The Giant Bomb Quick Look Thread 2

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YES!
 
Dude... just make a bond game using sleepy dawgs engine.

throw in some alpha protocol decisions.

It's probably because I'm American, but I don't think James Bond games, even a good one, would sell well in this day and age. Not enough to justify a big budget and the rights they would have to pay to use Bond.

Goldeneye was popular because it was a ton of fun multiplayer. I'm sure it helped that it was Bond, but I doubt that's why it was so popular.
 
It's probably because I'm American, but I don't think James Bond games, even a good one, would sell well in this day and age. Not enough to justify a big budget and the rights they would have to pay to use Bond.

Goldeneye was popular because it was a ton of fun multiplayer. I'm sure it helped that it was Bond, but I doubt that's why it was so popular.

yeah, I can't imagine a bond game ever to be 'open'. But more spy games that are good can't hurt.
 
It's probably because I'm American, but I don't think James Bond games, even a good one, would sell well in this day and age. Not enough to justify a big budget and the rights they would have to pay to use Bond.

Goldeneye was popular because it was a ton of fun multiplayer. I'm sure it helped that it was Bond, but I doubt that's why it was so popular.

You can just say spy games, they don't sell. The industry is ruled by shooters, that's where the money goes. Even something like dead space turned into a co-op shooter.

I'd love a big budget cinematic Bond game that explores the variety of gameplay that would come from the source material, but all the half steps towards that have failed so far. Everything or Nothing was great, but EA went right to a fps after it. Blood Stone caused the same reaction by Activison. These were still just primarily action third person shooters, but did worse than a fps Bond.

Bond will always be stuck in a fps, especially since MGM wants them out fast.
 
I disagree. I'll say that the immediate-moment (action) part of the game played *clunkily* for the most part. The out-of-combat NPC-interaction element of the game played (and, most importantly, played out) uncommonly well though. I consider it one of the current gen's high watermarks in RPG story interaction.

The action in Alpha Protocol is garbage. The game makes choices relevant, which is a good thing, but the game isn't written particularly well. It's not paced well and feels really disjointed. Obsidian have made far better games than Alpha Protocol, for sure. Anyway, the point is, don't give a James Bond game Alpha Protocol gameplay because a) it shouldn't be an RPG and b) the action gameplay sucks.
 
Not in the movies. And I meant more of Chris Evans than Captain America.

Yeah, the movies in my head are just an extension of the comics. Cap and Iron Man are staples of the avengers. The rest are just part of the rotating cast.

Dark Reign era aside, it's just not the same without Cap and Iron Man.
 
Harry Potter Kinect alerted me to the inconvenient truth that I can't even enjoy shitty Kinect games ironically anymore. That Quick Look made me want to break something. :|
 
please tell me you're kidding.

I didn't think it was so hot either. I thought it was painfully unfunny and surprisingly full of lame tropes. When Iron Man told Captain America to fetch some technological thing and Cap says "English, please!" or whatever I almost turned the movie off. After the reviews, I was expecting something smarter.

Anyway, I'm pumped to be getting another QL before the week's out. GB's been doing great with content lately.
 
After the reviews, I was expecting something smarter.

Really? You're entitled to your opinion and all but "smart" is the last thing anyone expected or got out of that film. I remind a load of reviews talking about how just downright fun it was, though. (And when it comes to the big summer movies, you're either smart, fun, or shit.)
 
The action in Alpha Protocol is garbage. The game makes choices relevant, which is a good thing, but the game isn't written particularly well. It's not paced well and feels really disjointed. Obsidian have made far better games than Alpha Protocol, for sure. Anyway, the point is, don't give a James Bond game Alpha Protocol gameplay because a) it shouldn't be an RPG and b) the action gameplay sucks.

That's probably because it's not an action game, and a proper Bond game probably wouldn't be an action game either.
 
Seriously, James Bond would be as much of a 'fighter' as it is a 'shooter'. Most the fight scenes are short and involve nothing fancy.
 
It was slow in the beginning, but hulk fucking shit up was worth it alone.
To use a current GB idiom: when your "dark middle chapter" depends on a lame, forgettable agent character getting killed there is something wrong with your movie. Loki and his whole "scheme" sucked and the final battle may as well have been a cutscene from Gears or Halo, somehow managing to have worse CGI to boot. But the whole movie was so disappointingly safe and predictable I'm surprised so many people convinced themselves it was any good let alone a great action movie.
 
That's probably because it's not an action game, and a proper Bond game probably wouldn't be an action game either.

Yeah, right, and I was arguing with somebody who said give a Bond game Alpha Protocol gameplay. What's your point?

Really? You're entitled to your opinion and all but "smart" is the last thing anyone expected or got out of that film. I remind a load of reviews talking about how just downright fun it was, though. (And when it comes to the big summer movies, you're either smart, fun, or shit.)

Yeah, really. After all the praise Joss Whedon got for his job with the script and direction, I expected something that wasn't a run of the mill Summer movie. Plenty of people said it was funny/well written, including the critics I pay most attention to (Jay and Mike of Red Letter Media).

Actually, that's not to say I can't enjoy dumb Summer movies, I just thought the Avengers was boring.
 
That's probably because it's not an action game, and a proper Bond game probably wouldn't be an action game either.

They mean that the parts where you are playing the character suck. Shooting, sneaking, gadgets, etc. It only gets acceptable when you spec it to the point where you don't have to worry about the shitty gameplay (instant invisibility if spotted, mark and execute with the pistol, etc.).

A Bond game should certainly not be pure action, and an Alpha Protocol type game would be great IF it is given fun gameplay. I don't think an RPG spec tree system would make sense in a Bond game honestly. Bond should be able to shoot well and sneak well from the start. From a good foundation you can build more abilities, powers, skills as the game progresses ala Batman.
 
They mean that the parts where you are playing the character suck. Shooting, sneaking, gadgets, etc. It only gets acceptable when you spec it to the point where you don't have to worry about the shitty gameplay (instant invisibility if spotted, mark and execute with the pistol, etc.).

A Bond game should certainly not be pure action, and an Alpha Protocol type game would be great IF it is given fun gameplay. I don't think an RPG spec tree system would make sense in a Bond game honestly. Bond should be able to shoot well and sneak well from the start. From a good foundation you can build more abilities, powers, skills as the game progresses ala Batman.
This guy is talking a lot of sense.
 
They mean that the parts where you are playing the character suck. Shooting, sneaking, gadgets, etc. It only gets acceptable when you spec it to the point where you don't have to worry about the shitty gameplay (instant invisibility if spotted, mark and execute with the pistol, etc.).

A Bond game should certainly not be pure action, and an Alpha Protocol type game would be great IF it is given fun gameplay. I don't think an RPG spec tree system would make sense in a Bond game honestly. Bond should be able to shoot well and sneak well from the start. From a good foundation you can build more abilities, powers, skills as the game progresses ala Batman.

Yeah, I agree. The gameplay was acceptable if you just picked two stats and put all your points into them. They balanced the game poorly at the lower levels of the skill trees, but if you got deeper into just about any one or two stats, you wouldn't have any problems, and the game was more fun.

Anyway, I think the general point was that if the Bond games were ever to become great again, they probably would have a lot more in common with Alpha Protocol than with the current Bond games.
 
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