Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

It's a fun - uneven flawed game.

That about sums it up for me.....

Eh, no question about it. There were times when I was highly frustrated with the game because there doesn't seem to be any clear directions on what to do or how to approach things.

Having said that, I had way more fun with this than I had with RE4 or RE5.
 
Anyone who thinks RE5 is a good game needs to play Dead Space or Dead Space 2 and play it again. Shit you don't need to play either of those games, just play RE5 again, its such a horrible game. And the response most people will give you is "its so much better in coop though", which is not a valid praise in my mind. Anything is better in with two people, including digging through a pile of shit. The game has aged horribly, and if RE6 is ANYTHING like it, then it deserves all the negative press it's getting.

I finished both dead space and dead space 2 several times (even got the 1000Gs) before even playing RE5 and you know what? I still prefer RE5 (which I've finished around 7 or 8 times).

Movements are stiffer in RE5 and you can't aim while you move... And so what? In my opinion it works perfectly because the whole game is designed around it. I also love that resident evil 5 isn't ashamed of being a game. You've got collectibles everywhere, tricks you can do that don't make any sense but are pretty cool to use (reloading from the menu when you do other actions for example), a scoring system... It's a really different approach from the one dead space takes (ie immersing you), but is it inferior? Hell no. It's a matter of tastes.

On top of that RE5 has heaps of content (I love the mercenaries mode) and the PC version is absolutely awesome. I'll probably get the pc version of RE6 when it comes out, I'm sure I'll have plenty of fun.
 
At least the studios might try to move away and simply distance themselves for the oh-so-trendy "let us make sure our metacritic score is 80+ or 85+" or bind developer bonuses to that when it has been proven from time to time that the user scores are basically useless and that even the reviewers can collectively pile up on something.

And just to clarify, I am not going to buy Re6, I gave up interest in the series since Re4 (which was a great game, even though I did not like it too much.). I will jump back when they return to less shooting, more horror and most importantly: more Claire!

Edit: also, regardless if Re6 sucks or not, a 68 metacritic score by reviewers still means "Go for it if you are a fan of the series, and if you are interested in the story" in my book.

So you do believe in using the aggregated metacritic score?

Comparing the multiple abortions that are RE6's controls to Vanquish is extremely wrong on several levels.

There are some easy direct comparisons to make, mainly with rolling into an aiming stance.
 
I am just... At the level people are jumping on the hate bandwagon with this, almost everyone I know for certain hasn't played the game, is astonishing me. There are all sorts of attacks on the game right now, the most recent being the Metacritic User Score.

re6metacritic1really.png


I know right now speaking up for this title for some reason gets a lot of people trying to pick fights with you, so I'll just leave it at that. This game really does not deserve the hate it is getting.
 
So you do believe in using the aggregated metacritic score?

I think the publishers should not depend on it. They should just focus on making sure that the developers have feedback before everything design-wise is already set in stone.

I think that players should not depend on it - in an ideal world where we have demo available in a timed form that really shows the final product, not some specifically tailored bullshit that is not representative of the final game.

But because both rely on it too much, it becomes the vessel of "haters" who run towards it to make sure they voices are heard loud and clear.
 
It's just a bad game, just ignore user metacritic score the idiots on there give all new big named games the same treatment.

Apparently from what I'am hearing RE6 is selling less than expected as well.
 
It's just a bad game, just ignore user metacritic score the idiots on there give all new big named games the same treatment.

Apparently from what I'am hearing RE6 is selling less than expected as well.

Hearing from where? I had the exact opposite impression as I went with my friend to pick-up his copy at midnight and the place was PACKED (and this is one of about 10 GameStops in my city that were holding midnight releases). One of the employee commented that this was the personal highest pre-ordered game their individual store had ever received.

I'm not going to debate here about how this isn't a bad game, though.
 
