Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

Jeez, sorry but this why it's very hard to me to be serious talking of RE6. I can't believe now RE6 mechanics are comparate to Demon's souls, it's completely foolish.

If you don't understand english well, or just don't want to bother to read the reason for comparison, don't answer to posts not directed to you please.


Because I clearly mentioned that while a game like Demon's Souls got praised for the lonely online mode that complemented the singleplayer (making it way easier in some instances), and defended it for not having a voicechat to ruin immersion, another game from last generation called Resident Evil Outbreak file 2 got destroyed by reviewers... one of the main reasons for not having voicechat. The voice messages were perfect for communication and retained the survival horror feel on the second online resident evil installment. That game was tits and sits at an astonishing 58% metacritic for trying to be one of those "back to the roots" in a new way.

You know, there are plenty of other outspoken critics of demon's souls.

Also, I'm really not following your point. People can't form opinion from other people's opinions?


My point was the fact that many people just follow the internet criteria above anything else. I'm glad when it's constructive, such as Demons Souls. I got to play a game with lots of flaws but very compelling. Apparently RE6 seems to grow on you and end up as a compelling experience, despite some moments being pretty low. What's wrong with that? But no, suddenly the game is being buried by people who played the demo and do not wish to even rent it.
 
Personally, I think it's a great game but with many problems. Despite that, it still beats the shit out of the likes of Mass Effect 3 and Metal Gear Solid 4, and has not disappointed me enough to fill me with vitriol and hatred. Leon, Chris and Ada's campaigns were well worth the money and the gameplay was consistently fun throughout outside of a few annoying sections. But even BH4 isn't without complaint from me in that regard.

I still have Dead Space 1&2 installed on my computer but I have yet to play them. Maybe I'll do that in the wake of BH6.
 
Glad I jumped ship after re4. I hated 4 so much. I'm surprised to even see honest reviews amongst the biased as fuck ones.

It's always funny to see people refer back to RE4 as if that (brilliant) game has anything to do with the mess that has become of RE6. RE4 was the best reviewed game in the series if you can't remember; too bad the sequels didn't learn from what it got right (enough).

It's also like some people have forgotten how stale the old brand of RE had become to the mainstream, and critics too.
 
There's a lot to learn in the RE6 demo.

- Sliding into cover. (lol)

- Sliding and performing a 180º turn

- Ducking in the right moment to evade the guy with the giant tentacle arm attack

- Rolling to just evade or rolling and stay in the floor

- The different ways to stagger zombies

- The counterattack

- The hand to hand combat from jake which is almost entrirely a different way to play the game.

- etc...

The way the demo explains all these things is inexistent (as in the full game) but is definetly there, is not like the demo offers the best chances to improve and experiment either.

How does some of this constitute deep mechanics though or atleast compared to any other game in the genre? I mean you can make a list like this for most games if that were the case.

For eg
Ducking in the right moment to evade the guy with the giant tentacle arm attack

I can make similar lists for most games. For eg in DS

- Using stasis at the right moment when a Brute rushes towards you.

Hell I can make a similar list for even Uncharted with these bullet points saying that it has deep combat mechanics. None of those points you mentioned for RE6 are deep or require any learning curve. They are just basically useless given the level design unlike the combat options in DS or any other good third person action /horror games.
 
If you don't understand english well, or just don't want to bother to read the reason for comparison, don't answer to posts not directed to you please.


Because I clearly mentioned that while a game like Demon's Souls got praised for the lonely online mode that complemented the singleplayer (making it way easier in some instances), and defended it for not having a voicechat to ruin immersion, another game from last generation called Resident Evil Outbreak file 2 got destroyed by reviewers... one of the main reasons for not having voicechat. The voice messages were perfect for communication and retained the survival horror feel on the second online resident evil installment. That game was tits and sits at an astonishing 58% metacritic for trying to be one of those "back to the roots" in a new way.

Ok, now I'm really tired of this thing; I understand perfectly the english even with my terrible grammar & what do you trying to pass is more nonsense of my english, fine?
 
Ok, now I'm really tired of this thing; I understand perfectly the english even with my terrible grammar & what do you trying to pass is more nonsense of my english, fine?

it's quite funny that you're puzzled because you don't understand but keep being intrusive into quotes that don't refer to you.

You sir, are a resident evil 6 QTE. lol.
 
It has a dumb story and settings, and it totally lost the resident evil spirit. Good game maybe, but one of the worst resident evil.

RE4 is a terrible Resident Evil game, great survival-horror game, excellent third-person shooter. Overall a great game.
 
Cool story bro.

Believe it or not, this was the opinion (and still is) of many Resident Evil fans. I myself initially had conflicted feelings with 4, it was an amazing game but felt completely out of place as an RE game. I have grown to appreciate it more as an RE game though, mainly because the story was explained elsewhere and 5 made it suddenly relevant to the series.

