Halo 4: Review Thread


9.8'd

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But you'll also face a lot of Covenant opposition, including Grunts, Elites, Jackals, and Hunters. Fighting these guys feels the same way it always has, for better or worse. The Grunts are total chumps, the Elites are fun to bash in the face, the Jackals are never left-handed, and the Hunters are large and slow.

From Giant Bomb. That's a little disappointing.
 
More Gerstmann, he doesn't seem to be as impressed:

While the new weapons look nice, most of them just plug right into the existing Halo archetypes. You'll see a shotgun, a pistol, a fully-automatic rifle, a single-shot rifle that fires three slugs at once (though one sniper-like megaslug if you're zoomed in), a new grenade type, and so on. The new weapons are disappointing for that reason. They don't feel like they fill any real need or plug into any gaps in the existing Halo arsenal. They're just more ways to do the same thing.

At the opening of the game it feels like Master Chief and Cortana could be set off onto some great new mystery in a mysterious place where everything could be different. Instead you spend a lot of time fighting old Halo enemies and, by the conclusion of Halo 4's story, I felt like much of the promise inherit to this potentially new setting had been squandered.
 
Some of the reviews, Jeff's in particular, sounded really dissapointed at the lack of creativity in the story and scenario design. Sucks if true, I really wanted them to do a lot of different things with this opportunity.
 
Some of the reviews, Jeff's in particular, sounded really dissapointed at the lack of creativity in the story and scenario design. Sucks if true, I really wanted them to do a lot of different things with this opportunity.


wow at the amount of 9s and 4/5. Flop of the year?

 
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