Good thing I'm not a reviewer. I'd give every racing game 5/10 for not being enough like F-Zero GX.
In my eyes many games would be better by being more like F-Zero GX, but I'm not going to specify any more detail than that.
Good thing I'm not a reviewer. I'd give every racing game 5/10 for not being enough like F-Zero GX.
Did he even make a single point?
This has more fluff than a high school english paper.
He wants shorter killtimes in Halo, and even in CoD!
Hunters and Elites should kill over in a bullet or two.
He wants shorter killtimes in Halo, and even in CoD!
Hunters and Elites should kill over in a bullet or two.
if you ever want to go to bat on this one, I'm happy to dance.
leave him alone guys, he's shot a gun before. he knows what he's talking about
So, this is down to an 89 on metacritic.
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The long kill times is what makes Halo so great, makes it easier to dong.
Moving right along, I find the assertion that CoD's guns have less depth and breadth in terms of variety and technique to be a bit ignorant. The simple fact that I don't like Fishstick's half-implemented concession vs. a more realistic sense of aiming doesn't mean that the 20+ guns in Call of Duty suddenly offer less functional variety than Halo's dozen or so options - many of which are intentional mirrors across factions (UNSC, Covenant, Forerunner). I'm 210% certain this isn't a matter of subjectivity, and if you ever want to go to bat on this one, I'm happy to dance.
What's more, the argument that a lack of movement restriction assures or aids balance is a equally iffy. As I'm sure you're aware, the weapons in most contemporary shooters offer several points of variation from a tuning standpoint, including stability, rate of fire, recoil, damage, payload, effective range, zoom levels, weight, and reload speed.
A rather articulate response, to be certain, but I can't say that I agree with the misleading nature of your arguments. And when you imply that my opinions are an stab at an objective argument by taking them out of context - that's just a bit irresponsible of you, isn't it?
For starters, I'm firmly aware of the differences between the two franchises.
Next up is the fact that you simultaneously point out the fact that ADS mechanics aren't exclusive to Call of Duty, then call proceed to follow the lead of the internet troll brigade and assume that I have even a passing fancy for the Call of Duty series. Not the case and a biiiig assumption on your part.
I actually cited several games with ADS mechanics in my review (not just BLOPS 2) and the implication that I'm too stupid to recognize iron sights in other games is pretty weak sauce.
And as much as I'd love to congratulate you on the earth-shattering observation that Fishstick is bridge between most modern FPS titles and Halo's more...shall we say...traditional methodology, again, that notion is inherent to my entire point: the option is in there, you agree that 343i recognize some folks' preference here, and my whole point is that those who like ADS mechanics are utterly under-served in Halo 4 and that bums me out.
I also appreciate your attempt to introduce me to the basic tenants of game balance and the trade-offs involved therein, but my guess is I know a bit more than you think I do on that front.
Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree.
The while ADS mechanics slow down some games is a design decision and not a mandate, and further more, it's also relative depending a several things, including the average amount of damage a gun does. I think most FPS titles require way too many fucking bullets to eliminate an enemy, including both Halo and CoD. It's one of the reasons I don't play either for recreational purposes. Again, just my opinion on the subject.
Moving right along, I find the assertion that CoD's guns have less depth and breadth in terms of variety and technique to be a bit ignorant. The simple fact that I don't like Fishstick's half-implemented concession vs. a more realistic sense of aiming doesn't mean that the 20+ guns in Call of Duty suddenly offer less functional variety than Halo's dozen or so options - many of which are intentional mirrors across factions (UNSC, Covenant, Forerunner). I'm 210% certain this isn't a matter of subjectivity, and if you ever want to go to bat on this one, I'm happy to dance.
What's more, the argument that a lack of movement restriction assures or aids balance is a equally iffy. As I'm sure you're aware, the weapons in most contemporary shooters offer several points of variation from a tuning standpoint, including stability, rate of fire, recoil, damage, payload, effective range, zoom levels, weight, and reload speed.
Weapon balance is a careful combination of many factors, including (but not restricted to) those noted above, and you're not exactly putting me in my place by assuming that your average game designer is incapable of managing two with respect to a zoom mechanic. You're just getting stuck on something you feel is critical without actually thinking it through. Plenty of other games manage to get it done, so I don't buy that it's impossible, regardless of what game we're discussing.
And I never said or even implied that CoD's popularity is even remotely related to my desire to see Halo up the ante. In fact, when you consider that Halo shipped on one platform and will likely sell 10-12 million units and CoD will ship on three and do around 25-30, it's hardly a matter or might making right, nor would I ever make a case based on such frivolous ideals. That's like saying all restaurants should be McDonalds because a lot of people eat there. If that's what you're taking away, you're making some big assumptions.
At any rate, I'm not trying to make any brave steps. Just do my job, which is play a game and express my thoughts on its merits and short-comings. I also don't think that my difference of opinion is wrong any more than I do your opinions, nor would I presume to tell any of you your opinions are "invalid." They're just different.
You're welcome to disagree, but I'd appreciate if you don't imply I'm a simpleton because we like different things.
