Henson disagreed! Muppets were a troupe, Sesame Street animals were not a part of that troupe, they were just dudes who lived on a street.
Kermit was the only crossover.
Well, that was a full half hour of non stop re6 bashing lol.Quick Look: Resident Evil 6 (32:07) (Brad / Jeff / Patrick)
I just watched the RE6 quicklook and it doesn't look that bad.
I'm not sure of the vitriol towards this game.
I just watched the RE6 quicklook and it doesn't look that bad.
I'm not sure of the vitriol towards this game.
lol, wish you didn't quote me. Just moved that post to the quicklook thread so it fits better. There are multiple kinds of melee, with the "raw" melee being very loose (sort of like the knife), but the contextual or stun based ones being rather clean in execution. It is pretty much adapted from RE4/5.
Moved this back to the quick look thread too to make it more clean.
Hmm, running up to guys and then doing two melee swipes looks really sloppy, but honestly the issue I have the most from your post is that there's an over-reliance on melee and not the guns, because honestly the gunplay is what I love about resident evil 4. While shooting people in the knee and then suplexing them is its own brand of fun, I don't like what I've been hearing of the gunplay being worse.
Another thing... Patrick, in particular, is saying that the partner won't come to you because they are engaging enemies... I REALLY hope he is saying this after using the Partner commands (hold B to see the commands). I'm coming to the unfortunate conclusion that the laziest counterargument might be the truest: "They don't know how to play". That said this doesn't excuse other problems, like bad QTEs.
dumb question, but if the game doesn't tell you how to do shit.
how do you know how to play?
Is there a meaty manual with the game?
Pretty sure that was in the context of the Co-op doors.. where the AI is supposed to automatically stop what they're doing and head to the door where you're waiting. It doesn't look like the co-op commands are available during that moment, at least in the video. Are they? If not, it's a pretty valid complaint, then.
Edit: chickdigger, no they said there's no manual whatsoever. You learn how to play, apparently, by reading the super fast loading screens. =\
Pretty sure that was in the context of the Co-op doors.. where the AI is supposed to automatically stop what they're doing and head to the door where you're waiting. It doesn't look like the co-op commands are available during that moment, at least in the video. Are they? If not, it's a pretty valid complaint, then.
I have to imagine that is in the main game, would be pretty disastrous otherwise.
dumb question, but if the game doesn't tell you how to do shit.
how do you know how to play?
Is there a meaty manual with the game?
Thanks.
I didn't like the aiming in the demo as much as I did in RE5, but they did add aiming skills to make it as accurate as a fully upgraded weapon. I don't think Brad is using aiming very well, at least not in the Leon section he is playing, but it looks way better than it did in the demo. You don't really want to pump bullets in an enemies chest, especially if they are zombies. Headshot or quickshot + melee is better.
Another thing... Patrick, in particular, is saying that the partner won't come to you because they are engaging enemies... I REALLY hope he is saying this after using the Partner commands (hold B to see the commands). I'm coming to the unfortunate conclusion that the laziest counterargument might be the truest: "They don't know how to play". That said this doesn't excuse other problems, like bad QTEs.
EDIT: Also why is allowing himself to hang around at 1 block of health when he has two pills? If only this game had regenerating health... lol
Hmm, I should probably try out the demo for myself, though I'm pretty busy now.I don't remember the camera being this goddamn swimmy in RE4 though.
oh god... going to the config for controls....
it's like it's the 2000s again!
Or it's a sports game lol.
Weird that a game with quite complex looking controls doesn't have a quick basic tutorial, while the most standard 3rd person shooters do.
shouldn't it be the other way around?
Why the argument is that the game has to tell and explain Brad everything?
It's weird that an entire quicklook Brad and Patrick are going on an on about how bad the game is when watching it doesn't look that bad.
Camera is a whole other thing. Complaints about that are quite accurate and it is requires getting used to it, as it is awkwardly positioned. I think the popular solution I've heard is lowering sensitivity and increasing sensitivity for aiming. Personally I like putting it up there so it is easy to do the back-melee move. I imagine if you play the demo it will be as disorienting at first you'd expect. Like I said, the game is obtuse.
To be fair, in the 2000s games in the west weren't nearly as homogenized as they are today. I agree with you otherwise. If you want to make a complicated set of actions and still be well-received in any regard, then you need hand-holding.
Why the argument is that the game has to tell and explain Brad everything?
It's weird that an entire quicklook Brad and Patrick are going on an on about how bad the game is when watching it doesn't look that bad.
Some people on GAF are very good at games, they don't need anything explained at all and they also play on hardest difficulty, while they never die. They also demand that others play the games the way they play them, because they don't allow others to have fun.
Why the argument is that the game has to tell and explain Brad everything?
It's weird that an entire quicklook Brad and Patrick are going on an on about how bad the game is when watching it doesn't look that bad.
I really, really don't know if I should pick up my RE6 preorder or not. It really doesn't look so bad! After watching the QL I'm not entirely sure if Brad's frustration is coming from actual flaws with the game or just from having it not work the way he would like. Maybe I should study that control map and fire up the demo again.
Why did Giantbomb completely break their player again? Basically all the options you choose before the video starts don't mean dick, and you can't scan ahead if you've already seen the beginning bits. Guess they really want you to use youtube.
playing it and so far its pretty great, and my retail copy came with a (very small) printed manual that fully explains the controls. it tells you about dodge, slide, quick shot, tag enemy etc.
Just curious, what region are you in?
Man, I really don't see what's wrong with Double Dragon either! Then again Jeff was instantly dismissive about the Scott Pilgrim game and that was fantastic, so I dunno what he wants out of beat em ups. I think this week is a reminder that as much as I like the guys, I don't necessarily agree with them a lot of the time.