plagiarize
Banned
Think about it.
In two games, re4, the game of the decade, to this.
i think it's more shocking when you acknowledge Revelations as main line and look at how far the franchise has fallen SINCE FEBRUARY.
Think about it.
In two games, re4, the game of the decade, to this.
Famitsu 39/40
(Famitsu)
Demon's Souls (PS3/360) - 9/7/7/6
Name some that are better (talking about "campaign content" here) from this generation.
Do you play games through concrete walls by chance?Not shocked to hear this. I was completely turned off by that demo. In the first few minutes, you could have told me I was playing Call of Duty and I'd have not argued.
I think the only one's with crediblity is Giant Bomb and Phil Koller as a reviewer not Polygon as a site.I dunno, seems fairly clear-cut to me.
Giantbomb, Gamespot, EDGE, Eurogamer and Polygon
vs
Famitsu, GameInformer, GameTrailers, IGN and Playstation: the official magazine
You tell me which group has more credibility.
Name some that are better (talking about "campaign content" here) from this generation.
i think it's more shocking when you acknowledge Revelations as main line and look at how far the franchise has fallen SINCE FEBRUARY.
What does "campaign content" mean? Are you asking people to rate shooters but not rate them based on their shooting controls/mechanics?
I went back and checked how many of Polygon's articles I've read recently are actually interesting and re-evaluated my stance on them (that documentary is still self-fellating nonsense, but having that much money available sure allows them to write some more interesting stuff than the kind of regurgitated PR we've come to expect from most game enthusiast sites).Neither inspires confidence in me. I don't mind Eurogamer time to time, though.
I didn't expect Polygon to be in that group after everyone made a big deal they were being sponsored.
No I mean to disregard player versus player.What does "campaign content" mean? Are you asking people to rate shooters but not rate them based on their shooting controls/mechanics?
because the part in bold intentionally or not sounds like downplaying the ridiculous accusations of racism as if that's normal.
i do not remember such things being a common theme in any review thread. the reaction in this thread is a mess on another level. mentioning previous messes as if they are anyway equivalent just doesn't strike me as counter productive. the only people anyone needs to be trying to calm down are the crazy people who were slinging baseless accusations of racism.
edit: brain fart. you can't highlight stuff in a quote with italics.
I'll only agree with you on the turret sections. The boss were hit and miss, but "weak points" isn't a bad mechanic by my judgment (makes the most sense in a game about precision shooting vs a giant target). The inventory system was kind of great.
No, they didn't get paid for Demon's Souls, that's the problem.what?
I don't even...
What?
They got paid?
Y'all are hating on EDGE and Eurogamer too much.I think the only one's with crediblity is Giant Bomb and Phil Koller as a reviewer not Polygon as a site.
The rest of them are terrible and not trustworthy at all Especially famitsu, IGN, Edge and Eurogamer.
Ok. I dont even know what else to say.
what?
I don't even...
What?
They got paid?
No, they didn't get paid for Demon's Souls, that's the problem.
Binary Domain I would put in third probably. Not nearly as replayable.Binary Domain.
From a decent game to a notable game...yeah, such a fall.
Yes and paid for the RE6 review. The scores don't match up at all.
I wish you could say 'You will love Resident Evil 6' and that I would believe you.![]()
Binary Domain I would put in third probably. Not nearly as replay able.
I still don't understand why a zombie game needs a cover mechanic. Are the zombies using guns or throwing stuff at you? Or do they only hunt what they see and stop dead (haha) when they don't see you?
The RE6 defender's uncritical and unreflected perception of the criticism displayed in this thread is making my head hurt. It's amazing how irrational people can be, although the comments might be interesting for an anthropological study on people's ability to wilfully neglect and deny reality.
Pretty much agreed. Too bad I'm not expecting this trend to continue in the future.
Can they remake RE2 now? They can't mess that up, right?
REmake 2, Wii U exclusive. I'm ready Capcom/Nintendo.
what?
I don't even...
What?
They got paid?
Well, obviously. It's Famitsu.Yes and paid for the RE6 review. The scores don't match up at all.
No, bad unskippable cinema/scripted sequences that makes replaying a chore kinda diminish its greatness. The dialogue choices make it a pain as well.Replayable or not, is a better game in the end.
Name some that are better (talking about "campaign content" here) from this generation.
Dat conspiracy theoryThis hits the nail on the head, and describes why I give no mind to what reviewers have to say.
I feel like journalists are falling over themselves to criticize this game (and, by association, Capcom). They get to regain journalistic integrity by saying, "Hey, we give AAA games bad scores!" But in reality they're only doing it in a safe situation where the hardcore gamer public wouldn't crucify them because Capcom is a safe target. It's like criticizing EA; everyone will cheer you along, so it doesn't really take guts to do so.
I played the demo, and while it wasn't perfect and was somewhat awkward, I cannot for the life of me justify 3s and 4s. Really guys? This game doesn't seem like a broken mess of glitchy mechanics and broken design. Using words like "garbage" to dismiss the game just sounds like the kind of nonsense spouted by an oblivious journalist stroking his ego up in his ivory tower, all the while knowing that his sycophantic followers will be baying for Capcom's blood no matter what.
I hate to keep bringing this up, but Skyrim on PS3 was an objectively broken pile of garbage software; there can be no argument on that point. Did it get mauled in the review department? Hell no. But Bethesda is beloved by fans, whereas Capcom has a legion of haters.
Journalistic integrity indeed.
Why would I know what you would love or not love?
Its hard to put thought into writing something when you are busy picking out which G6 Jett you want to buy next.
The bit about it being kind of difficult and having a steep learning curve seems real from what I've read in the OT and playing the demo. And that on it's own means a certain percentage of reviewers will struggle to find any enjoyment.
