Gamescom: Castlevania Lords of Shadow 2 - PC version announced

First one looked fantastic considering its budget and I really enjoyed the first couple of chapters. But it just kept going on and on and on and was boring me to DEATH.
 
I hope they have not only 5 hours of fluff but a further 10. 15 hours of fluff and 15 more solid hours. I loved the world they created. So glad it wasn't just fight after fight and setpiece after setpiece. Let me soak it all in.!

Its the reason I can't replay God of War or Ninja Gaiden 2, and the reason I can replay Ninja Gaiden.

Just make sure your open world is Metroid Prime or Batman AA and not GTA or Batman AC
 
Yeah
Extatic !
Splendid !!

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Such great f'ing memories looking at that gif
 
Someone should start a petition for a port of the first game to PC, hey it worked for Dark Souls (kinda)

That Dave Cox tweet pretty much confirms it. They are perhaps thinking what to do with it. A special limited edition with the two games? Two independent releases?
 
Woah woah what? Will definitely get it for PC then. LOS2 at 60fps hnnnnnnnnnnnnnnnnnnnggggggggggg. Hopefully its day and date.
 
Apart from the terrible hit detection/hit boxes (and the useless nature of most moves/combos on the higher difficulty settings), right?

Hit Detection was fine, and I dare to say it was sometimes great with some of the heavy moves Gabriel could pull off, you could feel the damn impacts on the Wolfs for example, but sometimes enemies didn't reacted to hits I can agree on that.

There was only this damn missing frame or 2 missing frames in the parry mechanic that messed you up if you didn't adjusted to that, but I guess that was a result of the FrameRate not being that great
 
They should do a promo where if you preorder LoS 2 on PC you get the first. That would great, play the game at a consistent frame rate. I'd double dip for that.
 
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Never say never

If that's your excuse for delaying a game after the release of the console version than we will take it.

Would be awesome to have LoS pack on Steam, GoG, GMG, Amazon, etc where you get LoS 1 & 2 in one game.

60 fps, no GFWL, AA/AF options, optimized, PC menus, FOV, and customizable/scalable UI. I would really appreciate Steam achievements and Steam cloud as well.
 
offscreen makes a wii game look great

it is ingame

There's much crazier in game stuff than that in the first game, like the castle levels.

Go and play LoS1 now.

I stand corrected! I knew the first had a fantastic art direction, but never knew that it got to looking like that. I'm holding out for that hopeful PC port of the first, but will play it where ever if it doesn't magically land before 2.
 
Man, the PC version is going to be crazy if they keep with the same art direction as they did with LoS1. And that needs to come to PC as well.
 
Man, the PC version is going to be crazy if they keep with the same art direction as they did with LoS1. And that needs to come to PC as well.

It was implied but I'm not counting on it. Regarding the PC version of the next game I hope they will implement some DX11 features.

Definitely hope they go all out with the graphics on PC.
Widening the gap between the PC and console versions is indeed a smart thing to do, we've seen many developpers pushing the PC this generation and hopefully MercurySteam will give the PC platform the attention it deserves.
 
They haven't even announced console platforms for this, have they? I wonder if it's actually next-gen game. PC version is the one to get, regardless.
 
Mercury Steam have actually optimized their engine for the Cell CPU multiprocessing capabilities this time around, LoS budget wasn't nothing out of the ordinary and they preferred more and better artists than multicore-experienced software engineers (rewriting the code wasn't an option) so using the CPU for rendering tasks didn't make the deadlines and they opted for a traditional and cheaper (that budget...) engineering approach which ended hurting the overall performance of the game in both the PS3 and X360 versions of the game. LoS 2 will perform at a locked 30 frames per second with larger areas and better image quality.

As for the PC port of the first game rumours say it will be a bonus of the collectors edition of LoS 2 PC version.

source: a gaming show in Spain (radio)
 
Mirror of Fate related, but it could have implications for LOS2. Dave Cox posted a pic of Alucard's inventory screen for the DS game. Wonder if this means he'll be playable in LOS2.

A4X6PZQCUAAxm7B.jpg
 
Mercury Steam have actually optimized their engine for the Cell CPU multiprocessing capabilities this time around, LoS budget wasn't nothing out of the ordinary and they preferred more and better artists than multicore-experienced software engineers (rewriting the code wasn't an option) so using the CPU for rendering tasks didn't make the deadlines and they opted for a traditional and cheaper (that budget...) engineering approach which ended hurting the overall performance of the game in both the PS3 and X360 versions of the game. LoS 2 will perform at a locked 30 frames per second with larger areas and better image quality.

As for the PC port of the first game rumours say it will be a bonus of the collectors edition of LoS 2 PC version.

source: a gaming show in Spain (radio)
If this is true then that's one of the best PC bonuses ever. Damn, the art design in LoS1 is stellar but the framerate is... not stellar.
 
If that's your excuse for delaying a game after the release of the console version than we will take it.

Would be awesome to have LoS pack on Steam, GoG, GMG, Amazon, etc where you get LoS 1 & 2 in one game.

60 fps, no GFWL, AA/AF options, optimized, PC menus, FOV, and customizable/scalable UI. I would really appreciate Steam achievements and Steam cloud as well.

How would you adjust the FOV?
 
Having never played LoS and having recently bought (but not played) the PS3 version, how much of the "OMG runs like shit" comments are GAF hyperbole?

Depends on your definition of shit. Definitely some framerate hiccups, but it's never to the point of unplayable. Just don't expect it to run like GOW3.
 
Mercury Steam have actually optimized their engine for the Cell CPU multiprocessing capabilities this time around, LoS budget wasn't nothing out of the ordinary and they preferred more and better artists than multicore-experienced software engineers (rewriting the code wasn't an option) so using the CPU for rendering tasks didn't make the deadlines and they opted for a traditional and cheaper (that budget...) engineering approach which ended hurting the overall performance of the game in both the PS3 and X360 versions of the game. LoS 2 will perform at a locked 30 frames per second with larger areas and better image quality.

As for the PC port of the first game rumours say it will be a bonus of the collectors edition of LoS 2 PC version.

source: a gaming show in Spain (radio)

No fucking way. If true, give me the pre-order page now. I have money to throw away.
 
About the PS3 version of LoS...how much of the "OMG runs like shit" comments are GAF hyperbole?

I personally never had frame rate issues, tearing maybe but the visuals looked really good to me I may have overlooked or ignored them.
 
Mercury Steam have actually optimized their engine for the Cell CPU multiprocessing capabilities this time around, LoS budget wasn't nothing out of the ordinary and they preferred more and better artists than multicore-experienced software engineers (rewriting the code wasn't an option) so using the CPU for rendering tasks didn't make the deadlines and they opted for a traditional and cheaper (that budget...) engineering approach which ended hurting the overall performance of the game in both the PS3 and X360 versions of the game. LoS 2 will perform at a locked 30 frames per second with larger areas and better image quality.

As for the PC port of the first game rumours say it will be a bonus of the collectors edition of LoS 2 PC version.

source: a gaming show in Spain (radio)

Oh god yes
 
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