Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

so is the game actually BAD, or is it just different than other resident evil games?

If you've played Duke Nukem Forever...you know when you're playing it and you can pick out points in the game that are "yep, that is ripped straight out of game x," it's kind of like that.

The game isn't terrible though, merely average, packaged with pretty graphics.
 
I like RE4 more than Dead Space, but seriously people getting offended that someone prefers DS over it or thinks that DS has more in coming with the PS1 REs than RE4 or than RE4 has with those older games is hilarious.

Having said that, I don't think the setting in DS is that close to RE1-3 (although probably still closer than RE4 and 5 were). The levels ended with you talking the train to another part of the spaceship, so it still had a sense of constantly moving forward. Revelations is probably the closest a game has come to the feel of those older games, but I can see how someone finds the setting, movement and atmosphere of DS to be very similar to the PS1 RE games.

Anyway, glad to see some people finding 6 to be enjoyable, especially the Leon campaign. I have little hope for Chris's section, but Sherry and Ada seem like fun characters to use, so I'm hoping those sections also turn out to be fun when the PC version is finally released.
 
RE4 is one of the best games of all time. OF ALL TIME. It pains me to have its legacy besmirched.
One of the best games of all time? Nah. It's the best game of all time.

It's a 15-hour+ adventure game with the level of polish, pacing, and thorough design of a good coin-op arcade game. I cannot say that for any other game in existence not counting, well, actual arcade games. It has quality and quantity.
 
One of the best games of all time? Nah. It's the best game of all time.

It's a 15-hour+ adventure game with the level of polish, pacing, and thorough design of a good coin-op arcade game. I cannot say that for any other game in existence not counting, well, actual arcade games. It has quality and quantity.

It could have skimmed a few hours.
 
One of the best games of all time? Nah. It's the best game of all time.

It's a 15-hour+ adventure game with the level of polish, pacing, and thorough design of a good coin-op arcade game. I cannot say that for any other game in existence not counting, well, actual arcade games. It has quality and quantity.

Nope. RE4 is easy with an ample amount of ammo and linear. Top overrated however...
 
Nope. RE4 is easy with an ample amount of ammo and linear. Top overrated however...
Okay, but why is that bad? You're describing the game for me, not criticizing it.

I didn't say it was as hard as a good coin-op arcade game, because that would be lolworthy. But the level of craft is there.
It could have skimmed a few hours.
Eh, most non-arcade games would benefit from trimming simply to save time, but everything in RE4 is... good. There's lots of decent things I'd be okay with removing simply because they're merely decent, but there's nothing I actively want removed because none of it is really bad, if that makes sense.
 
If ever a franchise exists that needs a "from the ground up" redesign, it would be Resident Evil.

What I want, is a third-person Action Survival Horror game.

I want it to frighten the shit out of me.

Bring it.

What's the craziest, creepiest, idea you can come up with.
 
If ever a franchise exists that needs a "from the ground up" redesign, it would be Resident Evil.

What I want, is a third-person Action Survival Horror game.

I want it to frighten the shit out of me.

Bring it.

What's the craziest, creepiest, idea you can come up with.
How about a game with Sherry a few years (but not too many) after RE2 with lots of fanservice and skimpy outfits. That'd be creepy right? Imagine the tension that builds up as you play it, afraid that somebody may find you and start to suspect you are a pedophile.
 
If ever a franchise exists that needs a "from the ground up" redesign, it would be Resident Evil.

What I want, is a third-person Action Survival Horror game.

I want it to frighten the shit out of me.

Bring it.

What's the craziest, creepiest, idea you can come up with.

code veronica had the right idea.it was the only one where the atmosphere felt creepy and just right.
 
How about a game with Sherry a few years (but not too many) after RE2 with lots of fanservice and skimpy outfits. That'd be creepy right? Imagine the tension that builds up as you play it, afraid that somebody may find you and start to suspect you are a pedophile.

It'll be like Sands of Time where she inexplicably wears less clothes as the game goes on.
 
wMsWg.jpg
Is...Is this real?

Whelp! Another great franchise got killed by this gen; another one bites the dust...
 
How about a game with Sherry a few years (but not too many) after RE2 with lots of fanservice and skimpy outfits. That'd be creepy right? Imagine the tension that builds up as you play it, afraid that somebody may find you and start to suspect you are a pedophile.

so, The 3rd Birthday then :\
 
So how are gaffers enjoying it?