Man you must be some sort of master to complete the TAC challenges and god hard in 4 hours."Campaign content"?
I finished Vanquish in 4 hours and 20 minutes.
EDGE and Eurogamer only, however if review scores fluctuate this much something must be up. I'll be waiting for GAF impressions.
The gaming press just tells people what they think the public wants to hear.
Do you play games through concrete walls by chance?
The Kill Screen Review: Resident Evil 6, a devastating parable about addiction
You know by now that Resident Evil 6 is a distended disaster, a gaseous zombie of a game. Yes, it must be buried. I come not to protest the act, no, I have a shovel and am willing and able to dig.
I would like to offer a few words, though, something of a eulogy, because even the most ridiculous and offensive lives must be made sense of for the rest of us to go on living. Allowing this weird mess to pass onto the bargain shelf with just the naying and braying about broken gameplay and bland environemnts feels insufficient. To paraphrase Tolstoy in poor faith, bad games are all bad in different ways, and Resident Evil 6 is uniquely and unsettlingly bad, and I must try to squeeze some meaning from it.
This isnt a had a lot of promise eulogy; the game is loudly inept from the beginning. One of the oldest tricks in narrative is to start with an exciting moment near the end of the story, then flash back to the beginning. Within the first ten minutes of Resident Evil 6, you smash a helicopter chassis through an apartment building, after colliding with but not being destroyed by an elevated train, after, while flying the chopper, shooting in the face a zombie that is trying to eat your partner. This qualifies as your exciting moment.
Then we flash back to the beginning of the story, which should introduce the player to the characters and set the tone and establish the themes of the game. Instead, in the first scene, you murder the president. Hes a zombie, you see. Also, after shooting him, you cradle his head in your hands and say, Im sorry, Adam. The presidents name is Adam.
It says a lot about the game that the fact that you are able to board an international flight hours after murdering President Adam is about the fifty-sixth least-coherent plot point.
Dear god, that plot! The Resident Evil series now spans sixteen years and countless games. The plot of Resident Evil 6 seems to make reference to nearly all of them, despite the fact that the youngest possible player who could have played all these games is, say, 23. Even assuming that this person exists, how can they possibly remember everything that has happened through the years and years of T-viruses and C-viruses and Mila Jovoviches?
(Also, why does the Resident Evil series have recurring characters? Has there ever been a blander collection of meaningless white people than those in these games? Who in the world cares what happens to them? No one but no one is clamoring to know the fate of Leon Kennedy and Chris Redfield. The only difference between these two, as far as I can tell, is that Leon wears a wonderful Moto-style leather jacket that looks better and better with wear and tear.)
Then, about six hours in, there is a moment that makes the entire game cohere. As you run through some horribly enervated persons idea of catacombs with your pointless, rock-breasted partner, you realize that the crank you need to open a nearby gate is missing.
Guess what? Theres no crank, says you.
No crank? Well weve got to look for it, Elena (I think thats her name) responds.
True. What the hell else are we going to do? you admit.
Then, it struck me. Resident Evil 6 is a parable about two heroin addicts. The game is always asking: where is the crank? Can you use the crank in time? Can you avoid the monsters that are trying to keep you from using the crank? Only in the baffling, terrifying, urgent world of the smack-addled could the way this game operates make any sense. The zombies, I think, are not even zombies, just normies, the shuffling masses who dont and will never know the beauty of a pure shot of china white! The ones who want you to have a normal job and keep normal hours and not use the crank!
The games operatic awfulness suddenly slides into focus. Of course the struggle of two junkheads to stay flooded with their junkie reality would be over-the-top, outrageous, nonsensical. The moment-to-moment gameplay often looks like this: rising tension as you look for the crank, fear that you will not be able to use the crank as you are assailed by zombies, then quiet relief and exploration after successful crank use.
The narrative that emerges from this reading is full of rich symbolism. One memorable set-piece involves trying to protect your partner from exploding Roombas. I imagined a pair of strung-out losers, terrified by the robot-vacuums they bought in a happier time while flush with dope money, terrified by the idea of cleaning up their lives.
Folks, Capcom went for it with this one. They wanted to show gamers the horrors of an escalating hard-drug habit through the power of triple-A gaming, and they succeeded. It is truly a harrowing, endless, and unrewarding experience, and I wouldnt recommend it to anyone.
Really? 3 10 minute chapters are representative of a 30 hour campaign?
I'm thinking probably a mercenaries demo would have been much better. The demo of Re5 felt like a mercenaries moment (hell it was one of the mercenaries map), and it worked much better to represent the game than the pieces shown for resident evil 6.
When we said yesterday that one should keep an open mind, it means exactly that: wait until you have the full thing before jumping to conclusions. Maybe your opinion will still be the same, but that time your words will have a lot more of weight. But I have this feeling that you'll change your opinion, maybe only slightly, but enough to think "maybe I shouldn't have said all that back then" sometimes.
No, bad unskippable cinema/scripted sequences that makes replaying a chore kinda diminish its greatness. The dialogue choices make it a pain as well.
The PS3 scores are usually higher on Metacritic because there are usually a lot less reviews to pull from. The 360 version of RE6 has 31 reviews currently, while the PS3 version only has 11.Meta 79 for the PS3 and 69 for the 360? I've come to accept that PS3 scores tend to get inflated despite being the worse, but that is a bit much.
Oh, it's nonsense, don't worry about that. I just wish I was excited about this game. I wish the reviews were positive. I wish I liked the demo as much as you did.
I just hate sitting here the day before RE6 comes out without a shred of excitement in my body and without so much as a single pre-order for it.
Dat conspiracy theory