NullPointer
Member
Landfall really nailed the sniper rifle too. The sound, the spinning bullet contrail. Loved that short.
u crazy
but seriously, this looks a lot better:
http://i.imgur.com/FCbK5.jpg[IMG][/QUOTE]
Whoa, I had no idea Blompkamp made those! How the hell did I not know that? Those are really good. I still don't like District 9, though I guess I'm probably in the minority there.
u crazy
but seriously, this looks a lot better:
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For me, a lot of it has to do with the weaponry. I fucking hate the look of the Assault Rifle -- both in game and whenever they try to translate it to live action. It just looks like a fucking child's toy. I know it's supposed to be one of the key weapons in the franchise, but it looks like shit. At least the Battle Rifle looks somewhat realistic, albeit still fairly cartoony in live action. I think it's the one thing I hated about the ODST commercials.
Mmmmm. Rocket launcher.Here's the short film by Neil Blompkamp for those who want to watch it.
http://www.youtube.com/watch?v=e9PQC2hbc3Y
u crazy
but seriously, this looks a lot better:
![]()
Ah, Halo. Where the marketing is better than the game.
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I can see the director at the end of shooting wondering why it doesn't look better than it does. It must be incredibly frusterating watching the dailies and seeing the production value not be there.
Really, why do the same shots we have seen in a dozen war movies of training or cadets not look good here? It really is the same content as Starship Troopers or Full Metal Jacket. I can tell that there are lots of places where the camera should never have been and vice versa. Thing is, Starship Troopers isn't that well lit of a film either. In fact, nothing Verhoven has ever done has had beautiful lighting but the production value is always there because every shot has a purpose.
There are moments in here that should have been paid off better too. At 6:09 when the Warthog drives in it is handled so very lazy. I assume the director just never understood that for many of us, it is the first time we have ever seen a real working Warthog. CAPITALIZE on that. That thing should be driving around the corner obscured by a warping heat haze through a telephoto lens. We should identify with it based on sound and silhouette.
When it comes to a stop in front of the cadets get low to the tires and have it kick up smoke and dust. Have the dust essentially be the thing that visually shames the cadets.
Then have the commander get out of it, boots on the ground first then pan up. Have him grimace at the cadets, step out of the way revealing a pissed off gunner manning that 50 cal with attitude. Make the moment bad ass! Right now it is just taken for granted. Do we get any sense that the Warthog is special, powerful, or iconic?
As is, the scene is basically saying, yeah yeah, here is a Warthog and here is a commander ho hum. Here comes a speech.
Really, the commander/sergeant guy whatever is doing a fantastic bit of performance too. Just it isn't being captured in a way that pays it off. Where is the wide shot establishing the man's authority? The commander should be nose to nose with Laksy in here focusing blame when he says "...all of us dead..." and then casting a wider net of blame with the remaining dialouge. I don't get a single frame of the guilt from any one of the cadets for their actions which is key to this scene. Without the guilt hammered home there is no scene.
Man, get the camera on the other side of the Warthog and shoot through the windscreen or seats or something to give some foreground here and there. Get low to the back tires and use it to balance a wider angle.
Every shot in anything needs motivation. The best commercial directors know this because they have 15-30 seconds and need to make sure every single image in their "story" is hammering home the point.
My problem with it is that all the pieces are here. The actors are FINE. They are just being let down by the production. The costumes, weapons, and everything are good, maybe they need a bit of wear but otherwise they work. Some of the shots are great, but as a whole it comes off like lower end TV and there is no excuse because the actors, cameras, sets, and support crew were all there on the day. It simply needed to be handled with more creativity in its direction and photography.
Yep. Establish the situation. Set the mood. Dangle some threads. Set up tension, characters and relationships. Then disturb the equilibrium.This episode seems like its done its job of setting a few things up, giving us a briefing so to speak.
Yep. Establish the situation. Set the mood. Dangle some threads. Set up tension, characters and relationships. Then disturb the equilibrium.
Oh I'm sure they'll get what they're after soon enough.You might as well be speaking Spanish to the "instant gratification" gamers we have out there.
Also, I have to ask, is film just a passion of yours or a career path?
Here's the short film by Neil Blompkamp for those who want to watch it.
http://www.youtube.com/watch?v=e9PQC2hbc3Y
I directed the cinematics in Dead Rising 2.
Kevin Tran!
Another big issue I had with visuals outside of its filming would be how much everything looked like Earth, and a mundane area at that. Im sure where they filmed was beautiful, but between the framing of the shots and the color correction it didn't show.
Depending on the time of year, that area of greater Vancouver/Burnaby is very green. Like rainforest green. Correcting towards brown/amber doesn't aleays work that well. However, I can imagine that the sunlight was probably really harsh looking. Basically, you would have to do something on the post end. Halo itself is very blue and green though so perhaps it would have been more true to the colour palette.
BTW, the 3 hours of realtime cinematics in DR2 were made in a total of 10 months tops so temper expectations to suit. Very happy with how it all turned out and we had a great crew.
You should write one.
How many parts are there?
How many parts are there?
For me, a lot of it has to do with the weaponry. I fucking hate the look of the Assault Rifle -- both in game and whenever they try to translate it to live action. It just looks like a fucking child's toy. I know it's supposed to be one of the key weapons in the franchise, but it looks like shit. At least the Battle Rifle looks somewhat realistic, albeit still fairly cartoony in live action. I think it's the one thing I hated about the ODST commercials.
I didn't know GAF had so many talented film directors/producers actors and the like. I can't wait to see the fantastic films you've made.
There are a lot of assumptions and critics being made off of 20 minutes of footage. It's almost as if some of you didn't even watch it. To each their own. I really liked it. Great initial setup, the bad part is waiting for episodes. Great job 343.
I didn't know GAF had so many talented film directors/producers actors and the like. I can't wait to see the fantastic films you've made.
There are a lot of assumptions and critics being made off of 20 minutes of footage. It's almost as if some of you didn't even watch it. To each their own. I really liked it. Great initial setup, the bad part is waiting for episodes. Great job 343.
Just watched it. Armor/weapons in the live action halo stuff is always so fuckin goofy. The guns just dont look right at all. I really wish they would deviate a bit from the games so the weapons dont look like super soakers. Other than that it does seem like it has promise. Just makes me want a halo movie!
This is not a valid way to dismiss criticism.
I mean, for the people who are just saying 'it sucks' ok, but you are going to say that to those who are backing their points up with well rounded criticism? I suppose movie review do not count ever.. and you can't have opinions on food at a restaurant since you didn't make it. I really haven't seen anyone in here say anything that implies they did not watch it. Its fine if you liked it ans found it flawless, but don't get defensive when others have different opinions.
For the record, I liked it a lot. I think it has a lot of little flaws that bring it down a notch, but Im still feeling very positive about it.