I am just... At the level people are jumping on the hate bandwagon with this, almost everyone I know for certain hasn't played the game, is astonishing me. There are all sorts of attacks on the game right now, the most recent being the Metacritic User Score.

re6metacritic1really.png


I know right now speaking up for this title for some reason gets a lot of people trying to pick fights with you, so I'll just leave it at that. This game really does not deserve the hate it is getting.

and the 'critics' win
 
I am just... At the level people are jumping on the hate bandwagon with this, almost everyone I know for certain hasn't played the game, is astonishing me. There are all sorts of attacks on the game right now, the most recent being the Metacritic User Score.

re6metacritic1really.png


I know right now speaking up for this title for some reason gets a lot of people trying to pick fights with you, so I'll just leave it at that. This game really does not deserve the hate it is getting.

Love the correlation between metascore and number of reviews:

re6x.jpg
 
I am just... At the level people are jumping on the hate bandwagon with this, almost everyone I know for certain hasn't played the game, is astonishing me. There are all sorts of attacks on the game right now, the most recent being the Metacritic User Score.

I know right now speaking up for this title for some reason gets a lot of people trying to pick fights with you, so I'll just leave it at that. This game really does not deserve the hate it is getting.

RE6 seems to be the straw that broke the camel's back. It's a lot of what has frustrated people this gen, the latter half especially, all rolled up into one big, messy package. There's been a lot of backlash against a number of games in the past 2 years as well, so RE6 getting this treatment doesn't surprise me in the least.

Honestly, I hope to see this reaction from more big releases as the generation comes to a close. Many developers have gotten extremely lazy pumping out games with no identity that play like an amalgamation of gimmicks all cut from the same cloth. It would do everyone good for those titles to get called out every once in a while.
 
It's not like the scores are generally bad, anyways.

One of my most played game last gen was a 58 on metacritic. The other was a 68. And my most online played game had an average of 50-100 concurrent users.
 
RE6 seems to be the straw that broke the camel's back. It's a lot of what has frustrated people this gen, the latter half especially, all rolled up into one big, messy package. There's been a lot of backlash against a number of games in the past 2 years as well, so RE6 getting this treatment doesn't surprise me in the least.

Honestly, I hope to see this reaction from more big releases as the generation comes to a close. Many developers have gotten extremely lazy pumping out games with no identity that play like an amalgamation of gimmicks all cut from the same cloth. It would do everyone good for those titles to get called out every once in a while.

But is it a good idea to hop on a bandwagon? That's an important question here.

I am happy that a lot of people, now getting their hands on the game, are starting to say what I was already certain about after playing the game; This game is a big step up from Resident Evil 5. I think this will become more apparent once all this controversy and hate bandwagon stuff wears off. It's definitely not perfect, it has a lot of flaws and it does draw inspiration from all sorts of games, but there's a lot of complexity, attention to detail, and good design behind the game. Not every part is well crafted, but it really feels more like Resident Evil than I think some think it does.
 
I wonder what motivates those people to be that spiteful. Surely it can't be just the gameplay since it wasn't out until today. And the control is actually more fluid than RE4 and RE5.

Is it really just a simple case of "If you want to make enemies, try changing something"?
 
But is it a good idea to hop on a bandwagon? That's an important question here.

I am happy that a lot of people, now getting their hands on the game, are starting to say what I was already certain about after playing the game; This game is a big step up from Resident Evil 5. I think this will become more apparent once all this controversy and hate bandwagon stuff wears off. It's definitely not perfect, it has a lot of flaws and it does draw inspiration from all sorts of games, but there's a lot of complexity, attention to detail, and good design behind the game. Not every part is well crafted, but it really feels more like Resident Evil than I think some think it does.

There are those who have made their mind up and will now disagree with you until the end of NeoGAF. That is how this shit works. They will be very vocal members, as well.

I agree with Resident Evil 5 being better than Dead Space.
 
Anyone who thinks RE5 is a good game needs to play Dead Space or Dead Space 2 and play it again. Shit you don't need to play either of those games, just play RE5 again, its such a horrible game. And the response most people will give you is "its so much better in coop though", which is not a valid praise in my mind. Anything is better in with two people, including digging through a pile of shit. The game has aged horribly, and if RE6 is ANYTHING like it, then it deserves all the negative press it's getting.
Actually, I think Resident Evil 5 is a great deal better than both Dead Space games.
 
