• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Giant Bomb Quick Look Thread 2

^But the point is that its a throwback. And obviously a good game of any genre is worth playing in 2012. Is it possible youre a Jeff fanboy?

No, a good beat em up is not automatically worth playing for everyone. I hate beat em ups now, the gameplay to me is an antique and a casualty of the evolution of gameplay.

It is the only genre that I can't play anymore, even the past examples that I used to love.
 
I think you're being weird thinking a beat em up of any variety is worth playing in 2012.

dealwithit

You like it? Enjoy playing it and move on with your life.
I don't know if it's a beat em up per se, but Sleeping Dogs is one of my GOTYs. It really feels like a next gen River City Ransom.
 
I'm halfway through DDN and loving it. Jeff wasn't that negative on it, he just couldn't get over it was a Double Dragon game.
 
Lol at Jeff poking fun at how Brad is playing the game after 12-15 hours. Especially funny when Brad accidently hits the home button when moving the analog stick.

Yeah, I'm not in the "Brad sucks at games" camp, but I gotta say that I'm only two hours in or so and I'm already playing it a lot better than he was, and I'm no gaming savant. Hell, I've got the shitty reflexes that being 48 years old brings and I'm still not having trouble with the shooting or the melee stuff.

I think that like most RE games you have to be willing to buy into its control quirks and conform to its ideas, as they're not the kind of games that do any sort of hand-holding in regards to their controls.

That being said, there's no denying the jank the game brings. Still enjoying it...so far. We shall see :).
 
You can dive backwards or quick shoot the enemies that leap at you out of the air. I've been doing it constantly in Mercenaries.
 
Ugh, I already wasn't liking RE6, but that QL did nothing for me.

Looks absolutely, dreadfully boring. The only thing I did like was when Brad got downed as Leon and the zombie crotch filled the screen. Cracked me up.
 
that fan made Streets of Rage game that came out (and subsequently got pulled, because of the shame it caused sega) a year or so ago is a very good beat em up of the classical variety, shame it gets little recognition for how tremendously it outdid all these up-ports and re-imaginings.

God Hand, being a beat em up, is obviously the best in the business though. Clinical trials, statistical analyses and all that...
 
LOL @ Jeff on Brad's gameplay "skills" after 12 hours.

Oh Brad, you make making fun of you so easy.
 
LOL @ Jeff on Brad's gameplay "skills" after 12 hours.

Oh Brad, you make making fun of you so easy.

What's wrong? He played pretty proficiently. As proficient as I would expect from a person who played 12 hours of a game. It isn't as if he said he played hundred of hours.
 
Jeff was definitely being weirdly picky about DD Neon. For a man who seems to love stupid stuff, him being put off by Neon is really puzzling.

Me, I like what Neon is trying to accomplish, it just looks slow as molasses and visually flat.
 
Jeff being upset about how Double Dragon was treated confuses me after he laughed at people being upset about how Spyro was treated in Skylanders. Spyro is a much better franchies than Double Dragon, after all. I mean, beat em ups are garbage after all. Double Dragon Neon doesn't look like fun to play at all but everything else about it looks great.
 
What's wrong? He played pretty proficiently. As proficient as I would expect from a person who played 12 hours of a game. It isn't as if he said he played hundred of hours.

But that's just it .. he didn't play proficiently. He was pretty bad at it for someone 12 hours in, hence Jeff's snarky comments.

Some of his comments about the controls were also off base or straight up wrong.
 
I think you're being weird thinking a beat em up of any variety is worth playing in 2012.

This is a dumb thing you just said, and the fact that the GB guys say it too doesn't make it any less dumb.

Dismissing entire game genres out of hand. as though there can never be a good game of that type because it's "outdated", is the most intellectually lazy nonsense.
 
What's wrong? He played pretty proficiently. As proficient as I would expect from a person who played 12 hours of a game. It isn't as if he said he played hundred of hours.

Really? He didn't know how to dodge and/or roll. Honestly it didn't seem like he knew what he was doing.
 
I think you're being weird thinking a beat em up of any variety is worth playing in 2012.

dealwithit

You like it? Enjoy playing it and move on with your life.
I can play Double Dragon Advance in the year 2012, and it's still a better game than many modern titles.
 
Yeah, I'm not in the "Brad sucks at games" camp, but I gotta say that I'm only two hours in or so and I'm already playing it a lot better than he was, and I'm no gaming savant. Hell, I've got the shitty reflexes that being 48 years old brings and I'm still not having trouble with the shooting or the melee stuff.
Why is there a for and against camp when there's constant and conclusive video evidence to support that Brad is not that good at playing games? I suspect it's more that he doesn't put any effort at all into any game he's not super into, which is pretty awesome. Not like it's his job or anything. Never forget the SotC QL.