RE4 is a terrible Resident Evil game, great survival-horror game, excellent third-person shooter. Overall a great game.

Pretty much.
 
idk, i think RE4 started out super strong with the village level, but everything else wasn't as good imo.

Still find the controls to be pretty meh, and i'm one of the weirdos that prefer wiimote to controller.
 
Believe it or not, this was the opinion (and still is) of many Resident Evil fans. I myself initially had conflicted feelings with 4, it was an amazing game but felt completely out of place as an RE game.

I have grown to appreciate it more though, mainly because the story was explained elsewhere and 5 made it suddenly relevant to the series.
Oh trust me, I know that contingent of the RE fanbase all too well. ;)

Resident Evil 4 stands on its own as a reboot to the franchise, so I don't think that criticism holds much weight. The RE lore has always worked in a way that the self contained qualities about it has always worked, but when there are attempts to tie what goes on into an overarching plot, then that's where things get messy. I think RE4 dodged a bullet personally (see: RE5).
 
idk, i think RE4 started out super strong with the village level, but everything else wasn't as good imo.

Still find the controls to be pretty meh, and i'm one of the weirdos that prefer wiimote to controller.

Not impossible, BH4 still has really awkward character turning because it didn't change the controls at all from the rest of the series. It still has tank controls, just a better camera which makes it them less noticeable.
 
The worst about it is that we expected 3.5, which seemed original and really innovative. The series was heading in some kind of silent hill direction, and Umbrella was finally being taken care of.

Instead we had a game in which Umbrella was already done for, happening in a grotesque 15th century Spanish village that featured a really silly story and didn't feel apocalyptic at all compared to the previous games.

Biggest disappointment in years. As I said, it was a good game. But that's not what I was waiting for. It could have been a spin-off.
 
Yes, but even though it's not difficult to survive in RE6, the act of killing and enemy management becomes so much more interesting when you learn all of the nuances. Since the game doesn't actually FORCE you to learn this to succeed, however, it's certainly possible that the player will never 'unlock' the fun. That is definitely a design flaw and something that needs to be called out, but that doesn't mean there isn't still something good in there to be found.


This is also something that might be remedied simply by playing on harder difficulties. Which would shift the flaw onto being the way the difficulty levels are structured, of course, but that's less of an issue.
 
Expectations do affect the way people view a game, both at the time of its release and in retrospect, and seeing as how games can benefit from being part of a series, this isn't entirely unjustified.

In addition, people have a tendency to try to make their tastes and opinions seem more factual and justified (a telltale is when the words 'atmosphere', 'pacing' and 'level-design' are ambiguously thrown into the mix). For example, I liked Gears of War, got bored with GoW2 and found GoW3 surprisingly enjoyable, but I think it had to do more with my expectations (was anticipating GoW2, didn't expect much of GoW3) and what else I was playing around that time, than the games themselves.
 
chickdigger802 said:
idk, i think RE4 started out super strong with the village level, but everything else wasn't as good imo.

I completely agree. The combat loop established in that section, and later expanded upon in Mercenaries is what most people like about RE4. I can't imagine there are too many fans of the annoying Krauser QTE fight, and the terribad jetski escape sequence. Great idea Mikami, cap off an anticlimactic boss fight with an instant fail segment based on mechanics that haven't been seen in the game up to that point!

That's just Capcom though, many of their games have sloppily designed stuff in them which tends to get glossed over. Hell, I'm still amazed that so few people comment on how utterly atrocious the boss fights are in Code Veronica, without doubt some of the most badly designed fights I've ever seen in big-budget gaming history.
 
Well it was a Resident Evil game.
No, on the contrary. All resident evil before the fourth one had realistic settings that featured a virus oubreak in a somewhat realistic environment/settings.

Resident Evil 4 just tossed that out of the window, as much as Code Veronica tossed credibility out of the window by trying to mimic matrix's action scenes.
 
Expected the score to rise on 360 this morning, down to a 68. Gonna be an interesting day with impressions as we play RE limbo.

How low can you go?
 
Be picking up my copy later today. I'm going in with no pre conceived notions. Didnt play the demo. Didnt read the reviews. Didn't read previews. But man, those scores are scary. Played all the others, just going to keep going. Lets see what happens.
 
No, on the contrary. All resident evil before the fourth one had realistic settings that featured a virus oubreak in a somewhat realistic environment/settings.

Resident Evil 4 just tossed that out of the window, as much as Code Veronica tossed credibility out of the window by trying to mimic matrix's action scenes.

You said dumb not realistic. Resident Evil's story has always been dumb.
 
Apparently RE6 seems to grow on you and end up as a compelling experience, despite some moments being pretty low. What's wrong with that?
Plenty of reviews have completed it and not found it compelling so I don't see how it's "apparent." There is certainly strong disagreement on that point.
 
I'm more baffled that a fair amount of people can put RE4 as one of the best games of all time.