There are those who have made their mind up and will now disagree with you until the end of NeoGAF. That is how this shit works. They will be very vocal members, as well.
There are also people who have been hell bent on liking RE6 no matter what. It works both ways. BUT I think most of the fuel of the ambivalence come from the shitty demos and bad gameplay videos that were shown.

Actually, I think Resident Evil 5 is a great deal better than both Dead Space games.
RE5 is soooo much better in coop. I played it in coop with my brother a couple of weeks back and had a great deal more fun than all my single player playthroughs.
 
Actually, I think Resident Evil 5 is a great deal better than both Dead Space games.

Good to see someone else agree with me on this. I've always found the Dead Space games to be rather dreadful attempts at horror. At least RE5 was honest with its intentions going forward :P
 
But is it a good idea to hop on a bandwagon? That's an important question here.

I am happy that a lot of people, now getting their hands on the game, are starting to say what I was already certain about after playing the game; This game is a big step up from Resident Evil 5. I think this will become more apparent once all this controversy and hate bandwagon stuff wears off. It's definitely not perfect, it has a lot of flaws and it does draw inspiration from all sorts of games, but there's a lot of complexity, attention to detail, and good design behind the game. Not every part is well crafted, but it really feels more like Resident Evil than I think some think it does.

We're not playing the same game. At all. What are you playing? I want to play that. The Resident Evil 6 I'm playing is lazily designed garbage that a developer of Capcom's caliber should be ashamed of putting out let alone having the Resident Evil name on it.
 
But is it a good idea to hop on a bandwagon? That's an important question here.

I am happy that a lot of people, now getting their hands on the game, are starting to say what I was already certain about after playing the game; This game is a big step up from Resident Evil 5. I think this will become more apparent once all this controversy and hate bandwagon stuff wears off. It's definitely not perfect, it has a lot of flaws and it does draw inspiration from all sorts of games, but there's a lot of complexity, attention to detail, and good design behind the game. Not every part is well crafted, but it really feels more like Resident Evil than I think some think it does.

It's not trying (and failing) to be Resident Evil 4 like RE5 was, that much is true, but I think people will ultimately look back on the game in the same way a mediocre huge scale film is viewed. That feeling of "Yeah, they went big and had ambition, but even with 30,000 extras and huge sets, the movie really didn't do anything." It'll be memorable for the wrong reasons, especially if RE7 is a more focused, better received title.
 
Anyone who thinks RE5 is a good game needs to play Dead Space or Dead Space 2 and play it again. Shit you don't need to play either of those games, just play RE5 again, its such a horrible game. And the response most people will give you is "its so much better in coop though", which is not a valid praise in my mind. Anything is better in with two people, including digging through a pile of shit. The game has aged horribly, and if RE6 is ANYTHING like it, then it deserves all the negative press it's getting.

Except for a few on-rail sections (jeep, boat), resident evil 5 was a very fun game to play. One of the few games I bothered to platinum.
 
I finished both dead space and dead space 2 several times (even got the 1000Gs) before even playing RE5 and you know what? I still prefer RE5 (which I've finished around 7 or 8 times).

Movements are stiffer in RE5 and you can't aim while you move... And so what? In my opinion it works perfectly because the whole game is designed around it. I also love that resident evil 5 isn't ashamed of being a game. You've got collectibles everywhere, tricks you can do that don't make any sense but are pretty cool to use (reloading from the menu when you do other actions for example), a scoring system... It's a really different approach from the one dead space takes (ie immersing you), but is it inferior? Hell no. It's a matter of tastes.

On top of that RE5 has heaps of content (I love the mercenaries mode) and the PC version is absolutely awesome. I'll probably get the pc version of RE6 when it comes out, I'm sure I'll have plenty of fun.
I had a great experience playing the Dead Space games alone but I was hootin and hollering and having a fantastic time playing through the RE5 shooting gallery with a couple different friends. That and at least 100 hours on Mercenaries. Dead Space didn't even come close. Dark10x is right, RE5 wasn't ashamed of being a game, and boy was it ever.

While you're at it, put me on the Platinum list.
 
Who here actually LIKED RE5 and hates RE6? That's what I'm interested in. I enjoyed RE5 a lot (and RE4 even, imagine that!). RE5 grabbed me the moment I played the demo, but RE6 not so much. I'm still hoping the proper game is better than the demo.