Really? He didn't know how to dodge and/or roll. Honestly it didn't seem like he knew what he was doing.
Par for the course, IMO.
 
There's also video evidence of him being good at games.

Scandalous indeed.

I actually do think he is one of the few reviewers who are actually really good at pointing out their likes and dislikes of a game, especially in his written reviews. Now whether they were legitimate complaints or not is a case-by-case thing, but that goes for every media critic.

Also random internet guy #13111 don't really give compelling reasons why we should listen to them.
 
All the information I've consumed about RE6 makes me feel like Capcom gave Gameloft the MTFramework engine and said "Do that knock-off stuff you do and put a RE skin on it."
 
It gave me a stomach ache, then killed my brother. Its that bad.

To be fair it does have its issues (the FOV can be nauseating and the lack of ammo is frustrating more than suspense-inducing), but everything else has been really good so far. I'm only three hours into it but so far the action mechanics, graphics, and cutscenes have been good-to-great. I wouldn't give it a 9, but I can't justify scores in the 3-4 range either.

All the information I've consumed about RE6 makes me feel like Capcom gave Gameloft the MTFramework engine and said "Do that knock-off stuff you do and put a RE skin on it."

Like I said, I don't know why a lot of publications are taking a dump on RE6 but it's nowhere near as broken as they imply. Most of the people in the OT started off disliking the demo, but after getting comfortable with the controls they started really liking the game. I think it's one of those games that has a steep learning curve, but it really opens up once you get over that hill.
 
Brad was playing pretty terribly, as his comments previously implied. It is relevant when he was expressing frustration with enemies. On top of not liking the game for a bunch of reasons I'm sure, he is clearly frustrated by his lack of finesse. This is why most of his criticisms come off as sound effects more than anything else.

All the information I've consumed about RE6 makes me feel like Capcom gave Gameloft the MTFramework engine and said "Do that knock-off stuff you do and put a RE skin on it."

Has Gameloft ever made a console game?
 
Am I wrong to think that if you want to play this game like Resident evil 4-5, but can't adapt to the new mechanics like rolling and quick shot, you would have some trouble? Because from what I've seen that seems to be his problem.
 
Am I wrong to think that if you want to play this game like Resident evil 4-5, but can't adapt to the new mechanics like rolling and quick shot, you would have some trouble? Because from what I've seen that seems to be his problem.

Pretty much. Some of the "transformed" enemies are a pain to take out the traditional way. But sprint in with a shoulder charge, melee QTE them, and they go down instantly. Other enemies can leap at you from long distances, at which point diving backwards or to the side is a godsend. If you just run around RE4/5-style you're going to get owned.

The FOV still sucks though.
 
Yeah, from what I've seen RE6 actually does seem like a pretty big departure.

I might get to it one day. Still planning to pick up RE5 one day and might pick 6 up along with it. Should be interesting.
 
What's wrong? He played pretty proficiently. As proficient as I would expect from a person who played 12 hours of a game. It isn't as if he said he played hundred of hours.

We're talking about the RE6 Quick Look, right? I would not call that proficient. If you wanna see proficient play, check this out.

Am I wrong to think that if you want to play this game like Resident evil 4-5, but can't adapt to the new mechanics like rolling and quick shot, you would have some trouble? Because from what I've seen that seems to be his problem.

Yeah, the game borrows concepts from 4 and 5, but plays nothing like them.

I remember how frustrated I was watching Brad during the RE5: Desperate Escape Quick Look. He wouldn't shoot ANYTHING and would barely melee. I felt he played the game wrong there, too. But he actually liked RE5, so I assume that the game still meshed with his play style.

I STILL haven't played the full game of RE6 yet, so I'm not sure how the game presents its focus on stun and melee, but it does sound like a big problem is the game doesn't tell you any of that stuff.
 
Yeah, from what I've seen RE6 actually does seem like a pretty big departure.

I might get to it one day. Still planning to pick up RE5 one day and might pick 6 up along with it. Should be interesting.

In that case you should get either RE6 Archives edition (360) or RE6 Anthology (PS3). They each come with RE6, RE5 Gold Edition, and RE4 HD. Archives comes with CV:X HD and the Degeneration movie, Anthology comes with RE1 Director's Cut, RE2, and RE3. Probably cheaper than buying both games separately. I got Archives and it's pretty cool.
 
Am I wrong to think that if you want to play this game like Resident evil 4-5, but can't adapt to the new mechanics like rolling and quick shot, you would have some trouble? Because from what I've seen that seems to be his problem.
If the game is obtusely withholding gameplay information involving those abilities it's hardly his fault that he hasn't adapted to using them. There's something to be said about experimenting with the mechanics yourself, sure, but I also wouldn't give the game a pass for basically making that the only option. Especially with such apparently important systems.

(If the info is only present in the loading screens, that is. I'm going by Brad and Patrick's word.)
 
Top Bottom