Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

Sorry. I should've clarified. Solely. A manual should always be a supplement. A quick source guide. However, when it becomes a primary source because the game sucks at teach stuff, then.... there's a problem.

Immediately reminded of Sequilitis. It's even funnier because it's about Megaman. I do agree with Egoraptor that games have gotten pretty lazy at teaching me about its gameplay mechanics. Either it has a tutorial or one of...


Those. These bug me to no end. This feels more lazy than a tutorial.
 
No real special edition and no real manual... you guys got shafted.

It's a growing trend, so I guess I am getting accustomed to it. I guess it is just the old school in me that misses a meaty, colorful manual that has full character/item sections and even a bit of lore. Oh, and the smell of the pages is always nice, ha, ha. Anyway, what do you do? The times, they are changin'.
 
That makes more sense. The designers need to be good enough to be able to teach concepts subtly and practically, much like how Portal is designed, I can agree with that.

Not to keep bringing up DS... but Dark Souls doesn't teach you shit about playing the game. However it is still critically and commercially popular. It really depends on what the game is going for and how the players perceive it. Since DS is very slow paced and methodical, players accept it. I can see how that will not hold true for a fast paced action game.
 
Not exactly allegations when they're true and actively observable, and even then, I don't have much of an issue with it. The difference isn't drastic, but there are instances where it is noticeable. I think BH4 has one of the better localizations in the series, outside of America-bashing references, changing the villain's motives and messing up some minor details that caused plot holes. Your problem seems restricted to not knowing what you're talking about or even knowing what exactly you're addressing. I've never accused translators of being "activist", and there are cases in the series where they did rather well even though, for example, they had three days to translate an entire game because the project manager failed to get the necessary material to them until right before the deadline, and so on. Sometimes translators just do bad jobs. It's nothing new.

Here's the rub;

nobody cares

Resident Evil has *always* had a throwaway plot, it's basically a small step above someone scribbling some crap on the back of the box or manual in the NES days. The only time the games have done something interesting with the narrative is with the memos scattered around. Itchy tasty is infinitely more memorable than literally anything Wesker has done in the entire series with the exception of complete global saturation and that was more of Capcom's acceptance that Wesker was basically a hammier version of Agent Smith from the Matrix. The games have been at their absolute worst when they waste time trying to delve into the series lore which is why Code Veronica is terrible. Moreover the fact that you actually noticed Leon's personality changed is pretty amazing when Resident Evil features the blandest, most throwaway characters out of any long running series around. "Activist" was a joke son, but you had no point with those re-translations. They were worse from a writing standpoint and you now seem cognizant of the fact that localizations have deadlines to meet and are generally limited in what they can do.
 
Not to keep bringing up DS... but Dark Souls doesn't teach you shit about playing the game. However it is still critically and commercially popular. It really depends on what the game is going for and how the players perceive it. Since DS is very slow paced and methodical, players accept it. I can see how that will not hold true for a fast paced action game.

Dark Soul teaches you buttons and what they do. Not only that but it forces people to experiment and learn by trials and trial and error. The teaching approach is different.
 
Here's the rub;

nobody cares

Resident Evil has *always* had a throwaway plot, it's basically a small step above someone scribbling some crap on the back of the box or manual in the NES days. The only time the games have done something interesting in terms of narrative is with the memos scattered around. Itchy tasty is infinitely more memorable than literally anything Wesker has done in the entire series with the exception of complete global saturation and that was more of Capcom's acceptance that Wesker was basically a hammier version of Agent Smith from the Matrix. The games have been at their absolute worst when they waste time trying to delve into the series lore which is why Code Veronica is terrible. Moreover the fact that you actually noticed Leon's personality changed is pretty amazing when Resident Evil features the blandest, most throwaway characters out of any long running series around. "Activist" was a joke son, but you had no point with those re-translations. They were worse from a writing standpoint and you now seem cognizant of the fact that localizations have deadlines to meet and are generally limited in what they can do.

Actually, many care about the series storyline, to varying degrees. Last I checked, you did not speak for everyone. You obviously cared enough to attack me over it with no provocation, and have made a habit out of it for a while. Again, why do you keep trying to ram home the fact that the series does not have your definition of a "good story" when I actively acknowledge that fact? I don't think it has good writing. I state this anytime I give my opinion on any story in the series. I don't think it has great dialogue, outside of isolated cases. However, I find the overall mythos interesting and entertaining. That's about it. So far you haven't said anything except showing that you don't really have a clue about what you're trying to debate about, since I don't even disagree with you.