This put a smile on my face.
A fairly rehashed games that hasn't evolved at all don't deserve 9+ scores.
'Wall of defensive text'
You've fired a gun in real life eh? How long have you been a spartan?
It would have a 9+ score if Jackswastedlife didn't drag it down with his bullshit criticisms.
You've fired a gun in real life eh? How long have you been a spartan?
You know something is wrong with your review when developers of Duke Nukem Forever call you a retard
https://mobile.twitter.com/georgeb3dr/status/264598759093194752
Dat research! Anywho, review scores over the years changed because of reviewer payouts. Shame because I really don't see a turnaround. It's either tens or shit now. But after reading EGM's comments on ADS, I can see why there's no variety between games. How ridiculous that games have to be so similar to receive decent scores? I mean how would ADS even work in an arena type game like Halo? Did they even entertain the thought?It's not because you hated Halo 4, its because...
Guys, guys! Why don't we list our top 5 systems and their DEFINITIVE game! And all you can name is PS3, PS3, PS3.
Or maybe, is because...
Yeah, I know. This doesn't mean anything! We all have consoles we love. So no, maybe is not this, but...
http://www.neogaf.com/forum/showpost.php?p=24549376&postcount=8133
Maybe is that quote above? It could be anything, my friend.
Preeeetty sure it was the slew of 8.0s that went up after my review that dragged it down. It was a 9.1 when mine got added.
I agree with most of the people here and that the EGM reviewer is way off, but name calling by a guy who made one of the crappiest games this generation really does not help this argument one bit.You know something is wrong with your review when developers of Duke Nukem Forever call you a retard
https://mobile.twitter.com/georgeb3dr/status/264598759093194752
Preeeetty sure it was the slew of 8.0s that went up after my review that dragged it down. It was a 9.1 when mine got added.
Yeah, most weapons in COD feels so similar to each other. I just cannot believe how far gaming sunk where games can't have it's own identity.I don't want to harp on COD too much but it's ADS mechanic is about as realistic as Halo's shooting, and there IS less breath in functional variety in COD's weapons, the different playsyles allowed by Halos weapons prove that. which is also where the movement speed and health is a key factor. Melee wouldn't be nearly as important with lower health - wich would dimish Halo's variety in playstyles.
COD relys on an elaborate perk system/Kill streaks to bring in variation, not variety in weapon functionality.
Call of Duty is the wrong franchise to point to for careful weapon balancing or any kind of realistic shooting behaviour of its weapons. Stability, recoil, weight and most other differentiators you mentioned don't mean much in COD.
ADS is a preference, "realism" isn't a good justification for it, as it is not handled in a realistic way in most modern shooters. There's nothing "superior" about the mechanic.
I agree with most of the people here and that the EGM reviewer is way off, but name calling by a guy who made one of the crappiest games this generation really does not help this argument one bit.
But Halo has evolved. You can't say when you play Halo 4 you feel like you're playing the same Halo from 1999.This put a smile on my face.
A fairly rehashed games that hasn't evolved at all don't deserve 9+ scores.
They're attacking the premise that Halo needs ADS, smaller environments, and more scripted events.Ah yes. Hordes of people who haven't actually played the game yet go all-out to attack the reviewer who scored it below their hype-fueled expectations.
This thread needs a Mama Robotnik wall of shame.
Ah yes. Hordes of people who haven't actually played the game yet go all-out to attack the reviewer who scored it below their hype-fueled expectations.
This thread needs a Mama Robotnik wall of shame.
Ah yes. Hordes of people who haven't actually played the game yet go all-out to attack the reviewer who scored it below their hype-fueled expectations.
This thread needs a Mama Robotnik wall of shame.
*giant post*
These low points are openly exacerbated by the series’ staunch refusal to get with the times when it comes to game mechanics and level design, ignoring obvious enhancements like big-ticket sequences and proper iron-sights mechanics in favor of their age-old addiction to slow, methodical combat in unnecessarily large environments.
He's asking for a mechanic that wouldn't work and/or make sense in a Halo game, specifically in this game. Criticisms here are pretty justified.Ah yes. Hordes of people who haven't actually played the game yet go all-out to attack the reviewer who scored it below their hype-fueled expectations.
This thread needs a Mama Robotnik wall of shame.
Ah yes. Hordes of people who haven't actually played the game yet go all-out to attack the reviewer who scored it below their hype-fueled expectations.
This thread needs a Mama Robotnik wall of shame.
I don't see how COD embodies everything wrong with first person shooters. It's the Call of Duty clones that take that honor, in my opinion.I'm frankly shocked that a professional game reviewer actually thinks Call of Duty is taking shooter campaigns in the right direction. It's pretty much the embodiment of everything that's wrong in that department.
You may not Halo because it doesn't have what you want it to have, and that's fine, but you should acknowledge that what you want isn't Halo.
Don't forget that the green is too large. Needs to be more linear. Also, the sand pits need to explode if the ball lands in them.I've always found Golf to be pretty tedious , I believe that the inclusion of Frisbees, Skateboards and wing suits would bring this old sport into the 21st century.
