an exciting moment near the end of the story, then flash back to the beginning. Within the first ten minutes of Resident Evil 6, you smash a helicopter chassis through an apartment building, after colliding with but not being destroyed by an elevated train, after, while flying the chopper, shooting in the face a zombie that is trying to eat your partner. This qualifies as your exciting moment.

Then we flash back to the beginning of the story, which should introduce the player to the characters and set the tone and establish the themes of the game. Instead, in the first scene, you murder the president. He’s a zombie, you see. Also, after shooting him, you cradle his head in your hands and say, “I’m sorry, Adam.” The president’s name is Adam.

It says a lot about the game that the fact that you are able to board an international flight hours after murdering President Adam is about the fifty-sixth least-coherent plot point.

Dear god, that plot! The Resident Evil series now spans sixteen years and countless games. The plot of Resident Evil 6 seems to make reference to nearly all of them, despite the fact that the youngest possible player who could have played all these games is, say, 23. Even assuming that this person exists, how can they possibly remember everything that has happened through the years and years of T-viruses and C-viruses and Mila Jovoviches?

(Also, why does the Resident Evil series have recurring characters? Has there ever been a blander collection of meaningless white people than those in these games? Who in the world cares what happens to them? No one but no one is clamoring to know the fate of Leon Kennedy and Chris Redfield. The only difference between these two, as far as I can tell, is that Leon wears a wonderful Moto-style leather jacket that looks better and better with wear and tear.)

Then, about six hours in, there is a moment that makes the entire game cohere. As you run through some horribly enervated person’s idea of catacombs with your pointless, rock-breasted partner, you realize that the crank you need to open a nearby gate is missing.

“Guess what? There’s no crank,” says you.

“No crank? Well we’ve got to look for it,” Elena (I think that’s her name) responds.

“True. What the hell else are we going to do?” you admit.

Then, it struck me. Resident Evil 6 is a parable about two heroin addicts. The game is always asking: where is the crank? Can you use the crank in time? Can you avoid the monsters that are trying to keep you from using the crank? Only in the baffling, terrifying, urgent world of the smack-addled could the way this game operates make any sense. The zombies, I think, are not even zombies, just normies, the shuffling masses who don’t and will never know the beauty of a pure shot of china white! The ones who want you to have a normal job and keep normal hours and not use the crank!

The game’s operatic awfulness suddenly slides into focus. Of course the struggle of two junkheads to stay flooded with their junkie reality would be over-the-top, outrageous, nonsensical. The moment-to-moment gameplay often looks like this: rising tension as you look for the crank, fear that you will not be able to use the crank as you are assailed by zombies, then quiet relief and exploration after successful crank use.

The narrative that emerges from this reading is full of rich symbolism. One memorable set-piece involves trying to protect your partner from exploding Roombas. I imagined a pair of strung-out losers, terrified by the robot-vacuums they bought in a happier time while flush with dope money, terrified by the idea of cleaning up their lives.

Folks, Capcom went for it with this one. They wanted to show gamers the horrors of an escalating hard-drug habit through the power of triple-A gaming, and they succeeded. It is truly a harrowing, endless, and unrewarding experience, and I wouldn’t recommend it to anyone.
 
Really? 3 10 minute chapters are representative of a 30 hour campaign?

I'm thinking probably a mercenaries demo would have been much better. The demo of Re5 felt like a mercenaries moment (hell it was one of the mercenaries map), and it worked much better to represent the game than the pieces shown for resident evil 6.

When we said yesterday that one should keep an open mind, it means exactly that: wait until you have the full thing before jumping to conclusions. Maybe your opinion will still be the same, but that time your words will have a lot more of weight. But I have this feeling that you'll change your opinion, maybe only slightly, but enough to think "maybe I shouldn't have said all that back then" sometimes.

I don't understand you, really. Most of reviews say this game is bland, generic, disappointing, why I have to buy it at full price now when demo suck to me enough? How can be the game that better of the demo? Sorry, but I have serious difficult to give some credits to the fan voice, it's really hard trust in their objectivity; they claimed it intriguing, best controls ever, etc etc. I can't forget yesterday hom much insulting they are become just because I just express my opinion from the simple demo. I don't see the reason why I can't believe to the critics, when the demo was really awful.
 
No, bad unskippable cinema/scripted sequences that makes replaying a chore kinda diminish its greatness. The dialogue choices make it a pain as well.

Is not the thread to do this, but looking at the campaign, Binary Domain is a much polished game with better bosses and gunplay. The game might be not as replayable, (I'd say that RE5 is not that exctiing to replay either) but in the end is a better game.

And the dialogue choices while underused is a nice touch for me.
 
Meta 79 for the PS3 and 69 for the 360? I've come to accept that PS3 scores tend to get inflated despite being the worse, but that is a bit much.
The PS3 scores are usually higher on Metacritic because there are usually a lot less reviews to pull from. The 360 version of RE6 has 31 reviews currently, while the PS3 version only has 11.
 
Oh, it's nonsense, don't worry about that. I just wish I was excited about this game. I wish the reviews were positive. I wish I liked the demo as much as you did.

I just hate sitting here the day before RE6 comes out without a shred of excitement in my body and without so much as a single pre-order for it.

That does suck. Well know there is many that feel the same as you, clearly it will be the majority. I just hope some change comes from this cause Capcom can't expect this franchise we both love dearly to continue to be a huge seller if the reaction is like this.
 
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