And again, I've told you countless times that my retranslations weren't done "from a writing standpoint", they were done to see the differences in raw information, and were done in about 5 minutes. They were quick examples to show how important details are lost, not to show how good they sound. I am not sure why you keep bringing them up, but I suppose you need something to help your non-existent point.
 
Dark Soul teaches you buttons and what they do. Not only that but it forces people to experiment and learn by trials and trial and error. The teaching approach is different.

Just playing the devil's advocate... what game doesn't teach you via trial and error? You die and try a new approach. That's any game. Is it different with RE6? I can't see that being the case. I think it's more genre dependant.
 
Actually, many care about the series storyline, to varying degrees. Last I checked, you did not speak for everyone. You obviously cared enough to attack me over it with no provocation, and have made a habit out of it for a while. Again, why do you keep trying to ram home the fact that the series does not have your definition of a "good story" when I actively acknowledge that fact? I don't think it has good writing. I state this anytime I give my opinion on any story in the series. I don't think it has great dialogue, outside of isolated cases. However, I find the overall mythos interesting and entertaining. That's about it. So far you haven't said anything except showing that you don't really have a clue about what you're trying to debate about, since I don't even disagree with you.

The dude's a little obsessed with going after you and the work you've done on your website.
 
Not to keep bringing up DS... but Dark Souls doesn't teach you shit about playing the game. However it is still critically and commercially popular. It really depends on what the game is going for and how the players perceive it. Since DS is very slow paced and methodical, players accept it. I can see how that will not hold true for a fast paced action game.

The game teaches you very early on that the world is really fucking deadly, and to be on your toes for every second you play because when you get hit by a weak enemy (that you can tell is weak by the idling animations and what dredges look like) it hurts a lot.
 
Just playing the devil's advocate... what game doesn't teach you via trial and error? You die and try a new approach.

Depends, there is games using cheap tactics to kill you that doesn't depend of your skill, there is game where is not really clear what are you doing wrong, games were there is no punishment for dying so there is no incentive to try to do it better.
 
Holy shit, this may be the most polarizing game in the history of gaming.
1342006161_412942895_1-Pictures-of-Brand-New-John-Cena-T-shirt-Rise-Above-Hate.jpg



hi guys
 
So what you meant to say is that it's like exactly the opposite of Dead Space 2, aside from linearity?

deadspace 2 always threw a lot of enemies at you at once (elevator section/various rooms/areas) and they kept coming and there are so many parts of what I played (smallish space, zombies kept coming). Its got a very similar vibe. Its like find a corner and shoot like crazy.

I'm going to say it here; but I expect with co-op play that RE6 and DS3 will be facsimiles.
 
deadspace 2 always threw a lot of enemies at you at once (elevator section/various rooms/areas) and they kept coming and there are so many parts of what I played (smallish space, zombies kept coming). Its got a very similar vibe. Its like find a corner and shoot like crazy.

I'm going to say it here; but I expect with co-op play that RE6 and DS3 will be facsimiles.

Leon's campaign right?
 
Actually, many care about the series storyline, to varying degrees. Last I checked, you did not speak for everyone. You obviously cared enough to attack me over it with no provocation, and have made a habit out of it for a while. Again, why do you keep trying to ram home the fact that the series does not have your definition of a "good story" when I actively acknowledge that fact? I don't think it has good writing. I state this anytime I give my opinion on any story in the series. I don't think it has great dialogue, outside of isolated cases. However, I find the overall mythos interesting and entertaining. That's about it. So far you haven't said anything except showing that you don't really have a clue about what you're trying to debate about, since I don't even disagree with you.

And again, I've told you countless times that my retranslations weren't done "from a writing standpoint", they were done to see the differences in raw information, and were done in about 5 minutes. They were quick examples to show how important details are lost, not to show how good they sound. I am not sure why you keep bringing them up, but I suppose you need something to help your non-existent point.

I don't know where you got the idea I've been following you around for a while about this since I've only called you out on it twice and only in recent weeks as RE6 is turning out to be the Hindenberg of videogames. But this was your original post about the re-translations:

Personally I've found that the "translators" CAPCOM hires for every single Biohazard/Resident Evil title are utterly, utterly worthless. Amateurs like myself do far better jobs in less time without being paid. I wish I could get paid for being inaccurate and plain making things up. There has yet to be a game where the localization has been accurate or competent. Often times very important information is butchered or simply left out completely. The scripts aren't bad because the writers are bad, they're bad because what we get barely resembles what was written initially and the intentions of the writers are far removed. The translators are just lazy, incompetent and deficient in any actual translation ability.

According to you the scripts weren't bad because of bad writing but because of the buttface localization people and that you were far more qualified to do the job. Then you offered bad re-translations that were overly literal and awkward to read but had the caveat of including previously missing information. Of course, you learned that missing information comes down to things outside of the localizers' control, so you had no real point to begin with.
 