I don't see how COD embodies everything wrong with first person shooters. It's the Call of Duty clones that take that honor, in my opinion.
A rather articulate response, to be certain, but I can't say that I agree with the misleading nature of your arguments. And when you imply that my opinions are an stab at an objective argument by taking them out of context - that's just a bit irresponsible of you, isn't it?
For starters, I'm firmly aware of the differences between the two franchises.
Next up is the fact that you simultaneously point out the fact that ADS mechanics aren't exclusive to Call of Duty, then call proceed to follow the lead of the internet troll brigade and assume that I have even a passing fancy for the Call of Duty series. Not the case and a biiiig assumption on your part.
I actually cited several games with ADS mechanics in my review (not just BLOPS 2) and the implication that I'm too stupid to recognize iron sights in other games is pretty weak sauce.
And as much as I'd love to congratulate you on the earth-shattering observation that Fishstick is bridge between most modern FPS titles and Halo's more...shall we say...traditional methodology, again, that notion is inherent to my entire point: the option is in there, you agree that 343i recognize some folks' preference here, and my whole point is that those who like ADS mechanics are utterly under-served in Halo 4 and that bums me out.
I also appreciate your attempt to introduce me to the basic tenants of game balance and the trade-offs involved therein, but my guess is I know a bit more than you think I do on that front.
Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree.
The while ADS mechanics slow down some games is a design decision and not a mandate, and further more, it's also relative depending a several things, including the average amount of damage a gun does. I think most FPS titles require way too many fucking bullets to eliminate an enemy, including both Halo and CoD. It's one of the reasons I don't play either for recreational purposes. Again, just my opinion on the subject.
Moving right along, I find the assertion that CoD's guns have less depth and breadth in terms of variety and technique to be a bit ignorant. The simple fact that I don't like Fishstick's half-implemented concession vs. a more realistic sense of aiming doesn't mean that the 20+ guns in Call of Duty suddenly offer less functional variety than Halo's dozen or so options - many of which are intentional mirrors across factions (UNSC, Covenant, Forerunner). I'm 210% certain this isn't a matter of subjectivity, and if you ever want to go to bat on this one, I'm happy to dance.
What's more, the argument that a lack of movement restriction assures or aids balance is a equally iffy. As I'm sure you're aware, the weapons in most contemporary shooters offer several points of variation from a tuning standpoint, including stability, rate of fire, recoil, damage, payload, effective range, zoom levels, weight, and reload speed.
Weapon balance is a careful combination of many factors, including (but not restricted to) those noted above, and you're not exactly putting me in my place by assuming that your average game designer is incapable of managing two with respect to a zoom mechanic. You're just getting stuck on something you feel is critical without actually thinking it through. Plenty of other games manage to get it done, so I don't buy that it's impossible, regardless of what game we're discussing.
And I never said or even implied that CoD's popularity is even remotely related to my desire to see Halo up the ante. In fact, when you consider that Halo shipped on one platform and will likely sell 10-12 million units and CoD will ship on three and do around 25-30, it's hardly a matter or might making right, nor would I ever make a case based on such frivolous ideals. That's like saying all restaurants should be McDonalds because a lot of people eat there. If that's what you're taking away, you're making some big assumptions.
At any rate, I'm not trying to make any brave steps. Just do my job, which is play a game and express my thoughts on its merits and short-comings. I also don't think that my difference of opinion is wrong any more than I do your opinions, nor would I presume to tell any of you your opinions are "invalid." They're just different.
You're welcome to disagree, but I'd appreciate if you don't imply I'm a simpleton because we like different things.
I was left with a frustratingly similar Halo experience that other top-tier shooters have long since blasted into the oblivion of dog-tired gaming conventions.
rinse-repeat relay of pumping way too many bullets into the same half-dozen enemies over and over
ignoring obvious enhancements like big-ticket sequences and proper iron-sights mechanics
I just wont be blown away until his handlers find the guts to finally break the mold.
Holy crap that is such an awful control scheme for Halo. Who uses zoom? And mêlée relegated to a click of a thumb stick...
There's only one thing in this thread that should be fired, and it's not a gun.
Journalism am cry.
Holy crap that is such an awful control scheme for Halo. Who uses zoom? And mêlée relegated to a click of a thumb stick...
Yeah seriously, no one gives a fuck about the actual score. He explicitly said Halo needs to "get with the times" by throwing in cliched nonsense that is a staple of the modern shooter genre. No fanboyism, no "omg he didn't give it a 11/10, get the pitchforks". The review was terrible, no way around it. If you don't like Halo, that's fine, just don't explain how Halo needs to add features that would, by definition, make it not Halo./QUOTE]
The sad part is that he doesn't seem to understand what the issue is here. Therefor I don't know how any of his reviews can be taken seriously in the future.
Ah yes. Hordes of people who haven't actually played the game yet go all-out to attack the reviewer who scored it below their hype-fueled expectations.
This thread needs a Mama Robotnik wall of shame.
People getting really bent out of shape over one single review.