Oh, and count me in as one of those who enjoyed RE5 more than DS1 and 2 (although I enjoyed those, too).
 
Who here actually LIKED RE5 and hates RE6? That's what I'm interested in. I enjoyed RE5 a lot (and RE4 even, imagine that!). RE5 grabbed me the moment I played the demo, but RE6 not so much. I'm still hoping the proper game is better than the demo.

Oh, and count me in as one of those who enjoyed RE5 more than DS1 and 2 (although I enjoyed those, too).

Well, brad shoemaker, for example.
 
As somebody who had a great time with Resident Evil 5's co-op (hey, who threw that tomato?) all I need to know is whether its as good as RE5, better, or worse.
 
Who here actually LIKED RE5 and hates RE6? That's what I'm interested in. I enjoyed RE5 a lot (and RE4 even, imagine that!). RE5 grabbed me the moment I played the demo, but RE6 not so much. I'm still hoping the proper game is better than the demo.

Oh, and count me in as one of those who enjoyed RE5 more than DS1 and 2 (although I enjoyed those, too).
You know, RE6 is a fascinating one in that it doesn't appear to be a game you can just pick up and enjoy right from the start.

My first impressions of the demo were VERY negative, but after playing it several times and learning the nuances, I feel rather different about it. I actually quite like it, to be honest.

It's been a while since a game like this has been released with such a steep learning curve. On the surface, it seems like a normal shooter with bad controls, but there's more to it than I first thought.

In that sense I can see why some reviewers would hate the game. When you're playing for a job the way RE6 handles itself could become very frustrating.
 
You know, RE6 is a fascinating one in that it doesn't appear to be a game you can just pick up and enjoy right from the start.

My first impressions of the demo were VERY negative, but after playing it several times and learning the nuances, I feel rather different about it. I actually quite like it, to be honest.

It's been a while since a game like this has been released with such a steep learning curve. On the surface, it seems like a normal shooter with bad controls, but there's more to it than I first thought.

Could you give some examples though? I keep seeing this being echoed throughout the thread but I've seen nothing backing it up.

Dropped out of Res Evil since 5, but this whole saga fascinates me.
 
You know, RE6 is a fascinating one in that it doesn't appear to be a game you can just pick up and enjoy right from the start.

My first impressions of the demo were VERY negative, but after playing it several times and learning the nuances, I feel rather different about it. I actually quite like it, to be honest.

It's been a while since a game like this has been released with such a steep learning curve. On the surface, it seems like a normal shooter with bad controls, but there's more to it than I first thought.

In that sense I can see why some reviewers would hate the game. When you're playing for a job the way RE6 handles itself could become very frustrating.

Had the internet been like: pssst, you can only enjoy this if you like old school games with a steep learning curve that dont hold your hand through them... and many would change their mindset.

Example: Demons Souls (platinum'd it, by the way. Just in case anyone thinks i'm attacking it). Die die die. Frustrating game. Old school design. Bad performance for the graphics it had. No communication channels.

Add some internet love powder.

And people actually turn into masochists that love to be punished in a game. But without the previous component is like: Meh, dated game... Many people wouldn't give it even a chance. And many people won't give a chance to RE6. At least I must say that those who think of renting it are doing it right. At least try to experience it.
 
This is so wierd. All these reviews are so polarizing.

Well the most "positive" review appear to be composed entirely out of marketing-copy so make of that what you will. I'm kind of shocked Metacritic even includes such worthless reviews.
 
The great thing about gaming is that not everybody is going to like the games you like. I don't understand this bickering over whether the game is bad or not, some people like it and some don't. It doesn't make either side "right or wrong."

Personally? I like it better than 5, not saying much but hey there you go.
 
Anyone who thinks RE5 is a good game needs to play Dead Space or Dead Space 2 and play it again. Shit you don't need to play either of those games, just play RE5 again, its such a horrible game. And the response most people will give you is "its so much better in coop though", which is not a valid praise in my mind. Anything is better in with two people, including digging through a pile of shit. The game has aged horribly, and if RE6 is ANYTHING like it, then it deserves all the negative press it's getting.