The lack of manual is terrible, to think I've used the term "Capcom manuals" to describe big ass manuals in games...

I guess it's only true for fighting games.
 
I just watched the Giantbomb quicklook of this game and the whole time they are talking about how horrible the gameplay is but I'm thinking: "looks like modern RE". I didn't see anything overly outrageous or offensive over any other title in and outside of RE. I saw that Brad was having trouble with hitting the dog with the key towards the end. They both attacked at the same time and the dog won. Yeah it would piss me off a little but I wouldn't contribute that to a reason that the game would be bad. Patric says that the shooting is worse than RE5. I didn't notice that when I played RE6. Enemies react and animate just fine to gunfire. I noticed this especially in Chris' portion of the demo on the rooftops.

I watched the whole 32 minutes and I failed to see anything that would suggest to me that this is a 4/10 or a "garbage game". He kept saying that he is only playing as well as he is becasue he suffered through learning the game's cheating ways. I had no problems in the demo and did everyhting he did. I've played games where characters don't react to gunfire (this isn't one of them). I've played games where there are a million explosions going off all around you and I've had to chase and get bowed over by annoying dogs all my gaming life.

The story, setting and characters aren't your thing, fine. I can understand that. You want the old school RE back, that's understandable as well. Technical issues such as screen tearing, I have noticed. What I can't understand is knocking the gameplay, the fundamental movement and shooting, which looks and plays just as good or bad as any other RE I have played. Not trying to knock these guys at all and granted, I have only seen a 30 minute video and played the demo and maybe it get's old quick, I don't know but I just don't see what they're seeing that's so horrible about RE6's core gameplay.
 
I just watched the Giantbomb quicklook of this game and it looked like modern RE to me. I didn't see anything overly outrageous or offensive over any other title in and outside of RE. I saw that Brad was having trouble with hitting the dog with the key towards the end. They both attacked at the same time and the dog won. Yeah it would piss me off a little but I wouldn't contribute that to a reason that the game would be bad. Patric says that the shooting is worse than RE5. I didn't notice that when I played RE6. Enemies react and animate just fine to gunfire. I noticed this especially in Chris' portion of the demo on the rooftops.

I watched the whole 32 minutes and I failed to see anything that would suggest to me that this is a 4/10 or a "garbage game". He kept saying that he is only playing as well as he is becasue he suffered through learning the game's cheating ways. I had no problems in the demo and did everyhting he did. I've played games where characters don't react to gunfire (this isn't one of them). I've played games where there are a million explosions going off all around you and I've had to chase and get bowed over by annoying dogs all my gaming life.

The story, setting and characters aren't your thing, fine. I can understand that. You want the old school RE back, that's understandable as well. Technical issues such as screen tearing, I have noticed. What I can't understand is knocking the gameplay, the fundamental movement and shooting, which looks and plays just as good or bad as any other RE I have played. Not trying to knock these guys at all and granted, I have only seen a 30 minute video and played the demo and maybe it get's old quick, I don't know but I just don't see what they're seeing that's so horrible about RE6's core gameplay.

If someone could offer a solid example I would accept it and then change my view.

I have seen a lot of walkthrough I have the exact opposite thought than yours, if it counts something.
 
Never has a thread saddened me so much for a day 1 game as this one has.

I'm wondering how much the reviews of this game are being influenced as an overcompensation for RE5's ridiculously high scores.

There's probably a small element of that, there always is when it comes to long-running series. You have that lag where the previous game's reception plays into your scoring of the current game.
 
So the freelancer who wrote the CVG review got thrown under a bus by the editorial team... (Also some other stuff about how CVG suck.)

http://bootofjustice.wordpress.com/2012/10/02/cvg-hates-women-or-why-i-hate-cvg/

The CVG review is super weird admittedly but it's not cool to start criticising your staff in the comments section. You weren't forced to post it.

In the matter of the actual blog post: probably is not the best place to start a argument with that rhetoric tool.

Not mention that the current discussion here doesn't have a lot to do with the main problem presented in that blog.
 
I just watched the Giantbomb quicklook of this game and it looked like modern RE to me. I didn't see anything overly outrageous or offensive over any other title in and outside of RE. I saw that Brad was having trouble with hitting the dog with the key towards the end. They both attacked at the same time and the dog won. Yeah it would piss me off a little but I wouldn't contribute that to a reason that the game would be bad. Patric says that the shooting is worse than RE5. I didn't notice that when I played RE6. Enemies react and animate just fine to gunfire. I noticed this especially in Chris' portion of the demo on the rooftops.