I'm a few hours into Leon's campaign so far, and I'm finding it pretty rad. Tight controls and the atmosphere is perfect. It's definitely got a different feel from 4 and 5 and pretty much every other RE game before it, but I don't think that's a bad thing.
 
The tutorial and the demo section of Leon's campaign were atrociously bad and riddled with design flaws. It's unfortunate that these are the first things that new players will experience when picking up the game.

Then the game opened up a little after that and I'm starting to enjoy it, save for the overbearing QTE's everywhere. It's not a very good RE title, and it has a lot of problems, but I'm having fun with it. The camera feels significantly better than it was in the demo.
 
If someone enjoyed RE5 for what it was and has fun playing co-op, would this still be a bad purchase?

I think I can stomach a design choice shifting towards more action, but if it's genuinely bad on a technical level showing a lack of polish, that'd be a problem.
 
If someone enjoyed RE5 for what it was and has fun playing co-op, would this still be a bad purchase?

I think I can stomach a design choice shifting towards more action, but if it's genuinely bad on a technical level showing a lack of polish, that'd be a problem.
Leon's campaign (my experience with the game) was a lot of fun in split-screen. Your mileage may vary.
 
I consider it one of the best, but when you say "one of the best" it can be in the top, like, 20, perhaps 30 or even 50. Not necessarily top 5 (though I am willing to say it's one of my top 5 shooters).

Yeah, it's not for everyone, but can't that be said for everything?
 
I'm a big fan of the mainline RE series and have played most games in the series:

REmake
RE2
RE:CV
RE:Zero
RE4
RE5
RE:R

I consider REmake the perfect traditional style RE title.

RE4 is my favourite of the new style but I really enjoyed RE5, particulary in Co-op even though it wasn't as good as RE4.

I really think the best way for the series going forward would be to go with
- Setting/atmosphere - style of the Lost in Nightmares DLC released for RE5 and RE4 Regenerator areas
- Controls - a hybrid of RE:R and Dead Space.

I really don't like the many many playable characters style of RE:R. Has the dumbest story of any RE i've played and I simply did not care at all.

I've got my 2 copies of RE6 and will play co-op as soon as I finish Dead Space 2 (on chp 10).

Dead Space series for me is the perfect realization of a modern day RE4. Controls and camera are just perfect. And the game is SCARY even though it's heavy on action.
 
that's part of the genius.

i seem to recall some fire breathing dragon statues in there too.

So true. We totally collapsed at the fire-arrow-laser-sight-crossbow-wielding
statues in the cathedral
. Part of the spirit of the game for me.
 
http://www.gamespot.com/news/capcom-resident-evil-cant-please-everyone-6397591

Capcom: Resident Evil can't please everyone

The tension that has arisen between Capcom and fans concerning the future of the Resident Evil series is similar to that of two parents struggling to raise their child. That's according to Resident Evil 6 producer Hiroyuki Kobayashi, who reflected recently on the friction between developers and fans in a new PlayStation Blog interview.

"The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us," Kobayashi said. "And just like real parents, you’re not always going to agree on what is best for raising that child.


...

"It’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them, but the initial reaction might not always be positive," he said. "We do listen to the fans, but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development."
 
You can't listen to fans but you can to listen to shareholders begging you to make a bad game full of everything that makes gaming suck now though.
 
You can't listen to fans but you can to listen to shareholders begging you to make a bad game full of everything that makes gaming suck now though.

Well, for one thing, shareholders own the company, so yea, they have a bit of sway. That said, I really doubt shareholders were out there telling them to make RE6 like so.

RE6 seems like a well-meaning game in which they tried to please everyone. Hopefully they learned a lesson.
 
Based on current releases, the "biggest disappointment" during GAF GotY time could be a close call between RE6, D3 and ME3 I reckon.

Will buy in 6 months at about 20 bucks, because even though RE6 is dead to me I just have to see how the world burns.
 
You can't listen to fans but you can to listen to shareholders begging you to make a bad game full of everything that makes gaming suck now though.

Two things:

1. Shareholders don't want you to make a bad game, because bad games don't sell.
2. Resident Evil 6 is not a bad game, not by a long shot. It's not perfect, but it's definitely not bad.
 
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