RE5>Dead Space

That said, I thought Dead Space was a fine game. RE5 was just finer.

I'm surprised by the level of vitriol RE5 receives, when the harshest criticism it tends to receive is that it's too "safe" or "too much like RE4". I don't know how people go from those criticisms, to calling it garbage, or trying to convince people that the game can't even be considered good.
 
RE5>Dead Space

That said, I thought Dead Space was a fine game. RE5 was just finer.

I'm surprised by the level of vitriol RE5 receives, when the harshest criticism it tends to receive is that it's too "safe" or "too much like RE4". I don't know how people go from those criticisms, to calling it garba
ge, or trying to convince people that the game can't even be considered good.
Biggest problem I had was your AI partner was terrible.

It's probably great in co-op, but not everyone has the luxury or time for that.
 
RE5>Dead Space

That said, I thought Dead Space was a fine game. RE5 was just finer.

I'm surprised by the level of vitriol RE5 receives, when the harshest criticism it tends to receive is that it's too "safe" or "too much like RE4". I don't know how people go from those criticisms, to calling it garbage, or trying to convince people that the game can't even be considered good.

Dead Space is a much better game than RE5.
 
Loved 4, loved 5, and I believe I will really like this one if it is close to 5.

Cant wait to get home and play it.
 
Had the internet been like: pssst, you can only enjoy this if you like old school games with a steep learning curve that dont hold your hand through them... and many would change their mindset.

Example: Demons Souls (platinum'd it, by the way. Just in case anyone thinks i'm attacking it). Die die die. Frustrating game. Old school design. Bad performance for the graphics it had. No communication channels.

Add some internet love powder.

And people actually turn into masochists that love to be punished in a game. But without the previous component is like: Meh, dated game... Many people wouldn't give it even a chance. And many people won't give a chance to RE6. At least I must say that those who think of renting it are doing it right. At least try to experience it.

Yes. It just seems so... Random what people take to heart.
 
RE5>Dead Space

That said, I thought Dead Space was a fine game. RE5 was just finer.

I'm surprised by the level of vitriol RE5 receives, when the harshest criticism it tends to receive is that it's too "safe" or "too much like RE4". I don't know how people go from those criticisms, to calling it garbage, or trying to convince people that the game can't even be considered good.

1. It was a co-op driven sequel to a game that was designed entirely around its single player experience.

2. It just simply wasn't as well executed or designed as it's predecessor was

3. It's a sequel to a game many consider to be one of the best games of all time, being led up by a radically different (with extreme differences in design philosophy) Capcom that was around to develop Resident Evil 4

Throw this all in a blinder and you get a lot of hyperbolic vitriol spewed by people spurred by the above. RE5 by itself is a really good game, and what it does it does very well...for the most part.

For better or worse, it's just not the sequel to RE4 that (most) people wanted.
 
You know, RE6 is a fascinating one in that it doesn't appear to be a game you can just pick up and enjoy right from the start.

My first impressions of the demo were VERY negative, but after playing it several times and learning the nuances, I feel rather different about it. I actually quite like it, to be honest.

It's been a while since a game like this has been released with such a steep learning curve. On the surface, it seems like a normal shooter with bad controls, but there's more to it than I first thought.

In that sense I can see why some reviewers would hate the game. When you're playing for a job the way RE6 handles itself could become very frustrating.

I think there's a big BUT in RE6 learning curve.

I mean while other games may force you to learn the more and more and make you better at the game, RE6 dosn't seems to do that. The game is easy enough for the player, so he dosn't need to learn more than the basic control scheme.

At least that was the case of the demo. Except for a few enemies or attacks, the window for use the different evade movements makes little sense and with just moving and shooting and gaining the proper distance is enough to make it in the demo.

I think is different from a game like P.N.03, that game has a control scheme very rare and quite a step learning curve (maybe not as big as RE6) but is brutal for the first minutes. Unless you start using the character movements to its fullest you're getting fucked everytime. Makes sure that every movement form the protagonist has a meaning and a moment to be used for. RE6 dosn't do that, probably because while it build quite a deep control system and combat mechanics for a third person shooter, still wants to be as accesible as possible for every type of player.
 
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