I mean it was fun when it was out, and it was quite a big gamechanger for the 3rd person shooter genre... but one of the best games ever?

hmmm... i guess not every 'best game ever' clicks with everyone.
 
Be picking up my copy later today. I'm going in with no pre conceived notions. Didnt play the demo. Didnt read the reviews. Didn't read previews. But man, those scores are scary. Played all the others, just going to keep going. Lets see what happens.

Just temper your expectations and you'll be fine.
 
What do you mean here? Unfamiliar to a player or unfamiliar to the knowledgebase of video games? Your choice of wording isn't clear as to which one you're referring too.

Either one works. I'm speaking of the player's experience, though, so I guess the player's familiarity and subjective learning curve is what's most relevant.
 
No, on the contrary. All resident evil before the fourth one had realistic settings that featured a virus oubreak in a somewhat realistic environment/settings.

Resident Evil 4 just tossed that out of the window, as much as Code Veronica tossed credibility out of the window by trying to mimic matrix's action scenes.

Resident Evil 2 has you solving puzzles in a Police Station. The setting may have been 'realistic', but what you were doing in there was absurd. There has been nothing credible about the use of the settings in the series.
 
0.2 Metacritic user score. O_O Never seen so much hate for a single game.

Check it again in six months. It's just a bunch of dorks trolling right now. I've found that the user Metacritic score tends to converge to the "general opinion" of a game shockingly well, especially when you look at the pro/user spread. Law of large numbers I guess.
 
Be picking up my copy later today. I'm going in with no pre conceived notions. Didnt play the demo. Didnt read the reviews. Didn't read previews. But man, those scores are scary. Played all the others, just going to keep going. Lets see what happens.
Same boat. Cheers! Cannot wait for work to be over.
 
Plenty of reviews have completed it and not found it compelling so I don't see how it's "apparent." There is certainly strong disagreement on that point.

Oh sorry, i'm talking about users. I should have mentioned that since GTA IV critical acclaim, i trust a reviewer's word as much as a dice roll.
 
Thats the key. A vocal minority went ahead and bought it because of the principle. The game got word of mouth months after as a complete refreshing experience from games that basicly hold your hand and checkpoint you every five minutes.

many, MANY of the strong points of demon's souls are NEGATIVES on other games. And that's what makes it unique. The only thing is that there's this concept on psychology about how humans have, in a way, a hivemind. If they don't feel part of a group, they adapt their opinion to be part of it. This could apply for videogame praising/bashing perfectly.

This feels like a cop-out, though. Not only is it pretty unfair to refute (who buys a brand-new IP totally blind?), it's a way to sidestep complaints without addressing them. It doesn't even really apply that often. For example, there are plenty of people who hate Demon's Souls for exactly those divisive points.

I can say for sure that when I picked up the game for the first time, with the exception of the lock-on, which took some getting used to, I figured out the controls themselves pretty quickly. I never felt out of control when playing the game. It was just a matter of learning how to apply the basics to the environment and enemies around me: how to manage my stamina, how to block, when to advance and when to retreat. It was the same kind of careful balance in difficulty that drew me to Ninja Gaiden Black much earlier, a critically well-received game that also has checkpoints and punishing difficulty.

I can't speak to how much of an injustice Outbreak 2's reception was, since I've never played it. I can guess that the difference between its online and Demon's Souls is that the latter has very simple shared goals that any player can accomplish alone, and it's optional. I believe Outbreak allows for a lot of mechanical interaction between players, and they have different abilities and such, and they need to cooperate to advance. Am I wrong?

Either way, while outside reception can definitely shape attitudes towards a game to some degree, it's not going to make someone hate a game they'd like, or like a game they'd hate.

My understanding from reviews isn't that RE6 is some misunderstood game that reviewers would enjoy if they could only wrap their heads around the controls. It's that the quality of the scenarios varies widely, veering rapidly between excellent moments and moments of total frustration or tedium. Scripted chase sequences, button-mashing QTEs, and half-baked vehicle sections aren't hated because people don't know how to control them; they're hated because they aren't fun.
 
You said dumb not realistic. Resident Evil's story has always been dumb.
The previous resident evils didn't need an elaborate story, it was about puzzles and surviving through the game. It's when Capcom started focusing on the story with code veronica that it became pathetic. I hope you understand the difference between a light story and a stupid one.

Resident Evil 2 has you solving puzzles in a Police Station. The setting may have been 'realistic', but what you were doing in there was absurd. There has been nothing credible about the use of the settings in the series.
And that's exactly why I would have preferred 1.5. As for the puzzles themselves, they are a game mechanic, just like quick time events. It's not comparable to something like tomb raider, in "real life", the characters probably wouldn't have to solve those puzzles.
 
Not big on RE as a franchise by any means, but wow those reviews are so hate it or love it it's crazy.

Not going anywhere near it myself since RE5 left a bad taste in my mouth.
 
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