I watched the whole 32 minutes and I failed to see anything that would suggest to me that this is a 4/10 or a "garbage game". He kept saying that he is only playing as well as he is becasue he suffered through learning the game's cheating ways. I had no problems in the demo and did everyhting he did. I've played games where characters don't react to gunfire (this isn't one of them). I've played games where there are a million explosions going off all around you and I've had to chase and get bowed over by annoying dogs all my gaming life.

The story, setting and characters aren't your thing, fine. I can understand that. You want the old school RE back, that's understandable as well. Technical issues such as screen tearing, I have noticed. What I can't understand is knocking the gameplay, the fundamental movement and shooting, which looks and plays just as good or bad as any other RE I have played. Not trying to knock these guys at all and granted, I have only seen a 30 minute video and played the demo and maybe it get's old quick, I don't know but I just don't see what they're seeing that's so horrible about RE6's core gameplay.

No, the core gameplay is quite good, a lot of the other stuff in the game is a mess however. They didn't really show much of it though, just talked about. The gameplay is very different from RE4 or 5, try to play it like that and you'll probably have as much fun as brad. Most of his criticisms were fair, though he doesn't understand how to play the game well. Debate continues over how much of the fault lies with the game, and how much lies with Brad.
 
It's funny because I get the reference.
You know what's funnier? I posted that this would happen in the demo thread a week ago and a few people didn't believe me. Look, I may not post about RE on GAF but like many of the well-known RE fans here I was around since the beginning of the series. blah blah blah bought almost all the games blah blah game reviewing career started on a Resident Evil 2 review blah blah blah.

The demo might've been a poor in a few areas demo but anyone who didn't see a problem with this game has blinders on. This is the first Resident Evil game I'm actually not looking forward to buying in eons, and the fact I actually typed that is amazing. Really Capcom?
The lack of manual is terrible, to think I've used the term "Capcom manuals" to describe big ass manuals in games...

I guess it's only true for fighting games.
RE has never been known for uber in-depth manuals. I did like the RE5 one though.
 
I don't know where you got the idea I've been following you around for a while about this since I've only called you out on it twice and only in recent weeks as RE6 is turning out to be the Hindenberg of videogames. But this was your original post about the re-translations:

According to you the scripts weren't bad because of bad writing but because of the buttface localization people. Then you offered bad re-translations that were overly literal and awkward to read but had the caveat of including previously missing information. Of course, you learned that missing information comes down to things outside of the localizers' control, so you had no real point to begin with.

Calling me out on it seems to imply that I was stating something fundamentally incorrect and passing it off as truth. Having observed it for several years, I'm going to have to say: no. You've clearly misinterpreted the point I tried to make about the translations and then tried to fill in the blanks with complete assumption and conjecture about what my opinions of them are.

I was right, but I wasn't talking about scripts or dialogue, which I have not looked into in-depth yet. I was talking about the files in the games, which contain a lot of the plot. Yes, the re-translations were literal. They were done quickly. They were to show the missing information. I posted my final edits of them on my site shortly after that topic. I didn't "learn" that missing information is out of the translator's control. That can be the case, but more often than not, it is down to merely bad translation. CAPCOM have some of the worst translations in the industry, being dwarfed by smaller companies like Atlus and rivals like Konami and Square quite easily and by about a decade's worth, and they often don't use an entire team of translators. Metal Gear Solid was translated by one man, yet has more consistency and quality than any RE translation. All without creating plot holes or sacrificing detail.

Most of CAPCOM's only truly good translations (Dragon's Dogma, for example) were handled by external companies like 8-4 or Just Cause Productions. That is a problem no matter how you try and justify it. Even if they have deadlines to meet, the project manager not getting the material to them in time only screams incompetence at at least one part of the ladder, and I've already said that I do not hold anything against translators that do well considering those conditions. Anyone who has actually looked at both the original writing and the localized version will tell you the exact same as I.

It is not my fault translators often get their work wrong. I merely point it out. You're trying too hard to defend things or attack people over it when you don't know anything about it. You should probably examine the differences for yourself and actually form a real opinion. I've seen anime translated better. That's just how it is. You "calling me out" on it just because I notice it seems rather desperate.

On another note, I've already spotted several localization mistakes in RE6. Calling the Plaga a virus, for example.
 
I've played 2 and 1/2 chapters already and I'm liking it more than RE5, but not as much.

I feel this is, like, the perfect summation of opinions regarding RE6. I've never been more fucking confused as to whether or not to get a game before in my life.

Here's my situation: I loved RE4, I enjoyed RE5 but only played through it once and felt it was comparably "meh".

Will I like RE6?
 
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